feat: export b50 with music title, difficulty
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@@ -1,10 +1,84 @@
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from datetime import datetime
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import json
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import hashlib
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from typing import Callable
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from datetime import datetime
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from decimal import Decimal, getcontext
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SALT = b"Lt2N5xgjJOqRsT5qVt7wWYw6SqOPZDI7"
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with open("musicDB.json", "r", encoding="utf-8") as f:
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music_db = json.load(f)
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music_db = {entry["id"]: entry for entry in music_db}
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# Set Decimal precision
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getcontext().prec = 28
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# Constants
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SSS_PLUS_THRESHOLD = Decimal("100.5")
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SSS_PLUS_FACTOR = Decimal("0.224")
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SSS_PRO_THRESHOLD = Decimal("100.4999")
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SSS_PRO_FACTOR = Decimal("0.222")
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SSS_THRESHOLD = Decimal("100.0")
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SSS_FACTOR = Decimal("0.216")
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SS_PLUS_PRO_THRESHOLD = Decimal("99.9999")
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SS_PLUS_PRO_FACTOR = Decimal("0.214")
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SS_PLUS_THRESHOLD = Decimal("99.5")
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SS_PLUS_FACTOR = Decimal("0.211")
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SS_THRESHOLD = Decimal("99.0")
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SS_FACTOR = Decimal("0.208")
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S_PLUS_PRO_THRESHOLD = Decimal("98.9999")
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S_PLUS_PRO_FACTOR = Decimal("0.206")
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S_PLUS_THRESHOLD = Decimal("98.0")
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S_PLUS_FACTOR = Decimal("0.203")
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S_THRESHOLD = Decimal("97.0")
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S_FACTOR = Decimal("0.2")
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AAA_PRO_THRESHOLD = Decimal("96.9999")
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AAA_PRO_FACTOR = Decimal("0.176")
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AAA_THRESHOLD = Decimal("94.0")
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AAA_FACTOR = Decimal("0.168")
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AA_THRESHOLD = Decimal("90.0")
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AA_FACTOR = Decimal("0.152")
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A_THRESHOLD = Decimal("80.0")
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A_FACTOR = Decimal("0.136")
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def dx_rating(difficulty: Decimal, achievement: int) -> int:
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ach = Decimal(achievement) / Decimal("10000")
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if ach > Decimal("101.0") or ach < A_THRESHOLD:
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return 0
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if ach >= SSS_PLUS_THRESHOLD:
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factor = SSS_PLUS_FACTOR
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ach = Decimal("100.5")
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elif ach >= SSS_PRO_THRESHOLD:
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factor = SSS_PRO_FACTOR
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elif ach >= SSS_THRESHOLD:
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factor = SSS_FACTOR
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elif ach >= SS_PLUS_PRO_THRESHOLD:
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factor = SS_PLUS_PRO_FACTOR
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elif ach >= SS_PLUS_THRESHOLD:
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factor = SS_PLUS_FACTOR
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elif ach >= SS_THRESHOLD:
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factor = SS_FACTOR
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elif ach >= S_PLUS_PRO_THRESHOLD:
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factor = S_PLUS_PRO_FACTOR
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elif ach >= S_PLUS_THRESHOLD:
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factor = S_PLUS_FACTOR
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elif ach >= S_THRESHOLD:
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factor = S_FACTOR
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elif ach >= AAA_PRO_THRESHOLD:
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factor = AAA_PRO_FACTOR
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elif ach >= AAA_THRESHOLD:
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factor = AAA_FACTOR
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elif ach >= AA_THRESHOLD:
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factor = AA_FACTOR
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elif ach >= A_THRESHOLD:
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factor = A_FACTOR
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else:
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return 0
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result = (factor * difficulty * ach).quantize(Decimal("1."), rounding="ROUND_FLOOR")
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return int(result)
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def salted_hash_userid(player: dict):
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uid = player["userId"]
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@@ -12,6 +86,61 @@ def salted_hash_userid(player: dict):
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player["userId"] = hash_uid.hexdigest()[:16]
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def clean_b50(b50: dict[str, str | dict]):
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urating: dict[str, list[dict[str, int]]] = b50["userRating"]
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def add_rating(entry: dict[str, int]):
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"""
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```
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{
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"musicId": 11638,
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"level": 2,
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"romVersion": 24005,
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"achievement": 988145
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}
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```
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- level: EXPERT
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- ver: DX, 1.40.05
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- ach: 98.8145%
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"""
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entry["musicTitle"] = None
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entry["difficulty"] = None
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entry["dxRating"] = 0
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music_info = music_db.get(entry["musicId"])
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if music_info is None:
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return
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entry["musicTitle"] = music_info["name"]
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levels = [
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level for level in music_info["levels"] if level["level"] == entry["level"]
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]
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if levels:
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level: dict[str, str | int] = levels.pop()
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difficulty = level["difficulty"]
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entry["difficulty"] = difficulty
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entry["dxRating"] = dx_rating(
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difficulty=Decimal(difficulty),
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achievement=entry["achievement"],
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)
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for b35 in urating["ratingList"]:
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add_rating(b35)
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for b15 in urating["newRatingList"]:
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add_rating(b15)
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urating["rating"] = sum(
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map(
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lambda lst: sum(map(lambda entry: entry["dxRating"], urating[lst])),
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["ratingList", "newRatingList"],
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)
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)
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def clean_player(player: dict):
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player.pop("isLogin")
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player.pop("lastLoginDate")
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@@ -55,15 +184,17 @@ def process(
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json.dump(data, f, ensure_ascii=False)
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print(f"written out, cost {record_time():.2f}s")
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return data
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def main():
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# process(
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# clean_player,
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# "players.json",
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# "players_pub.json",
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# )
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process(
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clean_player,
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"players.json",
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"players_pub.json",
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)
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process(
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lambda d: d["userRating"].pop("rating"),
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clean_b50,
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"b50.json",
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"b50_pub.json",
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)
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