fix: SSS+ rating calculating
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@@ -93,7 +93,8 @@ impl Level {
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_ => return 0,
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_ => return 0,
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};
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};
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(factor * difficulty_rank * achievement)
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// when ach > 100.5%, calculate as 100.5%
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(factor * difficulty_rank * achievement.min(Decimal::new(1005, 1)))
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.floor()
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.floor()
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.try_into()
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.try_into()
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.unwrap_or_default()
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.unwrap_or_default()
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