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Txiaochen 4959487a71 docs(README): 补全主脚本用法,新增 netdelivery 章节
- 新增「主脚本一览」总表(副作用 / 是否需要二维码)
- upsert.py:独立成章,--extra-data 归位
- buy_ticket.py:补参数表 + 三道安全检查说明
- use_ticket.py:补参数表 + 真机消耗票券的报文依据
- reincarnate.py:补参数表 + 流程/分批/续关/playlog 合成原理
- netdelivery.py:新增章节(ALL.Net DLI,查/下 .app 与 .opt)
- 新增「常见坑与注意事项」(二维码 / 账号状态 / 功能票 / 副作用 /
  日志 / 网络 / 不入库清单)
- 「将来」改为「已完成 / 将来」,列出 v0 全部交付
- 项目框架补上 netdelivery.py 与 download/
2026-10-07 01:22:38 +08:00
Txiaochen 5971ba4e60 调整:Grade 恒为 0(源码实证是段位 Dan,不是曲目评级) 2026-10-07 00:26:19 +08:00
Txiaochen 652cf95faa 重构:常量下沉到 api 模块 + 删无用脚本 + rating/grade 改为运行时推导
1) 删除 5 个无用的取数脚本(连同 __init__ 的导出):
   get_game_event / get_game_ng_music_id / get_game_ranking /
   get_game_tournament_info / get_game_weekly_data

2) config.py 常量下沉(config 只留「机台/店铺标识」和闸门/日志):
   - BASE_URL / AES_KEY / AES_IV / OBFUSCATE_PARAM -> api/maimai_net.py
   - AIMEDB_* / QR_* -> api/chime.py
   - TICKET_CREDIT_NUM / TICKET_NAMES / PAID_TICKET_IDS /
     TICKET_VALID_HOUR_OFFSET / TICKET_VALID_DAYS -> api/upsert_user_chargelog.py
   - PLAY_SPECIAL_NUM -> api/upsert_user_all.py
   - PLAY_CHARACTERS -> selftest.py(作为测试数据)
   下沉后的常量仍从 api 包统一导出,调用点无需改 import 路径。

3) PlayData 字段改造:
   - characters 默认空列表(真值由 derive_play_characters 从快照推)
   - local_play_count 恒为 2
   - after_grade_rank 恒为 1

4) rating / grade 改为运行时从服务器快照取:
   - 新增 derive_play_rating():
       before/afterRating      <- userData.playerRating
       before/afterDeluxRating <- userData.musicRating
     (真机实证 userRatingList[0].rating 是 0,不是这个值)
   - 新增 derive_play_grade() + find_music_detail():
       在 userMusicDetailList 里搜同 (musicId, level) 取 scoreRank
       DERIVE_GRADE_FROM_MUSIC_DETAIL=False 可切回严格复刻真机(一律 0)
     ⚠ 源码实证这三个字段其实是段位 Dan(VOExtensions.cs:1419-1421)

自检 238 项全绿。
2026-10-07 00:17:08 +08:00
Txiaochen 8e3bd6fcaa 重构:Get* 命名统一 + 用户数据落盘 + use_ticket / reincarnate
1) 命名统一(服务端 API 名带 Get 的,脚本名与函数名一律带 get/Get)
   - 26 个 api 脚本改名:userdata.py -> get_user_data.py 等
   - 7 个 game_*.py -> get_game_*.py
   - 38 个函数改名:UserData -> GetUserData 等
   - upsert_snapshot.py -> get_need_user_data.py,
     fetch_upsert_snapshot -> GetNeedUserData
   - user_getter_common.fetch_all_pages -> get_all_pages

2) GetNeedUserData 抓到的数据自动落盘
   - <工程根>/data/<userId>.json,新数据总是覆盖老数据
   - 新增 save_user_data / load_user_data / user_data_path /
     list_saved_user_ids / DATA_DIR / PROJECT_ROOT
   - data/ 已加入 .gitignore

3) use_ticket.py(新)
   - 读取账号当前持有的功能票,用 UpsertUserAll 消耗掉
   - 依据:GetUserChargeApi 与 UpsertUserAllApi 的 userChargeList 格式相同;
     真机实证 userChargeList.stock -1 + useTicketId + playCredit
   - playCredit = 投币数 + 票的 creditNum(VOExtensions.cs:838-845)

4) reincarnate.py(新)
   - 账号数据迁移(转生):A 的数据克隆到 B
   - 每包最多 4 首(真机一局上限),包间用续关登录换新 loginId
     续关依据:ContinueProcess.cs:403 -> PacketUserLogin(isContinue: true)
   - playlog 从曲目记录反推合成(没有对应的 Get 接口)

自检 238 项全绿。
2026-10-06 23:32:09 +08:00
Txiaochen c297818d8a 修复:请求头对齐真机(去掉 Accept / Connection),买票成功
真机(Unity Mono 的 HttpWebRequest)只发这几个头:
    number / Content-Type / User-Agent / charset / Mai-Encoding /
    Content-Encoding / (+ Cookie)
没有 Accept,也没有 Connection —— 而 requests 默认会补上。

实测证据(2026-10-06 真机抓包 + 账号对照):
- 同一账号机台能买、脚本 returnCode=0;账号 B(未被黑)同样如此
  => 差异在客户端,不在账号/服务端
- 删掉这两个头后一次通过:returnCode=1,stock 0 -> 1,落库确认

另:Accept-Encoding 必须「存在且为空」——
    空值 -> 200 + application/json;不发 / gzip / identity -> 0 字节。
    反推 Mono 发的也是空值(框架层加,Headers.AllKeys 看不到)。
2026-10-06 23:32:09 +08:00
50 changed files with 3224 additions and 789 deletions
+11
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@@ -1,4 +1,6 @@
# ---- 运行产物 ----
# 每账号一份用户数据快照(<userId>.json)
data/
logs/
__pycache__/
*.pyc
@@ -17,6 +19,15 @@ docs/
gamehook/bin/
gamehook/obj/
# ---- netdelivery 下载目录(.app / .opt 更新包很大,不入库)----
download/
# ---- get_auth_list:clientId 遍历脚本与其产物(默认不入库、不推送)----
# 产物默认落在 data/ 下(data/ 本就已经整目录忽略);
# authentication.* 再兜一层,防止用 --csv/--state 指到别处
get_auth_list.py
authentication.*
# ---- 编辑器 / 系统 ----
.vs/
.vscode/
+346 -15
View File
@@ -25,20 +25,27 @@ WaHappy 是一个用 **Python 纯网络方式**与舞萌DX(SDGB 国服)游
**v0 目前只是一个占位版本,请以「能不能用」而不是「有多少代码」来判断它。**
| 模块 | 状态 |
| 脚本 | 状态 |
|---|---|
| **`upsert.py`** | ✅ **可用** —— 扫码登录 → 上传一局成绩 → 落库回查 → 登出 |
| `buy_ticket.py` | ⚠️ **不可用** —— 购买功能票接口疑似已被服务端拉黑,见下方警告 |
| **`buy_ticket.py`** | ✅ **可用** —— 购买功能票(2026-10-06 真机验证通过) |
| **`use_ticket.py`** | ✅ **可用** —— 读取当前持有的功能票并用 `UpsertUserAll` 消耗掉(已实跑) |
| **`reincarnate.py`** | 🔧 已实现(**未实跑**)—— 账号数据迁移(转生),每包 ≤4 首 + 续关登录 |
| **`netdelivery.py`** | ✅ **可用** —— 查 / 下 `.app` / `.opt` 更新包(ALL.Net DLI,只读,无副作用) |
| `api/` 下 40+ 个接口模块 | 🔧 已实现并通过零网络自检,但**未全部在真机上验证过** |
| **文档** | 📄 在 **`docs` 分支**(`mai` 分支不含)—— 开发过程、踩坑记录、实跑验证,内容比代码本身还多 |
### ⚠️ 关于购买功能票
### 关于购买功能票(已解决)
`buy_ticket.py`(`UpsertUserChargelogApi`)在**报文与真机逐字节一致**的情况下
仍被服务端拒绝(`returnCode=0`),之后该账号**疑似被拉黑,暂时无法再购买功能票**。
`UpsertUserChargelogApi` 曾经一直返回 `returnCode=0`。根因是 **请求头多发了
`Accept` 与 `Connection`** —— 真机(Unity Mono 的 `HttpWebRequest`)**不发这两个头**:
**请勿轻易重试该接口。** 完整排查过程见
[购买功能票流程](https://git.fragrance.moe/Txiaochen/wahappy/src/branch/docs/docs/购买功能票流程.md) 第六节。
```
number / Content-Type / User-Agent / charset / Mai-Encoding / Content-Encoding / Cookie
```
删掉之后一次通过(`stock` 0 → 1,落库确认)。完整排查过程见
[购买功能票流程](https://git.fragrance.moe/Txiaochen/wahappy/src/branch/docs/docs/购买功能票流程.md)。
---
@@ -66,19 +73,25 @@ v0 的开发过程中,我反复把同一个目标拆成小段丢给 AI,结
```
WaHappy/
├── config.py 运行时可配置项(密钥 / 机台 / 歌曲数据 / 日志级别)
├── config.py 运行时可配置项(密钥 / 机台 / 歌曲数据 / 日志级别)★ 需自建
├── config.py.example 配置模板(机台与店铺标识留空待填)
├── upsert.py ★ 主脚本:扫码登录 → 上传成绩 → 登出
├── buy_ticket.py 主脚本:购买功能票(★ 当前不可用)
├── selftest.py 零网络自检(236 项,判据 = 源码 + 真机日志)
├── buy_ticket.py 主脚本:购买功能票
├── use_ticket.py 主脚本:消耗当前持有的功能票
├── reincarnate.py 主脚本:账号数据迁移(转生)
├── netdelivery.py 主脚本:查 / 下 .app / .opt 更新包(ALL.Net DLI)
├── selftest.py 零网络自检(238 项,判据 = 源码 + 真机日志)
│
├── api/ ★ 所有与服务器交互的模块(一个接口一个脚本)
│ ├── __init__.py 统一导出 + 日志自动跟踪
│ ├── maimai_net.py 网络核心(AES / deflate / URL 混淆 / Cookie)
│ ├── log_setup.py 日志(INFO / DEBUG 双模式)
│ ├── upsert_user_all.py 上传成绩(36 节点 / 110 字段 / 差分)
│ ├── upsert_snapshot.py 结算基线快照
│ ├── get_need_user_data.py 结算快照编排 + 落盘 data/<userId>.json
│ └── ... 40+ 个接口脚本
│
├── data/ 每账号一份用户数据快照(<userId>.json)★ 不入库
├── download/ netdelivery.py 下载的 .app / .opt ★ 不入库
├── logs/ 日志输出(latest.log + 日期.log)★ 不入库
└── source/ 反编译源码 ★ 不入库,需自备
```
@@ -86,6 +99,9 @@ WaHappy/
**设计约定**:`api/` 里每个脚本 = 一个接口,对外暴露一个**能传参的函数**。
主脚本只负责编排,日志和协议细节都在 `api/` 内部。
**命名约定**:服务端 API 名里带 `Get` 的,**脚本名与函数名一律带 `get` / `Get`**
(不要模棱两可)。所以取数脚本全是 `get_*.py`,函数是 `GetXxx`。
> **`docs/` 在 [`docs` 分支](https://git.fragrance.moe/Txiaochen/wahappy/src/branch/docs),`source/` 与 `logs/` 不入库。**
>
> `source/` 是反编译源码,**需要自备**。
@@ -136,10 +152,26 @@ copy config.py.example config.py # Windows
### 3. 跑自检
```bash
python selftest.py # 零网络自检,应该 236 项全绿(不依赖你的 config)
python selftest.py # 零网络自检,应该 238 项全绿(不依赖你的 config)
```
### upsert.py 用法
### 主脚本一览
| 脚本 | 干什么 | 副作用 | 需要二维码 |
|---|---|---|---|
| `upsert.py` | 上传一局成绩 | ★ 有 | ✅ |
| `buy_ticket.py` | 购买功能票 | ★ 有 | ✅ |
| `use_ticket.py` | 消耗当前持有的功能票 | ★ 有 | ✅ |
| `reincarnate.py` | 账号数据迁移(转生) | ★ 有 | ✅(目标号;源号可选) |
| `netdelivery.py` | 查 / 下 `.app` / `.opt` 更新包 | 只读 | ❌ |
| `selftest.py` | 零网络自检 | 无 | ❌ |
> **所有有副作用的脚本默认都不发包**:不传 `--send` 时只构造报文(dry-run)。
> 想看报文而不产生任何后果,先跑一次不带 `--send` 的。
---
## upsert.py —— 上传一局成绩
```bash
# 预检:登录 + 抓快照 + 组包,不发包(零副作用,建议先跑这个)
@@ -202,6 +234,292 @@ python upsert.py "<二维码>" --send --extra-data base.json --extra-data patch.
---
## buy_ticket.py —— 购买功能票
```bash
python buy_ticket.py "<二维码>" --list # 只列当前票券和可买的票
python buy_ticket.py "<二维码>" --charge-id 2 # 预检:只看报文
python buy_ticket.py "<二维码>" --charge-id 2 --send # ★ 真实购买
```
| 参数 | 默认 | 说明 |
|---|---|---|
| `--charge-id N` | **5** | 买哪张票 |
| `--list` | — | 只列票券与可购买清单,不做任何写操作 |
| `--send` | 关 | ★ 真实发包 |
| `--debug` | 关 | 日志里带完整收发报文 |
| `--skip-entry` | 关 | 跳过登录后的「入场全量下载」 |
| `--wait-before N` | **30** | 买票前等待秒数(真机 login→买票是 26 秒) |
| chargeId | 票 | 上报的 `price`(= 票的 creditNum) |
|---|---|---|
| 2 | 2倍チケット | 1 |
| 3 | 3倍チケット | 2 |
| 4 | 4倍チケット | 3 |
| 5 | 5倍チケット | 4 |
| 6 | 6倍チケット | 5 |
### 它做了哪些安全检查
1. **买之前**先查 `GetGameChargeApi` —— 目标票**不在当前可购买清单里就直接退出**,
连登录都不做(不浪费二维码)。依据 `TicketManager.cs:137-150`。
2. **跑前查一次** `GetUserChargeApi`:**账号已经持有功能票时直接拒绝购买**
(重复购买有封号风险)。想清掉手里的票用下面的 `use_ticket.py`。
3. **跑后再查一次**,确认票券状态符合预期。
> ⚠️ 不同店铺上架的票不一样。**买之前先 `--list` 看一眼**,
> 你所在的机台可能只卖其中几种。
---
## use_ticket.py —— 消耗当前持有的功能票
读取账号**持有**的功能票,然后用 `UpsertUserAll` 表达「用这张票打了一局」把它消耗掉。
```bash
python use_ticket.py "<二维码>" --list # 只列当前持有的票
python use_ticket.py "<二维码>" --ticket-id 2 # 预检:只看报文
python use_ticket.py "<二维码>" --ticket-id 2 --send # ★ 真实消耗
```
| 参数 | 默认 | 说明 |
|---|---|---|
| `--ticket-id N` | 第一张持有的 | 消耗哪一张 |
| `--list` | — | 只列票券,不做任何写操作 |
| `--send` | 关 | ★ 真实发包 |
| `--music-id N` / `--level N` | `config.PLAY_MUSIC_ID` / `PLAY_MUSIC_LEVEL` | 「这一局」打的歌 |
| `--skip-entry` | 关 | 跳过入场全量下载 |
| `--debug` | 关 | 日志里带完整收发报文 |
### 原理
`GetUserChargeApi` 与 `UpsertUserAllApi` 里的 `userChargeList`
**格式完全相同**,所以只要把该节点里目标票的 `stock` 减 1,
再让 playlog 带上 `useTicketId` / `playCredit`,服务端就认为这张票被这一局用掉了。
真机实证(2026-10-06 22:23 那局正好用了 2 倍券):
```
userChargeList: chargeId=2 stock 1 -> 0 ← 票被消耗
userGamePlaylogList[0].useTicketId = 2 ← 用了哪张票
userGamePlaylogList[0].playCredit = 2
userPlaylogList[0].playCredit = 2
userData.lastPlayCredit = 2
```
`playCredit` 的算法(`VOExtensions.cs:838-845`):
```
playCredit = 投币数(普通局 = 1) + 票的 creditNum
```
> **典型用途**:账号手里挂着票时 `buy_ticket.py` 会拒绝再买;
> 想再买一张就先把它用掉。也可以直接在机台上打一局并选用它。
---
## reincarnate.py —— 账号数据迁移(转生)
把一个账号(源 A)的数据克隆到另一个账号(目标 B)。
```bash
# 源数据来自二维码(会联网抓 A 的数据并落盘到 data/<A>.json)
python reincarnate.py --dst-qr "<B的二维码>" --src-qr "<A的二维码>"
# 源数据来自已保存的 JSON(离线,推荐:不用反复消耗 A 的二维码)
python reincarnate.py --dst-qr "<B的二维码>" --src-json data/12345678.json --plan
python reincarnate.py --dst-qr "<B的二维码>" --src-json data/12345678.json --send
```
| 参数 | 默认 | 说明 |
|---|---|---|
| `--dst-qr` | 必填 | 目标账号 B 的二维码 |
| `--src-qr` / `--src-json` | 二选一 | 源数据来源(二维码联网抓 / 读 `data/<userId>.json`) |
| `--plan` | — | 只列分批计划,不发包(**建议先跑这个**) |
| `--send` | 关 | ★ 真实发包 |
| `--limit N` | 0(全部) | 只迁前 N 首(试跑用) |
| `--per-packet N` | 4 | 每包曲目数,**不能超过 4** |
| `--clone-identity` | 关 | 连 `userName` / `accessCode` 一起克隆(默认**保留 B 自己的**) |
| `--no-continue` | 关 | 不续关,只发一包(调试用) |
| `--debug` | 关 | 日志里带完整收发报文 |
### 流程
```
源账号 A:二维码 → GetNeedUserData(并落盘 data/<A>.json)
或直接读 data/<A>.json
↓
目标账号 B:二维码 → UserPreview → UserLogin
循环:
UpsertUserAll(每包 ≤4 首 + 从曲目记录反推的 playlog)
UserLogin(is_continue=True) ← ★ 续关,换新 loginId
收尾:UserLogout
```
### 为什么一次最多 4 首
真机一局(一个 credit)最多打 4 首,所以一条 `UpsertUserAll` 报文里的
`userPlaylogList` / `userGamePlaylogList` **最多 4 条**。
本脚本把源账号的 `userMusicDetailList` 按 4 条一组切分,一组 = 一局。
### 为什么要「续关登录」
`UpsertUserAll` 的 `playlogId` 必须等于**本次登录**的 `loginId`。
一局结束后这个会话就被消费掉了,要继续上传必须重新登录 ——
真机走的就是「续关」(`Process/ContinueProcess.cs:403`):
```csharp
new PacketUserLogin(userID, accessCode, isContinue: true, ...)
```
本工程对应 `UserLogin(user_id, token, is_continue=True)`。
### playlog 从哪来
`GetNeedUserData` 抓不到 `userPlaylogList`(那是逐局记录,没有对应的 Get 接口),
所以本脚本**从曲目记录反推合成**:
| `UserMusicDetail`(9 字段) | → | `UserPlaylog`(110 字段) |
|---|---|---|
| `musicId` / `level` | | `musicId` / `level` |
| `achievement` | | `achievement` |
| `deluxscoreMax` | | `deluxscore` |
| `scoreRank` | | `scoreRank` / `isClear` |
| `comboStatus` / `syncStatus` | | 同名 |
| 其余 | | `config.PLAY_*` 默认值 |
### 迁移范围
默认迁**全部节点**(整账号克隆)。第 1 包带全部非曲目节点,之后每包只带这一批曲目;
位串 `isNew*` 按 **B 的基线**逐条算(B 没有 → `"1"`,已有 → `"0"`)。
> ⚠️ **未实跑过。** 建议先用 `--plan` 看计划,再 `--limit 8` 小批量试,确认无误再全量。
---
## netdelivery.py —— 查 / 下 `.app` / `.opt` 更新包
机台做完 ALL.Net 认证后,AMDaemon 会再问一次「我该下什么包」——
这就是 **DLI(Download Instruction,配信指示書)**:
```
POST http://at.sys-allnet.cn/net/delivery/instruction
body = title_id=SDGB&title_ver=<版本>&client_id=<Keychip 短值>
→ result=1&uri=<patch 指示書>|<option 指示書>
```
指示書本身是个 INI,真正要下的包写在 `INSTALLn=` 里:
```ini
[COMMON] INSTALL1=https://.../SDGB_1.56.00_..._1_1.55.01.app
[OPTIONAL] INSTALL1=https://.../SDGB_A031_..._0.opt
INSTALL2=https://.../SDGB_A005_..._0.opt
```
> `INSTALLn=` 才是**要下载的包**;`EXISTn=` 是「本机应该已经有的文件」,
> 只是文件名,不是下载项。
```bash
python netdelivery.py # 用 config.py 里的机台查,然后**多选下载**
python netdelivery.py A63E01ABCDE # 指定 Keychip
python netdelivery.py --list # 只列清单 + 直链,不下载
python netdelivery.py --all # 全下(不交互)
python netdelivery.py --only 1,3 # 只下第 1、3 项(不交互)
python netdelivery.py --ver 1.55 # 指定上报版本(默认 config.MAI_ENCODING)
python netdelivery.py --out D:\SDGB2026\update
python netdelivery.py --insecure # 关掉 TLS 校验(CDN 证书有问题时用)
```
交互选择支持:逗号/空格分隔、区间(`1-3`)、`a`=全选、`n`=全不选、`q`=退出。
下载带**断点续传**(`.part` 临时文件 + `Range`,下完改名)与进度/速率显示。
实测(`--ver 1.56`):
```
序号 类型 大小 来源段/键 文件名
[ 1] opt 7.25 MB COMMON/INSTALL1 SDGB_A031_20260909101347_0.opt
[ 2] opt 3.00 MB OPTIONAL/INSTALL1 SDGB_A005_20260610180958_0.opt
```
### 几点实测结论
| 结论 | 说明 |
|---|---|
| `title_ver` 决定拿哪份指示書 | `1.55` → patch 1.56 + opt A005;`1.56` → 仅 opt A031;`≤1.54` → `uri=null` |
| 包可以断点续传 | 返回 `206` + `Content-Range` |
| 已下架的历史包会回 **504** | 这是华立 CDN 的状态,**不是脚本的问题** |
> 默认下载到 `download/`(已加入 `.gitignore`,`.app` 动辄上 GB)。
> 需要同目录下的 `authv1.py` 提供 ALL.Net 协议层。
---
## 常见坑与注意事项
### 二维码
| 项 | 说明 |
|---|---|
| 有效期 | **10 分钟**,过期后 aimedb 返回 `errorID=2`(**不是按次数计量的**,重新生成即可) |
| 来源 | 机台的「扫码登录」界面 |
| 每个脚本各要一次 | `reincarnate.py` 需要目标号的二维码;源号可以用 `--src-json` 免掉 |
### 账号状态
- **一定要登出**。账号卡在 `isLogin=True` 时,下次登录会 `returnCode=100`。
本工程所有主脚本都在 `finally` 里兜底登出,异常也不会漏。
- 想确认状态可以看 `GetUserPreviewApi` 的 `isLogin` 字段。
### 功能票
- 账号**已经持有**功能票时,`buy_ticket.py` **会拒绝购买**(重复购买有封号风险)。
- 想再买一张,先用 `use_ticket.py` 把手里那张用掉,或直接在机台上打一局选用它。
- 不同店铺上架的票不一样,买之前先 `--list`。
### 副作用
| 命令 | 后果 |
|---|---|
| 不带 `--send` | 只构造报文,**不发包**(安全,随便跑) |
| 带 `--send` | **真实写入服务器,不可撤销** |
### 日志
```
logs/latest.log 只含**当次**运行(下次覆盖)
logs/YYYY-MM-DD.log 当日全部日志(追加)
```
改 `config.py` 的 `LOG_LEVEL`:
| 值 | 效果 |
|---|---|
| `"info"` | 只展示 api 脚本的运行情况和结果 |
| `"debug"` | 额外展示向 api 发送的数据与 api 返回的数据 |
> 主脚本也可以加 `--debug` 临时开启,不用改 `config.py`。
### 网络
- 服务器偶发超时 / 连接重置,**重试即可**(买票那次就是这么过的)。
- 所有请求默认 `timeout` 10 秒,登录与结算用 60 秒。
### 不要提交的东西
```
config.py 你的机台身份,.gitignore 已忽略
data/ 用户数据快照
download/ .app / .opt 更新包
source/ 反编译源码(版权)
logs/ 运行日志
```
> ⚠️ **`.gitignore` 的行尾注释不是注释**。写 `data/ # 注释` 会变成一条匹配不到任何东西的规则
> —— 这条坑踩过一次(用户数据被误提交),已修。**注释必须独占一行。**
---
## 主脚本怎么写
**核心原则:不要为每个 api 调用写日志。** 日志已经在 `api/` 里了。
@@ -255,13 +573,26 @@ if __name__ == "__main__":
---
## 将来
## 已完成 / 将来
v0 只是起点,后续可能会加:
**已完成(v0)**
- ✅ 扫码登录 / 登出 / 心跳,完整会话链路
- ✅ 上传一局成绩(36 节点 / 110 字段 / 差分 / 落库回查)
- ✅ 购买功能票(真机验证通过)
- ✅ 消耗持有的功能票(已实跑)
- ✅ 账号数据快照落盘(`data/<userId>.json`)
- ✅ 账号数据迁移(转生)
- ✅ 查 / 下 `.app` / `.opt` 更新包(ALL.Net DLI)
- ✅ 零网络自检 238 项
- ✅ MelonLoader 抓包 Mod(`gamehook/`)
**将来可能会加**
- **网页控制** —— 用浏览器代替命令行操作
- 更多游戏功能(任务 / 地图 / 收藏夹 / 排行榜……)
- 更完整的真机验证覆盖
- `reincarnate.py` 的实跑验证
---
+178 -145
View File
@@ -25,48 +25,51 @@ api 包 —— 统一导出
user_getter_common.py 取数脚本公共底座(请求 VO / _get / 翻页)
会话链路
chime.py 扫码登录 -> userId + token
gamesettings.py 取游戏设置
ping.py 心跳探活
userpreview.py 用户预览
userlogin.py 正式登录 -> loginId + loginDateTime
userlogout.py 登出
chime.py 扫码登录 -> userId + token
get_game_settings.py GetGameSettingApi(游戏设置)
ping.py 心跳探活
get_user_preview.py GetUserPreviewApi(用户预览)
userlogin.py UserLoginApi(正式登录 -> loginId + loginDateTime)
userlogout.py UserLogoutApi(登出)
上传成绩
upsert_user_all.py ★ 上传成绩(唯一有副作用的接口)
upsert_snapshot.py 结算快照编排(统一调用下面的取数脚本)
上传 / 结算(有副作用的接口)
upsert_user_all.py ★ UpsertUserAllApi(上传成绩)
upsert_user_chargelog.py UpsertUserChargelogApi(购买功能票)
get_need_user_data.py ★ 结算快照编排(统一调用下面的取数脚本),
并把结果落盘到 <工程根>/data/<userId>.json
取数(一个接口一个脚本)
userdata.py GetUserDataApi
user_extend.py GetUserExtendApi
user_option.py GetUserOptionApi
user_character.py GetUserCharacterApi
user_ghost.py GetUserGhostApi
user_map.py GetUserMapApi
user_login_bonus.py GetUserLoginBonusApi
user_rating.py GetUserRatingApi
user_item.py GetUserItemApi
user_music.py GetUserMusicApi
user_course.py GetUserCourseApi
user_charge.py GetUserChargeApi
user_favorite.py GetUserFavoriteApi
user_activity.py GetUserActivityApi
user_mission.py GetUserMissionDataApi
user_intimate.py GetUserIntimateApi
user_shop_stock.py GetUserShopStockApi
user_favorite_item.py GetUserFavoriteItemApi
user_rival.py GetUserRivalDataApi / GetUserRivalMusicApi
user_friend_bonus.py GetUserFriendBonusApi
user_kaleidx_scope.py GetUserKaleidxScopeApi / GetGameKaleidxScopeApi
user_region.py GetUserRegionApi
user_recommend_music.py GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi
user_new_item.py GetUserNewItemListApi
game_ranking.py GetGameRankingApi
game_event.py GetGameEventApi
game_charge.py GetGameChargeApi
game_weekly_data.py GetGameWeeklyDataApi
game_tournament_info.py GetGameTournamentInfoApi
game_ng_music_id.py GetGameNgMusicIdApi
★ 命名约定:服务端 API 名里带 Get 的,**脚本名与函数名一律带 get / Get**
(不要模棱两可)。所以下面这些文件全是 get_ 开头。
取数 —— GetUser*(一个接口一个脚本)
get_user_data.py GetUserDataApi
get_user_extend.py GetUserExtendApi
get_user_option.py GetUserOptionApi
get_user_character.py GetUserCharacterApi
get_user_ghost.py GetUserGhostApi
get_user_map.py GetUserMapApi
get_user_login_bonus.py GetUserLoginBonusApi
get_user_rating.py GetUserRatingApi
get_user_item.py GetUserItemApi
get_user_music.py GetUserMusicApi
get_user_course.py GetUserCourseApi
get_user_charge.py GetUserChargeApi
get_user_favorite.py GetUserFavoriteApi
get_user_activity.py GetUserActivityApi
get_user_mission.py GetUserMissionDataApi
get_user_intimate.py GetUserIntimateApi
get_user_shop_stock.py GetUserShopStockApi
get_user_favorite_item.py GetUserFavoriteItemApi
get_user_rival.py GetUserRivalDataApi / GetUserRivalMusicApi
get_user_friend_bonus.py GetUserFriendBonusApi
get_user_kaleidx_scope.py GetUserKaleidxScopeApi / GetGameKaleidxScopeApi
get_user_region.py GetUserRegionApi
get_user_recommend_music.py GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi
get_user_new_item.py GetUserNewItemListApi
取数 —— GetGame*
get_game_settings.py GetGameSettingApi
get_game_charge.py GetGameChargeApi
"""
from .log_setup import (
@@ -105,6 +108,11 @@ from .log_setup import (
# ---------------------------------------------------------------------------
from .maimai_net import (
# 协议常量(原在 config.py,已下沉到 maimai_net.py)
BASE_URL,
AES_KEY,
AES_IV,
OBFUSCATE_PARAM,
MaimaiNetClient,
MaimaiNetError,
get_default_client,
@@ -133,9 +141,19 @@ from .maimai_net import (
# 2) 会话链路
# ---------------------------------------------------------------------------
from .chime import ParseQRCode
from .chime import (
ParseQRCode,
# aimedb / QR 常量(原在 config.py,已下沉到 chime.py)
AIMEDB_HOST,
AIMEDB_PORT,
AIMEDB_PATH,
QR_SIGN_KEY,
QR_OPEN_GAME_ID,
QR_TITLE_KEY,
QR_USER_AGENT,
)
from .gamesettings import (
from .get_game_settings import (
GetGameSettings,
GameSetting,
GameSettingRequestVO,
@@ -146,8 +164,8 @@ from .gamesettings import (
from .ping import Ping
from .userpreview import (
UserPreview,
from .get_user_preview import (
GetUserPreview,
UserPreviewRequestVO,
UserPreviewResponseVO,
)
@@ -180,6 +198,13 @@ from .upsert_user_all import (
PlayData,
build_play_from_config,
derive_play_characters,
derive_play_rating,
derive_play_grade,
find_music_detail,
PLAY_SPECIAL_NUM,
PLAY_LOCAL_PLAY_COUNT,
PLAY_AFTER_GRADE_RANK,
DERIVE_GRADE_FROM_MUSIC_DETAIL,
UserAllRequestVO,
UpsertResponseVO,
UpsertUserAllError,
@@ -230,15 +255,28 @@ from .upsert_user_all import (
USER_MISSION_DROP_KEYS,
)
from .upsert_snapshot import (
fetch_upsert_snapshot,
from .get_need_user_data import (
GetNeedUserData,
save_snapshot,
load_snapshot,
summarize_snapshot,
DEFAULT_SNAPSHOT_NODES,
# ★ 用户数据落盘(<工程根>/data/<userId>.json)
PROJECT_ROOT,
DATA_DIR,
user_data_path,
save_user_data,
load_user_data,
list_saved_user_ids,
)
from .upsert_user_chargelog import (
# 票券主数据(原在 config.py,已下沉到 upsert_user_chargelog.py)
TICKET_CREDIT_NUM,
TICKET_NAMES,
PAID_TICKET_IDS,
TICKET_VALID_HOUR_OFFSET,
TICKET_VALID_DAYS,
UpsertUserChargelog,
ChargelogConfirmError,
ChargelogGuardError,
@@ -269,7 +307,7 @@ from .user_getter_common import (
UserShopStockRequestVO,
UserRivalRequestVO,
UserRivalMusicRequestVO,
fetch_all_pages,
get_all_pages,
ITEM_KINDS,
ITEM_NEXT_INDEX_FACTOR,
FAVORITE_ITEM_KINDS,
@@ -280,42 +318,37 @@ from .user_getter_common import (
# 5) 取数脚本(一个接口一个脚本)
# ---------------------------------------------------------------------------
from .userdata import UserData
from .user_extend import UserExtend
from .user_option import UserOption
from .user_character import UserCharacter
from .user_ghost import UserGhost
from .user_map import UserMap, UserMapAll
from .user_login_bonus import UserLoginBonus, UserLoginBonusAll
from .user_rating import UserRating
from .user_item import UserItem, UserItemAll
from .user_music import UserMusicDetail, UserMusicDetailAll
from .user_course import UserCourse, UserCourseAll
from .user_charge import UserCharge
from .user_favorite import UserFavorite, UserFavoriteAll
from .user_activity import UserActivity
from .user_mission import UserMissionData
from .user_intimate import UserIntimate
from .user_shop_stock import UserShopStock
from .user_favorite_item import (
UserFavoriteItem,
UserFavoriteItemAll,
from .get_user_data import GetUserData
from .get_user_extend import GetUserExtend
from .get_user_option import GetUserOption
from .get_user_character import GetUserCharacter
from .get_user_ghost import GetUserGhost
from .get_user_map import GetUserMap, GetUserMapAll
from .get_user_login_bonus import GetUserLoginBonus, GetUserLoginBonusAll
from .get_user_rating import GetUserRating
from .get_user_item import GetUserItem, GetUserItemAll
from .get_user_music import GetUserMusicDetail, GetUserMusicDetailAll
from .get_user_course import GetUserCourse, GetUserCourseAll
from .get_user_charge import GetUserCharge
from .get_user_favorite import GetUserFavorite, GetUserFavoriteAll
from .get_user_activity import GetUserActivity
from .get_user_mission import GetUserMissionData
from .get_user_intimate import GetUserIntimate
from .get_user_shop_stock import GetUserShopStock
from .get_user_favorite_item import (
GetUserFavoriteItem,
GetUserFavoriteItemAll,
FAVORITE_ITEM_KIND_MUSIC,
FAVORITE_ITEM_KIND_RIVAL,
)
from .user_rival import UserRivalData, UserRivalMusic, UserRivalMusicAll
from .user_friend_bonus import UserFriendBonus, extract_gift_points
from .user_kaleidx_scope import UserKaleidxScope, GameKaleidxScope
from .user_region import UserRegion
from .user_recommend_music import UserRecommendRateMusic, UserRecommendSelectMusic
from .user_new_item import UserNewItemList, UserNewItemListRequestVO
from .get_user_rival import GetUserRivalData, GetUserRivalMusic, GetUserRivalMusicAll
from .get_user_friend_bonus import GetUserFriendBonus, extract_gift_points
from .get_user_kaleidx_scope import GetUserKaleidxScope, GetGameKaleidxScope
from .get_user_region import GetUserRegion
from .get_user_recommend_music import GetUserRecommendRateMusic, GetUserRecommendSelectMusic
from .get_user_new_item import GetUserNewItemList, UserNewItemListRequestVO
from .game_ranking import GetGameRanking, GameRankingRequestVO
from .game_event import GetGameEvent, GameEventRequestVO
from .game_charge import GetGameCharge, GameChargeRequestVO
from .game_weekly_data import GetGameWeeklyData
from .game_tournament_info import GetGameTournamentInfo
from .game_ng_music_id import GetGameNgMusicId
from .get_game_charge import GetGameCharge, GameChargeRequestVO
# ---------------------------------------------------------------------------
# 6) 需要日志跟踪的 api 函数(新增 api 时把函数名加到这里)
@@ -326,7 +359,7 @@ _API_FUNCS = (
"ParseQRCode",
"GetGameSettings",
"Ping",
"UserPreview",
"GetUserPreview",
"UserLogin",
"UserLogout",
# --- 上传成绩 ---
@@ -350,52 +383,47 @@ _API_FUNCS = (
"build_delta",
"build_favorite_delta",
"normalize_snapshot",
"fetch_upsert_snapshot",
"GetNeedUserData",
"summarize_snapshot",
"UserNewItemList",
"GetUserNewItemList",
# --- 取数:单接口 ---
"UserData", # GetUserDataApi
"UserExtend", # GetUserExtendApi
"UserOption", # GetUserOptionApi
"UserCharacter", # GetUserCharacterApi
"UserGhost", # GetUserGhostApi
"UserMap", # GetUserMapApi(单页)
"UserMapAll", # GetUserMapApi(全量)
"UserLoginBonus", # GetUserLoginBonusApi(单页)
"UserLoginBonusAll", # GetUserLoginBonusApi(全量)
"UserRating", # GetUserRatingApi
"UserItem", # GetUserItemApi(单类)
"UserItemAll", # GetUserItemApi(全量)
"UserMusicDetail", # GetUserMusicApi(单页)
"UserMusicDetailAll", # GetUserMusicApi(全量)
"UserCourse", # GetUserCourseApi(单页)
"UserCourseAll", # GetUserCourseApi(全量)
"UserCharge", # GetUserChargeApi
"UserFavorite", # GetUserFavoriteApi(单类)
"UserFavoriteAll", # GetUserFavoriteApi(全量)
"UserActivity", # GetUserActivityApi
"UserMissionData", # GetUserMissionDataApi
"UserIntimate", # GetUserIntimateApi
"UserShopStock", # GetUserShopStockApi
"UserFavoriteItem", # GetUserFavoriteItemApi(单页)
"UserFavoriteItemAll", # GetUserFavoriteItemApi(全量)
"UserRivalData", # GetUserRivalDataApi
"UserRivalMusic", # GetUserRivalMusicApi(单页)
"UserRivalMusicAll", # GetUserRivalMusicApi(全量)
"UserFriendBonus", # GetUserFriendBonusApi
"UserKaleidxScope", # GetUserKaleidxScopeApi
"GameKaleidxScope", # GetGameKaleidxScopeApi
"UserRegion", # GetUserRegionApi
"UserRecommendRateMusic", # GetUserRecommendRateMusicApi
"UserRecommendSelectMusic", # GetUserRecommendSelectMusicApi
"UserNewItemList", # GetUserNewItemListApi
"GetUserData", # GetUserDataApi
"GetUserExtend", # GetUserExtendApi
"GetUserOption", # GetUserOptionApi
"GetUserCharacter", # GetUserCharacterApi
"GetUserGhost", # GetUserGhostApi
"GetUserMap", # GetUserMapApi(单页)
"GetUserMapAll", # GetUserMapApi(全量)
"GetUserLoginBonus", # GetUserLoginBonusApi(单页)
"GetUserLoginBonusAll", # GetUserLoginBonusApi(全量)
"GetUserRating", # GetUserRatingApi
"GetUserItem", # GetUserItemApi(单类)
"GetUserItemAll", # GetUserItemApi(全量)
"GetUserMusicDetail", # GetUserMusicApi(单页)
"GetUserMusicDetailAll", # GetUserMusicApi(全量)
"GetUserCourse", # GetUserCourseApi(单页)
"GetUserCourseAll", # GetUserCourseApi(全量)
"GetUserCharge", # GetUserChargeApi
"GetUserFavorite", # GetUserFavoriteApi(单类)
"GetUserFavoriteAll", # GetUserFavoriteApi(全量)
"GetUserActivity", # GetUserActivityApi
"GetUserMissionData", # GetUserMissionDataApi
"GetUserIntimate", # GetUserIntimateApi
"GetUserShopStock", # GetUserShopStockApi
"GetUserFavoriteItem", # GetUserFavoriteItemApi(单页)
"GetUserFavoriteItemAll", # GetUserFavoriteItemApi(全量)
"GetUserRivalData", # GetUserRivalDataApi
"GetUserRivalMusic", # GetUserRivalMusicApi(单页)
"GetUserRivalMusicAll", # GetUserRivalMusicApi(全量)
"GetUserFriendBonus", # GetUserFriendBonusApi
"GetUserKaleidxScope", # GetUserKaleidxScopeApi
"GetGameKaleidxScope", # GetGameKaleidxScopeApi
"GetUserRegion", # GetUserRegionApi
"GetUserRecommendRateMusic", # GetUserRecommendRateMusicApi
"GetUserRecommendSelectMusic", # GetUserRecommendSelectMusicApi
"GetUserNewItemList", # GetUserNewItemListApi
# --- 取数:游戏侧 ---
"GetGameRanking", # GetGameRankingApi
"GetGameEvent", # GetGameEventApi
"GetGameCharge", # GetGameChargeApi
"GetGameWeeklyData", # GetGameWeeklyDataApi
"GetGameTournamentInfo", # GetGameTournamentInfoApi
"GetGameNgMusicId", # GetGameNgMusicIdApi
)
# ---------------------------------------------------------------------------
@@ -435,7 +463,7 @@ __all__ = [
"GetGameSettings", "GameSetting", "GameSettingRequestVO", "GameSettingResponseVO",
"is_maintenance", "is_ping_disabled",
"Ping",
"UserPreview", "UserPreviewRequestVO", "UserPreviewResponseVO",
"GetUserPreview", "UserPreviewRequestVO", "UserPreviewResponseVO",
"UserLogin", "UserLoginRequestVO", "UserLoginResponseVO",
"UserLogout", "LogoutType", "DelayLog", "RequestAPI",
"UserLogoutRequestVO", "UserLogoutRequest2VO", "UserLogoutResponseVO",
@@ -462,36 +490,41 @@ __all__ = [
"USER_DATA_DROP_KEYS", "USER_OPTION_DROP_KEYS", "USER_CHARACTER_KEEP_KEYS",
"USER_MUSIC_DETAIL_DROP_KEYS", "USER_CHARGE_DROP_KEYS", "USER_MISSION_DROP_KEYS",
# ---- 快照编排 ----
"fetch_upsert_snapshot", "save_snapshot", "load_snapshot",
"GetNeedUserData", "save_snapshot", "load_snapshot",
"summarize_snapshot", "DEFAULT_SNAPSHOT_NODES",
"PROJECT_ROOT", "DATA_DIR", "user_data_path",
"save_user_data", "load_user_data", "list_saved_user_ids",
# ---- 取数公共底座 ----
"GetterEmptyRequestVO", "GetterUserIdRequestVO", "UserIdPageRequestVO",
"UserLoginBonusRequestVO", "UserItemRequestVO", "UserMusicRequestVO",
"UserCourseRequestVO", "UserFavoriteRequestVO", "UserFavoriteItemRequestVO",
"UserShopStockRequestVO", "UserRivalRequestVO", "UserRivalMusicRequestVO",
"fetch_all_pages",
"get_all_pages",
"ITEM_KINDS", "ITEM_NEXT_INDEX_FACTOR", "FAVORITE_ITEM_KINDS", "RIVAL_MUSIC_LEVELS",
# ---- 取数脚本 ----
"UserData", "UserExtend", "UserOption", "UserCharacter", "UserGhost",
"UserMap", "UserMapAll",
"UserLoginBonus", "UserLoginBonusAll",
"UserRating",
"UserItem", "UserItemAll",
"UserMusicDetail", "UserMusicDetailAll",
"UserCourse", "UserCourseAll",
"UserCharge",
"UserFavorite", "UserFavoriteAll",
"UserActivity", "UserMissionData", "UserIntimate", "UserShopStock",
"UserFavoriteItem", "UserFavoriteItemAll",
"GetUserData", "GetUserExtend", "GetUserOption", "GetUserCharacter", "GetUserGhost",
"GetUserMap", "GetUserMapAll",
"GetUserLoginBonus", "GetUserLoginBonusAll",
"GetUserRating",
"GetUserItem", "GetUserItemAll",
"GetUserMusicDetail", "GetUserMusicDetailAll",
"GetUserCourse", "GetUserCourseAll",
"GetUserCharge",
"GetUserFavorite", "GetUserFavoriteAll",
"GetUserActivity", "GetUserMissionData", "GetUserIntimate", "GetUserShopStock",
"GetUserFavoriteItem", "GetUserFavoriteItemAll",
"FAVORITE_ITEM_KIND_MUSIC", "FAVORITE_ITEM_KIND_RIVAL",
"UserRivalData", "UserRivalMusic", "UserRivalMusicAll",
"UserFriendBonus", "extract_gift_points",
"UserKaleidxScope", "GameKaleidxScope",
"UserRegion",
"UserRecommendRateMusic", "UserRecommendSelectMusic",
"UserNewItemList", "UserNewItemListRequestVO",
"GetGameRanking", "GameRankingRequestVO",
"GetGameEvent", "GameEventRequestVO",
"GetUserRivalData", "GetUserRivalMusic", "GetUserRivalMusicAll",
"GetUserFriendBonus", "extract_gift_points",
"GetUserKaleidxScope", "GetGameKaleidxScope",
"GetUserRegion",
"GetUserRecommendRateMusic", "GetUserRecommendSelectMusic",
"GetUserNewItemList", "UserNewItemListRequestVO",
"GetGameCharge", "GameChargeRequestVO",
"GetGameWeeklyData", "GetGameTournamentInfo", "GetGameNgMusicId",
# --- 协议常量(原在 config.py,已下沉到各 api 模块)---
"BASE_URL", "AES_KEY", "AES_IV", "OBFUSCATE_PARAM",
"AIMEDB_HOST", "AIMEDB_PORT", "AIMEDB_PATH",
"QR_SIGN_KEY", "QR_OPEN_GAME_ID", "QR_TITLE_KEY", "QR_USER_AGENT",
"TICKET_CREDIT_NUM", "TICKET_NAMES", "PAID_TICKET_IDS",
"TICKET_VALID_HOUR_OFFSET", "TICKET_VALID_DAYS",
]
+22 -11
View File
@@ -54,16 +54,27 @@ from datetime import datetime
from typing import Tuple
from urllib.parse import urlparse
from config import (
AIMEDB_HOST,
AIMEDB_PATH,
AIMEDB_PORT,
KEYCHIP_ID,
QR_OPEN_GAME_ID,
QR_SIGN_KEY,
QR_TITLE_KEY,
QR_USER_AGENT,
)
from config import KEYCHIP_ID
# =============================================================================
# aimedb 扫码登录常量(原在 config.py,2026-10-06 下沉到本模块)
# =============================================================================
# 依据:source/ChimeLib.NET/ChimeLib/NET/COMM/CCommGetUserData.cs
# + docs 分支《舞萌DX_扫码登录协议技术规范》
#: aimedb 服务器
AIMEDB_HOST = "ai.sys-allnet.cn"
AIMEDB_PORT = 443
AIMEDB_PATH = "/wc_aime/api/get_data"
#: 签名密钥(含前导 X,32 字符)
#: 来源:chimelib_dll.dll .rdata UTF-16 @0x00B040,抓包验证一致
QR_SIGN_KEY = "XcW5FW4cPArBXEk4vzKz3CIrMuA5EVVW"
#: 固定字段
QR_OPEN_GAME_ID = "MAID"
QR_TITLE_KEY = "SDGB"
QR_USER_AGENT = "WC_AIME_LIB"
from .log_setup import log_debug, log_error, log_info, log_request, log_response
@@ -235,7 +246,7 @@ def ParseQRCode(qr_input: str, *, chip_id: str = DEFAULT_CHIP_ID) -> Tuple[int,
chip_id: 机台 Keychip 短值(可选,默认取 config.CLIENT_ID)
返回:
(user_id, token) 元组,可直接传给 UserPreview / UserLogin 等
(user_id, token) 元组,可直接传给 GetUserPreview / UserLogin 等
异常:
ValueError: 二维码格式不合法
-60
View File
@@ -1,60 +0,0 @@
# -*- coding: utf-8 -*-
"""
game_event.py —— 取游戏活动(GetGameEventApi)
================================================================================
取服务器下发的活动列表。
对应接口:GetGameEventApi
请求体 :{"type":1, "isAllEvent":true}(GameEventRequestVO)
响应 :{type, length, gameEventList:[{type,id,startDate,endDate}]}
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameEventRequestVO.cs
source/2026-10-05.log:5 真机请求 {"type":1,"isAllEvent":true}
调用示例:
from api import GetGameEvent
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Any, Dict, Optional
from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient, request_dict
@dataclass
class GameEventRequestVO:
"""请求 VO(对应 GameEventRequestVO)。"""
type: int = 1
isAllEvent: bool = True
def GetGameEvent(
event_type: int = 1,
*,
is_all_event: bool = True,
client_id: str = CLIENT_ID,
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
) -> Dict[str, Any]:
"""
取游戏活动列表(对应 GetGameEventApi)。
参数:
event_type: 活动类型(真机用 1)
is_all_event: 是否取全部活动(真机 True)
返回:
原始响应 dict,含 gameEventList
"""
log_info("取游戏活动:type=" + str(event_type) + " isAllEvent=" + str(is_all_event))
return request_dict(
"GetGameEventApi",
GameEventRequestVO(type=event_type, isAllEvent=is_all_event),
user_id=0, client_id=client_id,
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
)
-45
View File
@@ -1,45 +0,0 @@
# -*- coding: utf-8 -*-
"""
game_ng_music_id.py —— 取禁用曲目列表(GetGameNgMusicIdApi)
================================================================================
取服务器下发的 NG(不可游玩)曲目 ID 列表。
对应接口:GetGameNgMusicIdApi
请求体 :{}(GameNgMusicIdRequestVO 是空类)
响应 :{length, musicIdList:[...]}
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameNgMusicIdRequestVO.cs(空类)
source/2026-10-05.log:11
调用示例:
from api import GetGameNgMusicId
"""
from __future__ import annotations
from typing import Any, Dict, Optional
from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient, request_dict
def GetGameNgMusicId(
*,
client_id: str = CLIENT_ID,
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
) -> Dict[str, Any]:
"""
取禁用曲目列表(对应 GetGameNgMusicIdApi)。
返回:
原始响应 dict,含 musicIdList
"""
log_info("取禁用曲目列表")
return request_dict(
"GetGameNgMusicIdApi", {},
user_id=0, client_id=client_id,
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
)
-56
View File
@@ -1,56 +0,0 @@
# -*- coding: utf-8 -*-
"""
game_ranking.py —— 取游戏排行(GetGameRankingApi)
================================================================================
取服务器下发的排行榜数据。
对应接口:GetGameRankingApi
请求体 :{"type": <排行类型>}(GameRankingRequestVO.type 是 long)
响应 :{type, gameRankingList:[{id,point,userName}], gameRankingInstantList}
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameRankingRequestVO.cs
source/2026-10-05.log:3 真机请求 {"type":1}
调用示例:
from api import GetGameRanking
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Any, Dict, Optional
from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient, request_dict
@dataclass
class GameRankingRequestVO:
"""请求 VO(对应 GameRankingRequestVO)。"""
type: int = 1
def GetGameRanking(
ranking_type: int = 1,
*,
client_id: str = CLIENT_ID,
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
) -> Dict[str, Any]:
"""
取游戏排行(对应 GetGameRankingApi)。
参数:
ranking_type: 排行类型(真机用 1)
返回:
原始响应 dict,含 gameRankingList
"""
log_info("取游戏排行:type=" + str(ranking_type))
return request_dict(
"GetGameRankingApi", GameRankingRequestVO(type=ranking_type),
user_id=0, client_id=client_id,
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
)
-45
View File
@@ -1,45 +0,0 @@
# -*- coding: utf-8 -*-
"""
game_tournament_info.py —— 取大会信息(GetGameTournamentInfoApi)
================================================================================
取服务器下发的大会/赛事信息。
对应接口:GetGameTournamentInfoApi
请求体 :{}(GameTournamentInfoRequestVO 是空类)
响应 :{length, gameTournamentInfoList:[...]}
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameTournamentInfoRequestVO.cs(空类)
source/2026-10-05.log:7
调用示例:
from api import GetGameTournamentInfo
"""
from __future__ import annotations
from typing import Any, Dict, Optional
from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient, request_dict
def GetGameTournamentInfo(
*,
client_id: str = CLIENT_ID,
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
) -> Dict[str, Any]:
"""
取大会信息(对应 GetGameTournamentInfoApi)。
返回:
原始响应 dict,含 gameTournamentInfoList
"""
log_info("取大会信息")
return request_dict(
"GetGameTournamentInfoApi", {},
user_id=0, client_id=client_id,
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
)
-45
View File
@@ -1,45 +0,0 @@
# -*- coding: utf-8 -*-
"""
game_weekly_data.py —— 取游戏周常配置(GetGameWeeklyDataApi)
================================================================================
取服务器下发的周常周期信息。
对应接口:GetGameWeeklyDataApi
请求体 :{}(GameWeeklyRequestVO 是空类)
响应 :{gameWeeklyData:{missionCategory, updateDate, beforeDate}}
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameWeeklyRequestVO.cs(空类)
source/2026-10-05.log:13
调用示例:
from api import GetGameWeeklyData
"""
from __future__ import annotations
from typing import Any, Dict, Optional
from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient, request_dict
def GetGameWeeklyData(
*,
client_id: str = CLIENT_ID,
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
) -> Dict[str, Any]:
"""
取游戏周常配置(对应 GetGameWeeklyDataApi)。
返回:
原始响应 dict,含 gameWeeklyData
"""
log_info("取游戏周常配置")
return request_dict(
"GetGameWeeklyDataApi", {},
user_id=0, client_id=client_id,
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
)
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
game_charge.py —— 取游戏计费配置(GetGameChargeApi)
get_game_charge.py —— 取游戏计费配置(GetGameChargeApi)
================================================================================
取服务器下发的计费档位。
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
gamesettings.py —— 获取游戏设置(GetGameSettingApi)
get_game_settings.py —— 获取游戏设置(GetGameSettingApi)
================================================================================
功能:取服务器下发的运行时配置(维护窗口、心跳间隔、包超时、各类上限)。
@@ -1,11 +1,11 @@
# -*- coding: utf-8 -*-
"""
upsert_snapshot.py —— 结算快照编排(统一调用各取数脚本)
get_need_user_data.py —— 结算快照编排(统一调用各取数脚本)
================================================================================
功能:一键抓取 UpsertUserAll 需要的全部基线数据,整理成「节点字典」。
★ 本模块**只做编排**,取数逻辑都在各自的 api 脚本里(userdata.py / user_map.py …)。
★ 本模块**只做编排**,取数逻辑都在各自的 api 脚本里(get_user_data.py / get_user_map.py …)。
--------------------------------------------------------------------------------
为什么需要快照
@@ -26,15 +26,17 @@ upsert_snapshot.py —— 结算快照编排(统一调用各取数脚本)
--------------------------------------------------------------------------------
调用示例
--------------------------------------------------------------------------------
from api import fetch_upsert_snapshot
from api import GetNeedUserData
snapshot = fetch_upsert_snapshot(user_id, token=token)
snapshot = GetNeedUserData(user_id, token=token)
# 之后直接传给 UpsertUserAll(snapshot=snapshot, ...)
"""
from __future__ import annotations
import json
import os
from pathlib import Path
from typing import Any, Dict, List, Optional, Sequence
from config import CLIENT_ID, PLACE_ID, PLAY_SHOP_ITEM_IDS, REGION_ID, TIMEOUT_MS
@@ -43,25 +45,103 @@ from .log_setup import log_debug, log_info, log_warning
from .maimai_net import MaimaiNetClient
# 各取数脚本(一个接口一个脚本)
from .userdata import UserData
from .user_extend import UserExtend
from .user_option import UserOption
from .user_character import UserCharacter
from .user_ghost import UserGhost
from .user_map import UserMapAll
from .user_login_bonus import UserLoginBonusAll
from .user_rating import UserRating
from .user_item import UserItemAll
from .user_music import UserMusicDetailAll
from .user_course import UserCourseAll
from .user_charge import UserCharge
from .user_favorite import UserFavoriteAll
from .user_activity import UserActivity
from .user_mission import UserMissionData
from .user_intimate import UserIntimate
from .user_shop_stock import UserShopStock
from .user_favorite_item import UserFavoriteItemAll
from .user_kaleidx_scope import UserKaleidxScope
from .get_user_data import GetUserData
from .get_user_extend import GetUserExtend
from .get_user_option import GetUserOption
from .get_user_character import GetUserCharacter
from .get_user_ghost import GetUserGhost
from .get_user_map import GetUserMapAll
from .get_user_login_bonus import GetUserLoginBonusAll
from .get_user_rating import GetUserRating
from .get_user_item import GetUserItemAll
from .get_user_music import GetUserMusicDetailAll
from .get_user_course import GetUserCourseAll
from .get_user_charge import GetUserCharge
from .get_user_favorite import GetUserFavoriteAll
from .get_user_activity import GetUserActivity
from .get_user_mission import GetUserMissionData
from .get_user_intimate import GetUserIntimate
from .get_user_shop_stock import GetUserShopStock
from .get_user_favorite_item import GetUserFavoriteItemAll
from .get_user_kaleidx_scope import GetUserKaleidxScope
# =============================================================================
# 落盘目录:<工程根>/data/<userId>.json
# =============================================================================
#: 工程根目录(本文件在 <root>/api/ 下)
PROJECT_ROOT: Path = Path(__file__).resolve().parent.parent
#: 用户数据目录:<工程根>/data
DATA_DIR: Path = PROJECT_ROOT / "data"
def user_data_path(user_id: int) -> Path:
"""用户数据的落盘路径:<工程根>/data/<userId>.json"""
return DATA_DIR / (str(int(user_id)) + ".json")
def save_user_data(snapshot: Dict[str, Any], user_id: int,
path: Optional[str] = None) -> str:
"""
把 GetNeedUserData 抓到的数据写到 <工程根>/data/<userId>.json。
★ **新数据总是覆盖老数据**(不是追加、也不是合并)。
★ 目录不存在会自动创建。
参数:
snapshot: GetNeedUserData 的返回值
user_id: 用户 ID(决定文件名)
path: 自定义路径(可选,默认走 data/<userId>.json)
返回:实际写入的文件路径
"""
target = Path(path) if path else user_data_path(user_id)
try:
os.makedirs(str(target.parent), exist_ok=True)
with open(str(target), "w", encoding="utf-8") as fp:
json.dump(snapshot, fp, ensure_ascii=False, indent=2, default=str)
except Exception as exc:
log_warning("用户数据落盘失败(不影响本次运行):" + str(exc))
return str(target)
size = 0
try:
size = os.path.getsize(str(target))
except Exception:
pass
log_info("用户数据已保存(覆盖):" + str(target) + " " + str(size) + " 字节")
return str(target)
def load_user_data(user_id: int, path: Optional[str] = None) -> Dict[str, Any]:
"""
读回 <工程根>/data/<userId>.json。
找不到文件时抛 FileNotFoundError(调用方自行决定要不要回退到联网抓取)。
"""
target = Path(path) if path else user_data_path(user_id)
if not target.exists():
raise FileNotFoundError("用户数据文件不存在:" + str(target))
with open(str(target), "r", encoding="utf-8") as fp:
data = json.load(fp)
log_info("用户数据已加载:" + str(target))
return data
def list_saved_user_ids() -> List[int]:
"""列出 data/ 下已保存的全部 userId(按文件名解析,跳过解析失败的)。"""
if not DATA_DIR.exists():
return []
out: List[int] = []
for name in os.listdir(str(DATA_DIR)):
if not name.endswith(".json"):
continue
try:
out.append(int(name[:-5]))
except ValueError:
continue
return sorted(out)
#: 默认要抓的节点(顺序即抓取顺序)
@@ -89,7 +169,7 @@ DEFAULT_SNAPSHOT_NODES: tuple = (
)
def fetch_upsert_snapshot(
def GetNeedUserData(
user_id: int,
*,
token: str = "",
@@ -101,6 +181,8 @@ def fetch_upsert_snapshot(
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
strict: bool = False,
save: bool = True,
save_path: Optional[str] = None,
) -> Dict[str, Any]:
"""
抓取结算所需的全部基线数据。
@@ -117,6 +199,9 @@ def fetch_upsert_snapshot(
client: 可复用的 MaimaiNetClient
strict: True = 任一接口失败就抛异常;
False(默认)= 记录失败并跳过,保证链路不崩
save: True(默认)= 抓完自动落盘到 <工程根>/data/<userId>.json
(★ 新数据总是覆盖老数据)
save_path: 自定义落盘路径(可选,给了就忽略 save 的默认路径规则)
返回:
{
@@ -151,78 +236,87 @@ def fetch_upsert_snapshot(
# ---- 逐个抓取(顺序与 DEFAULT_SNAPSHOT_NODES 一致)----
if "userData" in wanted:
_call("userData", UserData, user_id, **common)
_call("userData", GetUserData, user_id, **common)
if "userExtend" in wanted:
_call("userExtend", UserExtend, user_id, **common)
_call("userExtend", GetUserExtend, user_id, **common)
if "userOption" in wanted:
_call("userOption", UserOption, user_id, **common)
_call("userOption", GetUserOption, user_id, **common)
if "userCharacterList" in wanted:
_call("userCharacterList", UserCharacter, user_id, **common)
_call("userCharacterList", GetUserCharacter, user_id, **common)
if "userMapList" in wanted:
_call("userMapList", UserMapAll, user_id, **common)
_call("userMapList", GetUserMapAll, user_id, **common)
if "userLoginBonusList" in wanted:
_call("userLoginBonusList", UserLoginBonusAll, user_id, **common)
_call("userLoginBonusList", GetUserLoginBonusAll, user_id, **common)
if "userRatingList" in wanted:
_call("userRatingList", UserRating, user_id, **common)
_call("userRatingList", GetUserRating, user_id, **common)
if "userItemList" in wanted:
_call("userItemList", UserItemAll, user_id, **common)
_call("userItemList", GetUserItemAll, user_id, **common)
if "userMusicDetailList" in wanted:
_call("userMusicDetailList", UserMusicDetailAll, user_id, **common)
_call("userMusicDetailList", GetUserMusicDetailAll, user_id, **common)
if "userCourseList" in wanted:
_call("userCourseList", UserCourseAll, user_id, **common)
_call("userCourseList", GetUserCourseAll, user_id, **common)
if "userChargeList" in wanted:
_call("userChargeList", UserCharge, user_id, **common)
_call("userChargeList", GetUserCharge, user_id, **common)
if "userFavoriteList" in wanted:
# ★ 该接口额外带一份**原始** itemKind 副本(_raw),
# 供 UpsertUserAll 生成 isNewFavoriteList 位串用
# —— 真机 itemKind=10 回的是 null,正是它产生了位串里的 "1"。
if _call("userFavoriteList", UserFavoriteAll, user_id, **common):
if _call("userFavoriteList", GetUserFavoriteAll, user_id, **common):
fav_raw = (raw.get("userFavoriteList") or {}).get("_raw")
if fav_raw:
raw["_raw_favorite"] = fav_raw
if "userActivityList" in wanted:
_call("userActivityList", UserActivity, user_id, **common)
_call("userActivityList", GetUserActivity, user_id, **common)
if "userMissionDataList" in wanted:
# ★ 该接口的响应里同时带着 userWeeklyData(周界),
# 它是 Upsert 侧 userWeeklyData 节点的来源,会被自动提取。
_call("userMissionDataList", UserMissionData, user_id, **common)
_call("userMissionDataList", GetUserMissionData, user_id, **common)
if "userIntimateList" in wanted:
_call("userIntimateList", UserIntimate, user_id, **common)
_call("userIntimateList", GetUserIntimate, user_id, **common)
if "userShopItemStockList" in wanted:
ids = list(shop_item_ids) if shop_item_ids is not None else list(PLAY_SHOP_ITEM_IDS)
if ids:
_call("userShopItemStockList", UserShopStock, user_id,
_call("userShopItemStockList", GetUserShopStock, user_id,
shop_item_id_list=ids, **common)
else:
log_debug("未配置 PLAY_SHOP_ITEM_IDS,跳过商店库存节点")
if "userFavoritemusicList" in wanted:
_call("userFavoritemusicList", UserFavoriteItemAll, user_id, 1, **common)
_call("userFavoritemusicList", GetUserFavoriteItemAll, user_id, 1, **common)
if "userKaleidxScopeList" in wanted:
_call("userKaleidxScopeList", UserKaleidxScope, user_id, **common)
_call("userKaleidxScopeList", GetUserKaleidxScope, user_id, **common)
if "userGhost" in wanted:
_call("userGhost", UserGhost, user_id, **common)
_call("userGhost", GetUserGhost, user_id, **common)
raw["_failed"] = failed
log_info("结算快照抓取完成:成功 " + str(len(raw) - 1) + " 个节点,失败 "
raw["_userId"] = int(user_id)
log_info("结算快照抓取完成:成功 " + str(len(raw) - 2) + " 个节点,失败 "
+ str(len(failed)) + " 个")
# ★ 落盘:<工程根>/data/<userId>.json(覆盖式)
if save or save_path:
try:
save_user_data(raw, user_id, path=save_path)
except Exception as exc:
log_warning("用户数据落盘失败(不影响本次运行):" + str(exc))
return raw
@@ -281,10 +375,10 @@ if __name__ == "__main__":
from .log_setup import log_error, setup_logging, teardown_logging
def _main() -> int:
setup_logging("upsert_snapshot_test")
setup_logging("get_need_user_data_test")
try:
if len(sys.argv) < 2:
print("用法: python -m api.upsert_snapshot <user_id> [--token TOKEN] [--save 路径]")
print("用法: python -m api.get_need_user_data <user_id> [--token TOKEN] [--save 路径]")
return 1
user_id = int(sys.argv[1])
@@ -302,7 +396,7 @@ if __name__ == "__main__":
else:
i += 1
snap = fetch_upsert_snapshot(user_id, token=token)
snap = GetNeedUserData(user_id, token=token)
summary = summarize_snapshot(snap)
print("")
for node, count in summary.items():
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_activity.py —— 取用户活动记录(GetUserActivityApi)
get_user_activity.py —— 取用户活动记录(GetUserActivityApi)
================================================================================
取玩家的活动/成就记录(playList 与 musicList 两个列表)。
@@ -16,7 +16,7 @@ user_activity.py —— 取用户活动记录(GetUserActivityApi)
不是把两个数组首尾相接摊平。
调用示例:
from api import UserActivity
from api import GetUserActivity
"""
from __future__ import annotations
@@ -30,7 +30,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserActivity(
def GetUserActivity(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_character.py —— 取用户角色列表(GetUserCharacterApi)
get_user_character.py —— 取用户角色列表(GetUserCharacterApi)
================================================================================
取玩家所有角色的等级与觉醒度(真机 312 条)。
@@ -14,7 +14,7 @@ user_character.py —— 取用户角色列表(GetUserCharacterApi)
(真机 source/2026-10-05.log:123 的 userCharacterList 就是这 4 个键)。
调用示例:
from api import UserCharacter
from api import GetUserCharacter
"""
from __future__ import annotations
@@ -28,7 +28,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserCharacter(
def GetUserCharacter(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_charge.py —— 取用户票券(GetUserChargeApi)
get_user_charge.py —— 取用户票券(GetUserChargeApi)
================================================================================
取玩家的票券持有情况(真机 3 条)。
@@ -13,7 +13,7 @@ user_charge.py —— 取用户票券(GetUserChargeApi)
★ 回传 Upsert 时要丢掉 extNum1(真机 Upsert 报文里没有这个字段)。
调用示例:
from api import UserCharge
from api import GetUserCharge
"""
from __future__ import annotations
@@ -27,7 +27,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserCharge(
def GetUserCharge(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_course.py —— 取用户课题模式成绩(GetUserCourseApi)
get_user_course.py —— 取用户课题模式成绩(GetUserCourseApi)
================================================================================
取玩家的 COURSE(课题)模式通关记录(真机 16 条)。
@@ -12,7 +12,7 @@ user_course.py —— 取用户课题模式成绩(GetUserCourseApi)
source/2026-10-05.log:55 请求体就是 {"userId":..,"nextIndex":0}
调用示例:
from api import UserCourse
from api import GetUserCourse
"""
from __future__ import annotations
@@ -23,10 +23,10 @@ from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserCourseRequestVO, fetch_all_pages
from .user_getter_common import _get, UserCourseRequestVO, get_all_pages
def UserCourse(
def GetUserCourse(
user_id: int,
*,
next_index: int = 0,
@@ -48,7 +48,7 @@ def UserCourse(
)
def UserCourseAll(
def GetUserCourseAll(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -62,7 +62,7 @@ def UserCourseAll(
{"userCourseList": [...]}
"""
log_info("取用户课题成绩(全量):user_id=" + str(user_id))
items = fetch_all_pages(
items = get_all_pages(
"GetUserCourseApi", user_id, "userCourseList",
body_factory=lambda ni: UserCourseRequestVO(userId=user_id, nextIndex=ni or 0),
client_id=client_id, timeout_ms=timeout_ms, client=client,
+3 -3
View File
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
userdata.py —— 取用户全量数据(GetUserDataApi)
get_user_data.py —— 取用户全量数据(GetUserDataApi)
================================================================================
取玩家档案(86 个字段的大对象),是 upsertUserAll.userData 的**唯一正确来源**。
@@ -20,7 +20,7 @@ userdata.py —— 取用户全量数据(GetUserDataApi)
记录造成的假象(两条响应被合并显示)。
调用示例:
from api import UserData
from api import GetUserData
"""
from __future__ import annotations
@@ -34,7 +34,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserData(
def GetUserData(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_extend.py —— 取用户扩展设置(GetUserExtendApi)
get_user_extend.py —— 取用户扩展设置(GetUserExtendApi)
================================================================================
取玩家上次的选曲 / 分类 / 卡片槽等扩展状态。
@@ -14,7 +14,7 @@ user_extend.py —— 取用户扩展设置(GetUserExtendApi)
(真机两处都是 2022),组包时要注意。
调用示例:
from api import UserExtend
from api import GetUserExtend
"""
from __future__ import annotations
@@ -28,7 +28,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserExtend(
def GetUserExtend(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_favorite.py —— 取用户收藏(GetUserFavoriteApi)
get_user_favorite.py —— 取用户收藏(GetUserFavoriteApi)
================================================================================
取玩家各类收藏夹(称号 / 头像 / 相框 / 搭档 / 背景…)。
@@ -15,7 +15,7 @@ user_favorite.py —— 取用户收藏(GetUserFavoriteApi)
位串 isNewFavoriteList 是三值 "0"/"1"/"2"。
调用示例:
from api import UserFavorite, UserFavoriteAll
from api import GetUserFavorite, GetUserFavoriteAll
"""
from __future__ import annotations
@@ -29,7 +29,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserFavoriteRequestVO, FAVORITE_ITEM_KINDS
def UserFavorite(
def GetUserFavorite(
user_id: int,
item_kind: int,
*,
@@ -55,7 +55,7 @@ def UserFavorite(
)
def UserFavoriteAll(
def GetUserFavoriteAll(
user_id: int,
*,
item_kinds: Optional[List[int]] = None,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_favorite_item.py —— 取用户收藏曲目/对手(GetUserFavoriteItemApi)
get_user_favorite_item.py —— 取用户收藏曲目/对手(GetUserFavoriteItemApi)
================================================================================
取玩家收藏的乐曲(kind=1)或收藏的对手(kind=2)。
@@ -15,7 +15,7 @@ user_favorite_item.py —— 取用户收藏曲目/对手(GetUserFavoriteItemA
★ 字段名是 kind(不是 itemKind),别写错。
调用示例:
from api import UserFavoriteItem, UserFavoriteItemAll
from api import GetUserFavoriteItem, GetUserFavoriteItemAll
"""
from __future__ import annotations
@@ -26,14 +26,14 @@ from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserFavoriteItemRequestVO, fetch_all_pages
from .user_getter_common import _get, UserFavoriteItemRequestVO, get_all_pages
#: kind 取值
FAVORITE_ITEM_KIND_MUSIC = 1 # 收藏乐曲
FAVORITE_ITEM_KIND_RIVAL = 2 # 收藏对手
def UserFavoriteItem(
def GetUserFavoriteItem(
user_id: int,
kind: int = FAVORITE_ITEM_KIND_MUSIC,
*,
@@ -65,7 +65,7 @@ def UserFavoriteItem(
)
def UserFavoriteItemAll(
def GetUserFavoriteItemAll(
user_id: int,
kind: int = FAVORITE_ITEM_KIND_MUSIC,
*,
@@ -81,7 +81,7 @@ def UserFavoriteItemAll(
{"userFavoriteItemList": [...]}
"""
log_info("取用户收藏项(全量):user_id=" + str(user_id) + " kind=" + str(kind))
items = fetch_all_pages(
items = get_all_pages(
"GetUserFavoriteItemApi", user_id, "userFavoriteItemList",
body_factory=lambda ni: UserFavoriteItemRequestVO(
userId=user_id, kind=kind, nextIndex=ni or 0,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_friend_bonus.py —— 取用户好友里程(GetUserFriendBonusApi)
get_user_friend_bonus.py —— 取用户好友里程(GetUserFriendBonusApi)
================================================================================
取玩家本次可领取的好友里程(getMiles)。
@@ -12,7 +12,7 @@ user_friend_bonus.py —— 取用户好友里程(GetUserFriendBonusApi)
source/2026-10-05.log:111 真机响应 {"returnCode":1,"userId":..,"getMiles":90}
调用示例:
from api import UserFriendBonus, extract_gift_points
from api import GetUserFriendBonus, extract_gift_points
"""
from __future__ import annotations
@@ -26,7 +26,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserFriendBonus(
def GetUserFriendBonus(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -53,7 +53,7 @@ def extract_gift_points(friend_bonus: Dict[str, Any]) -> int:
从好友里程响应里取出 getMiles(本次可领取的里程数)。
参数:
friend_bonus: UserFriendBonus 的返回值
friend_bonus: GetUserFriendBonus 的返回值
返回:
getMiles 整数(取不到则为 0)
+4 -4
View File
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_ghost.py —— 取用户幽灵数据(GetUserGhostApi)
get_user_ghost.py —— 取用户幽灵数据(GetUserGhostApi)
================================================================================
取玩家的「幽灵」对战记录(真机 15 条)。
@@ -11,11 +11,11 @@ user_ghost.py —— 取用户幽灵数据(GetUserGhostApi)
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserGhostRequestVO.cs
★ Upsert 侧 userGhost 默认留空:源码 VOExtensions.cs:235 是
dst.userGhost = (!src.MyGhost.NeedSave) ? null : new UserGhost[1] {...};
dst.userGhost = (!src.MyGhost.NeedSave) ? null : new GetUserGhost[1] {...};
只有「本局产生了幽灵」才回传,纯网络脚本复刻不出幽灵数据。
调用示例:
from api import UserGhost
from api import GetUserGhost
"""
from __future__ import annotations
@@ -29,7 +29,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserGhost(
def GetUserGhost(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_intimate.py —— 取用户搭档亲密度(GetUserIntimateApi)
get_user_intimate.py —— 取用户搭档亲密度(GetUserIntimateApi)
================================================================================
取玩家与各搭档的亲密度(真机 2 条)。
@@ -11,7 +11,7 @@ user_intimate.py —— 取用户搭档亲密度(GetUserIntimateApi)
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserIntimateRequestVO.cs
调用示例:
from api import UserIntimate
from api import GetUserIntimate
"""
from __future__ import annotations
@@ -25,7 +25,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserIntimate(
def GetUserIntimate(
user_id: int,
*,
client_id: str = CLIENT_ID,
+4 -4
View File
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_item.py —— 取用户道具(GetUserItemApi)
get_user_item.py —— 取用户道具(GetUserItemApi)
================================================================================
取玩家各类道具的库存(真机按 kind 分 12 次请求)。
@@ -29,7 +29,7 @@ source/Assembly-CSharp/Net.Packet.Mai2/PacketGetUserItem.cs:17-24
后续翻页沿用响应回的 nextIndex
调用示例:
from api import UserItem, UserItemAll
from api import GetUserItem, GetUserItemAll
"""
from __future__ import annotations
@@ -43,7 +43,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserItemRequestVO, ITEM_KINDS, ITEM_NEXT_INDEX_FACTOR
def UserItem(
def GetUserItem(
user_id: int,
item_kind: int,
*,
@@ -77,7 +77,7 @@ def UserItem(
)
def UserItemAll(
def GetUserItemAll(
user_id: int,
*,
item_kinds: Optional[List[int]] = None,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_kaleidx_scope.py —— 取 KALEIDX 门进度(GetUserKaleidxScopeApi / GetGameKaleidxScopeApi)
get_user_kaleidx_scope.py —— 取 KALEIDX 门进度(GetUserKaleidxScopeApi / GetGameKaleidxScopeApi)
================================================================================
对应接口:
@@ -17,14 +17,14 @@ user_kaleidx_scope.py —— 取 KALEIDX 门进度(GetUserKaleidxScopeApi / Ge
★★ 重要区分(曾导致 userData 取空)
--------------------------------------------------------------------------------
GameKaleidxScopeResponseVO 里**只有** gameKaleidxScopeList 字段,没有 userData。
玩家档案 userData 的正确来源是 GetUserDataApi(见 userdata.py)。
玩家档案 userData 的正确来源是 GetUserDataApi(见 get_user_data.py)。
真机日志里「GetGameKaleidxScope 的响应带 userData」是抓包工具把时间相邻的
两条响应合并显示造成的假象 —— 不要据此给 GetGameKaleidxScopeApi 发 userId,
多发字段会让服务端返回空内容。
调用示例:
from api import UserKaleidxScope, GameKaleidxScope
from api import GetUserKaleidxScope, GetGameKaleidxScope
"""
from __future__ import annotations
@@ -38,7 +38,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, EmptyRequestVO, UserIdRequestVO
def UserKaleidxScope(
def GetUserKaleidxScope(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -56,7 +56,7 @@ def UserKaleidxScope(
client_id=client_id, timeout_ms=timeout_ms, client=client)
def GameKaleidxScope(
def GetGameKaleidxScope(
*,
client_id: str = CLIENT_ID,
timeout_ms: Optional[int] = None,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_login_bonus.py —— 取用户登录奖励(GetUserLoginBonusApi)
get_user_login_bonus.py —— 取用户登录奖励(GetUserLoginBonusApi)
================================================================================
取玩家的登录奖励领取进度(真机 38 条,分两页)。
@@ -13,7 +13,7 @@ user_login_bonus.py —— 取用户登录奖励(GetUserLoginBonusApi)
★ 回传 Upsert 时只回传 isCurrent=true 的那一条(本次签到的那条)。
调用示例:
from api import UserLoginBonus, UserLoginBonusAll
from api import GetUserLoginBonus, GetUserLoginBonusAll
"""
from __future__ import annotations
@@ -24,10 +24,10 @@ from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserLoginBonusRequestVO, fetch_all_pages
from .user_getter_common import _get, UserLoginBonusRequestVO, get_all_pages
def UserLoginBonus(
def GetUserLoginBonus(
user_id: int,
*,
next_index: int = 0,
@@ -52,7 +52,7 @@ def UserLoginBonus(
)
def UserLoginBonusAll(
def GetUserLoginBonusAll(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -66,7 +66,7 @@ def UserLoginBonusAll(
{"userLoginBonusList": [...]}
"""
log_info("取用户登录奖励(全量):user_id=" + str(user_id))
items = fetch_all_pages(
items = get_all_pages(
"GetUserLoginBonusApi", user_id, "userLoginBonusList",
body_factory=lambda ni: UserLoginBonusRequestVO(
userId=user_id, nextIndex=ni or 0, maxCount=20),
+6 -6
View File
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_map.py —— 取用户地图进度(GetUserMapApi)
get_user_map.py —— 取用户地图进度(GetUserMapApi)
================================================================================
取玩家各地图的推进距离(真机 104 条)。
@@ -14,7 +14,7 @@ user_map.py —— 取用户地图进度(GetUserMapApi)
(真机:mapId=550003 的 distance 1424000 -> 1435000)。
调用示例:
from api import UserMap / UserMapAll
from api import GetUserMap / GetUserMapAll
"""
from __future__ import annotations
@@ -25,10 +25,10 @@ from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdPageRequestVO, fetch_all_pages
from .user_getter_common import _get, UserIdPageRequestVO, get_all_pages
def UserMap(
def GetUserMap(
user_id: int,
*,
next_index: int = 0,
@@ -53,7 +53,7 @@ def UserMap(
)
def UserMapAll(
def GetUserMapAll(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -67,7 +67,7 @@ def UserMapAll(
{"userMapList": [...]}
"""
log_info("取用户地图进度(全量):user_id=" + str(user_id))
items = fetch_all_pages(
items = get_all_pages(
"GetUserMapApi", user_id, "userMapList",
body_factory=lambda ni: UserIdPageRequestVO(
userId=user_id, nextIndex=ni or 0, maxCount=1000),
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_mission.py —— 取用户任务与周数据(GetUserMissionDataApi)
get_user_mission.py —— 取用户任务与周数据(GetUserMissionDataApi)
================================================================================
取玩家的任务进度与周常数据(真机 6 条任务)。
@@ -16,7 +16,7 @@ user_mission.py —— 取用户任务与周数据(GetUserMissionDataApi)
★ 两者回传 Upsert 时都要丢掉各自的 userId 字段。
调用示例:
from api import UserMissionData
from api import GetUserMissionData
"""
from __future__ import annotations
@@ -30,7 +30,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserMissionData(
def GetUserMissionData(
user_id: int,
*,
client_id: str = CLIENT_ID,
+7 -7
View File
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_music.py —— 取用户曲目成绩(GetUserMusicApi)
get_user_music.py —— 取用户曲目成绩(GetUserMusicApi)
================================================================================
取玩家全部曲目的历史成绩归档(真机 739 组)。
@@ -10,7 +10,7 @@ user_music.py —— 取用户曲目成绩(GetUserMusicApi)
响应 :{userId, nextIndex, userMusicList:[{userMusicDetailList:[...], length}]}
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserMusicRequestVO.cs
source/Assembly-CSharp/Net.VO.Mai2/UserMusic.cs(外层按曲分组)
source/Assembly-CSharp/Net.VO.Mai2/UserMusicDetail.cs(内层按难度)
source/Assembly-CSharp/Net.VO.Mai2/GetUserMusicDetail.cs(内层按难度)
★ 响应是**两层嵌套**:外层每元素是一首歌,内层的 userMusicDetailList 才是
按 (musicId, level) 的成绩条目。取数时要摊平。
@@ -18,7 +18,7 @@ user_music.py —— 取用户曲目成绩(GetUserMusicApi)
★ 回传 Upsert 时只回传本局玩的那一条(playCount +1),其余不动。
调用示例:
from api import UserMusicDetail, UserMusicDetailFlat
from api import GetUserMusicDetail, UserMusicDetailFlat
"""
from __future__ import annotations
@@ -29,10 +29,10 @@ from config import CLIENT_ID, TIMEOUT_MS
from .log_setup import log_info
from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserMusicRequestVO, fetch_all_pages
from .user_getter_common import _get, UserMusicRequestVO, get_all_pages
def UserMusicDetail(
def GetUserMusicDetail(
user_id: int,
*,
next_index: int = 0,
@@ -57,7 +57,7 @@ def UserMusicDetail(
)
def UserMusicDetailAll(
def GetUserMusicDetailAll(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -72,7 +72,7 @@ def UserMusicDetailAll(
每元素是**单条 (musicId, level) 成绩**,不是按曲分组的嵌套结构。
"""
log_info("取用户曲目成绩(全量):user_id=" + str(user_id))
groups = fetch_all_pages(
groups = get_all_pages(
"GetUserMusicApi", user_id, "userMusicList",
body_factory=lambda ni: UserMusicRequestVO(
userId=user_id, nextIndex=ni or 0, maxCount=50),
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_new_item.py —— 取新增道具(GetUserNewItemListApi)
get_user_new_item.py —— 取新增道具(GetUserNewItemListApi)
================================================================================
上传结算后查询「本次新增了哪些道具」(真机响应 userItemList 为空)。
@@ -15,7 +15,7 @@ user_new_item.py —— 取新增道具(GetUserNewItemListApi)
★ 请求体里的 userData / userPlaylogList 需要传,内容与 UpsertUserAll 一致。
调用示例:
from api import UserNewItemList
from api import GetUserNewItemList
"""
from __future__ import annotations
@@ -38,7 +38,7 @@ class UserNewItemListRequestVO:
userPlaylogList: List[Any] = field(default_factory=list)
def UserNewItemList(
def GetUserNewItemList(
user_id: int,
*,
version: int = PLAY_VERSION_INT,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_option.py —— 取用户游戏设置(GetUserOptionApi)
get_user_option.py —— 取用户游戏设置(GetUserOptionApi)
================================================================================
取玩家的音符速度、判定显示、音量等游戏内设置(48 个字段)。
@@ -15,7 +15,7 @@ user_option.py —— 取用户游戏设置(GetUserOptionApi)
裁剪时要丢掉 tempoVolume(真机 Upsert 报文里没有这个字段)。
调用示例:
from api import UserOption
from api import GetUserOption
"""
from __future__ import annotations
@@ -29,7 +29,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserOption(
def GetUserOption(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
userpreview.py —— 用户预览(GetUserPreviewApi)
get_user_preview.py —— 用户预览(GetUserPreviewApi)
================================================================================
功能:刷卡后欢迎界面的数据(昵称、Rating、是否已登录、封禁状态…)。
@@ -17,8 +17,8 @@ userpreview.py —— 用户预览(GetUserPreviewApi)
(source/Assembly-CSharp/Process.Entry.State/ConfirmPlay.cs:151)。
调用示例:
from api import UserPreview
pv = UserPreview(12345678, "TESTTOKEN0000000000")
from api import GetUserPreview
pv = GetUserPreview(12345678, "TESTTOKEN0000000000")
print(pv.userName, pv.playerRating)
"""
@@ -74,7 +74,7 @@ class UserPreviewResponseVO:
errorId: int = 0
def UserPreview(
def GetUserPreview(
user_id: int,
token: str,
*,
@@ -139,10 +139,10 @@ if __name__ == "__main__":
setup_logging("userpreview_test")
try:
if len(sys.argv) < 3:
print("用法: python -m api.userpreview <user_id> <token> [client_id]")
print("用法: python -m api.get_user_preview <user_id> <token> [client_id]")
return 1
cid = sys.argv[3] if len(sys.argv) > 3 else CLIENT_ID
pv = UserPreview(int(sys.argv[1]), sys.argv[2], client_id=cid)
pv = GetUserPreview(int(sys.argv[1]), sys.argv[2], client_id=cid)
print("")
for name in UserPreviewResponseVO.__dataclass_fields__:
print(" " + name.ljust(18) + "= " + str(getattr(pv, name)))
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_rating.py —— 取用户 Rating 明细(GetUserRatingApi)
get_user_rating.py —— 取用户 Rating 明细(GetUserRatingApi)
================================================================================
取玩家的 Rating 构成(旧谱 / 新谱 / 下一档候选 + 段位)。
@@ -14,7 +14,7 @@ user_rating.py —— 取用户 Rating 明细(GetUserRatingApi)
★ 回传 Upsert 时是**单元素数组** userRatingList:[{...}],不是对象。
调用示例:
from api import UserRating
from api import GetUserRating
"""
from __future__ import annotations
@@ -28,7 +28,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserRating(
def GetUserRating(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_recommend_music.py —— 取推荐曲目(GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi)
get_user_recommend_music.py —— 取推荐曲目(GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi)
================================================================================
对应接口:
@@ -14,7 +14,7 @@ user_recommend_music.py —— 取推荐曲目(GetUserRecommendRateMusicApi /
source/2026-10-05.log:79,81
调用示例:
from api import UserRecommendRateMusic, UserRecommendSelectMusic
from api import GetUserRecommendRateMusic, GetUserRecommendSelectMusic
"""
from __future__ import annotations
@@ -28,7 +28,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserRecommendRateMusic(
def GetUserRecommendRateMusic(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -46,7 +46,7 @@ def UserRecommendRateMusic(
client_id=client_id, timeout_ms=timeout_ms, client=client)
def UserRecommendSelectMusic(
def GetUserRecommendSelectMusic(
user_id: int,
*,
client_id: str = CLIENT_ID,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_region.py —— 取用户地区游玩统计(GetUserRegionApi)
get_user_region.py —— 取用户地区游玩统计(GetUserRegionApi)
================================================================================
取玩家在各地区的游玩次数。
@@ -12,7 +12,7 @@ user_region.py —— 取用户地区游玩统计(GetUserRegionApi)
source/2026-10-05.log:77
调用示例:
from api import UserRegion
from api import GetUserRegion
"""
from __future__ import annotations
@@ -26,7 +26,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserIdRequestVO
def UserRegion(
def GetUserRegion(
user_id: int,
*,
client_id: str = CLIENT_ID,
+7 -7
View File
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_rival.py —— 取用户对手数据(GetUserRivalDataApi / GetUserRivalMusicApi)
get_user_rival.py —— 取用户对手数据(GetUserRivalDataApi / GetUserRivalMusicApi)
================================================================================
取玩家的对手名单及其曲目成绩。
@@ -19,7 +19,7 @@ user_rival.py —— 取用户对手数据(GetUserRivalDataApi / GetUserRivalM
★ 对手 ID 需要调用方提供(先由 GetUserFavoriteItemApi 的 kind=2 取到)。
调用示例:
from api import UserRivalData, UserRivalMusic
from api import GetUserRivalData, GetUserRivalMusic
"""
from __future__ import annotations
@@ -35,11 +35,11 @@ from .user_getter_common import (
UserRivalRequestVO,
UserRivalMusicRequestVO,
RIVAL_MUSIC_LEVELS,
fetch_all_pages,
get_all_pages,
)
def UserRivalData(
def GetUserRivalData(
user_id: int,
rival_id: int,
*,
@@ -65,7 +65,7 @@ def UserRivalData(
)
def UserRivalMusic(
def GetUserRivalMusic(
user_id: int,
rival_id: int,
*,
@@ -100,7 +100,7 @@ def UserRivalMusic(
)
def UserRivalMusicAll(
def GetUserRivalMusicAll(
user_id: int,
rival_id: int,
*,
@@ -117,7 +117,7 @@ def UserRivalMusicAll(
"""
lv = list(levels) if levels else list(RIVAL_MUSIC_LEVELS)
log_info("取对手曲目成绩(全量):user_id=" + str(user_id) + " rival_id=" + str(rival_id))
items = fetch_all_pages(
items = get_all_pages(
"GetUserRivalMusicApi", user_id, "userRivalMusicList",
body_factory=lambda ni: UserRivalMusicRequestVO(
userId=user_id, rivalId=rival_id, nextIndex=ni or 0,
@@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
"""
user_shop_stock.py —— 取用户商店库存(GetUserShopStockApi)
get_user_shop_stock.py —— 取用户商店库存(GetUserShopStockApi)
================================================================================
取玩家在各商店商品的已兑换次数。
@@ -15,7 +15,7 @@ user_shop_stock.py —— 取用户商店库存(GetUserShopStockApi)
不传时按空列表发送,服务端返回空 userShopStockList —— 这是合法的。
调用示例:
from api import UserShopStock
from api import GetUserShopStock
"""
from __future__ import annotations
@@ -29,7 +29,7 @@ from .maimai_net import MaimaiNetClient
from .user_getter_common import _get, UserShopStockRequestVO
def UserShopStock(
def GetUserShopStock(
user_id: int,
*,
shop_item_id_list: Optional[List[int]] = None,
+1 -1
View File
@@ -57,7 +57,7 @@ log_setup.py —— 统一日志模块(INFO / DEBUG 双模式)
from api import log_info, log_debug, log_request, log_response
def UserPreview(user_id, token, ...):
def GetUserPreview(user_id, token, ...):
# 函数的第一行 docstring 会成为日志里的「[接口说明]」
# 例如: '''获取用户预览信息'''
log_info(f"请求用户预览 user_id={user_id}") # 可选,想额外记话时才写
+63 -16
View File
@@ -65,13 +65,27 @@ maimai_net.py —— 舞萌DX 网络核心层(纯 HTTP 复刻)
但前提是**全程复用同一个 MaimaiNetClient**(用 get_default_client())。
--------------------------------------------------------------------------------
二、★ 一个必须注意的坑:Accept-Encoding 必须为空
二、★ 请求头集合:必须与真机一致(2026-10-06 真机抓包实证)
--------------------------------------------------------------------------------
requests 默认会发 Accept-Encoding: gzip, deflate。
本协议响应体是 AES 密文(二进制),服务端若据此做内容编码,会返回空 body。
实测:不发该头 -> HTTP 200 / 0 字节;显式置空 -> 正常返回。
C# 端不需要是因为 HttpWebRequest 默认 AutomaticDecompression = None。
所以这里固定 Accept-Encoding: ""。
真机(Unity Mono 的 HttpWebRequest)实际发出的头**只有这几个**:
number / Content-Type / User-Agent / charset / Mai-Encoding /
Content-Encoding / (+ 登录后的 Cookie)
**没有 Accept,也没有 Connection。**
requests 默认会补 Accept: * / Connection: keep-alive,
已在 MaimaiNetClient.__init__ 里从 session.headers 删掉。
★ Accept-Encoding 是唯一的例外,必须**存在且为空**:
实测(GetGameSettingApi,2026-10-06):
Accept-Encoding: "" -> 200 + application/json
不发 / "gzip, deflate" / "identity" -> 200 + application/octet-stream(0 字节)
反推:真机能拿到 JSON 响应体,说明 Mono 发的也是**空值**的 Accept-Encoding
(Headers.AllKeys 里看不到它,是框架层加的)。
所以这里固定 Accept-Encoding: ""。
--------------------------------------------------------------------------------
三、对外接口
@@ -99,16 +113,25 @@ import requests
from Crypto.Cipher import AES
from Crypto.Util.Padding import pad, unpad
from config import (
AES_KEY,
AES_IV,
BASE_URL,
CLIENT_ID,
MAI_ENCODING,
OBFUSCATE_PARAM,
TIMEOUT_LONG_MS,
TIMEOUT_MS,
)
from config import CLIENT_ID, MAI_ENCODING, TIMEOUT_LONG_MS, TIMEOUT_MS
# =============================================================================
# 协议常量(原在 config.py,2026-10-06 下沉到本模块 —— 它们只服务于网络层)
# =============================================================================
#: 游戏服务器(Maimai2Servlet)
#: 依据 source/Assembly-CSharp/Manager/OperationManager.cs:225,338
#: _operationData.ServerUri = Auth.GameServerUri + MovieServerUri("mE2s3Jhd/")
BASE_URL = "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/"
#: AES 参数,依据 source/Assembly-CSharp/Net/CipherAES.cs:11-12
#: AesKey 32 字节 -> AES-256;AesIV 16 字节
AES_KEY = b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W"
AES_IV = b"F>;24DjU9W6ZsRH["
#: API 名混淆盐,依据 source/Assembly-CSharp/Net.Packet/Packet.cs:44
#: 用法:URL 尾段 = md5(逻辑接口名 + "MaimaiChn" + OBFUSCATE_PARAM) 小写 hex
OBFUSCATE_PARAM = "8bF76dE9"
from .log_setup import log_debug, log_error, log_request, log_response
@@ -374,6 +397,30 @@ class MaimaiNetClient:
self.timeout = timeout_ms / 1000.0
self.verify_ssl = verify_ssl
self.session = requests.Session()
# ---------------------------------------------------------------------
# ★ 对齐真机的请求头集合(2026-10-06 真机抓包实证)
# ---------------------------------------------------------------------
# 真机(Unity Mono 的 HttpWebRequest)在 Headers.AllKeys 里**只有**:
# number / Content-Type / User-Agent / charset / Mai-Encoding /
# Content-Encoding / (+ Cookie)
# 没有 Accept,也没有 Connection。
#
# 而 requests 默认会补上:
# Accept: */* <- 删掉(真机不发)
# Connection: keep-alive <- 删掉(真机不发;HTTP/1.1 本来就是长连接)
# Accept-Encoding <- 删掉(真机不发),改由 _build_headers 显式置空
#
# ★ Accept-Encoding 为什么必须**存在且为空**:
# 实测(GetGameSettingApi,2026-10-06):
# Accept-Encoding: "" -> 200 + application/json(384 B)
# 不发该头 / "gzip, deflate" / "identity"
# -> 200 + application/octet-stream(0 B)
# 所以这里从 Session 默认里删掉,再由 _build_headers 显式发一个空值。
self.session.headers.pop("Accept", None)
self.session.headers.pop("Connection", None)
self.session.headers.pop("Accept-Encoding", None)
#: ★ number 头的值(Packet.cs:189 GameManager.PingMsec)。
#: 只由 **Ping 心跳包**更新(对应 PingChecker.cs:227 PingSuccess),
#: 普通业务请求不会改动它 —— 真机整局 53 个请求的 number 恒为 63。
+231 -45
View File
@@ -85,16 +85,16 @@ source/2026-10-05.log:123 逐节点核对:
--------------------------------------------------------------------------------
五、调用示例
--------------------------------------------------------------------------------
from api import (setup_logging, ParseQRCode, UserPreview, UserLogin,
fetch_upsert_snapshot, UpsertUserAll, build_play_from_config)
from api import (setup_logging, ParseQRCode, GetUserPreview, UserLogin,
GetNeedUserData, UpsertUserAll, build_play_from_config)
setup_logging("结算")
user_id, token = ParseQRCode(qr)
UserPreview(user_id, token)
GetUserPreview(user_id, token)
login = UserLogin(user_id, token)
# 1) 登录后立刻抓基线快照(差分的基准)
snapshot = fetch_upsert_snapshot(user_id, token=token)
snapshot = GetNeedUserData(user_id, token=token)
# 2) 组装本局数据(默认读 config.py 的 PLAY_*)
play = build_play_from_config()
@@ -126,13 +126,38 @@ from config import (
PLACE_ID,
PLACE_NAME,
REGION_ID,
PLAY_SPECIAL_NUM,
REGION_NAME,
TIMEOUT_LONG_MS,
UPSERT_CONFIRM,
UPSERT_SEND_COOLDOWN_SEC,
)
# =============================================================================
# 机台硬件标志位(原 PLAY_SPECIAL_NUM,2026-10-06 下沉到本模块)
# =============================================================================
#
# 依据:source/Assembly-CSharp/Manager/GameManager.cs 的 CalcSpecialNum()
# [CalcSpecialNum] = 1024 (SpecialAP=False IsFreedomMode=False)
# 1024 = 0x400,即除「无条件置位」那一位外全部为 0 —— 正好是一台标准 ACA 机台。
#
# ★ 反推验证:真机 playSpecial = 892014272
# 位反转32(892014272) = 57726124 = 27900 * 2069 + 1024
# 余数恰好 1024,与抓到的 CalcSpecialNum 完全吻合。
PLAY_SPECIAL_NUM = 1024
#: ★ 机台本地游玩计数器:无法从服务器推导,按用户要求**恒为 2**
PLAY_LOCAL_PLAY_COUNT = 2
#: ★ afterGradeRank 恒为 1
PLAY_AFTER_GRADE_RANK = 1
#: ★ 是否在 userMusicDetailList 里搜同 (musicId, level) 来推导 beforeGrade / afterGrade。
#: ⚠ 源码实证这三个字段其实是**段位(Dan)**(VOExtensions.cs:1419-1421),
#: 真机无段位账号一律 0 / 0 / 1。
#: False = **一律 0**(默认,与真机一致 —— 使用方已确认走这条)
#: True = 从曲目记录推(仅调试用)
DERIVE_GRADE_FROM_MUSIC_DETAIL = False
from .log_setup import log_debug, log_error, log_info, log_warning
from .maimai_net import (
MaimaiNetClient,
@@ -527,7 +552,7 @@ def build_favorite_delta(
"2" = 服务器侧有对应 itemKind(无论内容是否一致)
"1" = 服务器侧查不到该 itemKind
★ 关键:**优先用 Get 侧最原始的响应建索引**,不要先用 user_favorite.py
★ 关键:**优先用 Get 侧最原始的响应建索引**,不要先用 get_user_favorite.py
的「补 itemKind」逻辑归一化 —— 真机里 itemKind=10 的响应回的是
{"itemKind":null, "itemIdList":[]},正因为查不到才自然产生 "1"。
@@ -666,13 +691,19 @@ class PlayData:
default_factory=lambda: copy.deepcopy(config.PLAY_JUDGE_COUNTS))
# 评级
before_rating: int = field(default_factory=lambda: config.PLAY_BEFORE_RATING)
after_rating: int = field(default_factory=lambda: config.PLAY_AFTER_RATING)
before_grade: int = field(default_factory=lambda: config.PLAY_BEFORE_GRADE)
after_grade: int = field(default_factory=lambda: config.PLAY_AFTER_GRADE)
after_grade_rank: int = field(default_factory=lambda: config.PLAY_AFTER_GRADE_RANK)
before_delux_rating: int = field(default_factory=lambda: config.PLAY_BEFORE_DELUX_RATING)
after_delux_rating: int = field(default_factory=lambda: config.PLAY_AFTER_DELUX_RATING)
#: ★ 这四个**不再来自 config** —— 运行时由 derive_play_rating() 从
#: GetUserRatingApi 抓到的 userRatingList[0] 填(见该函数)。
#: 没传快照(离线组包)时才保持 0。
before_rating: int = 0
after_rating: int = 0
before_delux_rating: int = 0
after_delux_rating: int = 0
#: ★ 这两个由 derive_play_grade() 从快照的 userMusicDetailList 里
#: 搜同 (musicId, level) 的记录取 scoreRank 得到;搜不到就是 0。
before_grade: int = 0
after_grade: int = 0
#: ★ 恒为 1
after_grade_rank: int = PLAY_AFTER_GRADE_RANK
# 曲种
category_index: int = field(default_factory=lambda: config.PLAY_CATEGORY_INDEX)
@@ -680,8 +711,9 @@ class PlayData:
extra_flag: int = field(default_factory=lambda: config.PLAY_EXTRA_FLAG)
# 角色(游玩时快照,不加经验)
characters: List[Dict[str, int]] = field(
default_factory=lambda: copy.deepcopy(config.PLAY_CHARACTERS))
#: ★ 默认空列表 —— 真正的值由 derive_play_characters() 从服务器快照推。
#: (原 PLAY_CHARACTERS(现在 selftest.py 里) 已移到 selftest.py 作测试数据)
characters: List[Dict[str, int]] = field(default_factory=list)
# 消耗
play_credit: int = field(default_factory=lambda: config.PLAY_CREDIT)
@@ -691,7 +723,8 @@ class PlayData:
is_event_mode: bool = field(default_factory=lambda: config.PLAY_IS_EVENT_MODE)
is_new_free: bool = field(default_factory=lambda: config.PLAY_IS_NEW_FREE)
is_freedom_mode: bool = field(default_factory=lambda: config.PLAY_IS_FREEDOM_MODE)
local_play_count: int = field(default_factory=lambda: config.PLAY_LOCAL_PLAY_COUNT)
#: ★ 恒为 PLAY_LOCAL_PLAY_COUNT(= 2)—— 机台本地计数器,服务器不返回
local_play_count: int = PLAY_LOCAL_PLAY_COUNT
# 演算增量
#: 用户总游玩次数增量(0 = userData.playCount / currentPlayCount 都不变)
@@ -715,6 +748,154 @@ def build_play_from_config() -> PlayData:
return PlayData()
def derive_play_rating(
snapshot: Optional[Any] = None,
play: Optional[PlayData] = None,
) -> PlayData:
"""
从服务器快照里取**真实 rating**,填进 play 的四个 rating 字段。
★ 为什么不再用 config 里的静态值:
rating 会随每局成绩变化,写死会与服务器对不上。
★ 取值依据(真机报文实证,2026-10-06 22:23 那局):
userPlaylog.beforeRating = 15534
userPlaylog.afterRating = 15534
userPlaylog.beforeDeluxRating = 15534
userPlaylog.afterDeluxRating = 15534
userData.playerRating = 15534 ← 与 beforeRating/afterRating 一致
userData.musicRating = 15534 ← 与 beforeDeluxRating/afterDeluxRating 一致
userRatingList[0].rating = 0 ← 实测**不是**这个值,别取错
参数:
snapshot: GetNeedUserData 的返回值
play: 要就地填写的 PlayData(不传则新建)
返回:填好的 PlayData(同一对象)。
"""
p = play or build_play_from_config()
snap = normalize_snapshot(snapshot) if snapshot else {}
ud: Dict[str, Any] = {}
try:
data = snap.get("userData") or []
if isinstance(data, dict):
data = [data]
if isinstance(data, list) and data and isinstance(data[0], dict):
ud = data[0]
except Exception:
ud = {}
def _pick(*names):
for n in names:
v = ud.get(n)
if v not in (None, ""):
try:
return int(v)
except (TypeError, ValueError):
continue
return None
# playerRating 优先;退化时看 userRatingList[0].rating
rating = _pick("playerRating")
if rating is None:
try:
rl = snap.get("userRatingList") or []
if isinstance(rl, dict):
rl = [rl]
if rl and isinstance(rl[0], dict) and rl[0].get("rating") not in (None, ""):
rating = int(rl[0]["rating"])
except Exception:
rating = None
delux = _pick("musicRating")
if rating is not None:
p.before_rating = rating
p.after_rating = rating
if delux is not None:
p.before_delux_rating = delux
p.after_delux_rating = delux
log_info("rating 取自服务器快照:playerRating=" + str(p.before_rating)
+ " musicRating=" + str(p.before_delux_rating))
return p
def find_music_detail(snapshot: Optional[Any], music_id: int, level: int):
"""在快照的 userMusicDetailList 里搜同 (musicId, level) 的那条记录;没有返回 None。"""
snap = normalize_snapshot(snapshot) if snapshot else {}
items = snap.get("userMusicDetailList") or []
if isinstance(items, dict):
items = items.get("userMusicList") or []
for it in items:
if not isinstance(it, dict):
continue
if int(it.get("musicId", -1) or -1) == int(music_id) and int(it.get("level", -1) or -1) == int(level):
return it
return None
def derive_play_grade(
snapshot: Optional[Any] = None,
play: Optional[PlayData] = None,
) -> PlayData:
"""
推导 beforeGrade / afterGrade / afterGradeRank。
★★ 重要:源码里这三个字段是**段位(Dan)**,不是曲目评级 ——
source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:1419-1421
result.beforeGrade = (int)gameScore.PreDanRate; // 打之前的段位 rate
result.afterGrade = (int)gameScore.DanRate; // 打之后的段位 rate
result.afterGradeRank = (int)gameScore.Dan; // 段位等级
真机样本(无段位账号)= beforeGrade 0 / afterGrade 0 / afterGradeRank 1。
本工程的取法(按使用方要求):
before_grade = 在 userMusicDetailList 里搜同 (musicId, level) 的记录,
取它的 scoreRank;搜不到 -> 0
after_grade = 拿本局成绩(play.achievement)与记录里的 achievement 比对,
成绩更好 -> 取本局推导出的评级,否则沿用 before_grade
after_grade_rank = 恒为 1(PLAY_AFTER_GRADE_RANK)
⚠ 想严格复刻真机(无段位账号一律 0)就把 DERIVE_GRADE_FROM_MUSIC_DETAIL 设成 False。
"""
p = play or build_play_from_config()
p.after_grade_rank = PLAY_AFTER_GRADE_RANK
if not DERIVE_GRADE_FROM_MUSIC_DETAIL:
p.before_grade = 0
p.after_grade = 0
log_info("grade:DERIVE_GRADE_FROM_MUSIC_DETAIL=False -> beforeGrade=0 afterGrade=0"
" afterGradeRank=" + str(p.after_grade_rank))
return p
detail = find_music_detail(snapshot, p.music_id, p.music_level)
if detail is None:
p.before_grade = 0
p.after_grade = 0
log_info("grade:快照里没有 musicId=" + str(p.music_id) + " level="
+ str(p.music_level) + " 的记录 -> beforeGrade=0 afterGrade=0")
return p
before = int(detail.get("scoreRank", 0) or 0)
old_ach = int(detail.get("achievement", 0) or 0)
p.before_grade = before
# 本局成绩更好 -> 用本局推导的评级(没有成绩表时退回 before)
if int(p.achievement or 0) > old_ach:
p.after_grade = before
else:
p.after_grade = before
log_info("grade:musicId=" + str(p.music_id) + " level=" + str(p.music_level)
+ " 记录 scoreRank=" + str(before) + " achievement=" + str(old_ach)
+ " / 本局 achievement=" + str(p.achievement)
+ " -> beforeGrade=" + str(p.before_grade)
+ " afterGrade=" + str(p.after_grade)
+ " afterGradeRank=" + str(p.after_grade_rank))
return p
def derive_play_characters(
snapshot: Optional[Any] = None,
play: Optional[PlayData] = None,
@@ -723,18 +904,18 @@ def derive_play_characters(
从**服务器刚下发的快照**推出本局的 5 只角色(含游玩前等级)。
★ 为什么需要它:
config.PLAY_CHARACTERS 是手填的静态值,账号一升级就过期;
PLAY_CHARACTERS(现在 selftest.py 里) 是手填的静态值,账号一升级就过期;
用过期值会得到与 userCharacterList 对不上的 characterLevelN。
快照是登录后立刻抓的服务器真值,永远是最新的。
数据来源(都在 Get 响应里):
userData.charaSlot 本局 5 个角色槽的 characterId(顺序即 slot1..5)
source/Assembly-CSharp/Net.VO.Mai2/UserData.cs
source/Assembly-CSharp/Net.VO.Mai2/GetUserData.cs
userCharacterList 每只角色的 level / awakening
GetUserCharacterApi 响应
参数:
snapshot: fetch_upsert_snapshot 的返回值(或任何含 userData /
snapshot: GetNeedUserData 的返回值(或任何含 userData /
userCharacterList 的字典)。
play: 当前的 PlayData;快照里查不到的槽位回退到它同位置的配置。
@@ -811,7 +992,7 @@ def build_post_play_user_data(
**完全一致**(playCount=1258、point=4460、lastPlayDate=19:22:53.0)。
返回:
游玩后的 userData 字典(可直接放进 [ ] 传给 UserNewItemList)
游玩后的 userData 字典(可直接放进 [ ] 传给 GetUserNewItemList)
"""
p = play or build_play_from_config()
ua = build_user_all(
@@ -979,7 +1160,7 @@ def build_user_playlog(
# userCharacterList : 395=3803 101=4458 137 137 137 ← 游玩后(+1)
#
# 所以 p.characters 里放的必须是**游玩前**的值
# (config.PLAY_CHARACTERS 的注释也是这么写的),这里原样透传即可。
# (PLAY_CHARACTERS(现在 selftest.py 里) 的注释也是这么写的),这里原样透传即可。
# 推荐做法:用 derive_play_characters(snapshot) 直接从服务器刚下发的
# userData.charaSlot + userCharacterList 推出来,省得手填过期。
chars = list(p.characters or [])[:5]
@@ -1131,7 +1312,7 @@ def calc_play_special(calc_special_num: Optional[int] = None) -> int:
参数:
calc_special_num: 机台硬件标志位掩码(GameManager.CalcSpecialNum)。
默认取 config.PLAY_SPECIAL_NUM = 1024。
默认取 PLAY_SPECIAL_NUM = 1024。
返回:
int32 范围的 playSpecial。
@@ -1265,7 +1446,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
"userMapList": <GetUserMapApi 的响应>,
...
}
也接受 fetch_upsert_snapshot() 已经整理好的节点字典(幂等)。
也接受 GetNeedUserData() 已经整理好的节点字典(幂等)。
返回:
节点名 -> 节点值(已裁剪)
@@ -1318,7 +1499,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
# 真机值 = 服务器下发的周界,**不是本地算的**:
# GetGameWeeklyDataApi.updateDate = "2026-09-28 04:00:00"
# Upsert 侧 lastLoginWeek = "2026-09-28 04:00:00" ← 完全一致
# 依据 source/Assembly-CSharp/Manager/UserData.cs:1040-1049
# 依据 source/Assembly-CSharp/Manager/GetUserData.cs:1040-1049
# WeeklyData.LastLoginWeek = gameWeeklyData.updateDate;
# 所以优先用快照里的值;只有拿不到时才退回本地推导。
if "userWeeklyData" not in out and "userMissionDataList" in raw:
@@ -1364,7 +1545,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
# ★ 曲目成绩有两种形态,都要支持:
# a) 接口原始响应:两层嵌套(UserMusic.cs 外层按曲分组,
# 内层 userMusicDetailList 才是 (musicId, level) 条目)
# b) UserMusicDetailAll() 的产物:已摊平成单条
# b) GetUserMusicDetailAll() 的产物:已摊平成单条
# 判据:元素里带 "userMusicDetailList" 键 -> 嵌套;否则已摊平。
groups = src.get("userMusicList") or []
nested = any(
@@ -1382,7 +1563,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
else:
items = src.get(list_key)
# ★ 兜底:取数脚本返回的字典有时用**节点名**作键
# (如 UserFavoriteAll -> {"userFavoriteList": [...], "_raw": [...]},
# (如 GetUserFavoriteAll -> {"userFavoriteList": [...], "_raw": [...]},
# 而 GetUserFavoriteApi 的原始响应是 {"userFavorite": {...}})。
if items is None:
items = src.get(node)
@@ -2152,7 +2333,7 @@ def _resolve_api_func(name: str, fallback: Any = None) -> Any:
★ 为什么要绕这一下:
autowrap() 只替换 api/__init__.py 命名空间里的名字
(见 log_setup.autowrap 的注释),模块内部的直接引用拿到的还是原始函数。
UpsertUserAll 内部要调 fetch_upsert_snapshot / UserNewItemList / UserData,
UpsertUserAll 内部要调 GetNeedUserData / GetUserNewItemList / GetUserData,
绕这一下它们才会像用户直接调用那样打印「=== xxx 开始运行 ===」,
主脚本就完全不用自己写日志了。
"""
@@ -2168,18 +2349,18 @@ def _resolve_api_func(name: str, fallback: Any = None) -> Any:
def _lazy(name: str) -> Any:
"""按名字延迟取 api 子模块里的原始函数(_resolve_api_func 的兜底)。"""
if name == "fetch_upsert_snapshot":
from .upsert_snapshot import fetch_upsert_snapshot
return fetch_upsert_snapshot
if name == "UserNewItemList":
from .user_new_item import UserNewItemList
return UserNewItemList
if name == "UserData":
from .userdata import UserData
return UserData
if name == "UserMusicDetailAll":
from .user_music import UserMusicDetailAll
return UserMusicDetailAll
if name == "GetNeedUserData":
from .get_need_user_data import GetNeedUserData
return GetNeedUserData
if name == "GetUserNewItemList":
from .get_user_new_item import GetUserNewItemList
return GetUserNewItemList
if name == "GetUserData":
from .get_user_data import GetUserData
return GetUserData
if name == "GetUserMusicDetailAll":
from .get_user_music import GetUserMusicDetailAll
return GetUserMusicDetailAll
raise PatchError("未知的内部 api:" + str(name))
@@ -2227,7 +2408,7 @@ def verify_upsert_landing(
before_ud = (base.get("userData") or [{}])[0] if base.get("userData") else {}
try:
after_raw = _api("UserData")(user_id, client_id=client_id,
after_raw = _api("GetUserData")(user_id, client_id=client_id,
timeout_ms=timeout_ms, client=client)
after_ud = (after_raw.get("userData") or {}) if isinstance(after_raw, dict) else {}
except Exception as exc:
@@ -2245,7 +2426,7 @@ def verify_upsert_landing(
# 本局曲目的 playCount
try:
music_raw = _api("UserMusicDetailAll")(user_id, client_id=client_id,
music_raw = _api("GetUserMusicDetailAll")(user_id, client_id=client_id,
timeout_ms=timeout_ms, client=client)
rows = music_raw.get("userMusicList") or [] if isinstance(music_raw, dict) else []
hit = [m for m in rows
@@ -2336,7 +2517,7 @@ def UpsertUserAll(
auth_date_time: UserLoginApi 请求里的 dateTime(可选;
userData.dateTime 要用它,真机实测两处一致)
token: 会话令牌(可选)。★ 只在「没传 snapshot 且 auto_snapshot=True」
时需要 —— 内部用它自动调 fetch_upsert_snapshot。
时需要 —— 内部用它自动调 GetNeedUserData。
snapshot: 基线快照(可选,见 normalize_snapshot)。
传了就用它;不传则按 auto_snapshot 自动抓。
★ 服务器对 userData 是整表覆盖、对差分节点是「只回传变化项」,
@@ -2344,7 +2525,7 @@ def UpsertUserAll(
auto_snapshot: True(默认)= 没传 snapshot 时自动抓一份。
auto_characters: True(默认)= 从快照的 userData.charaSlot +
userCharacterList 推出本局 5 只角色(**游玩前**等级)。
这样 config.PLAY_CHARACTERS 过期也不影响。
这样 PLAY_CHARACTERS(现在 selftest.py 里) 过期也不影响。
play: 本局数据(可选,默认按 config.PLAY_*)
extra_data: ★ 额外 JSON,自动匹配插入 upsertUserAll 的 36 个节点。
接受 dict / JSON 字符串 / JSON 文件路径,例如:
@@ -2390,7 +2571,7 @@ def UpsertUserAll(
"推荐传 token=...(自动抓)或 snapshot=...(自己抓好传进来)")
else:
log_info("未传 snapshot,自动抓取结算基线快照 ...")
snapshot = _api("fetch_upsert_snapshot")(
snapshot = _api("GetNeedUserData")(
user_id, token=token, client_id=client_id,
place_id=place_id, region_id=region_id, client=client,
)
@@ -2405,6 +2586,11 @@ def UpsertUserAll(
+ " / ".join(str(c["characterId"]) + ":" + str(c["level"])
for c in derived))
# ★ rating / grade 一律从服务器快照推(不再读 config 的静态值)
if snapshot:
derive_play_rating(snapshot, p)
derive_play_grade(snapshot, p)
# 游玩/上报时刻:不传就取「现在」
play_now = int(play_date_time) if play_date_time else login_date_time_now()
@@ -2426,7 +2612,7 @@ def UpsertUserAll(
region_id=region_id, region_name=region_name, client_id=client_id,
play_date_time=play_now,
)
_api("UserNewItemList")(
_api("GetUserNewItemList")(
user_id, version=p.version_int,
user_data=[post_user_data],
user_playlog_list=list(user_playlog_list),
+58 -17
View File
@@ -10,7 +10,7 @@ upsert_user_chargelog.py —— 购买功能票 / 上传购买记录(UpsertUse
source/Assembly-CSharp/Net.VO.Mai2/UserChargelogRequestVO.cs
public ulong userId;
public UserChargelog userChargelog;
public UserCharge userCharge;
public GetUserCharge userCharge;
public long loginDateTime;
响应 :{returnCode, apiName}
@@ -26,7 +26,7 @@ upsert_user_chargelog.py —— 购买功能票 / 上传购买记录(UpsertUse
│ └─ 没有 -> 新增一条 stock=1
└─ TicketManager.cs:234 RequestUserCharge(playerId)
├─ VOExtensions.cs:436 ExportEnableUserCharge(ticketId)
│ -> 取**购买后**(stock > 0)的那条 UserCharge
│ -> 取**购买后**(stock > 0)的那条 GetUserCharge
├─ VOExtensions.cs:403 ExportUserChargelog(ticketId)
│ -> chargeId = ticketId
│ price = DataManager.GetTicket(ticketId).creditNum ★ 不是 money price
@@ -56,7 +56,7 @@ upsert_user_chargelog.py —— 购买功能票 / 上传购买记录(UpsertUse
--------------------------------------------------------------------------------
游戏本地主数据:
<游戏目录>\Sinmai_Data\StreamingAssets\A000\ticket\ticketXXXXXX\Ticket.xml
已抄进 config.TICKET_CREDIT_NUM(付费票 2/3/4/5/6 -> creditNum 1/2/3/4/5)。
已抄进 TICKET_CREDIT_NUM(付费票 2/3/4/5/6 -> creditNum 1/2/3/4/5)。
--------------------------------------------------------------------------------
四、安全闸门
@@ -91,14 +91,55 @@ from config import (
CLIENT_ID,
PLACE_ID,
REGION_ID,
TICKET_CREDIT_NUM,
TICKET_NAMES,
TICKET_VALID_DAYS,
TICKET_VALID_HOUR_OFFSET,
TIMEOUT_MS,
UPSERT_CHARGELOG_CONFIRM,
)
# =============================================================================
# 功能票(Ticket)主数据(原在 config.py,2026-10-06 下沉到本模块)
# =============================================================================
#
# 依据:游戏本地主数据
# Sinmai_Data/StreamingAssets/A000/ticket/ticketXXXXXX/Ticket.xml
# 源码侧 Manager.MaiStudio.TicketData.creditNum
#
# ★ 为什么需要它:
# UpsertUserChargelogApi(购买功能票)的 userChargelog.price 取的是
# **ticket.creditNum(票的信用点倍数)**,不是 GetGameChargeApi 里的 money price:
# source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:410
# result.price = ticket.creditNum;
#
# ticketKind 含义:1=Paid(付费,可在机台买) 2=Event 3=Free 4=Link 5=ShopWeekly 6=ShopChara
#: chargeId -> creditNum
TICKET_CREDIT_NUM = {
0: 0,
2: 1, 3: 2, 4: 3, 5: 4, 6: 5, # 付费票:N 倍券的 creditNum = N-1
10005: 0, 10105: 0, 10205: 0, # 活动票
11001: 0, # 免费 1.5 倍券
30001: 0, 30002: 0, 30003: 0, # 连动 / 商店票
}
#: 票名(只用于日志好看,不影响协议)
TICKET_NAMES = {
0: "使用しない",
2: "2倍チケット", 3: "3倍チケット", 4: "4倍チケット", 5: "5倍チケット", 6: "6倍チケット",
10005: "イベント5倍チケット_1", 10105: "イベント5倍チケット_2",
10205: "イベント5倍チケット_3", 11001: "無料1.5倍チケット",
30001: "連動チケット", 30002: "每周区域前进2倍票", 30003: "旅行伙伴等级提升5倍票",
}
#: 付费票(ticketKind=1)—— 只有这些能在机台购买
PAID_TICKET_IDS = (2, 3, 4, 5, 6)
#: 票有效期算法参数
#: 依据 source/Assembly-CSharp/Manager/TicketManager.cs:564
#: DateTime.Now.AddHours(-4.0).AddDays(90.0).ToString("yyyy-MM-dd 04:00:00")
#: 真机验证:chargeId=5 的 purchaseDate=2026-10-04 18:22:10
#: -> 减 4 小时 = 10-04 14:22,加 90 天 = 2027-01-02 -> "2027-01-02 04:00:00"
TICKET_VALID_HOUR_OFFSET = -4
TICKET_VALID_DAYS = 90
from .log_setup import log_debug, log_error, log_info, log_warning
from .maimai_net import MaimaiNetClient, request_dict
from .upsert_user_all import UpsertResponseVO, resolve_api_func
@@ -130,7 +171,7 @@ class ChargelogGuardError(RuntimeError):
@dataclass
class UserChargeVO:
"""UserCharge —— 一张票的持有状态(UserCharge.cs,4 字段)。"""
"""GetUserCharge —— 一张票的持有状态(GetUserCharge.cs,4 字段)。"""
chargeId: int = 0
stock: int = 0
purchaseDate: str = ""
@@ -173,12 +214,12 @@ def ticket_price(charge_id: int, override: Optional[int] = None) -> int:
取 userChargelog.price —— 即 ticket.creditNum。
依据 VOExtensions.cs:410 result.price = ticket.creditNum;
数据来源 config.TICKET_CREDIT_NUM(抄自游戏 Ticket.xml)。
数据来源 TICKET_CREDIT_NUM(抄自游戏 Ticket.xml)。
"""
if override is not None:
return int(override)
if int(charge_id) not in TICKET_CREDIT_NUM:
log_warning("config.TICKET_CREDIT_NUM 里没有 chargeId=" + str(charge_id)
log_warning("TICKET_CREDIT_NUM 里没有 chargeId=" + str(charge_id)
+ " —— 按 0 处理,建议补进配置")
return 0
return int(TICKET_CREDIT_NUM[int(charge_id)])
@@ -304,14 +345,14 @@ def UpsertUserChargelog(
参数:
user_id: 用户 ID(必填)
charge_id: 要买的票 ID(必填,= GetGameChargeApi 里的 chargeId)
★ 付费票是 2/3/4/5/6(config.PAID_TICKET_IDS)
★ 付费票是 2/3/4/5/6(PAID_TICKET_IDS)
login_date_time: 登录时刻(必填,★ 必须 == UserLoginApi 的 loginDateTime)
charge_list: 当前票券列表(可选)。不传则自动调 GetUserChargeApi。
用来算「购买后库存」和是否已有该票。
user_data: 当前 userData(可选)。不传则自动调 GetUserDataApi。
用来填 playCount / playerRating。
stock: ★ 购买后该票的库存;不传 = 现有 + 1
price: ★ userChargelog.price;不传 = config.TICKET_CREDIT_NUM[charge_id]
price: ★ userChargelog.price;不传 = TICKET_CREDIT_NUM[charge_id]
purchase_date: 购买时刻字符串;不传 = 现在
valid_date: 有效期字符串;不传 = 现在-4h+90d(见 calc_valid_date)
play_count: 覆盖 playCount(不传则取 userData.playCount)
@@ -342,20 +383,20 @@ def UpsertUserChargelog(
log_info("购买功能票:user_id=" + str(user_id) + " chargeId=" + str(charge_id)
+ "(" + name + ")dry_run=" + str(dry_run))
if int(charge_id) not in tuple(config.PAID_TICKET_IDS):
log_warning("chargeId=" + str(charge_id) + " 不在 config.PAID_TICKET_IDS="
+ str(tuple(config.PAID_TICKET_IDS)) + " 里 —— 它可能不是可购买的付费票")
if int(charge_id) not in tuple(PAID_TICKET_IDS):
log_warning("chargeId=" + str(charge_id) + " 不在 PAID_TICKET_IDS="
+ str(tuple(PAID_TICKET_IDS)) + " 里 —— 它可能不是可购买的付费票")
# ---------- 1. 取当前状态 ----------
if charge_list is None:
log_info("未传 charge_list,自动抓取当前票券 ...")
raw = resolve_api_func("UserCharge")(
raw = resolve_api_func("GetUserCharge")(
user_id, client_id=client_id, timeout_ms=timeout_ms, client=client)
charge_list = (raw.get("userChargeList") if isinstance(raw, dict) else None) or []
if user_data is None:
log_info("未传 user_data,自动抓取当前档案 ...")
raw_ud = resolve_api_func("UserData")(
raw_ud = resolve_api_func("GetUserData")(
user_id, client_id=client_id, timeout_ms=timeout_ms, client=client)
user_data = (raw_ud.get("userData") if isinstance(raw_ud, dict) else None) or {}
+2 -2
View File
@@ -7,7 +7,7 @@ user_getter_common.py —— 各取数脚本的公共底座
1. 各接口的请求 VO(严格对应 source/.../Net.VO.Mai2/*RequestVO.cs)
2. _get() 发一次请求并返回**原始响应 dict**
3. fetch_all_pages() 自动翻页
3. get_all_pages() 自动翻页
--------------------------------------------------------------------------------
★ 为什么单独抽出来:各接口的请求体并不统一
@@ -187,7 +187,7 @@ def _get(
return raw or {}
def fetch_all_pages(
def get_all_pages(
api_name: str,
user_id: int,
list_key: str,
+563
View File
@@ -0,0 +1,563 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
authv1.py —— ALL.Net(alAbEx v4) 机台认证:Keychip -> clientId / regionId / placeId / placeName / regionName
==========================================================================================================
【解决什么问题】
config.py 第二节那六个值
KEYCHIP_ID / CLIENT_ID / REGION_ID / PLACE_ID / PLACE_NAME / REGION_NAME
全部来自 **AMDaemon 开机时向 ALL.Net 认证服务器要的结果**。
游戏服务器(maimai-gm.wahlap.com)**没有任何接口**会返回它们 ——
所以本工程此前只能手工从真机报文里抄(见 config.py 里那段吐槽)。
本脚本把 AMDaemon 的这一步原样重做了一遍。
【协议出处】—— 全部能在 source/amdaemon.exe 的字符串里对上(数字是文件内偏移)
端点 http://at.sys-all.cn/net/initialize @0x788170
备用 http://at.sys-allnet.cn/net/initialize 实测同样可用
库 alAbEx_lite Ver 4.00.01 (src/lib/alabex_pv4_lite) @0x784a31
请求体 "title_id=%s&title_ver=%s&client_id=%s" @0x7882b8
请求头 Pragma: DFI @0x7883cc
User-Agent: <...>Windows/Lite @0x788508
响应字段 result= uri1= uri2= name= nickname= region0=
region_name0..3= place_id= setting= country=
location_type= client_timezone= res_ver= uri=
utc_time= token= @0x784ae8-0x788fd0
信封 AES-128-CBC + 16 字节前缀块 + PKCS7
(exe @0x63a100 提到 alAbExSetOption(ALE_ABEX_OPTION_AES_KEY))
【信封细节】实测确认
请求 = AES-CBC( 16 字节全 0 前缀 || 明文 ),IV = 16 字节全 0
响应 = 16 字节 IV || AES-CBC 密文
【响应码】
result= 1 成功
result=-2 机台不存在(client_id 未被收录;小写也会走到这里)
result=-3 参数格式错(例如把 15 位完整 Keychip 当 client_id 发出去)
【用法】
python authv1.py A63E01E9580 # 查(打印结果)
python authv1.py A63E-01C30471007 # 带连字符的完整 Keychip 也行
python authv1.py A63E01E9580 --json # 机器可读
python authv1.py A63E01E9580 --write # 强制写回 config.py
python authv1.py A63E01E9580 --no-write # 强制不写
python authv1.py --batch keychip.csv # 批量查(CSV 第一列是 Keychip)
★ 是否写回 config.py,默认看 config.py 里的 AUTHV1_WRITE_CONFIG 开关。
【也当协议库用】
from authv1 import allnet_post, initialize, delivery_instruction, parse_keychip
netdelivery.py 就是这么用它的。
"""
from __future__ import annotations
import argparse
import ast
import csv
import json
import os
import re
import shutil
import sys
import time
import urllib.parse
import requests
from Crypto.Cipher import AES
from Crypto.Util.Padding import pad
# =============================================================================
# 协议常量
# =============================================================================
# ALL.Net 认证服务器(国服 SDGB)。两个域名指向不同机房,实测都能用;
# 默认用 sys-allnet.cn(与 maimai-gm.wahlap.com 同机房,链路更短)。
ALLNET_HOSTS = (
"http://at.sys-allnet.cn",
"http://at.sys-all.cn",
)
DEFAULT_HOST = ALLNET_HOSTS[0]
PATH_INITIALIZE = "/net/initialize"
PATH_DELIVERY_INSTRUCTION = "/net/delivery/instruction"
TITLE_ID = "SDGB"
# ALE_ABEX_OPTION_AES_KEY 对应的 16 字节密钥。
# 出处:exe @0x63a100 有 alAbExSetOption(ALE_ABEX_OPTION_AES_KEY);
# 密钥本体在 exe 里不是明文串,此处取值经真实请求验证有效。
AES_KEY = bytes([47, 63, 106, 111, 43, 34, 76, 38, 92, 67, 114, 57, 40, 61, 107, 71])
AES_IV = bytes(16)
# 请求头。依据:exe 里 "Pragma" + "DFI"(@0x7883cc) 与 "Windows/Lite"(@0x788508)。
HEADERS = {
"User-Agent": "SDGB;Windows/Lite",
"Pragma": "DFI",
"Content-Type": "application/x-www-form-urlencoded",
}
DEFAULT_TIMEOUT = 20
# client_id 恒为 11 位大写十六进制(Keychip 15 位去掉连字符后的前 11 位)
CLIENT_ID_LEN = 11
CLIENT_ID_RE = re.compile(r"^[0-9A-F]{" + str(CLIENT_ID_LEN) + r"}$")
# 上报给 ALL.Net 的版本号。真机 1.56 ROM 实测仍报 1.55(与 Mai-Encoding 一致);
# 默认取 config.MAI_ENCODING,取不到就退回这个字面量。
DEFAULT_TITLE_VER = "1.55"
RESULT_TEXT = {
"1": "成功",
"-1": "通用错误",
"-2": "机台不存在(client_id 未被 ALL.Net 收录)",
"-3": "参数格式错误(client_id 必须是 11 位短值)",
}
class AllnetError(RuntimeError):
"""ALL.Net 交互失败(网络 / 信封 / 业务码非 1)。"""
# =============================================================================
# 信封:AES-128-CBC
# =============================================================================
def encode_request(text: str) -> bytes:
"""明文 -> 线上字节流:16 字节全 0 前缀 + PKCS7 + AES-128-CBC(IV=0)。"""
body = AES_IV + text.encode("utf-8")
return AES.new(AES_KEY, AES.MODE_CBC, AES_IV).encrypt(pad(body, AES.block_size))
def decode_response(raw: bytes) -> str:
"""线上字节流 -> 明文:前 16 字节是 IV,其后是 AES-128-CBC 密文。"""
if len(raw) < 32 or len(raw) % AES.block_size:
raise AllnetError("响应长度异常:%d 字节(应 >=32 且为 16 的倍数)" % len(raw))
plain = AES.new(AES_KEY, AES.MODE_CBC, raw[:16]).decrypt(raw[16:])
n = plain[-1]
if 1 <= n <= AES.block_size:
plain = plain[:-n]
return plain.decode("utf-8", "replace")
def allnet_post(path, body, *, host=DEFAULT_HOST, timeout=DEFAULT_TIMEOUT, retries=3):
"""
POST 一条加密请求,返回解密后的明文(形如 "result=1&place_id=...")。
★ 实测 at.sys-allnet.cn 偶尔会直接掐断连接(RemoteDisconnected),
所以这里对**网络层**失败做退避重试;业务码非 1 不重试。
"""
url = host.rstrip("/") + path
payload = encode_request(body)
last_error = None
for attempt in range(1, retries + 1):
try:
resp = requests.post(url, data=payload, headers=HEADERS, timeout=timeout)
except requests.RequestException as exc:
last_error = exc
if attempt < retries:
time.sleep(1.5 * attempt)
continue
raise AllnetError("请求 %s 失败(已重试 %d 次):%s" % (url, retries, exc)) from exc
if resp.status_code != 200:
if resp.status_code >= 500 and attempt < retries:
last_error = "HTTP %d" % resp.status_code
time.sleep(1.5 * attempt)
continue
raise AllnetError("请求 %s 返回 HTTP %d" % (url, resp.status_code))
return decode_response(resp.content)
raise AllnetError("请求 %s 失败:%s" % (url, last_error))
def parse_kv(text: str) -> dict:
"""把 "result=1&place_id=146b&name=%E5%AE%89..." 解析成 dict(值做 URL 解码)。"""
out = {}
for part in text.strip().split("&"):
if not part or "=" not in part:
continue
key, val = part.split("=", 1)
out[key.strip()] = urllib.parse.unquote(val)
return out
# =============================================================================
# Keychip <-> client_id
# =============================================================================
def parse_keychip(raw: str) -> str:
"""
把用户给的 Keychip 归一化成 client_id(11 位大写短值)。
接受三种写法:
完整带连字符 "A63E-01C30471007"
完整连写 "A63E01C30471007"
短值 "A63E01C3047"
★ 为什么一定要截前 11 位:实测把完整 15 位当 client_id 发出去,
ALL.Net 回 result=-3(格式错)。
"""
s = re.sub(r"[\s\-]", "", str(raw)).upper()
if len(s) < CLIENT_ID_LEN:
raise ValueError("Keychip 太短:%r(至少 %d 位)" % (raw, CLIENT_ID_LEN))
cid = s[:CLIENT_ID_LEN]
if not CLIENT_ID_RE.match(cid):
raise ValueError("Keychip 非法:%r(应为十六进制大写)" % raw)
return cid
def make_keychip(client_id: str, place_id) -> str:
"""
按本工程约定拼回完整 Keychip:
前 4 位 + "-" + 第 5 位起 + placeId
例:A63E01C3047 + 1007 -> A63E-01C30471007
"""
cid = str(client_id).upper()
return "%s-%s%d" % (cid[:4], cid[4:], int(place_id))
# =============================================================================
# 两个接口
# =============================================================================
def initialize(client_id, *, title_ver=DEFAULT_TITLE_VER, host=DEFAULT_HOST,
timeout=DEFAULT_TIMEOUT):
"""POST /net/initialize —— 机台认证,返回原始明文。"""
body = "title_id=%s&title_ver=%s&client_id=%s" % (TITLE_ID, title_ver, client_id)
return allnet_post(PATH_INITIALIZE, body, host=host, timeout=timeout)
def delivery_instruction(client_id, *, title_ver=DEFAULT_TITLE_VER, host=DEFAULT_HOST,
timeout=DEFAULT_TIMEOUT):
"""POST /net/delivery/instruction —— DLI,返回原始明文(含 uri= 配信指示書地址)。"""
body = "title_id=%s&title_ver=%s&client_id=%s" % (TITLE_ID, title_ver, client_id)
return allnet_post(PATH_DELIVERY_INSTRUCTION, body, host=host, timeout=timeout)
def query_keychip(keychip, *, title_ver=DEFAULT_TITLE_VER, host=DEFAULT_HOST,
timeout=DEFAULT_TIMEOUT, raw_ok=False):
"""
查一台机台的身份。返回 dict(含 ok / result / 各字段)。
★ raw_ok=False 时,result != 1 直接抛 AllnetError(CLI 用);
raw_ok=True 时照样返回,由调用方自己看 result(批量用)。
"""
cid = parse_keychip(keychip)
text = initialize(cid, title_ver=title_ver, host=host, timeout=timeout)
kv = parse_kv(text)
result = kv.get("result", "")
place_hex = kv.get("place_id", "") or ""
try:
place_id = int(place_hex, 16) if place_hex else None
except ValueError:
place_id = None
region_names = [kv.get("region_name%d" % i, "") for i in range(4)]
region_names = [n for n in region_names if n]
try:
region_id = int(kv.get("region0", "") or 0)
except ValueError:
region_id = None
info = {
"ok": result == "1",
"result": result,
"result_text": RESULT_TEXT.get(result, "未知返回码 %s" % result),
"title_id": TITLE_ID,
"title_ver": title_ver,
"host": host,
# --- 六个值里的五个(KEYCHIP_ID 是推导值)---
"client_id": cid,
"region_id": region_id,
"place_id": place_id,
"place_name": kv.get("name", ""),
"region_name": region_names[0] if region_names else "",
# --- 附送 ---
"nickname": kv.get("nickname", ""),
"region_names": region_names,
"country": kv.get("country", ""),
"setting": kv.get("setting", ""),
"location_type": kv.get("location_type", ""),
"game_server_uri": kv.get("uri1", ""),
"auth_token": kv.get("uri2", ""),
"token": kv.get("token", ""),
"utc_time": kv.get("utc_time", ""),
"client_timezone": kv.get("client_timezone", ""),
"res_ver": kv.get("res_ver", ""),
"raw": text.strip(),
}
if info["place_id"] is not None:
info["keychip"] = make_keychip(cid, info["place_id"])
else:
info["keychip"] = ""
if not info["ok"] and not raw_ok:
raise AllnetError("ALL.Net 返回 result=%s(%s)" % (result, info["result_text"]))
return info
# =============================================================================
# 写回 config.py
# =============================================================================
CONFIG_FILENAME = "config.py"
# 写回哪些键(KEYCHIP_ID 是推导值,不写)
WRITEBACK_KEYS = ("CLIENT_ID", "REGION_ID", "PLACE_ID", "PLACE_NAME", "REGION_NAME")
def _replace_assignment(text, name, literal):
"""把 config.py 里唯一一行 NAME = ... 换成 NAME = literal。"""
pattern = re.compile(r"^(%s[ \t]*=[ \t]*).*$" % re.escape(name), re.M)
new_text, count = pattern.subn(lambda m: m.group(1) + literal, text, count=1)
if count != 1:
raise AllnetError("config.py 里找不到唯一的 %s = ... 赋值行(找到 %d 处)" % (name, count))
return new_text
def write_back_config(info, *, config_path=None, quiet=False):
"""
把查询结果写回 config.py。
安全措施:
1. 先 ast.parse 语法自检,写坏了就不落盘
2. 落盘前把原文件备份成 config.py.bak
3. 保留原文件的换行风格(LF / CRLF)
"""
path = config_path or os.path.join(os.path.dirname(os.path.abspath(__file__)),
CONFIG_FILENAME)
if not os.path.isfile(path):
raise AllnetError("找不到 config.py:%s" % path)
with open(path, "rb") as fp:
raw = fp.read()
newline = "\r\n" if b"\r\n" in raw else "\n"
text = raw.decode("utf-8").replace("\r\n", "\n")
pairs = [
("CLIENT_ID", json.dumps(info["client_id"], ensure_ascii=False)),
("REGION_ID", str(info["region_id"])),
("PLACE_ID", str(info["place_id"])),
("PLACE_NAME", json.dumps(info["place_name"], ensure_ascii=False)),
("REGION_NAME", json.dumps(info["region_name"], ensure_ascii=False)),
]
for name, literal in pairs:
text = _replace_assignment(text, name, literal)
try:
ast.parse(text)
except SyntaxError as exc:
raise AllnetError("改写后 config.py 语法不合法,已放弃写入:%s" % exc) from exc
shutil.copy2(path, path + ".bak")
with open(path, "wb") as fp:
fp.write(text.replace("\n", newline).encode("utf-8"))
if not quiet:
print(" [已写回] %s" % path)
print(" [已备份] %s.bak" % path)
return path
def config_switch_enabled(config_path=None):
"""读 config.py 里的 AUTHV1_WRITE_CONFIG 开关。读不到就当作关。"""
path = config_path or os.path.join(os.path.dirname(os.path.abspath(__file__)),
CONFIG_FILENAME)
try:
with open(path, "rb") as fp:
tree = ast.parse(fp.read().decode("utf-8"))
except Exception:
return False
for node in tree.body:
if isinstance(node, ast.Assign):
for target in node.targets:
if isinstance(target, ast.Name) and target.id == "AUTHV1_WRITE_CONFIG":
try:
return bool(ast.literal_eval(node.value))
except Exception:
return False
return False
# =============================================================================
# 输出
# =============================================================================
def format_report(info) -> str:
"""人类可读的结果块。"""
lines = []
lines.append("=== authv1 机台身份查询 ===")
lines.append(" Keychip (完整) : %s" % (info["keychip"] or "(查不到)"))
lines.append(" clientId (短值) : %s <- 游戏服务器 clientId" % info["client_id"])
lines.append(" placeId : %s" % info["place_id"])
lines.append(" placeName : %s" % info["place_name"])
lines.append(" regionId : %s" % info["region_id"])
lines.append(" regionName : %s" % info["region_name"])
lines.append(" --- 附送 ---")
lines.append(" 游戏服务器 : %s" % info["game_server_uri"])
lines.append(" 机台昵称 : %s" % info["nickname"])
lines.append(" 国家/地区 : %s" % info["country"])
lines.append(" 认证时间(UTC) : %s 时区 %s" % (info["utc_time"], info["client_timezone"]))
lines.append(" ALL.Net 返回码 : %s(%s)" % (info["result"], info["result_text"]))
return "\n".join(lines)
# =============================================================================
# CLI
# =============================================================================
def build_parser():
p = argparse.ArgumentParser(
prog="authv1.py",
description="ALL.Net(alAbEx v4) 机台认证:Keychip -> clientId/regionId/placeId/placeName/regionName",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog=(
"示例:\n"
" python authv1.py A63E01E9580\n"
" python authv1.py A63E-01C30471007 --json\n"
" python authv1.py A63E01E9580 --write\n"
" python authv1.py --batch source/keychip.csv --limit 10\n"
),
)
p.add_argument("keychip", nargs="?", help="Keychip(完整带连字符 / 完整连写 / 11 位短值都行)")
p.add_argument("--batch", metavar="CSV",
help="批量查询:CSV 文件,默认读第一列(表头含 Keychip 时自动跳过)")
p.add_argument("--limit", type=int, default=0, help="批量模式最多查多少条(0 = 不限)")
p.add_argument("--ver", default=None, help="上报给 ALL.Net 的版本号(默认取 config.MAI_ENCODING)")
p.add_argument("--host", default=DEFAULT_HOST, help="ALL.Net 认证服务器(默认 %s)" % DEFAULT_HOST)
p.add_argument("--timeout", type=float, default=DEFAULT_TIMEOUT, help="单次请求超时秒数")
p.add_argument("--json", action="store_true", help="输出 JSON")
g = p.add_mutually_exclusive_group()
g.add_argument("--write", action="store_true", help="强制把结果写回 config.py")
g.add_argument("--no-write", action="store_true", help="强制不写回 config.py")
return p
def resolve_title_ver(cli_value):
if cli_value:
return str(cli_value)
try:
import config # noqa: F401 同目录
return str(getattr(config, "MAI_ENCODING", DEFAULT_TITLE_VER))
except Exception:
return DEFAULT_TITLE_VER
def main(argv=None):
try:
sys.stdout.reconfigure(errors="replace")
except Exception:
pass
args = build_parser().parse_args(argv)
title_ver = resolve_title_ver(args.ver)
if args.batch:
return run_batch(args, title_ver)
if not args.keychip:
build_parser().print_help()
print("\n错误:请给一个 Keychip,或用 --batch 指定 CSV。")
return 2
try:
info = query_keychip(args.keychip, title_ver=title_ver,
host=args.host, timeout=args.timeout)
except (AllnetError, ValueError) as exc:
print("查询失败:%s" % exc)
return 1
if args.json:
print(json.dumps(info, ensure_ascii=False, indent=1))
else:
print(format_report(info))
do_write = decide_write(args)
if do_write:
try:
write_back_config(info)
except AllnetError as exc:
print("写回失败:%s" % exc)
return 1
elif not args.json:
print(" [未写回] 想让它自动写回:把 config.py 的 AUTHV1_WRITE_CONFIG 改成 True,"
"或加 --write")
return 0
def decide_write(args):
"""--write / --no-write 优先,否则看 config.py 的开关。"""
if args.write:
return True
if args.no_write:
return False
return config_switch_enabled()
def _disp_width(text):
"""按终端显示宽度算长度:中日韩全角字符占 2 列。"""
import unicodedata
width = 0
for ch in str(text):
width += 2 if unicodedata.east_asian_width(ch) in ("W", "F") else 1
return width
def _pad(text, width):
text = str(text)
return text + " " * max(0, width - _disp_width(text))
def run_batch(args, title_ver):
path = args.batch
if not os.path.isfile(path):
print("找不到 CSV:%s" % path)
return 2
rows = []
with open(path, "r", encoding="utf-8-sig", newline="") as fp:
reader = csv.reader(fp)
for row in reader:
if not row or not row[0].strip():
continue
if row[0].strip().lower() in ("keychip", "keychip id", "keychipid"):
continue
rows.append(row)
if args.limit > 0:
rows = rows[: args.limit]
print("=== authv1 批量查询(%d 台,版本 %s)===" % (len(rows), title_ver))
header = " ".join([_pad("clientId", 13), _pad("result", 6), _pad("placeId", 8),
_pad("regionId", 8), _pad("区域", 8), "店铺名"])
print(header)
ok = 0
results = []
for row in rows:
try:
info = query_keychip(row[0], title_ver=title_ver, host=args.host,
timeout=args.timeout, raw_ok=True)
except Exception as exc:
print("%s ERROR %s" % (_pad(row[0].strip()[:13], 13), exc))
continue
results.append(info)
if info["ok"]:
ok += 1
print(" ".join([
_pad(info["client_id"], 13),
_pad(info["result"], 6),
_pad(info["place_id"], 8),
_pad(info["region_id"], 8),
_pad(info["region_name"], 8),
str(info["place_name"]),
]))
print("--- 成功 %d / %d ---" % (ok, len(rows)))
return 0
if __name__ == "__main__":
sys.exit(main())
+10 -9
View File
@@ -6,13 +6,14 @@ buy_ticket.py —— 主脚本范例:扫码登录 → 购买功能票 → 登
一条完整的「买票」链路:
ParseQRCode -> UserPreview -> UserLogin -> UpsertUserChargelog -> UserLogout
ParseQRCode -> GetUserPreview -> UserLogin -> UpsertUserChargelog -> UserLogout
UpsertUserChargelog 内部会自动做这些事(所以主脚本不用管):
1. 调 GetUserChargeApi 取当前票券列表(算「购买后库存」)
2. 调 GetUserDataApi 取 playCount / playerRating
3. 按 TicketManager.cs:564 算 validDate(现在 -4h +90d,取日期补 04:00:00)
4. 查 config.TICKET_CREDIT_NUM 得到 userChargelog.price(= ticket.creditNum)
4. 查 TICKET_CREDIT_NUM(已下沉到 api/upsert_user_chargelog.py)得到
userChargelog.price(= ticket.creditNum)
5. 闸门 → 发包
--------------------------------------------------------------------------------
@@ -25,7 +26,7 @@ UpsertUserChargelog 内部会自动做这些事(所以主脚本不用管):
python buy_ticket.py <二维码> --charge-id 2 --send --debug
python buy_ticket.py <二维码> --charge-id 2 --send --skip-entry # 跳过入场数据下载
付费票(config.PAID_TICKET_IDS):
付费票(api.PAID_TICKET_IDS):
2 = 2倍チケット creditNum 1
3 = 3倍チケット creditNum 2
4 = 4倍チケット creditNum 3
@@ -51,17 +52,17 @@ from api import (
log_error,
log_info,
ParseQRCode,
UserPreview,
GetUserPreview,
UserLogin,
UserLogout,
LogoutType,
UpsertUserChargelog,
ChargelogConfirmError,
ChargelogGuardError,
UserCharge,
GetUserCharge,
GetGameCharge,
ticket_name,
fetch_upsert_snapshot,
GetNeedUserData,
summarize_snapshot,
Ping,
)
@@ -78,7 +79,7 @@ def show_charges(user_id, label):
**已经持票还去买,服务端看到的是重复购买,有封号风险。**
所以买之前必须确认没有持票;买之后要确认状态符合预期。
"""
raw = UserCharge(user_id)
raw = GetUserCharge(user_id)
lst = (raw.get("userChargeList") if isinstance(raw, dict) else None) or []
log_info("[" + label + "] 当前票券 " + str(len(lst)) + " 条:")
if not lst:
@@ -164,7 +165,7 @@ def main() -> int:
user_id, token = ParseQRCode(opts["qr"])
session.update(user_id=user_id, token=token)
preview = UserPreview(user_id, token)
preview = GetUserPreview(user_id, token)
if preview.isLogin:
log_error("账号处于已登录状态,请先在机台登出或等待会话超时")
return 2
@@ -177,7 +178,7 @@ def main() -> int:
# -> 13:20:10 才发 UpsertUserChargelogApi
# 本脚本原来 login 后直接买,跳过了这一段。
if not opts["skip_entry"]:
snap = fetch_upsert_snapshot(user_id, token=token,
snap = GetNeedUserData(user_id, token=token,
place_id=PLACE_ID, region_id=REGION_ID)
_sum = summarize_snapshot(snap)
log_info("入场数据下载完成:" + str(len(_sum)) + " 个节点,失败 "
+40 -96
View File
@@ -31,25 +31,7 @@ config.py —— 舞萌DX 纯网络脚本工程 · 运行时可配置项
# 一、网络与加密常量
# =============================================================================
# --- 游戏服务器(Maimai2Servlet)---
# 依据:source/Assembly-CSharp/Manager/OperationManager.cs:225,338
# _operationData.ServerUri = Auth.GameServerUri + MovieServerUri("mE2s3Jhd/")
# 实测:source/2026-10-05.log:1
BASE_URL = "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/"
# --- AES 参数 ---
# 依据:source/Assembly-CSharp/Net/CipherAES.cs:11-12
# AesKey = "FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W" (32 字节 -> AES-256)
# AesIV = "F>;24DjU9W6ZsRH[" (16 字节)
AES_KEY = b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W"
AES_IV = b"F>;24DjU9W6ZsRH["
# --- API 名混淆盐 ---
# 依据:source/Assembly-CSharp/Net.Packet/Packet.cs:44 ObfuscateParam = "8bF76dE9"
# 用法:URL 尾段 = md5(逻辑接口名 + "MaimaiChn" + OBFUSCATE_PARAM) 小写 hex
# "MaimaiChn" 后缀来自 source/Assembly-CSharp/Net.VO/NetQuery.cs:14 Api = api + "MaimaiChn"
OBFUSCATE_PARAM = "8bF76dE9"
# ★ BASE_URL / AES_KEY / AES_IV / OBFUSCATE_PARAM 已下沉到 api/maimai_net.py
# --- 报文版本标识 ---
# 依据:source/Assembly-CSharp/Net/NetHttpClient.cs:69 DefaultHttpHeaderEncryption = "1.55"
# (请求头 Mai-Encoding 的值;1.56 ROM 实测仍发 1.55)
@@ -65,17 +47,12 @@ TIMEOUT_LONG_MS = 60000 # 登录 / 结算上传
# 二、机台与店铺标识
# =============================================================================
# Keychip ID(机台唯一标识,完整格式带连字符)
# ★★ 这是你自己的机台身份,不要外传;填错服务端会拒。
# 依据:source/Assembly-CSharp/Manager/ChimeReaderManager.cs:250
# KeychipID = AMDaemon.System.KeychipId.Value
KEYCHIP_ID = "" # ★★ 必填:形如 "XXXX-XXXXXXXXXXX"(带连字符)
# 客户端 ID(Keychip 短值,去掉连字符取前 11 位)
# 客户端 ID(Keychip 短值)
# 依据:source/Assembly-CSharp/Net.Packet.Mai2/PacketGetGameSetting.cs:23
# clientId = AMDaemon.System.KeychipId.ShortValue
# 实测:真机日志里 clientId 恒等于 Keychip 短值
CLIENT_ID = "" # ★★ 必填:Keychip 短值,去掉连字符取前 11 位
# ★ 形态 = 15 位 Keychip 去掉连字符后的**前 11 位**(大写十六进制)。
CLIENT_ID = "" # ★★ 必填:形如 "A63E01C3047"
# 区域 ID / 店铺 ID
# 依据:source/Assembly-CSharp/Net.Packet.Mai2/PacketUserLogin.cs:24-25
@@ -84,9 +61,18 @@ CLIENT_ID = "" # ★★ 必填:Keychip 短值,去掉连字
REGION_ID = 0 # ★★ 必填:你所在区域 ID
PLACE_ID = 0 # ★★ 必填:你所在店铺 ID
# Keychip ID(机台唯一标识,完整格式带连字符)
# ★★ 这是你自己的机台身份,不要外传;填错服务端会拒。
# 依据:source/Assembly-CSharp/Manager/ChimeReaderManager.cs:250
# KeychipID = AMDaemon.System.KeychipId.Value
# ★ 组成 = CLIENT_ID 的前 4 位 + "-" + CLIENT_ID 第 5 位起 + PLACE_ID
# 例:CLIENT_ID "A63E01C3047" + PLACE_ID 1007 -> "A63E-01C30471007"
# 所以它由上面两个值**推导**,不要手改。
KEYCHIP_ID = (CLIENT_ID[:4] + "-" + CLIENT_ID[4:] + str(PLACE_ID)) if CLIENT_ID else ""
# 店铺名 / 区域名
#
# ★ 为什么必须手工填:**游戏服务器没有任何接口返回店铺名**。
# ★ 为什么以前必须手工填:**游戏服务器没有任何接口返回店铺名**。
# 逐行扫过 source/2026-10-05.log 全部响应:
# - GetGameSettingApi 只回 gameSetting,无店名
# - GetUserDataApi 的 lastPlaceName 回的是 null
@@ -95,13 +81,27 @@ PLACE_ID = 0 # ★★ 必填:你所在店铺 ID
# source/AMDaemon.NET/AMDaemon/Allnet/Auth.cs:33 LocationName <- allnet_Auth_getLocationName()
# 是开机时 ALL.Net 认证下发的,客户端本地就有,不会向游戏服务器索取。
#
# 取值示例(真机 UpsertUserAll 报文):
# userPlaylogList[0].placeName = "<你的店铺名>"
# userData[0].lastRegionName = "<你的区域名>"
PLACE_NAME = "" # ★★ 必填:店铺名(游戏服务器不返回,只能手填)
# ★★ 现在不用手工抄了:python authv1.py <你的Keychip> 会直接问 ALL.Net
# 认证服务器要回 name / region_name0。把下面的 AUTHV1_WRITE_CONFIG 打开,
# 它还能把结果自动写回 config.py。
PLACE_NAME = "" # ★★ 必填:店铺名
REGION_NAME = "" # ★★ 必填:区域名
# --- authv1 回写开关 ---
#
# authv1.py(Keychip -> 机台身份)查到结果后,是否**自动写回 config.py**。
#
# True : 每次查询成功后,把 CLIENT_ID / REGION_ID / PLACE_ID /
# PLACE_NAME / REGION_NAME 五个值改写进 config.py。
# (KEYCHIP_ID 是推导值,会自动跟着变,不用写。)
# 改写前会把原文件备份成 config.py.bak,写坏不落盘。
# False : 只打印结果,不动 config.py。(默认,安全)
#
# 命令行可临时覆盖:--write 强制写 / --no-write 强制不写。
AUTHV1_WRITE_CONFIG = False
# =============================================================================
# 三、扫码登录常量(aimedb)
# =============================================================================
@@ -109,21 +109,7 @@ REGION_NAME = "" # ★★ 必填:区域名
# 依据:source/ChimeLib.NET/ChimeLib/NET/COMM/CCommGetUserData.cs
# + docs/舞萌DX_扫码登录协议技术规范.md
# aimedb 服务器
AIMEDB_HOST = "ai.sys-allnet.cn"
AIMEDB_PORT = 443
AIMEDB_PATH = "/wc_aime/api/get_data"
# 签名密钥(含前导 X,32 字符)
# 来源:chimelib_dll.dll .rdata UTF-16 @0x00B040,抓包验证一致
QR_SIGN_KEY = "XcW5FW4cPArBXEk4vzKz3CIrMuA5EVVW"
# 固定字段
QR_OPEN_GAME_ID = "MAID"
QR_TITLE_KEY = "SDGB"
QR_USER_AGENT = "WC_AIME_LIB"
# ★ aimedb / QR 常量已下沉到 api/chime.py
# =============================================================================
# 三之二、★ 功能票(Ticket)主数据
# =============================================================================
@@ -140,38 +126,12 @@ QR_USER_AGENT = "WC_AIME_LIB"
#
# ticketKind 含义(Ticket.xml 里的枚举):
# 1=Paid(付费,可在机台买) 2=Event 3=Free 4=Link 5=ShopWeekly 6=ShopChara
TICKET_CREDIT_NUM = {
0: 0,
2: 1, 3: 2, 4: 3, 5: 4, 6: 5, # 付费票:N 倍券的 creditNum = N-1
10005: 0, 10105: 0, 10205: 0, # 活动票
11001: 0, # 免费 1.5 倍券
30001: 0, 30002: 0, 30003: 0, # 连动 / 商店票
}
#: 票名(只用于日志好看,不影响协议)
TICKET_NAMES = {
0: "使用しない",
2: "2倍チケット", 3: "3倍チケット", 4: "4倍チケット", 5: "5倍チケット", 6: "6倍チケット",
10005: "イベント5倍チケット_1", 10105: "イベント5倍チケット_2",
10205: "イベント5倍チケット_3", 11001: "無料1.5倍チケット",
30001: "連動チケット", 30002: "每周区域前进2倍票", 30003: "旅行伙伴等级提升5倍票",
}
#: 付费票(ticketKind=1)—— 只有这些能在机台购买
PAID_TICKET_IDS = (2, 3, 4, 5, 6)
# ★ TICKET_CREDIT_NUM / TICKET_NAMES / PAID_TICKET_IDS /
# TICKET_VALID_HOUR_OFFSET / TICKET_VALID_DAYS
# 已下沉到 api/upsert_user_chargelog.py
#: 买票闸门(和 UpsertUserAll 一样,默认不放行)
UPSERT_CHARGELOG_CONFIRM = False
#: 票有效期算法参数
#: 依据 source/Assembly-CSharp/Manager/TicketManager.cs:564
#: DateTime.Now.AddHours(-4.0).AddDays(90.0).ToString("yyyy-MM-dd 04:00:00")
#: 真机验证:chargeId=5 的 purchaseDate=2026-10-04 18:22:10
#: -> 减 4 小时 = 10-04 14:22,加 90 天 = 2027-01-02 -> "2027-01-02 04:00:00" ✅
TICKET_VALID_HOUR_OFFSET = -4
TICKET_VALID_DAYS = 90
# =============================================================================
# 四、★ UpsertUserAll 即将上传的歌曲数据
# =============================================================================
@@ -225,14 +185,7 @@ PLAY_JUDGE_COUNTS = {
}
# --- 评级(本局前后)---
PLAY_BEFORE_RATING = 15000
PLAY_AFTER_RATING = 15000
PLAY_BEFORE_GRADE = 0
PLAY_AFTER_GRADE = 0
PLAY_AFTER_GRADE_RANK = 1
PLAY_BEFORE_DELUX_RATING = 15000
PLAY_AFTER_DELUX_RATING = 15000
# ★ PLAY_BEFORE/AFTER_RATING 等已改为运行时从服务器快照取(derive_play_rating)
# --- 曲种索引 ---
# ★ 必须与 userExtend.categoryIndex 一致(真机两处都是 2022)
PLAY_CATEGORY_INDEX = 2022
@@ -252,14 +205,6 @@ PLAY_EXTRA_FLAG = 1721 # userExtend.extraFlag
# 并覆盖本配置。只有拿不到快照(离线组包)时才回退到这里。
#
# 默认值 = 真机 charaSlot [395, 101, 400402, 400401, 200401] 的游玩前等级
PLAY_CHARACTERS = [
{"characterId": 395, "level": 3800, "awakening": 5},
{"characterId": 101, "level": 4455, "awakening": 5},
{"characterId": 400402, "level": 134, "awakening": 3},
{"characterId": 400401, "level": 134, "awakening": 3},
{"characterId": 200401, "level": 134, "awakening": 3},
]
# --- 本局消耗 ---
# ★ playCredit 语义(VOExtensions.cs:838-845):
# playCredit = Credit.GameCostEnoughPlay()(投币成本) + TicketManager.GetTicketCredit(useTicketId)
@@ -282,8 +227,7 @@ PLAY_IS_FREEDOM_MODE = False
# 所以既推不出来也不会被服务端纠正 —— 填错只是个统计数字不对。
# 取值 = 该机台当天/本轮的累计游玩局数(每打一局 +1)。
# 真机实测:19:21 那一局 = 9,22:31 那一局 = 10。
PLAY_LOCAL_PLAY_COUNT = 8
# ★ PLAY_LOCAL_PLAY_COUNT 恒为 2(已下沉到 api/upsert_user_all.py)
# --- ★ playSpecial 里的 "CalcSpecialNum"(机台硬件标志位)---
#
# 依据:source/Assembly-CSharp/Manager/GameManager.cs:332-378
@@ -312,8 +256,7 @@ PLAY_LOCAL_PLAY_COUNT = 8
# 余数恰好 1024,与抓到的 CalcSpecialNum 完全吻合。
#
# 改成 0 不会报错,但 playSpecial 的位模式就不是真机那种了。
PLAY_SPECIAL_NUM = 1024
# ★ PLAY_SPECIAL_NUM = 1024 已下沉到 api/upsert_user_all.py
# --- 用户总游玩次数增量 ---
#
# ★ 默认 0 = **userData.playCount / currentPlayCount 都不变**(本局不计入总次数)。
@@ -431,6 +374,7 @@ __all__ = [
"TIMEOUT_MS", "TIMEOUT_LONG_MS",
# 机台与店铺
"KEYCHIP_ID", "CLIENT_ID", "REGION_ID", "PLACE_ID", "PLACE_NAME", "REGION_NAME",
"AUTHV1_WRITE_CONFIG",
# 功能票
"TICKET_CREDIT_NUM", "TICKET_NAMES", "PAID_TICKET_IDS",
"UPSERT_CHARGELOG_CONFIRM", "TICKET_VALID_HOUR_OFFSET", "TICKET_VALID_DAYS",
+703
View File
@@ -0,0 +1,703 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
r"""
netdelivery.py —— ALL.Net DLI(Download Instruction):查 / 下 .app 与 .opt 更新包
================================================================================
【DLI 是什么】
DLI = **Download Instruction**(配信指示書)。
机台做完 ALL.Net 认证后,AMDaemon 会再问一次「我该下什么包」:
POST http://at.sys-allnet.cn/net/delivery/instruction
body = title_id=SDGB&title_ver=<版本>&client_id=<Keychip 短值>
服务器回:
result=1&uri=<patch 指示書 URL>|<option 指示書 URL>
指示書本身是个 INI(日文注释),真正要下的包写在 INSTALLn= 里:
[COMMON] INSTALL1=https://.../SDGB_1.56.00_..._1_1.55.01.app
[OPTIONAL] INSTALL1=https://.../SDGB_A031_..._0.opt
INSTALL2=https://.../SDGB_A005_..._0.opt
★ 只有 INSTALLn= 才是**要下载的包**;EXISTn= 是「本机应该已经有的文件」,
只是文件名,不是下载项。
【协议出处】—— source/amdaemon.exe 字符串(数字是文件内偏移)
端点 http://at.sys-all.cn/net/delivery/instruction @0x788198
库 alw_lite/src/system39/alw_api_netdeliver.c @0x63bf80
阶段 ALWE_NETDELIVER_PHASE_GET_DLINST_INFO @0x63bde0
ALWE_NETDELIVER_PHASE_APP_IMAGE_INFO @0x63be08
ALWE_NETDELIVER_PHASE_OPT_IMAGE_INFO @0x63be30
日志 "Net deliver param - dli uri : %s." @0x63c3f8
状态 ALE_ABEX_STAT_DLINSTR_OK / _ERR_DLINSTR_NG ... @0x638600
【实测结论】(2026-10-06)
title_ver=1.55 -> uri = patch(SDGB_patch_1.56...info) | option(SDGB_option_1.55...A005.info)
title_ver=1.56 -> uri = | option(A031) (patch 槽为空 = 本体已最新)
title_ver<=1.54 -> uri = null (服务器不认这个版本)
指示書里的 INSTALL 直链可以带 Range 断点续传(返回 206 + Content-Range)。
★ 已被下架的历史包,源站会回 504 —— 这是服务器状态,不是脚本的问题。
【用法】
python netdelivery.py # 用 config.py 里的 Keychip 查,然后**多选下载**
python netdelivery.py A63E01E9580 # 指定 Keychip
python netdelivery.py --list # 只列清单,不下载
python netdelivery.py --all # 全下(不交互)
python netdelivery.py --only 1,3 # 只下第 1、3 项(不交互)
python netdelivery.py --ver 1.55 # 指定上报版本(默认 config.MAI_ENCODING)
python netdelivery.py --out D:\SDGB2026\update
python netdelivery.py --insecure # 关掉 TLS 校验(CDN 证书有问题时用)
★ 交互选择支持:逗号/空格分隔、区间(如 1-3)、a=全选、n=全不选、q=退出。
"""
from __future__ import annotations
import argparse
import os
import re
import sys
import time
import requests
import urllib3
from authv1 import (
DEFAULT_HOST,
DEFAULT_TIMEOUT,
AllnetError,
delivery_instruction,
parse_keychip,
)
urllib3.disable_warnings(urllib3.exceptions.InsecureRequestWarning)
# 下载器用的 UA(实测有效)
DOWNLOAD_HEADERS = {"User-Agent": "SDGB;Windows/Lite"}
DEFAULT_OUT_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), "download")
CHUNK = 1 << 16
PROBE_TIMEOUT = 30
DOWNLOAD_TIMEOUT = 60
# 包类型判定(按扩展名)
KIND_BY_EXT = {
".app": "app",
".opt": "opt",
".pack": "pack",
}
KIND_TEXT = {
"app": "本体/补丁",
"opt": "选项包",
"pack": "资源包",
"?": "未知",
}
# =============================================================================
# HTTP
# =============================================================================
def http_get(url, *, headers=None, stream=False, timeout=PROBE_TIMEOUT, insecure=False):
"""
GET,顺带处理 CDN 证书问题。
先按正常校验发;如果因为证书失败,再自动退回 verify=False 重发一次
(只影响这一次请求,不改变全局设置)。
"""
merged = dict(DOWNLOAD_HEADERS)
if headers:
merged.update(headers)
try:
return requests.get(url, headers=merged, stream=stream, timeout=timeout,
verify=not insecure)
except requests.exceptions.SSLError:
if insecure:
raise
return requests.get(url, headers=merged, stream=stream, timeout=timeout,
verify=False)
# =============================================================================
# 配信指示書解析
# =============================================================================
def parse_instruction(text):
"""
解析配信指示書 INI。
返回 (common, installs):
common = {GAME_DESC: ..., DOWNLOAD_ID: ..., ...}([COMMON] 段)
installs = [{"section": "COMMON"/"OPTIONAL", "key": "INSTALL1", "url": ...}, ...]
"""
common = {}
installs = []
section = ""
for raw_line in text.splitlines():
line = raw_line.strip()
if not line or line.startswith(";") or line.startswith("#"):
continue
if line.startswith("[") and line.endswith("]"):
section = line[1:-1].strip().upper()
continue
if "=" not in line:
continue
key, value = line.split("=", 1)
key = key.strip().upper()
value = value.strip().strip('"')
if section in ("", "COMMON"):
common.setdefault(key, value)
if key.startswith("INSTALL") and value:
installs.append({"section": section or "COMMON", "key": key, "url": value})
return common, installs
def guess_kind(url):
"""按扩展名猜包类型。"""
name = url.split("?")[0].rsplit("/", 1)[-1]
ext = os.path.splitext(name)[1].lower()
return KIND_BY_EXT.get(ext, "?")
def package_name(url):
return url.split("?")[0].rsplit("/", 1)[-1]
def human_size(num):
if num is None:
return "?"
value = float(num)
for unit in ("B", "KB", "MB", "GB", "TB"):
if value < 1024 or unit == "TB":
return ("%d B" % int(value)) if unit == "B" else ("%.2f %s" % (value, unit))
value /= 1024.0
return "?"
# =============================================================================
# 采集:DLI -> 指示書 -> 包清单
# =============================================================================
def fetch_instruction_urls(client_id, *, title_ver, host, timeout):
"""问 DLI,返回 (patch_info_url, option_info_url, raw_text)。"""
text = delivery_instruction(client_id, title_ver=title_ver, host=host, timeout=timeout)
kv = {}
for part in text.strip().split("&"):
if "=" in part:
k, v = part.split("=", 1)
kv[k.strip()] = v
result = kv.get("result", "")
if result != "1":
raise AllnetError("DLI 返回 result=%s(原始:%s)" % (result, text.strip()[:200]))
uri = kv.get("uri", "").strip()
if uri in ("", "null"):
raise AllnetError("DLI 返回 uri=%s:这个 title_ver 没有配信指示書"
"(换 --ver 试试,例如 1.55)" % (uri or "(空)"))
parts = uri.split("|")
patch_url = parts[0].strip() if len(parts) > 0 else ""
option_url = parts[1].strip() if len(parts) > 1 else ""
for bad in ("null", "none"):
if patch_url.lower() == bad:
patch_url = ""
if option_url.lower() == bad:
option_url = ""
return patch_url, option_url, text.strip()
def collect_packages(client_id, *, title_ver, host, timeout, insecure=False):
"""
走完整条链路,返回 (items, meta)。
items 每一项:
{"idx":1, "kind":"app", "section":"COMMON", "key":"INSTALL1",
"url":..., "name":..., "size":int|None, "note":"", "info_name":...}
"""
patch_url, option_url, dli_raw = fetch_instruction_urls(
client_id, title_ver=title_ver, host=host, timeout=timeout)
items = []
meta = {"dli_raw": dli_raw, "title_ver": title_ver, "client_id": client_id,
"instructions": [], "infos": {}}
for info_url in (patch_url, option_url):
if not info_url:
continue
info_name = package_name(info_url)
resp = None
for attempt in range(1, 4):
try:
resp = http_get(info_url, timeout=timeout, insecure=insecure)
if resp.status_code < 500:
break
except Exception:
resp = None
time.sleep(1.5 * attempt)
if resp is None:
meta["instructions"].append({"url": info_url,
"error": "拉取失败(已重试 3 次)"})
continue
if resp.status_code != 200:
meta["instructions"].append({"url": info_url, "status": resp.status_code,
"error": "HTTP %d" % resp.status_code})
continue
text = resp.content.decode("utf-8", "replace")
common, installs = parse_instruction(text)
meta["instructions"].append({"url": info_url, "status": 200,
"name": info_name, "common": common})
meta["infos"][info_name] = text
seen = set()
for entry in installs:
if entry["url"] in seen:
continue
seen.add(entry["url"])
items.append({
"kind": guess_kind(entry["url"]),
"section": entry["section"],
"key": entry["key"],
"url": entry["url"],
"name": package_name(entry["url"]),
"size": None,
"note": "",
"info_name": info_name,
})
for i, item in enumerate(items, 1):
item["idx"] = i
return items, meta
def probe_all(items, *, timeout=PROBE_TIMEOUT, insecure=False):
"""探每个包的大小 / 可用性(就地写回 item)。"""
for item in items:
for attempt in range(1, 3):
try:
resp = http_get(item["url"], headers={"Range": "bytes=0-0"},
stream=True, timeout=timeout, insecure=insecure)
status = resp.status_code
content_range = resp.headers.get("Content-Range", "")
content_length = resp.headers.get("Content-Length")
resp.close()
if status == 206 and "/" in content_range:
item["size"] = int(content_range.rsplit("/", 1)[-1])
item["note"] = ""
elif status == 200 and content_length and content_length.isdigit():
item["size"] = int(content_length)
item["note"] = ""
elif status in (404, 504):
item["note"] = "HTTP %d(源站不可用 / 该包已下架)" % status
else:
item["note"] = "HTTP %d" % status
break
except Exception as exc:
item["note"] = "探测失败:%s" % exc
if attempt < 2:
time.sleep(1.5)
continue
# =============================================================================
# 展示与选择
# =============================================================================
def print_packages(items):
if not items:
print(" (指示書里没有任何 INSTALL 项)")
return
print("")
print(" 序号 类型 大小 来源段/键 文件名")
print(" " + "-" * 92)
for item in items:
size = human_size(item["size"]) if item["size"] is not None else (item["note"] or "?")
print(" [%2d] %-4s %-12s %-20s %s" % (
item["idx"], item["kind"], size,
item["section"] + "/" + item["key"], item["name"]))
if item["note"] and item["size"] is None:
print(" %s" % item["note"])
def prompt_selection(items):
"""
交互多选。返回选中的 0 基下标列表;用户 q 退出时返回 None。
"""
print("")
print(" 可多选:输入序号,用逗号或空格分隔;支持区间(如 1-3)。")
print(" a = 全选 n = 都不选 q = 退出")
while True:
try:
raw = input(" 请选择要下载的包 > ").strip()
except (EOFError, KeyboardInterrupt):
print("")
return None
if not raw:
continue
low = raw.lower()
if low in ("q", "quit", "exit"):
return None
if low in ("a", "all"):
return list(range(len(items)))
if low in ("n", "none"):
return []
picked, bad = [], []
for token in re.split(r"[,,、\s]+", raw):
if not token:
continue
span = re.fullmatch(r"(\d+)\s*-\s*(\d+)", token)
if span:
low_i, high_i = sorted((int(span.group(1)), int(span.group(2))))
for i in range(low_i, high_i + 1):
if 1 <= i <= len(items):
picked.append(i - 1)
else:
bad.append(str(i))
continue
if token.isdigit():
i = int(token)
if 1 <= i <= len(items):
picked.append(i - 1)
else:
bad.append(token)
else:
bad.append(token)
if bad:
print(" [x] 无效输入:%s(范围是 1-%d)" % (", ".join(bad), len(items)))
continue
ordered, seen = [], set()
for i in picked:
if i not in seen:
seen.add(i)
ordered.append(i)
if not ordered:
print(" [x] 没有选中任何项")
continue
return ordered
# =============================================================================
# 下载
# =============================================================================
def download_file(url, dest, *, timeout=DOWNLOAD_TIMEOUT, retries=3, insecure=False):
"""
带断点续传的下载。返回 (ok, 说明)。
★ 先写 dest + ".part",下完再改名 —— 中断了下次能接着下。
"""
part = dest + ".part"
total = None
for attempt in range(1, retries + 1):
done = os.path.getsize(part) if os.path.exists(part) else 0
headers = {}
if done:
headers["Range"] = "bytes=%d-" % done
try:
resp = http_get(url, headers=headers, stream=True, timeout=timeout,
insecure=insecure)
except Exception as exc:
if attempt == retries:
return False, "连接失败:%s" % exc
time.sleep(2)
continue
if resp.status_code not in (200, 206):
resp.close()
if resp.status_code in (404, 504):
return False, "HTTP %d(源站不可用 / 该包已下架)" % resp.status_code
if attempt == retries:
return False, "HTTP %d" % resp.status_code
time.sleep(2)
continue
# 服务器忽略 Range 直接给了全量 -> 从头写
if done and resp.status_code == 200:
done = 0
content_range = resp.headers.get("Content-Range", "")
if "/" in content_range:
try:
total = int(content_range.rsplit("/", 1)[-1])
except ValueError:
total = None
elif resp.headers.get("Content-Length", "").isdigit():
total = done + int(resp.headers["Content-Length"])
mode = "ab" if done else "wb"
started = time.time()
written = done
last_tick = 0.0
last_shown = -1
try:
with open(part, mode) as fp:
for chunk in resp.iter_content(CHUNK):
if not chunk:
continue
fp.write(chunk)
written += len(chunk)
now = time.time()
if now - last_tick >= 0.3:
last_tick = now
last_shown = written
show_progress(written, total, now - started)
except Exception as exc:
resp.close()
if attempt == retries:
return False, "写入中断:%s" % exc
time.sleep(2)
continue
finally:
resp.close()
if written == last_shown:
sys.stdout.write("\n") # 收尾换行,避免重复打一行
else:
show_progress(written, total, max(time.time() - started, 0.001), final=True)
if total is not None and written != total:
if attempt == retries:
return False, "长度不符:期望 %d 字节,实际 %d 字节" % (total, written)
time.sleep(2)
continue
if os.path.exists(dest):
os.remove(dest)
os.replace(part, dest)
return True, "%s(%s)" % (human_size(written), dest)
return False, "重试 %d 次仍失败" % retries
def show_progress(done, total, elapsed, final=False):
speed = done / elapsed if elapsed > 0 else 0
if total:
percent = done * 100.0 / total
line = " %6.2f%% %s / %s %s/s" % (percent, human_size(done),
human_size(total), human_size(speed))
else:
line = " %s %s/s" % (human_size(done), human_size(speed))
sys.stdout.write("\r" + line + ("\n" if final else ""))
sys.stdout.flush()
# =============================================================================
# CLI
# =============================================================================
def build_parser():
p = argparse.ArgumentParser(
prog="netdelivery.py",
description="ALL.Net DLI:查 / 下 .app 与 .opt 更新包",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog=(
"示例:\n"
" python netdelivery.py # 查完让你多选\n"
" python netdelivery.py --list # 只列清单\n"
" python netdelivery.py --all # 全下\n"
" python netdelivery.py --only 1,3 # 只下第 1、3 项\n"
" python netdelivery.py --ver 1.55 # 指定上报版本\n"
),
)
p.add_argument("keychip", nargs="?",
help="Keychip(默认取 config.py 的 KEYCHIP_ID)")
p.add_argument("--ver", default=None,
help="上报给 ALL.Net 的版本号(默认取 config.MAI_ENCODING)")
p.add_argument("--host", default=DEFAULT_HOST,
help="ALL.Net 认证服务器(默认 %s)" % DEFAULT_HOST)
p.add_argument("--out", default=DEFAULT_OUT_DIR,
help="下载目录(默认 <脚本目录>/download)")
p.add_argument("--timeout", type=float, default=DEFAULT_TIMEOUT, help="接口超时秒数")
p.add_argument("--list", action="store_true", help="只列清单与直链,不下载")
p.add_argument("--all", action="store_true", help="全选(不交互)")
p.add_argument("--only", default=None, help="只下指定序号,如 1,3 或 1-3(不交互)")
p.add_argument("--no-probe", action="store_true", help="跳过包大小探测(更快)")
p.add_argument("--insecure", action="store_true", help="关掉 TLS 校验")
return p
def resolve_keychip(cli_value):
if cli_value:
return cli_value
try:
import config # noqa: F401
value = getattr(config, "KEYCHIP_ID", "")
if value:
return value
except Exception:
pass
return ""
def resolve_title_ver(cli_value):
if cli_value:
return str(cli_value)
try:
import config # noqa: F401
return str(getattr(config, "MAI_ENCODING", "1.55"))
except Exception:
return "1.55"
def parse_only(text, count):
"""把 --only 的文本解析成 0 基下标列表。"""
picked, seen = [], set()
for token in re.split(r"[,,、\s]+", text or ""):
if not token:
continue
span = re.fullmatch(r"(\d+)\s*-\s*(\d+)", token)
if span:
low_i, high_i = sorted((int(span.group(1)), int(span.group(2))))
candidates = range(low_i, high_i + 1)
elif token.isdigit():
candidates = [int(token)]
else:
raise ValueError("--only 里有无效项:%r" % token)
for i in candidates:
if not (1 <= i <= count):
raise ValueError("--only 序号 %d 超出范围(1-%d)" % (i, count))
if i - 1 not in seen:
seen.add(i - 1)
picked.append(i - 1)
return picked
def save_instructions(meta, out_dir):
"""把配信指示書原样存一份,便于事后核对。"""
os.makedirs(out_dir, exist_ok=True)
saved = []
for name, text in meta["infos"].items():
path = os.path.join(out_dir, name)
with open(path, "w", encoding="utf-8", newline="") as fp:
fp.write(text)
saved.append(path)
return saved
def main(argv=None):
try:
sys.stdout.reconfigure(errors="replace")
except Exception:
pass
args = build_parser().parse_args(argv)
title_ver = resolve_title_ver(args.ver)
raw_keychip = resolve_keychip(args.keychip)
if not raw_keychip:
print("错误:没给 Keychip,config.py 里的 KEYCHIP_ID 也是空的。")
print(" 先跑一次 python authv1.py <你的Keychip> 把 config.py 填好。")
return 2
try:
client_id = parse_keychip(raw_keychip)
except ValueError as exc:
print("Keychip 解析失败:%s" % exc)
return 2
print("=== netdelivery (ALL.Net DLI) ===")
print(" clientId : %s" % client_id)
print(" title_ver : %s" % title_ver)
print(" server : %s" % args.host)
print(" 正在查询配信指示書 ...")
try:
items, meta = collect_packages(client_id, title_ver=title_ver, host=args.host,
timeout=args.timeout, insecure=args.insecure)
except (AllnetError, ValueError) as exc:
print("查询失败:%s" % exc)
return 1
for entry in meta["instructions"]:
if entry.get("status") == 200:
common = entry.get("common", {})
print(" 指示書 %s" % entry["name"])
for key in ("GAME_DESC", "DLFORMAT", "GAME_ID", "DOWNLOAD_ID",
"RELEASE_TIME", "RELEASE_TYPE"):
if key in common:
print(" %-14s %s" % (key + ":", common[key]))
else:
print(" 指示書 %s -> %s" % (entry["url"], entry.get("error", "?")))
if not items:
print("没有可下载的包。")
return 0
if not args.no_probe:
print(" 正在探测包大小 ...")
probe_all(items, insecure=args.insecure)
print_packages(items)
if args.list:
print("")
print(" 直链:")
for item in items:
print(" [%2d] %s" % (item["idx"], item["url"]))
return 0
# ---- 决定下哪些 ----
if args.only:
try:
chosen = parse_only(args.only, len(items))
except ValueError as exc:
print("参数错误:%s" % exc)
return 2
elif args.all:
chosen = list(range(len(items)))
elif not sys.stdin or not sys.stdin.isatty():
print("")
print(" 当前不是交互终端,未指定 --all / --only,已只列清单。")
return 0
else:
chosen = prompt_selection(items)
if chosen is None:
print(" 已取消。")
return 0
if not chosen:
print(" 没有选中任何项,退出。")
return 0
out_dir = args.out
os.makedirs(out_dir, exist_ok=True)
for path in save_instructions(meta, out_dir):
print(" [指示書] %s" % path)
print("")
print(" 下载目录:%s" % out_dir)
failed = []
for index in chosen:
item = items[index]
dest = os.path.join(out_dir, item["name"])
print("")
print(" [%d/%d] %s(%s)" % (chosen.index(index) + 1, len(chosen),
item["name"], KIND_TEXT.get(item["kind"], "?")))
if item["size"] is None and item["note"]:
print(" 跳过:%s" % item["note"])
failed.append((item, item["note"]))
continue
started = time.time()
ok, message = download_file(item["url"], dest, insecure=args.insecure)
if ok:
print(" 完成,用时 %.1f 秒 -> %s" % (time.time() - started, message))
else:
print(" 失败:%s" % message)
failed.append((item, message))
print("")
if failed:
print(" --- 结束:%d 个成功,%d 个失败 ---" % (len(chosen) - len(failed), len(failed)))
for item, message in failed:
print(" [%2d] %s -> %s" % (item["idx"], item["name"], message))
return 1
print(" --- 结束:%d 个全部成功 ---" % len(chosen))
return 0
if __name__ == "__main__":
sys.exit(main())
+410
View File
@@ -0,0 +1,410 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
reincarnate.py —— 账号数据迁移(转生):把账号 A 的数据克隆到账号 B
================================================================================
┌─ 源账号 A ─────────────────────────────────────────────┐
│ 二维码 -> ParseQRCode -> UserLogin -> GetNeedUserData │
│ 或:直接读 data/<userId>.json(离线复用) │
└────────────────────────────────────────────────────────┘
↓ 节点数据
┌─ 目标账号 B ───────────────────────────────────────────┐
│ 二维码 -> ParseQRCode -> UserPreview -> UserLogin │
│ 循环:UpsertUserAll(每包最多 4 首曲目) │
│ 然后 UserLogin(isContinue=true) 续关,拿新 loginId│
│ 收尾:UserLogout │
└────────────────────────────────────────────────────────┘
--------------------------------------------------------------------------------
★ 为什么一次最多传 4 首
--------------------------------------------------------------------------------
真机一局(一个 credit)最多打 4 首,所以一条 UpsertUserAll 报文里的
userPlaylogList / userGamePlaylogList **最多 4 条**。
本脚本把源账号的 userMusicDetailList 按 4 条一组切分,一组 = 一局。
★ 每局都必须带**非空**的 userPlaylogList —— 踩坑清单第 2 条实测:
留空会被服务端当成无效包**静默丢弃**(returnCode=1 但不落库)。
--------------------------------------------------------------------------------
★ 为什么需要「续关登录」
--------------------------------------------------------------------------------
UpsertUserAll 的 playlogId 必须等于**本次登录**的 loginId
(PacketUpsertUserAll.cs:31 / UserAllRequestVO)。
一局结束后这个会话就被消费掉了,要继续上传必须重新登录 ——
真机走的就是「续关」:
Process/ContinueProcess.cs:403
new PacketUserLogin(userID, accessCode, isContinue: true, ...)
对应本工程:UserLogin(user_id, token, is_continue=True)
它和普通登录的唯一区别就是 UserLoginRequestVO.isContinue = true,
会返回**新的 loginId / loginDateTime**,供下一局 UpsertUserAll 使用。
--------------------------------------------------------------------------------
★ playlog 从哪来
--------------------------------------------------------------------------------
GetNeedUserData 抓不到 userPlaylogList(那是逐局记录,没有对应的 Get 接口),
所以本脚本**从曲目记录反推合成**:
UserMusicDetail(9 字段) -> UserPlaylog(110 字段)
───────────────────────────── ─────────────────────────
musicId musicId
level level
achievement achievement
deluxscoreMax deluxscore
scoreRank scoreRank / isClear
comboStatus comboStatus
syncStatus syncStatus
其余字段 取自 config.PLAY_*(合理默认值)
--------------------------------------------------------------------------------
用法
--------------------------------------------------------------------------------
# 源数据来自二维码(会联网抓 A 的数据,并落盘到 data/<A>.json)
python reincarnate.py --dst-qr <B的二维码> --src-qr <A的二维码>
# 源数据来自已保存的 JSON(离线,推荐:不用反复消耗 A 的二维码)
python reincarnate.py --dst-qr <B的二维码> --src-json data/12345678.json
# ★ 真实上传
python reincarnate.py --dst-qr <B的二维码> --src-json data/12345678.json --send
# 只看计划,不发包
python reincarnate.py --dst-qr <B的二维码> --src-json data/12345678.json --plan
# 常用开关
--limit N 只迁前 N 首(试跑用)
--per-packet N 每包曲目数(默认 4,★ 不要超过 4)
--clone-identity 连 userName / accessCode 一起克隆(默认**保留 B 自己的**)
--no-continue 不续关(只发一包,调试用)
★ 迁移会**真实写入**账号 B(不可撤销)。不传 --send 时只构造报文。
★ 二维码**有效期 10 分钟**。
"""
from __future__ import annotations
import json
import sys
from api import (
setup_logging,
teardown_logging,
log_error,
log_info,
log_warning,
ParseQRCode,
GetUserPreview,
UserLogin,
UserLogout,
LogoutType,
GetNeedUserData,
normalize_snapshot,
NODE_ORDER,
NODE_TYPES,
ARRAY_TO_BITS,
DIFF_PRIMARY_KEYS,
PlayData,
build_user_playlog,
build_user_game_playlog,
UpsertUserAll,
ConfirmRequiredError,
Ping,
load_user_data,
list_saved_user_ids,
DATA_DIR,
)
from config import PLACE_ID, REGION_ID
#: 真机一局最多 4 首
MAX_TRACKS_PER_CREDIT = 4
#: 默认保留目标账号自己的身份字段(不克隆过去,避免把 B 改名)
IDENTITY_KEYS = ("userName", "accessCode")
#: 迁移时**不**逐条传的节点(要么是位串、要么由 UpsertUserAll 自己算)
SKIP_NODES = (
"userMusicDetailList", # 单独分批
"userGamePlaylogList", # 由本脚本按曲目合成
"user2pPlaylog", # 2P 记录,迁移无意义
"userGetPointList", # 里程/奖励,迁移会凭空发点
"userTradeItemList", # 无 Get 来源
"userFriendSeasonRankingList", # 无 Get 来源
)
def parse_args(argv):
opts = {"dst_qr": "", "src_qr": "", "src_json": "", "send": False,
"plan": False, "debug": False, "limit": 0,
"per_packet": MAX_TRACKS_PER_CREDIT,
"clone_identity": False, "no_continue": False}
i = 0
while i < len(argv):
a = argv[i]
if a == "--send":
opts["send"] = True
elif a == "--plan":
opts["plan"] = True
elif a == "--debug":
opts["debug"] = True
elif a == "--clone-identity":
opts["clone_identity"] = True
elif a == "--no-continue":
opts["no_continue"] = True
elif a in ("--dst-qr", "--src-qr", "--src-json", "--limit", "--per-packet") and i + 1 < len(argv):
key = a[2:].replace("-", "_")
opts[key] = int(argv[i + 1]) if key in ("limit", "per_packet") else argv[i + 1]
i += 1
i += 1
return opts
# =============================================================================
# 工具
# =============================================================================
def _bits_for(node, items, base_items):
"""
按目标账号 B 的基线算 isNew* 位串:
B 里没有该条目 -> "1"(新增)
B 里已有 -> "0"(更新)
主键表见 upsert_user_all.DIFF_PRIMARY_KEYS。
"""
keys = DIFF_PRIMARY_KEYS.get(node)
if not keys:
return None
have = set()
for b in (base_items or []):
if isinstance(b, dict):
have.add(tuple(str(b.get(k)) for k in keys))
return "".join(
"0" if tuple(str(it.get(k)) for k in keys) in have else "1"
for it in (items or []) if isinstance(it, dict)
)
def play_from_detail(detail, base_play=None):
"""
从一条 UserMusicDetail(9 字段)反推一份 PlayData,用来合成 userPlaylog。
对不上的字段保留 config.PLAY_* 的默认值(它们不在曲目记录里)。
"""
p = PlayData() if base_play is None else base_play
p.music_id = int(detail.get("musicId", p.music_id) or 0)
p.music_level = int(detail.get("level", p.music_level) or 0)
p.achievement = int(detail.get("achievement", p.achievement) or 0)
p.deluxscore = int(detail.get("deluxscoreMax", p.deluxscore) or 0)
rank = int(detail.get("scoreRank", 0) or 0)
p.score_rank = rank
p.is_clear = rank > 0
p.combo_status = int(detail.get("comboStatus", p.combo_status) or 0)
p.sync_status = int(detail.get("syncStatus", p.sync_status) or 0)
return p
def collect_nodes(src_nodes, base_nodes, clone_identity):
"""把源账号 A 的节点整理成 extra_data(曲目/2P/奖励类除外)。"""
out = {}
for node in NODE_ORDER:
if node in SKIP_NODES:
continue
if node.startswith("isNew"):
continue # 位串单独算
kind = NODE_TYPES.get(node)
if kind not in ("singleton", "array", "object"):
continue
val = src_nodes.get(node)
if val in (None, [], {}):
continue
out[node] = json.loads(json.dumps(val)) # 深拷贝
# 身份字段:默认保留 B 自己的
if not clone_identity and out.get("userData"):
for item in out["userData"]:
if isinstance(item, dict):
for k in IDENTITY_KEYS:
item.pop(k, None)
# 位串:按 B 的基线算
for arr, bits in ARRAY_TO_BITS.items():
if arr not in out:
continue
b = _bits_for(arr, out[arr], base_nodes.get(arr))
if b:
out[bits] = b
return out
# =============================================================================
# 主流程
# =============================================================================
def fetch_source_by_qr(qr):
"""用源账号 A 的二维码联网抓一份数据(并自动落盘到 data/<A>.json)。"""
log_info("=== 源账号:联网抓取 ===")
uid, token = ParseQRCode(qr)
preview = GetUserPreview(uid, token)
if preview.isLogin:
raise RuntimeError("源账号处于已登录状态,请先在机台登出")
login = UserLogin(uid, token, region_id=REGION_ID, place_id=PLACE_ID)
try:
raw = GetNeedUserData(uid, token=token, place_id=PLACE_ID, region_id=REGION_ID)
finally:
try:
UserLogout(uid, token, login.loginDateTime, logout_type=LogoutType.TestIn,
region_id=REGION_ID, place_id=PLACE_ID)
except Exception as exc:
log_warning("源账号登出失败:" + str(exc))
return raw
def main() -> int:
opts = parse_args(sys.argv[1:])
if not opts["dst_qr"] or not (opts["src_qr"] or opts["src_json"]):
print(__doc__)
return 1
if opts["debug"]:
import config as _cfg
_cfg.LOG_LEVEL = "debug"
if opts["per_packet"] > MAX_TRACKS_PER_CREDIT:
print("--per-packet 不能超过 " + str(MAX_TRACKS_PER_CREDIT) + "(真机一局最多 4 首)")
return 1
setup_logging("reincarnate")
session = {"user_id": 0, "token": "", "login_dt": 0, "logged_in": False}
try:
# ---------------- 1. 源数据 ----------------
if opts["src_json"]:
src_raw = json.load(open(opts["src_json"], "r", encoding="utf-8"))
log_info("=== 源账号:从文件读取 " + opts["src_json"] + " ===")
else:
src_raw = fetch_source_by_qr(opts["src_qr"])
src_nodes = normalize_snapshot(src_raw)
musics = src_nodes.get("userMusicDetailList") or []
if opts["limit"] > 0:
musics = musics[:opts["limit"]]
log_info("源数据:节点 " + str(len(src_nodes)) + " 个,曲目记录 " + str(len(musics)) + " 条")
if not musics:
log_error("源数据里没有 userMusicDetailList,没什么可迁的。")
return 4
# ---------------- 2. 目标账号 ----------------
Ping()
uid, token = ParseQRCode(opts["dst_qr"])
session.update(user_id=uid, token=token)
preview = GetUserPreview(uid, token)
if preview.isLogin:
log_error("目标账号处于已登录状态,请先在机台登出或等待会话超时")
return 2
login = UserLogin(uid, token, region_id=REGION_ID, place_id=PLACE_ID)
session.update(login_dt=login.loginDateTime, logged_in=True)
base_raw = GetNeedUserData(uid, token=token, place_id=PLACE_ID, region_id=REGION_ID)
base_nodes = normalize_snapshot(base_raw)
log_info("目标账号基线已抓取")
# ---------------- 3. 分批 ----------------
per = int(opts["per_packet"])
batches = [musics[i:i + per] for i in range(0, len(musics), per)]
log_info("计划:共 " + str(len(musics)) + " 首 -> " + str(len(batches))
+ " 包(每包 " + str(per) + " 首)")
if opts["plan"]:
for i, b in enumerate(batches):
log_info(" 第 " + str(i + 1) + " 包:" + ", ".join(
str(x.get("musicId")) + "/L" + str(x.get("level")) for x in b))
log_info("--plan:只列计划,不发包")
return 0
# 第一包才带非曲目节点(整账号克隆)
shared_nodes = collect_nodes(src_nodes, base_nodes, opts["clone_identity"])
log_info("非曲目节点 " + str(len([k for k in shared_nodes if not k.startswith('isNew')]))
+ " 个将在第 1 包上传")
# ---------------- 4. 逐包上传 ----------------
sent = 0
for idx, batch in enumerate(batches):
log_info("")
log_info("========== 第 " + str(idx + 1) + "/" + str(len(batches))
+ " 包(" + str(len(batch)) + " 首)==========")
nodes = {}
if idx == 0:
nodes.update(json.loads(json.dumps(shared_nodes)))
nodes["userMusicDetailList"] = json.loads(json.dumps(batch))
b = _bits_for("userMusicDetailList", batch,
base_nodes.get("userMusicDetailList"))
if b:
nodes["isNewMusicDetailList"] = b
log_info(" isNewMusicDetailList = " + b)
# 合成 playlog(每首一条)与 game playlog
playlogs = []
game_playlogs = []
for d in batch:
p = play_from_detail(d)
playlogs.append(build_user_playlog(
login.loginId, login.loginDateTime, p, place_id=PLACE_ID))
game_playlogs.append(build_user_game_playlog(
login.loginId, login.loginDateTime, p))
nodes["userGamePlaylogList"] = game_playlogs
UpsertUserAll(
uid, login.loginId,
login_date_time=login.loginDateTime,
auth_date_time=login.dateTime,
token=token,
snapshot=base_raw,
auto_characters=False,
play=play_from_detail(batch[0]),
extra_data=nodes,
user_playlog_list=playlogs,
pre_new_item_list=False,
verify_landing=False,
dry_run=not opts["send"],
confirm=opts["send"],
place_id=PLACE_ID, region_id=REGION_ID,
)
sent += 1
# ---- ★ 续关登录:拿下一局的 loginId ----
if idx < len(batches) - 1:
if opts["no_continue"]:
log_warning("--no-continue:不再续关,提前结束(只发了 1 包)")
break
log_info("--- 续关登录(isContinue=true)---")
login = UserLogin(uid, token, region_id=REGION_ID, place_id=PLACE_ID,
is_continue=True)
session.update(login_dt=login.loginDateTime)
if not opts["send"]:
log_info("")
log_info("[dry-run] 未发包。想真实迁移请加 --send(★ 会写入账号 B)")
return 0
log_info("")
log_info("★ 迁移完成:共上传 " + str(sent) + " 包 / "
+ str(min(len(musics), sent * per)) + " 首")
return 0
except ConfirmRequiredError:
return 5
except Exception as exc:
log_error(type(exc).__name__ + ": " + str(exc))
return 1
finally:
if session["logged_in"]:
try:
UserLogout(session["user_id"], session["token"], session["login_dt"],
logout_type=LogoutType.TestIn,
region_id=REGION_ID, place_id=PLACE_ID)
except Exception as exc:
log_error("[收尾] 强制登出失败(会话可能需等待服务端超时):" + str(exc))
teardown_logging()
if __name__ == "__main__":
sys.exit(main())
+49 -25
View File
@@ -78,13 +78,31 @@ from api.upsert_user_all import (
)
from api.upsert_user_chargelog import _now_string
from config import (
# ★ 这些常量原先在 config.py,2026-10-06 已下沉到各 api 模块 —— 从 api 取。
from api import (
PLAY_SPECIAL_NUM as CONFIG_PLAY_SPECIAL_NUM,
PAID_TICKET_IDS as CONFIG_PAID_TICKET_IDS,
TICKET_VALID_DAYS as CONFIG_TICKET_DAYS,
TICKET_VALID_HOUR_OFFSET as CONFIG_TICKET_HOUR_OFFSET,
)
# =============================================================================
# ★ PLAY_CHARACTERS —— 原先在 config.py,现移到自检脚本里作为**测试数据**
# =============================================================================
#
# 说明:PlayData.characters 现在默认是**空列表**,真值由
# derive_play_characters() 从服务器快照推(config 里的静态值会过期)。
# 这里保留一份真机样本,供自检做「离线组包」用例。
#
# 值 = 真机 charaSlot [395, 101, 400402, 400401, 200401] 的游玩前等级
PLAY_CHARACTERS = [
{"characterId": 395, "level": 3800, "awakening": 5},
{"characterId": 101, "level": 4455, "awakening": 5},
{"characterId": 400402, "level": 134, "awakening": 3},
{"characterId": 400401, "level": 134, "awakening": 3},
{"characterId": 200401, "level": 134, "awakening": 3},
]
_PASS = 0
_FAIL = 0
_FAILED_NAMES = []
@@ -150,9 +168,9 @@ check("deflate 往返一致", deflate_decompress(packed) == sample)
enc = aes_encrypt(packed)
check("AES 密文长度是 16 的倍数", len(enc) % 16 == 0, str(len(enc)))
check("AES 往返一致", aes_decrypt(enc) == packed)
check("AES 是 256 位密钥(config.AES_KEY 32 字节)",
len(__import__("config").AES_KEY) == 32)
check("AES IV 是 16 字节", len(__import__("config").AES_IV) == 16)
check("AES 是 256 位密钥(api.AES_KEY 32 字节)",
len(api.AES_KEY) == 32)
check("AES IV 是 16 字节", len(api.AES_IV) == 16)
# =============================================================================
@@ -333,7 +351,7 @@ fav_server_raw.append({"itemKind": None, "itemIdList": []})
_, fav_flags_raw = build_favorite_delta(fav_local, fav_server_raw)
check("itemKind=null 的那条 -> 1(复刻真机 22212)", fav_flags_raw == "22212", fav_flags_raw)
# 归一化兜底:基线被 user_favorite.py 补齐 itemKind 后,服务器列表里 5 个 kind 齐全,
# 归一化兜底:基线被 get_user_favorite.py 补齐 itemKind 后,服务器列表里 5 个 kind 齐全,
# 单看列表已看不出 itemKind=10 原本是 null,必须靠 assume_missing 显式声明。
fav_server_norm = [{"itemKind": k, "itemIdList": []} for k in (3, 1, 2, 10, 11)]
_, fav_flags_norm = build_favorite_delta(fav_local, fav_server_norm, (10,))
@@ -350,7 +368,8 @@ check("PLAYLOG_FIELDS 共 110 个", len(PLAYLOG_FIELDS) == 110, str(len(PLAYLOG_
# ★ 显式传中性值,**不依赖 config.py** —— 否则用户改了 config 这里就红
pl = build_user_playlog(7692848101484135861, 1791159576,
PlayData(before_rating=15000, after_rating=15000),
PlayData(before_rating=15000, after_rating=15000,
characters=PLAY_CHARACTERS),
place_id=1000, client_id="TESTCLIENT1")
check("构造出的 playlog 有 110 个键", len(pl) == 110, str(len(pl)))
check("无缺失字段", all(f in pl for f in PLAYLOG_FIELDS))
@@ -438,7 +457,8 @@ REAL_GP = {
"playlogId": 7692848101484135861, "version": "1.56.00",
"playMode": 0, "useTicketId": -1, "playCredit": 1, "playTrack": 1,
"clientId": "TESTCLIENT1", "isPlayTutorial": False, "isEventMode": False,
"isNewFree": False, "playCount": 8, "playOtherUserId": 0,
# ★ PLAY_LOCAL_PLAY_COUNT 现恒为 2(原 config 值 8 已废弃)
"isNewFree": False, "playCount": 2, "playOtherUserId": 0,
}
gp_mismatch = {k: (gp.get(k), v) for k, v in REAL_GP.items() if gp.get(k) != v}
check("字段与真机报文一致", not gp_mismatch, json.dumps(gp_mismatch, ensure_ascii=False))
@@ -466,7 +486,7 @@ def _rev32(n: int) -> int:
check("真机 playSpecial 反推出 CalcSpecialNum=1024",
_rev32(892014272) % 2069 == CONFIG_PLAY_SPECIAL_NUM,
str(_rev32(892014272) % 2069))
check("config.PLAY_SPECIAL_NUM 默认 1024",
check("api.PLAY_SPECIAL_NUM 默认 1024",
CONFIG_PLAY_SPECIAL_NUM == 1024, str(CONFIG_PLAY_SPECIAL_NUM))
check("calc_play_special 把 CalcSpecialNum 叠加进去",
all(_rev32(calc_play_special()) % 2069 == CONFIG_PLAY_SPECIAL_NUM
@@ -535,7 +555,8 @@ ua2 = build_user_all(baseline, login_date_time=1791159576,
# ua2b 显式把增量调回真机值(地图 +11000 / 角色 +1 级),用来验证演算逻辑本身没坏。
ua2b = build_user_all(baseline, login_date_time=1791159576,
auth_date_time=1791134329, playlog_id=7692848101484135861,
play=PlayData(map_distance_gain=11000, character_exp_gain=1))
play=PlayData(map_distance_gain=11000, character_exp_gain=1,
characters=PLAY_CHARACTERS))
check("产出 36 个节点", len(ua2) == 36, str(len(ua2)))
check("节点顺序与 NODE_ORDER 一致", list(ua2.keys()) == list(NODE_ORDER))
@@ -578,8 +599,8 @@ check("userCharacterList 是游玩后等级(101: 4455->4456)",
_plv = [pl["characterLevel" + str(i)] for i in range(1, 6)]
check("playlog.characterLevelN 是游玩前等级(3800/4455/134/134/134)",
_plv == [3800, 4455, 134, 134, 134], str(_plv))
check("playlog.characterLevelN 逐个等于 config.PLAY_CHARACTERS 的 level",
_plv == [int(c["level"]) for c in __import__("config").PLAY_CHARACTERS], str(_plv))
check("playlog.characterLevelN 逐个等于 PLAY_CHARACTERS 的 level",
_plv == [int(c["level"]) for c in PLAY_CHARACTERS], str(_plv))
check("playlog 与 userCharacterList 的等级差恰好等于本局经验增量",
all(pl["characterLevel" + str(i)] + 1 == _clv[pl["characterId" + str(i)]]
for i in range(1, 6) if pl["characterId" + str(i)] in _clv),
@@ -641,15 +662,18 @@ check("传给 build_user_playlog 后 characterLevelN 与快照一致",
[build_user_playlog(1, 1791159576,
PlayData(characters=_dpc))["characterLevel" + str(i)]
for i in range(1, 6)] == [3802, 4457, 136, 136, 136])
check("快照缺角色时回退到 config.PLAY_CHARACTERS 同位置",
[c["level"] for c in derive_play_characters({"userData": [{"charaSlot": [395]}]})][:1]
== [int(__import__("config").PLAY_CHARACTERS[0]["level"])],
str(derive_play_characters({"userData": [{"charaSlot": [395]}]})[:1]))
check("快照为空时原样返回 config.PLAY_CHARACTERS 的 5 条",
derive_play_characters(None)
# ★ PlayData.characters 现在默认为空(真值由快照推),所以要显式传 PLAY_CHARACTERS
_FALLBACK_PLAY = PlayData(characters=PLAY_CHARACTERS)
check("快照缺角色时回退到 PLAY_CHARACTERS 同位置",
[c["level"] for c in derive_play_characters(
{"userData": [{"charaSlot": [395]}]}, _FALLBACK_PLAY)][:1]
== [int(PLAY_CHARACTERS[0]["level"])],
str(derive_play_characters({"userData": [{"charaSlot": [395]}]}, _FALLBACK_PLAY)[:1]))
check("快照为空时原样返回 PLAY_CHARACTERS 的 5 条",
derive_play_characters(None, PlayData(characters=PLAY_CHARACTERS))
== [{"characterId": int(c["characterId"]), "level": int(c["level"]),
"awakening": int(c["awakening"])}
for c in __import__("config").PLAY_CHARACTERS])
for c in PLAY_CHARACTERS])
# 差分节点
# ★ 默认 PLAY_MUSIC_PLAY_COUNT_GAIN = 0 -> **条目照传、次数不变**(不能留空!)
@@ -931,7 +955,7 @@ check("付费票 creditNum:2->1 3->2 4->3 5->4 6->5",
check("非付费票 creditNum 为 0", ticket_price(11001) == 0)
check("price 可显式覆盖", ticket_price(2, 99) == 99)
check("ticket_name 能查到中文名", ticket_name(2) == "2倍チケット", ticket_name(2))
check("config.PAID_TICKET_IDS = (2,3,4,5,6)", tuple(CONFIG_PAID_TICKET_IDS) == (2, 3, 4, 5, 6))
check("api.PAID_TICKET_IDS = (2,3,4,5,6)", tuple(CONFIG_PAID_TICKET_IDS) == (2, 3, 4, 5, 6))
# ---- ★ purchaseDate 的 .f 格式(TimeManager.cs:7 DateTimeFormat = "yyyy-MM-dd HH:mm:ss.f")----
check("_now_string 带一位小数(.f)",
@@ -1111,13 +1135,13 @@ check("dry_run 未联网(能正常返回即证明)", req2.playlogId == 76928
section("15. config 与源码常量")
import config
check("AES_KEY 来自 CipherAES.cs", config.AES_KEY == b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W")
check("AES_IV 来自 CipherAES.cs", config.AES_IV == b"F>;24DjU9W6ZsRH[")
check("混淆盐来自 Packet.cs", config.OBFUSCATE_PARAM == "8bF76dE9")
check("AES_KEY 来自 CipherAES.cs", api.AES_KEY == b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W")
check("AES_IV 来自 CipherAES.cs", api.AES_IV == b"F>;24DjU9W6ZsRH[")
check("混淆盐来自 Packet.cs", api.OBFUSCATE_PARAM == "8bF76dE9")
check("Mai-Encoding 来自 NetHttpClient.cs", config.MAI_ENCODING == "1.55")
check("BASE_URL 指向 Maimai2Servlet",
config.BASE_URL == "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/")
check("扫码签名密钥 32 字符", len(config.QR_SIGN_KEY) == 32)
api.BASE_URL == "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/")
check("扫码签名密钥 32 字符", len(api.QR_SIGN_KEY) == 32)
check("LOG_LEVEL 合法", config.LOG_LEVEL in ("info", "debug"), config.LOG_LEVEL)
check("UPSERT_CONFIRM 默认 False(安全)", config.UPSERT_CONFIRM is False)
@@ -1137,7 +1161,7 @@ check("UpsertUserAll 已被包装", getattr(api.UpsertUserAll, "__mai_logged__",
check("已挂载 api 数量 >= 40", len(api.get_called_apis()) == 0 or True)
check("会话链路 6 个函数都在",
all(hasattr(api, n) for n in
("ParseQRCode", "GetGameSettings", "Ping", "UserPreview",
("ParseQRCode", "GetGameSettings", "Ping", "GetUserPreview",
"UserLogin", "UserLogout")))
+2 -2
View File
@@ -106,7 +106,7 @@ from api import (
log_warning,
log_error,
ParseQRCode,
UserPreview,
GetUserPreview,
UserLogin,
UserLogout,
LogoutType,
@@ -194,7 +194,7 @@ def main() -> int:
session.update(user_id=user_id, token=token)
# ---- 预览:顺便挡住「账号已在游戏中」的情况,避免顶号 ----
preview = UserPreview(user_id, token)
preview = GetUserPreview(user_id, token)
if preview.isLogin:
log_error("账号处于已登录状态,请先在机台登出或等待会话超时")
return 2
+287
View File
@@ -0,0 +1,287 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
use_ticket.py —— 消耗账号当前持有的功能券(用 UpsertUserAll 表达「用票打了一局」)
================================================================================
一条完整的「用票」链路:
ParseQRCode -> GetUserPreview -> UserLogin -> GetUserCharge
-> GetNeedUserData(基线快照)-> UpsertUserAll -> GetUserCharge(复查)-> UserLogout
--------------------------------------------------------------------------------
★ 为什么可以用 UpsertUserAll 消耗票券
--------------------------------------------------------------------------------
GetUserChargeApi 与 UpsertUserAllApi 里的 userChargeList **格式完全相同**
(UserCharge.cs:chargeId / stock / purchaseDate / validDate),
所以只要把 UpsertUserAll 的 userChargeList 节点改成「该票 stock - 1」,
服务端就会认为这张票被这一局用掉了。
真机实证(gamehook 抓包 2026-10-06 22:23 那一局,正好用了 2 倍券):
userChargeList: [
{"chargeId":2,"stock":0,...}, <- 买来时是 1,本局用掉变成 0
{"chargeId":3,"stock":0,...},
{"chargeId":5,"stock":0,...}
]
userGamePlaylogList[0].useTicketId = 2 <- ★ 用了哪张票
userGamePlaylogList[0].playCredit = 2 <- ★ 本局消耗的 credit
userPlaylogList[0].playCredit = 2
userData.lastPlayCredit = 2
★ playCredit 的算法(source/.../Net.VO.Mai2/VOExtensions.cs:838-845):
playCredit = Credit.GameCostEnoughPlay() // 投币数,普通局 = 1
+ TicketManager.GetTicketCredit(ticketId) // 票的 creditNum
2 倍券的 creditNum = 1 -> playCredit = 1 + 1 = 2 (与真机抓包一致)
creditNum 表见 TICKET_CREDIT_NUM。
★ 真机报文里**没有** isNewChargeList 这个节点(它不在 36 个节点里),
所以这里也不需要给位串。
--------------------------------------------------------------------------------
用法
--------------------------------------------------------------------------------
python use_ticket.py <二维码> # 预检:只看报文,不发包
python use_ticket.py <二维码> --list # 只列当前持有的票,不消耗
python use_ticket.py <二维码> --ticket-id 2 # 指定要消耗哪张(默认第一张持有的)
python use_ticket.py <二维码> --ticket-id 2 --send # ★ 真实消耗
python use_ticket.py <二维码> --send --music-id 143 --level 4
python use_ticket.py <二维码> --send --skip-entry # 跳过入场数据下载
★ 消耗会写入服务器(不可撤销)。不传 --send 时只构造报文。
★ 二维码**有效期 10 分钟**。
★ 账号当前**没有**持有功能票时直接拒绝(没有可消耗的东西)。
"""
from __future__ import annotations
import sys
from api import (
setup_logging,
teardown_logging,
log_error,
log_info,
log_warning,
ParseQRCode,
GetUserPreview,
UserLogin,
UserLogout,
LogoutType,
GetUserCharge,
GetNeedUserData,
summarize_snapshot,
UpsertUserAll,
PlayData,
ConfirmRequiredError,
ticket_name,
Ping,
# ★ 原先在 config.py,已下沉到 api/upsert_user_chargelog.py
TICKET_CREDIT_NUM,
)
from config import (
PLACE_ID,
REGION_ID,
PLAY_MUSIC_ID,
PLAY_MUSIC_LEVEL,
PLAY_CREDIT,
)
def read_charges(user_id, label):
"""调 GetUserChargeApi,打印票券状态并返回 (全部, 持有的)。"""
raw = GetUserCharge(user_id)
lst = (raw.get("userChargeList") if isinstance(raw, dict) else None) or []
log_info("[" + label + "] 当前票券 " + str(len(lst)) + " 条:")
if not lst:
log_info(" (空)")
for c in lst:
cid = c.get("chargeId")
stock = int(c.get("stock", 0) or 0)
log_info(" chargeId=" + str(cid) + " " + ticket_name(cid)
+ " stock=" + str(stock)
+ " purchaseDate=" + str(c.get("purchaseDate"))
+ " validDate=" + str(c.get("validDate"))
+ (" ← ★ 持有中" if stock > 0 else ""))
held = [c for c in lst if isinstance(c, dict) and int(c.get("stock", 0) or 0) > 0]
log_info("[" + label + "] 持有中的功能票:" + str(len(held)) + " 张")
return lst, held
def parse_args(argv):
opts = {"qr": "", "ticket_id": None, "send": False, "list": False,
"debug": False, "skip_entry": False,
"music_id": PLAY_MUSIC_ID, "level": PLAY_MUSIC_LEVEL}
i = 0
while i < len(argv):
a = argv[i]
if a == "--send":
opts["send"] = True
elif a == "--list":
opts["list"] = True
elif a == "--debug":
opts["debug"] = True
elif a == "--skip-entry":
opts["skip_entry"] = True
elif a == "--ticket-id" and i + 1 < len(argv):
opts["ticket_id"] = int(argv[i + 1])
i += 1
elif a == "--music-id" and i + 1 < len(argv):
opts["music_id"] = int(argv[i + 1])
i += 1
elif a == "--level" and i + 1 < len(argv):
opts["level"] = int(argv[i + 1])
i += 1
elif not a.startswith("--") and not opts["qr"]:
opts["qr"] = a
i += 1
return opts
def main() -> int:
opts = parse_args(sys.argv[1:])
if not opts["qr"]:
print(__doc__)
return 1
if opts["debug"]:
import config as _cfg
_cfg.LOG_LEVEL = "debug"
setup_logging("use_ticket")
session = {"user_id": 0, "token": "", "login_dt": 0, "logged_in": False}
try:
# ---- 心跳:决定后续所有请求的 number 头 ----
Ping()
user_id, token = ParseQRCode(opts["qr"])
session.update(user_id=user_id, token=token)
preview = GetUserPreview(user_id, token)
if preview.isLogin:
log_error("账号处于已登录状态,请先在机台登出或等待会话超时")
return 2
login = UserLogin(user_id, token, region_id=REGION_ID, place_id=PLACE_ID)
session.update(login_dt=login.loginDateTime, logged_in=True)
# ---- ★ 读当前持有的功能券 ----
all_charges, held = read_charges(user_id, "消耗前")
if opts["list"]:
log_info("--list:只列票券,不做任何写操作")
return 0
if not held:
log_error("账号当前**没有持有任何功能票**,没有可消耗的东西。")
log_error(" 想买票请用 buy_ticket.py;已持有的票会在 userChargeList 里 stock > 0。")
return 4
# ---- 选定目标票 ----
target = None
if opts["ticket_id"] is not None:
for c in held:
if int(c.get("chargeId", -1)) == int(opts["ticket_id"]):
target = c
break
if target is None:
log_error("指定的 chargeId=" + str(opts["ticket_id"])
+ " 当前并不持有;持有的有:"
+ ", ".join(str(c.get("chargeId")) for c in held))
return 4
else:
target = held[0]
ticket_id = int(target.get("chargeId"))
credit_num = int(TICKET_CREDIT_NUM.get(ticket_id, 0) or 0)
play_credit = int(PLAY_CREDIT) + credit_num
log_info("选定要消耗的票:chargeId=" + str(ticket_id) + " " + ticket_name(ticket_id)
+ " stock=" + str(target.get("stock"))
+ " creditNum=" + str(credit_num)
+ " -> playCredit=" + str(PLAY_CREDIT) + "+" + str(credit_num)
+ "=" + str(play_credit))
# ---- ★ 构造新的 userChargeList:目标票 stock - 1,其余原样 ----
new_stock = int(target.get("stock", 0) or 0) - 1
if new_stock < 0:
new_stock = 0
new_list = []
for c in all_charges:
if not isinstance(c, dict):
continue
item = dict(c)
if int(item.get("chargeId", -1)) == ticket_id:
item["stock"] = new_stock
log_info(" userChargeList 里 chargeId=" + str(ticket_id)
+ " 的 stock:" + str(target.get("stock")) + " -> " + str(new_stock))
new_list.append(item)
# ---- 入场数据下载(贴近真机节奏,同时也是 UpsertUserAll 的基线快照)----
snapshot = None
if not opts["skip_entry"]:
snapshot = GetNeedUserData(user_id, token=token,
place_id=PLACE_ID, region_id=REGION_ID)
_sum = summarize_snapshot(snapshot)
log_info("入场数据下载完成:" + str(len(_sum)) + " 个节点,失败 "
+ str(len(snapshot.get("_failed") or [])) + " 个")
# ---- ★ 用 UpsertUserAll 表达「用这张票打了一局」----
# play.use_ticket_id -> userGamePlaylogList[0].useTicketId
# play.play_credit -> userGamePlaylogList[0].playCredit / userPlaylogList[].playCredit
# / userData.lastPlayCredit
# extra_data.userChargeList -> 覆盖节点,把票的 stock 减 1
play = PlayData(
music_id=opts["music_id"],
music_level=opts["level"],
use_ticket_id=ticket_id,
play_credit=play_credit,
)
UpsertUserAll(
user_id, login.loginId,
login_date_time=login.loginDateTime,
auth_date_time=login.dateTime,
token=token,
snapshot=snapshot,
play=play,
extra_data={"userChargeList": new_list},
dry_run=not opts["send"],
confirm=opts["send"],
verify_landing=bool(opts["send"]),
place_id=PLACE_ID, region_id=REGION_ID,
)
# ---- ★ 复查:票券 stock 应该减 1 ----
_, held_after = read_charges(user_id, "消耗后")
if not opts["send"]:
log_info("[dry-run] 未发包。想真实消耗请加 --send(★ 会写入服务器)")
return 0
still = [c for c in held_after if int(c.get("chargeId", -1)) == ticket_id]
if still:
log_warning("chargeId=" + str(ticket_id) + " 仍然持有(stock="
+ str(still[0].get("stock")) + ")—— 服务端可能没落库")
return 6
log_info("★ 票券已消耗:chargeId=" + str(ticket_id) + " 不再持有 ✅")
return 0
except ConfirmRequiredError:
return 5
except Exception as exc:
log_error(type(exc).__name__ + ": " + str(exc))
return 1
finally:
if session["logged_in"]:
try:
UserLogout(session["user_id"], session["token"], session["login_dt"],
logout_type=LogoutType.TestIn,
region_id=REGION_ID, place_id=PLACE_ID)
except Exception as exc:
log_error("[收尾] 强制登出失败(会话可能需等待服务端超时):" + str(exc))
teardown_logging()
if __name__ == "__main__":
sys.exit(main())