Compare commits
16
Commits
494b40db44
...
mai
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
61bf36661d | ||
|
|
f6e84cf297 | ||
|
|
25ac522391 | ||
|
|
b1d7e33c7b | ||
|
|
3a0f3435f7 | ||
|
|
938341828c | ||
|
|
c537e00865 | ||
|
|
bc145fe853 | ||
|
|
0c995d3b78 | ||
|
|
ebccb9cc9a | ||
|
|
cdbdfb63fa | ||
|
|
4959487a71 | ||
|
|
5971ba4e60 | ||
|
|
652cf95faa | ||
|
|
8e3bd6fcaa | ||
|
|
c297818d8a |
+14
@@ -1,4 +1,6 @@
|
||||
# ---- 运行产物 ----
|
||||
# 每账号一份用户数据快照(<userId>.json)
|
||||
data/
|
||||
logs/
|
||||
__pycache__/
|
||||
*.pyc
|
||||
@@ -17,6 +19,18 @@ docs/
|
||||
gamehook/bin/
|
||||
gamehook/obj/
|
||||
|
||||
# ---- netdelivery 下载目录(.app / .opt 更新包很大,不入库)----
|
||||
download/
|
||||
|
||||
# ---- get_auth_list:clientId 遍历脚本与其产物(默认不入库、不推送)----
|
||||
# 产物默认落在 data/ 下(data/ 本就已经整目录忽略);
|
||||
# authentication.* 再兜一层,防止用 --csv/--state 指到别处
|
||||
get_auth_list.py
|
||||
authentication.*
|
||||
|
||||
# ---- extra_data 用的节点 JSON(含账号数据,不入库)----
|
||||
extra*.json
|
||||
|
||||
# ---- 编辑器 / 系统 ----
|
||||
.vs/
|
||||
.vscode/
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
<h1 align="center">WaHappy</h1>
|
||||
<p align="center">
|
||||
<img src="icon/Astral.png" alt="Astral" width="220">
|
||||
</p>
|
||||
|
||||
<h1 align="center">Astral</h1>
|
||||
|
||||
<p align="center">
|
||||
<b>舞萌DX 的游戏助手</b><br>
|
||||
@@ -11,34 +15,29 @@
|
||||
|
||||
## 这是什么
|
||||
|
||||
WaHappy 是一个用 **Python 纯网络方式**与舞萌DX(SDGB 国服)游戏服务器交互的工具集。
|
||||
Astral 是一个用 **Python 纯网络方式**与舞萌DX(SDGB 国服)游戏服务器交互的工具集。
|
||||
|
||||
它不修改游戏、不注入进程,只是把游戏客户端做的事用脚本重做一遍:
|
||||
扫码登录 → 取数据 → 上传成绩 → 登出。
|
||||
扫码登录 → 取数据 → 上传成绩 / 解锁歌曲 → 登出。
|
||||
|
||||
> 协议实现全部来自反编译源码与真机网络日志的双向验证,
|
||||
> 每个关键常量在代码注释里都标了**源码行号**。
|
||||
|
||||
---
|
||||
|
||||
## 当前状态:v0,**未完工**
|
||||
## 当前状态:v0 plus 附加功能
|
||||
|
||||
**v0 目前只是一个占位版本,请以「能不能用」而不是「有多少代码」来判断它。**
|
||||
|
||||
| 模块 | 状态 |
|
||||
| 脚本 | 状态 |
|
||||
|---|---|
|
||||
| **`upsert.py`** | ✅ **可用** —— 扫码登录 → 上传一局成绩 → 落库回查 → 登出 |
|
||||
| `buy_ticket.py` | ⚠️ **不可用** —— 购买功能票接口疑似已被服务端拉黑,见下方警告 |
|
||||
| **`unlockmusic.py`** | ✅ **可用** —— 解锁(解禁)歌曲 / 难度(复用 `upsert.py` 整套流程) |
|
||||
| **`buy_ticket.py`** | ✅ **可用** —— 购买功能票 |
|
||||
| **`use_ticket.py`** | ✅ **可用** —— 消耗当前持有的功能票 |
|
||||
| **`reincarnate.py`** | 🔧 已实现(**未实跑**)—— 账号数据迁移(转生) |
|
||||
| **`netdelivery.py`** | ✅ **可用** —— 查 / 下 `.app` / `.opt` 更新包(只读) |
|
||||
| `api/` 下 40+ 个接口模块 | 🔧 已实现并通过零网络自检,但**未全部在真机上验证过** |
|
||||
| **文档** | 📄 在 **`docs` 分支**(`mai` 分支不含)—— 开发过程、踩坑记录、实跑验证,内容比代码本身还多 |
|
||||
|
||||
### ⚠️ 关于购买功能票
|
||||
|
||||
`buy_ticket.py`(`UpsertUserChargelogApi`)在**报文与真机逐字节一致**的情况下
|
||||
仍被服务端拒绝(`returnCode=0`),之后该账号**疑似被拉黑,暂时无法再购买功能票**。
|
||||
|
||||
**请勿轻易重试该接口。** 完整排查过程见
|
||||
[购买功能票流程](https://git.fragrance.moe/Txiaochen/wahappy/src/branch/docs/docs/购买功能票流程.md) 第六节。
|
||||
**文档**在 [`docs` 分支](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs),见文末[文档索引](#文档索引)。
|
||||
|
||||
---
|
||||
|
||||
@@ -48,7 +47,7 @@ v0 的开发过程中,我反复把同一个目标拆成小段丢给 AI,结
|
||||
|
||||
| 项目 | Token 消耗 |
|
||||
|---|---|
|
||||
| **v0 有效开发** | **384M+** |
|
||||
| **v0 有效开发** | **473M+** |
|
||||
| 含中途废弃的分支项目 | **1137.5M** |
|
||||
|
||||
**这 1137.5M 里有一大半是浪费掉的。**
|
||||
@@ -65,40 +64,58 @@ v0 的开发过程中,我反复把同一个目标拆成小段丢给 AI,结
|
||||
## 项目框架
|
||||
|
||||
```
|
||||
WaHappy/
|
||||
├── config.py 运行时可配置项(密钥 / 机台 / 歌曲数据 / 日志级别)
|
||||
Astral/
|
||||
├── config.py 运行时可配置项(机台标识 / 歌曲数据 / 日志级别)★ 需自建
|
||||
├── config.py.example 配置模板
|
||||
├── icon/ Logo
|
||||
├── upsert.py ★ 主脚本:扫码登录 → 上传成绩 → 登出
|
||||
├── buy_ticket.py 主脚本:购买功能票(★ 当前不可用)
|
||||
├── selftest.py 零网络自检(236 项,判据 = 源码 + 真机日志)
|
||||
├── unlockmusic.py 主脚本:解锁(解禁)歌曲(复用 upsert.py 的 run())
|
||||
├── buy_ticket.py 主脚本:购买功能票
|
||||
├── use_ticket.py 主脚本:消耗当前持有的功能票
|
||||
├── reincarnate.py 主脚本:账号数据迁移(转生)
|
||||
├── netdelivery.py 主脚本:查 / 下 .app / .opt 更新包
|
||||
├── selftest.py 零网络自检(284 项,判据 = 源码 + 真机日志)
|
||||
│
|
||||
├── api/ ★ 所有与服务器交互的模块(一个接口一个脚本)
|
||||
│ ├── __init__.py 统一导出 + 日志自动跟踪
|
||||
│ ├── maimai_net.py 网络核心(AES / deflate / URL 混淆 / Cookie)
|
||||
│ ├── log_setup.py 日志(INFO / DEBUG 双模式)
|
||||
│ ├── upsert_user_all.py 上传成绩(36 节点 / 110 字段 / 差分)
|
||||
│ ├── upsert_snapshot.py 结算基线快照
|
||||
│ ├── MaimaiNet.py 网络核心(AES / deflate / URL 混淆 / Cookie)
|
||||
│ ├── LogSetup.py 日志(INFO / DEBUG 双模式)
|
||||
│ ├── ChargeGuard.py 买票前置闸门(必须先跑过 GetUserCharge)
|
||||
│ ├── UpsertUserAll.py 上传成绩 / 解锁歌曲(36 节点 / 110 字段 / 差分)
|
||||
│ ├── GetNeedUserData.py 结算快照编排 + 落盘 data/<userId>.json
|
||||
│ └── ... 40+ 个接口脚本
|
||||
│
|
||||
├── logs/ 日志输出(latest.log + 日期.log)★ 不入库
|
||||
└── source/ 反编译源码 ★ 不入库,需自备
|
||||
├── data/ 每账号一份用户数据快照(<userId>.json)★ 不入库
|
||||
├── download/ netdelivery.py 下载的 .app / .opt ★ 不入库
|
||||
└── logs/ 日志输出(latest.log + 日期.log)★ 不入库
|
||||
```
|
||||
|
||||
**设计约定**:`api/` 里每个脚本 = 一个接口,对外暴露一个**能传参的函数**。
|
||||
主脚本只负责编排,日志和协议细节都在 `api/` 内部。
|
||||
|
||||
> **`docs/` 在 [`docs` 分支](https://git.fragrance.moe/Txiaochen/wahappy/src/branch/docs),`source/` 与 `logs/` 不入库。**
|
||||
>
|
||||
> `source/` 是反编译源码,**需要自备**。
|
||||
**命名约定**:**文件名 = 函数名**,都按首字母大写的驼峰切分,一一对应:
|
||||
|
||||
| 服务端接口 | 脚本 | 函数 |
|
||||
|---|---|---|
|
||||
| `GetUserDataApi` | `api/GetUserData.py` | `GetUserData()` |
|
||||
| `UpsertUserAllApi` | `api/UpsertUserAll.py` | `UpsertUserAll()` |
|
||||
| `UserLoginApi` | `api/UserLogin.py` | `UserLogin()` |
|
||||
|
||||
服务端 API 名里带 `Get` 的,脚本名与函数名一律带 `Get`(不要模棱两可)。
|
||||
|
||||
### 分支说明
|
||||
|
||||
| 分支 | 内容 |
|
||||
|---|---|
|
||||
| **`mai`** | 主分支 —— 代码(`api/` / `upsert.py` / `config.py` / `selftest.py` / `gamehook/`) |
|
||||
| **`mai`** | 主分支 —— 代码 |
|
||||
| **`docs`** | 孤儿分支 —— 只有 `docs/`,开发文档与踩坑记录 |
|
||||
|
||||
两个分支**没有共同的提交历史**,各自独立。
|
||||
|
||||
> 🛠 **给开发者**:协议实现对照的反编译源码(`Assembly-CSharp` / `AMDaemon.NET` 等)
|
||||
> 不入库,需要自己准备一份放在 `source/`;代码注释里的行号都指向它。
|
||||
> 只是用工具的话**完全不需要**这个目录。
|
||||
|
||||
---
|
||||
|
||||
## 快速开始
|
||||
@@ -118,28 +135,47 @@ cp config.py.example config.py # Linux / macOS
|
||||
copy config.py.example config.py # Windows
|
||||
```
|
||||
|
||||
然后**必须**填好 **`config.py` 第二节「机台与店铺标识」的 6 个值**:
|
||||
然后**必须**填好 **`config.py` 第二节「机台与店铺标识」**:
|
||||
|
||||
| 变量 | 填什么 |
|
||||
|---|---|
|
||||
| `KEYCHIP_ID` | 你的机台 Keychip(**完整形式**,带连字符,形如 `XXXX-XXXXXXXXXXX`) |
|
||||
| `CLIENT_ID` | Keychip **短值**(去掉连字符取前 11 位) |
|
||||
| `REGION_ID` | 你所在区域 ID |
|
||||
| `CLIENT_ID` | Keychip 短值(15 位 Keychip 去掉连字符取前 11 位),形如 `A63E01ABCDE` |
|
||||
| `PLACE_ID` | 你所在店铺 ID |
|
||||
| `PLACE_NAME` | 店铺名(游戏服务器不返回,只能手填) |
|
||||
| `REGION_ID` | 你所在区域 ID |
|
||||
| `PLACE_NAME` | 店铺名 |
|
||||
| `REGION_NAME` | 区域名 |
|
||||
| `KEYCHIP_ID` | **由上面两个值自动推导**,不要手改 |
|
||||
|
||||
> ⚠️ **这 6 个值留空或填错,发出去的请求带的就是别人的机台身份,服务端会直接拒绝。**
|
||||
> ⚠️ 填错的话,发出去的请求带的就是别人的机台身份,服务端会直接拒绝。
|
||||
>
|
||||
> `config.py` 已在 `.gitignore` 里 —— 它是你的私有配置,**不要提交**。
|
||||
|
||||
### 3. 跑自检
|
||||
|
||||
```bash
|
||||
python selftest.py # 零网络自检,应该 236 项全绿(不依赖你的 config)
|
||||
python selftest.py # 零网络自检,应该 284 项全绿(不依赖你的 config)
|
||||
```
|
||||
|
||||
### upsert.py 用法
|
||||
### 主脚本一览
|
||||
|
||||
| 脚本 | 干什么 | 副作用 | 需要二维码 |
|
||||
|---|---|---|---|
|
||||
| `upsert.py` | 上传一局成绩 | ★ 有 | ✅ |
|
||||
| `unlockmusic.py` | 解锁(解禁)歌曲 / 难度 | ★ 有 | ✅ |
|
||||
| `buy_ticket.py` | 购买功能票 | ★ 有 | ✅ |
|
||||
| `use_ticket.py` | 消耗当前持有的功能票 | ★ 有 | ✅ |
|
||||
| `reincarnate.py` | 账号数据迁移(转生) | ★ 有 | ✅(目标号;源号可选) |
|
||||
| `netdelivery.py` | 查 / 下 `.app` / `.opt` 更新包 | 只读 | ❌ |
|
||||
| `selftest.py` | 零网络自检 | 无 | ❌ |
|
||||
|
||||
> **所有有副作用的脚本默认都不发包**:不传 `--send` 时只构造报文(dry-run)。
|
||||
> 想看报文而不产生任何后果,先跑一次不带 `--send` 的。
|
||||
|
||||
> 二维码从机台的「扫码登录」界面获取,**有效期 10 分钟**(不是按次数计量的)。
|
||||
|
||||
---
|
||||
|
||||
## upsert.py —— 上传一局成绩
|
||||
|
||||
```bash
|
||||
# 预检:登录 + 抓快照 + 组包,不发包(零副作用,建议先跑这个)
|
||||
@@ -150,55 +186,193 @@ python upsert.py "<二维码>" --send
|
||||
|
||||
# 常用开关
|
||||
python upsert.py "<二维码>" --send --debug # 日志里带完整收发报文
|
||||
python upsert.py "<二维码>" --send --cooldown 0 # 跳过发包前 60 秒冷却
|
||||
python upsert.py "<二维码>" --send --cooldown 0 # 跳过发包前 15 秒冷却
|
||||
python upsert.py "<二维码>" --send --no-verify # 跳过上传后的落库回查
|
||||
python unlockmusic.py "<二维码>" --send --music 11414 # 解锁歌曲 / 解禁难度
|
||||
```
|
||||
|
||||
**换歌 / 换成绩只改 `config.py` 的 `PLAY_*`,不用动任何代码。**
|
||||
|
||||
> 二维码从机台的「扫码登录」界面获取,**有效期 10 分钟**。
|
||||
|
||||
### 额外塞节点:`--extra-data`
|
||||
|
||||
真机报文的 36 个节点绝大多数能由快照 + 本局演算自动推出来,
|
||||
但偶尔想手工覆盖某几个(比如本局拿到的新 KaleidxScope 门),就用 `--extra-data`:
|
||||
想手工覆盖某几个节点(比如本局拿到的新 KaleidxScope 门):
|
||||
|
||||
```bash
|
||||
# ① 从文件读(★ 推荐 —— 不用跟 shell 引号搏斗)
|
||||
python upsert.py "<二维码>" --send --extra-data extra.json
|
||||
|
||||
# ② 直接写 JSON 字符串
|
||||
python upsert.py "<二维码>" --send --extra-data '{"isNewMapList":"1"}'
|
||||
|
||||
# ③ 多个来源,后给的覆盖先给的
|
||||
python upsert.py "<二维码>" --send --extra-data base.json --extra-data patch.json
|
||||
```
|
||||
|
||||
`extra.json` 长这样:
|
||||
键必须是 `upsertUserAll` 的 **36 个节点**之一,写错会报错并列出可用节点名。
|
||||
**JSON 在扫码之前就校验**,写错直接退出,不浪费二维码。
|
||||
|
||||
```json
|
||||
{
|
||||
"userKaleidxScopeList": [
|
||||
{"gateId": 1, "isGateFound": true, "isKeyFound": true, "isClear": false,
|
||||
"totalRestLife": 0, "totalAchievement": 0, "totalDeluxscore": 0,
|
||||
"bestAchievement": 0, "bestDeluxscore": 0,
|
||||
"bestAchievementDate": "", "bestDeluxscoreDate": "",
|
||||
"playCount": 0, "clearDate": "", "lastPlayDate": "", "isInfoWatched": false}
|
||||
],
|
||||
"isNewKaleidxScopeList": "1"
|
||||
}
|
||||
> ⚠️ 在 PowerShell / CMD 里写内联 JSON 很容易被吞掉双引号,**建议一律用文件**。
|
||||
|
||||
### ★ `isNew*` 位串:0 / 1 / 2 的含义
|
||||
|
||||
每个数组节点都配一条 `isNew*` 位串,**一位对应数组里的一条**(顺序必须一致)。
|
||||
|
||||
依据 `source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:309-364` 的 `BuildListData()`:
|
||||
|
||||
| 位 | 含义 | 服务端行为 |
|
||||
|---|---|---|
|
||||
| `0` | **存量更新** —— 旧数据里**已有**同主键的条目 | UPDATE |
|
||||
| `1` | **新增** —— 旧数据里**没有**同主键的条目 | INSERT |
|
||||
| `2` | **无变化** —— 只有 `userFavoriteList` 用,其他节点不会出现 | 跳过 |
|
||||
|
||||
主键见 `api/UpsertUserAll.py` 的 `DIFF_PRIMARY_KEYS`
|
||||
(如 `userKaleidxScopeList` 用 `gateId`、`userMusicDetailList` 用 `musicId`+`level`)。
|
||||
|
||||
> ⚠️ **对已存在的条目填 `1` 会 HTTP 500** —— 服务端会去 INSERT 一条重复记录。
|
||||
> 真机抓包样本里 `isNewFavoriteList = "22212"`,可以直观看到 0/1/2 混用的样子。
|
||||
|
||||
> **不确定填什么?** 先看 `data/<你的userId>.json` 里对应的节点:
|
||||
> 主键已存在 → `0`,不存在 → `1`。
|
||||
|
||||
---
|
||||
|
||||
## unlockmusic.py —— 解锁(解禁)歌曲
|
||||
|
||||
```bash
|
||||
python unlockmusic.py "<二维码>" --music 11414 # 预检,不发包
|
||||
python unlockmusic.py "<二维码>" --music 11414 --send # ★ 真实解锁
|
||||
python unlockmusic.py "<二维码>" --music 1085,11414 --send # 多首,逗号分隔
|
||||
python unlockmusic.py "<二维码>" --music 11414 --send --no-unlock-remaster
|
||||
```
|
||||
|
||||
| 规则 | 说明 |
|
||||
**它没有自己的协议实现** —— 整个流程直接复用 `upsert.py` 的 `run()`:
|
||||
扫码 → 预览 → 登录 → `UpsertUserAll` → 落库回查 → 登出,一模一样。
|
||||
唯一多出来的东西是「要解锁哪些歌」这个入参。
|
||||
|
||||
**解锁也不是单独的接口** —— 它是往 `userItemList` 里补几条 `UserItem`:
|
||||
|
||||
| itemKind | 解锁什么 |
|
||||
|---|---|
|
||||
| 键 | 必须是 `upsertUserAll` 的 **36 个节点**之一(含 11 条 `isNew*` 位串),写错会报错并列出可用节点名 |
|
||||
| 值形态 | 按节点形态强制转换,传错立刻报错 |
|
||||
| 位串 | 给了数组没给位串 → 按长度补 `"0"` 并提示。**新增条目请显式传 `"1"`**(`"0"` = 存量更新) |
|
||||
| 优先级 | 最高,覆盖快照演算结果 |
|
||||
| 校验时机 | ★ **扫码之前**就校验 —— JSON 写错直接退出,不浪费二维码 |
|
||||
| `5` | 歌曲本体(`MusicUnlockList`) |
|
||||
| `6` | Master 难度(`MusicUnlockMasterList`) |
|
||||
| `7` | Re:Master 难度(`MusicUnlockReMasterList`) |
|
||||
|
||||
> ⚠ 在 PowerShell / CMD 里写内联 JSON 很容易被吞掉双引号,
|
||||
> **建议一律用文件**(`--extra-data extra.json`)。
|
||||
条目形如 `{"itemKind":5,"itemId":1085,"stock":1,"isValid":true}`。
|
||||
|
||||
- **标准谱(`musicId < 10000`)的 Master / Re:Master 天生解锁**,只写 `kind5`;
|
||||
只有 DX 谱(`>= 10000`)才需要写 `kind6` / `kind7`。
|
||||
- 服务器上**已存在的条目会自动跳过** —— 重复插入会让服务端直接 HTTP 500。
|
||||
- Re:Master 还受活动开关约束,那是机台侧的事,脚本改不了;写了也可能进游戏仍是灰的。
|
||||
|
||||
| 参数 | 说明 |
|
||||
|---|---|
|
||||
| `--music ID[,ID...]` | 要解锁的 musicId,可重复、可逗号分隔(`--unlock-music` 也认) |
|
||||
| `--send` | 真正发包(不加就是预检,零副作用) |
|
||||
| `--no-unlock-master` | 不解禁 Master |
|
||||
| `--no-unlock-remaster` | 不解禁 Re:Master |
|
||||
| `--cooldown N` / `--no-verify` / `--debug` | 和 `upsert.py` 完全一样 |
|
||||
|
||||
> 依据反编译源码 `VOExtensions.cs:981-1008`(四个解锁列表并进 `userItemList`)
|
||||
> 与 `NotesListManager.cs:415/455`(`if (id < 10000) return true;`)。
|
||||
> 这部分**没有真机抓包可对照**(机台侧的解锁不上报),是按源码实现的。
|
||||
|
||||
---
|
||||
|
||||
## buy_ticket.py —— 购买功能票
|
||||
|
||||
```bash
|
||||
python buy_ticket.py "<二维码>" --list # 登录后只列当前票券,不购买
|
||||
python buy_ticket.py "<二维码>" --charge-id 2 # 预检:只看报文
|
||||
python buy_ticket.py "<二维码>" --charge-id 2 --send # ★ 真实购买
|
||||
```
|
||||
|
||||
| chargeId | 票 | 上报的 `price` |
|
||||
|---|---|---|
|
||||
| 2 | 2倍チケット | 1 |
|
||||
| 3 | 3倍チケット | 2 |
|
||||
| 5 | 5倍チケット | 4 |
|
||||
|
||||
> 默认 `--charge-id 5`。**不同店铺上架的票不一样**,买之前先 `--list`。
|
||||
|
||||
### 它做的安全检查
|
||||
|
||||
1. 跑前查 `GetUserChargeApi` —— **账号已持有功能票时直接拒绝购买**(重复购买有封号风险)
|
||||
2. 买票前 **15 秒等待**(贴近真机节奏)
|
||||
3. 跑后再查一次确认状态
|
||||
|
||||
> **票源只看 `GetUserChargeApi`**(账号自己的票券表),不再看 `GetGameChargeApi`
|
||||
> (那是机台本地的上架清单,跟账号状态无关)。
|
||||
>
|
||||
> `UpsertUserChargelog` 内部还有两道硬闸门:
|
||||
> **必须先跑过 `GetUserCharge`**(`api/ChargeGuard.py` 记账),
|
||||
> 以及**同一账号同一进程只允许买一次票** —— 都拦在发包之前。
|
||||
|
||||
---
|
||||
|
||||
## use_ticket.py —— 消耗当前持有的功能票
|
||||
|
||||
```bash
|
||||
python use_ticket.py "<二维码>" --list # 只列当前持有的票
|
||||
python use_ticket.py "<二维码>" --ticket-id 2 --send # ★ 真实消耗
|
||||
```
|
||||
|
||||
**原理**:`GetUserChargeApi` 与 `UpsertUserAllApi` 里的 `userChargeList` **格式完全相同**,
|
||||
所以把该节点里目标票的 `stock` 减 1,再让 playlog 带上 `useTicketId` / `playCredit`,
|
||||
服务端就认为这张票被这一局用掉了。
|
||||
|
||||
> **典型用途**:账号手里挂着票时 `buy_ticket.py` 会拒绝再买;
|
||||
> 想再买一张就先用这个把它用掉。
|
||||
|
||||
详细原理与报文依据见 [功能票使用说明](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/功能票使用说明.md)。
|
||||
|
||||
---
|
||||
|
||||
## reincarnate.py —— 账号转生
|
||||
|
||||
把一个账号(源 A)的数据克隆到另一个账号(目标 B)。
|
||||
|
||||
```bash
|
||||
# 源数据来自二维码(会联网抓 A 的数据并落盘到 data/<A>.json)
|
||||
python reincarnate.py --dst-qr "<B的二维码>" --src-qr "<A的二维码>"
|
||||
|
||||
# 源数据来自已保存的 JSON(离线,推荐)
|
||||
python reincarnate.py --dst-qr "<B的二维码>" --src-json data/12345678.json --plan
|
||||
python reincarnate.py --dst-qr "<B的二维码>" --src-json data/12345678.json --send
|
||||
```
|
||||
|
||||
**它干了什么**:
|
||||
|
||||
1. 取源账号 A 的 19 个节点数据(联网抓或读 `data/<A>.json`)
|
||||
2. 用目标账号 B 的二维码登录
|
||||
3. 把 A 的 `userMusicDetailList` **分批**上传到 B —— 每包最多 4 首,
|
||||
并自动避开**被服务端禁止的 2 首包**(`[4,4,2]` → `[4,3,3]`)
|
||||
4. 每包之间:**等待 → 上传 → 登出(type=1)→ 续关登录**,循环到传完
|
||||
5. 每包的 playlog 从曲目记录**反推合成**(`achievement` / `deluxscore` / `scoreRank` …)
|
||||
|
||||
| 参数 | 默认 | 说明 |
|
||||
|---|---|---|
|
||||
| `--plan` | — | 只列分批计划,不发包(**建议先跑这个**) |
|
||||
| `--limit N` | 0(全部) | 只迁前 N 首(试跑用) |
|
||||
| `--per-packet N` | 4 | 每包曲目数,**只能是 1 / 3 / 4** |
|
||||
| `--wait N` | 5.0 | 每次上传前的等待秒数 |
|
||||
| `--clone-identity` | 关 | 连 `userName` / `accessCode` 一起克隆(默认保留 B 自己的) |
|
||||
|
||||
> ⚠️ **未实跑过。** 建议先 `--plan`,再 `--limit 8` 小批量试。
|
||||
|
||||
完整流程、分批规则、续关与登出类型的依据见 [账号转生说明](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/账号转生说明.md)。
|
||||
|
||||
---
|
||||
|
||||
## netdelivery.py —— 查 / 下 `.app` / `.opt` 更新包
|
||||
|
||||
```bash
|
||||
python netdelivery.py # 用 config.py 里的机台查,然后**多选下载**
|
||||
python netdelivery.py A63E01ABCDE # 指定 Keychip
|
||||
python netdelivery.py --list # 只列清单 + 直链,不下载
|
||||
python netdelivery.py --all # 全下(不交互)
|
||||
python netdelivery.py --only 1,3 # 只下第 1、3 项(不交互)
|
||||
python netdelivery.py --ver 1.55 # 指定上报版本(默认 config.MAI_ENCODING)
|
||||
python netdelivery.py --out D:\SDGB2026\update
|
||||
```
|
||||
|
||||
交互选择支持:逗号/空格分隔、区间(`1-3`)、`a`=全选、`n`=全不选、`q`=退出。
|
||||
下载带**断点续传**与进度/速率显示,默认存到 `download/`(不入库)。
|
||||
|
||||
> 这是**只读**操作,不写任何账号数据。
|
||||
> 需要同目录下的 `authv1.py` 提供 ALL.Net 协议层。
|
||||
|
||||
---
|
||||
|
||||
@@ -211,7 +385,7 @@ python upsert.py "<二维码>" --send --extra-data base.json --extra-data patch.
|
||||
# -*- coding: utf-8 -*-
|
||||
import sys
|
||||
from api import (setup_logging, teardown_logging,
|
||||
ParseQRCode, UserPreview, UserLogin, UserLogout, LogoutType,
|
||||
ParseQRCode, GetUserPreview, UserLogin, UserLogout, LogoutType,
|
||||
UpsertUserAll)
|
||||
from config import REGION_ID, PLACE_ID
|
||||
|
||||
@@ -222,7 +396,7 @@ def main() -> int:
|
||||
user_id, token = ParseQRCode(sys.argv[1])
|
||||
session.update(user_id=user_id, token=token)
|
||||
|
||||
UserPreview(user_id, token) # 顶号保护
|
||||
GetUserPreview(user_id, token) # 顶号保护
|
||||
login = UserLogin(user_id, token,
|
||||
region_id=REGION_ID, place_id=PLACE_ID)
|
||||
session.update(login_dt=login.loginDateTime, logged_in=True)
|
||||
@@ -237,7 +411,7 @@ def main() -> int:
|
||||
finally:
|
||||
if session["logged_in"]: # ★ 一定要保证登出
|
||||
UserLogout(session["user_id"], session["token"], session["login_dt"],
|
||||
logout_type=LogoutType.TestIn,
|
||||
logout_type=LogoutType.Logout,
|
||||
region_id=REGION_ID, place_id=PLACE_ID)
|
||||
teardown_logging()
|
||||
|
||||
@@ -251,29 +425,67 @@ if __name__ == "__main__":
|
||||
2. **一定要登出** —— 账号卡在 `isLogin=True` 时下次登录会 `returnCode=100`
|
||||
3. **写接口要显式开闸门** —— 只写 `dry_run=False` 不够,必须同时给 `confirm=True`
|
||||
|
||||
完整指南见 [主脚本编写指南](https://git.fragrance.moe/Txiaochen/wahappy/src/branch/docs/docs/主脚本编写指南.md)。
|
||||
完整指南见 [主脚本编写指南](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/主脚本编写指南.md)。
|
||||
|
||||
---
|
||||
|
||||
## 将来
|
||||
## 已完成 / 将来
|
||||
|
||||
v0 只是起点,后续可能会加:
|
||||
**已完成(v0)**
|
||||
|
||||
- ✅ 扫码登录 / 登出 / 心跳,完整会话链路
|
||||
- ✅ 上传一局成绩(36 节点 / 110 字段 / 差分 / 落库回查)
|
||||
- ✅ 购买功能票
|
||||
- ✅ 消耗持有的功能票
|
||||
- ✅ 账号数据快照落盘(`data/<userId>.json`)
|
||||
- ✅ 账号数据迁移(转生)
|
||||
- ✅ 查 / 下 `.app` / `.opt` 更新包
|
||||
- ✅ 解锁歌曲 / 解禁 Master 与 Re:Master 难度
|
||||
- ✅ 零网络自检 284 项
|
||||
- ✅ MelonLoader 抓包 Mod(`gamehook/`)
|
||||
|
||||
**将来可能会加**
|
||||
|
||||
- **网页控制** —— 用浏览器代替命令行操作
|
||||
- 更多游戏功能(任务 / 地图 / 收藏夹 / 排行榜……)
|
||||
- 更完整的真机验证覆盖
|
||||
- `reincarnate.py` 的实跑验证
|
||||
|
||||
---
|
||||
|
||||
## 文档索引
|
||||
|
||||
全部在 [`docs` 分支](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs):
|
||||
|
||||
| 文档 | 内容 |
|
||||
|---|---|
|
||||
| [项目总览](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/项目总览.md) | 开发向主文档,该放哪 / 该怎么写 |
|
||||
| [主脚本编写指南](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/主脚本编写指南.md) | 写新主脚本的规范 |
|
||||
| [上传成绩开发文档](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/上传成绩开发文档.md) | `UpsertUserAll` 的 36 节点 / 110 字段 |
|
||||
| [UpsertUserAll踩坑清单](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/UpsertUserAll踩坑清单.md) | 28 条踩坑记录 |
|
||||
| [功能票使用说明](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/功能票使用说明.md) | 买票 / 用票的完整原理与报文依据 |
|
||||
| [账号转生说明](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/账号转生说明.md) | `reincarnate.py` 完整流程 |
|
||||
| [netdelivery说明](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/netdelivery说明.md) | DLI 协议与运行原理 |
|
||||
| [常见坑与注意事项](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/常见坑与注意事项.md) | 二维码 / 账号状态 / 副作用 / 日志 / 网络 |
|
||||
| [购买功能票流程](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/购买功能票流程.md) | 买票接口的完整排查过程 |
|
||||
| [购买功能票_存档与交接](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/购买功能票_存档与交接.md) | 排查存档 |
|
||||
| [真机Hook对照报告](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/真机Hook对照报告.md) | 抓包 Mod 对照 |
|
||||
| [实跑验证记录](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/实跑验证记录.md) | 每次实跑的结果 |
|
||||
| [舞萌DX_扫码登录协议技术规范](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/舞萌DX_扫码登录协议技术规范.md) | aimedb 扫码协议 |
|
||||
| [日志与主脚本指南](https://git.fragrance.moe/Txiaochen/Astral/src/branch/docs/docs/日志与主脚本指南.md) | 日志系统说明 |
|
||||
|
||||
---
|
||||
|
||||
## 特别鸣谢
|
||||
|
||||
- **志成🍥** —— 提供脱壳 DLL
|
||||
- **WorkBuddyAI**([workbuddy.ai](https://www.workbuddy.ai/))—— 提供 AI 模型
|
||||
- [**WorkBuddy AI**](https://www.workbuddy.ai/)—— 提供 AI 模型
|
||||
- **DeepSeek V4.1 Flash** —— 主要代码编写
|
||||
- **NVIDIA NIM**([build.nvidia.com/models](https://build.nvidia.com/models))、
|
||||
**AMD**([developer.amd.com.cn/radeon/tokenfactory](https://developer.amd.com.cn/radeon/tokenfactory))、
|
||||
**Kilo**([kilo.ai](https://kilo.ai/))—— 提供 AI 模型
|
||||
- **eaquira**([git.fragrance.moe/Fragrance/eaquira](https://git.fragrance.moe/Fragrance/eaquira))—— 思路启发
|
||||
- **GPT-Image-2** —— Logo 设计
|
||||
- [**NVIDIA NIM**](https://build.nvidia.com/models)、
|
||||
[**AMD**](https://developer.amd.com.cn/radeon/tokenfactory)、
|
||||
[**Kilo**](https://kilo.ai/)—— 提供 AI 模型
|
||||
- [**eaquira**](https://git.fragrance.moe/Fragrance/eaquira)—— 思路启发
|
||||
- **神秘群U** —— 私有科技的 Web 启发(暂无)
|
||||
- **香水所有群友** —— 和谐帮助
|
||||
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
ChargeGuard.py —— 买票前置闸门(GetUserCharge 必须已经跑过)
|
||||
================================================================================
|
||||
|
||||
★ 这个模块解决什么问题:
|
||||
|
||||
````
|
||||
错误写法(危险):
|
||||
UpsertUserChargelog(user_id, 2, login.loginDateTime, confirm=True)
|
||||
# ↑ 没先查 GetUserCharge —— 万一账号已经持有一张功能票,
|
||||
# 服务端看到的就是「重复购买」,有封号风险。
|
||||
```
|
||||
|
||||
正确写法:
|
||||
```
|
||||
held = GetUserCharge(user_id) # ① 先查:有没有持票
|
||||
...
|
||||
UpsertUserChargelog(user_id, 2, ...) # ② 再买
|
||||
```
|
||||
|
||||
本模块在 ① 里记一笔「这个 user_id 刚查过票券」,在 ② 里检查这笔记录,
|
||||
没查过就抛 `ChargelogGuardError`(**未发包**)。
|
||||
|
||||
★ 还顺手挡第二件事:**同一个账号在同一个进程里只允许买一次票**。
|
||||
真机买票是「买完立刻被这一局用掉」(stock--),正常状态 stock 恒为 0;
|
||||
脚本连着买两张是明显的异常行为,这里直接拦掉。
|
||||
|
||||
★ 记忆只存在于**当前进程**(内存字典),脚本退出即清空 —— 不做持久化,
|
||||
免得下次运行时被上一次的记录误拦。
|
||||
|
||||
依据:
|
||||
source/Assembly-CSharp/Manager/TicketManager.cs:130-174 UseTicketPrepare
|
||||
source/Assembly-CSharp/Manager/TicketManager.cs:234-253 RequestUserCharge
|
||||
source/Assembly-CSharp/Net.Packet.Mai2/PacketGetUserCharge.cs:20
|
||||
source/Assembly-CSharp/Net.Packet.Mai2/PacketUploadUserChargelog.cs:19
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import time
|
||||
from typing import Any, Dict, List, Optional
|
||||
|
||||
#: GetUserCharge 结果的「新鲜度」窗口(秒)。
|
||||
#: 超过这个时间才买票,认为那次查询已经过期,需要重查。
|
||||
CHARGE_READ_FRESH_SEC = 600.0
|
||||
|
||||
#: user_id -> 最近一次 GetUserCharge 的 monotonic 时刻
|
||||
_LAST_READ: Dict[int, float] = {}
|
||||
|
||||
#: user_id -> 最近一次 GetUserCharge 返回的 userChargeList(原样)
|
||||
_LAST_LIST: Dict[int, List[Dict[str, Any]]] = {}
|
||||
|
||||
#: user_id -> 本进程内已经买过的 chargeId 列表
|
||||
_PURCHASES: Dict[int, List[int]] = {}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 一、GetUserCharge 侧:记一笔
|
||||
# =============================================================================
|
||||
|
||||
def note_user_charge_read(
|
||||
user_id: int,
|
||||
charge_list: Optional[List[Dict[str, Any]]] = None,
|
||||
) -> None:
|
||||
"""
|
||||
记录「刚刚为这个 user_id 查过票券」。
|
||||
|
||||
★ 由 GetUserCharge() 在拿到响应后自动调用,调用方不用管。
|
||||
"""
|
||||
try:
|
||||
uid = int(user_id)
|
||||
except (TypeError, ValueError):
|
||||
return
|
||||
_LAST_READ[uid] = time.monotonic()
|
||||
if isinstance(charge_list, list):
|
||||
_LAST_LIST[uid] = [c for c in charge_list if isinstance(c, dict)]
|
||||
|
||||
|
||||
def last_read_age(user_id: int) -> Optional[float]:
|
||||
"""距上次 GetUserCharge 过了多少秒;从没查过返回 None。"""
|
||||
try:
|
||||
uid = int(user_id)
|
||||
except (TypeError, ValueError):
|
||||
return None
|
||||
ts = _LAST_READ.get(uid)
|
||||
if ts is None:
|
||||
return None
|
||||
return max(0.0, time.monotonic() - ts)
|
||||
|
||||
|
||||
def has_fresh_read(
|
||||
user_id: int,
|
||||
max_age: float = CHARGE_READ_FRESH_SEC,
|
||||
) -> bool:
|
||||
"""这个 user_id 最近(max_age 秒内)查过 GetUserCharge 吗?"""
|
||||
age = last_read_age(user_id)
|
||||
if age is None:
|
||||
return False
|
||||
return age <= float(max_age)
|
||||
|
||||
|
||||
def last_charge_list(user_id: int) -> List[Dict[str, Any]]:
|
||||
"""最近一次 GetUserCharge 返回的 userChargeList(没有则空表)。"""
|
||||
try:
|
||||
return list(_LAST_LIST.get(int(user_id)) or [])
|
||||
except (TypeError, ValueError):
|
||||
return []
|
||||
|
||||
|
||||
def held_charges(user_id: int) -> List[Dict[str, Any]]:
|
||||
"""最近一次查到的「持有中」(stock > 0)的票券。"""
|
||||
return [c for c in last_charge_list(user_id) if int(c.get("stock", 0) or 0) > 0]
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 二、UpsertUserChargelog 侧:买之前查
|
||||
# =============================================================================
|
||||
|
||||
def note_charge_purchase(user_id: int, charge_id: int) -> None:
|
||||
"""记录「这个 user_id 刚刚买了一张 chargeId 的票」。"""
|
||||
try:
|
||||
uid = int(user_id)
|
||||
except (TypeError, ValueError):
|
||||
return
|
||||
_PURCHASES.setdefault(uid, []).append(int(charge_id))
|
||||
|
||||
|
||||
def purchased_charge_ids(user_id: int) -> List[int]:
|
||||
"""本进程内这个 user_id 已经买过的 chargeId。"""
|
||||
try:
|
||||
return list(_PURCHASES.get(int(user_id)) or [])
|
||||
except (TypeError, ValueError):
|
||||
return []
|
||||
|
||||
|
||||
def reset(user_id: Optional[int] = None) -> None:
|
||||
"""清空记忆(测试用;不传 user_id 就全清)。"""
|
||||
if user_id is None:
|
||||
_LAST_READ.clear()
|
||||
_LAST_LIST.clear()
|
||||
_PURCHASES.clear()
|
||||
return
|
||||
try:
|
||||
uid = int(user_id)
|
||||
except (TypeError, ValueError):
|
||||
return
|
||||
_LAST_READ.pop(uid, None)
|
||||
_LAST_LIST.pop(uid, None)
|
||||
_PURCHASES.pop(uid, None)
|
||||
+25
-14
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
chime.py —— 扫码登录(二维码 -> userId + token)
|
||||
Chime.py —— 扫码登录(二维码 -> userId + token)
|
||||
================================================================================
|
||||
|
||||
功能:把微信二维码串(或二维码 URL)交给 aimedb 服务器,换取 userId 与 token。
|
||||
@@ -54,18 +54,29 @@ from datetime import datetime
|
||||
from typing import Tuple
|
||||
from urllib.parse import urlparse
|
||||
|
||||
from config import (
|
||||
AIMEDB_HOST,
|
||||
AIMEDB_PATH,
|
||||
AIMEDB_PORT,
|
||||
KEYCHIP_ID,
|
||||
QR_OPEN_GAME_ID,
|
||||
QR_SIGN_KEY,
|
||||
QR_TITLE_KEY,
|
||||
QR_USER_AGENT,
|
||||
)
|
||||
from config import KEYCHIP_ID
|
||||
|
||||
from .log_setup import log_debug, log_error, log_info, log_request, log_response
|
||||
# =============================================================================
|
||||
# aimedb 扫码登录常量(原在 config.py,2026-10-06 下沉到本模块)
|
||||
# =============================================================================
|
||||
# 依据:source/ChimeLib.NET/ChimeLib/NET/COMM/CCommGetUserData.cs
|
||||
# + docs 分支《舞萌DX_扫码登录协议技术规范》
|
||||
|
||||
#: aimedb 服务器
|
||||
AIMEDB_HOST = "ai.sys-allnet.cn"
|
||||
AIMEDB_PORT = 443
|
||||
AIMEDB_PATH = "/wc_aime/api/get_data"
|
||||
|
||||
#: 签名密钥(含前导 X,32 字符)
|
||||
#: 来源:chimelib_dll.dll .rdata UTF-16 @0x00B040,抓包验证一致
|
||||
QR_SIGN_KEY = "XcW5FW4cPArBXEk4vzKz3CIrMuA5EVVW"
|
||||
|
||||
#: 固定字段
|
||||
QR_OPEN_GAME_ID = "MAID"
|
||||
QR_TITLE_KEY = "SDGB"
|
||||
QR_USER_AGENT = "WC_AIME_LIB"
|
||||
|
||||
from .LogSetup import log_debug, log_error, log_info, log_request, log_response
|
||||
|
||||
# =============================================================================
|
||||
# 二维码格式常量(CCommQRCode.cs + 技术规范)
|
||||
@@ -235,7 +246,7 @@ def ParseQRCode(qr_input: str, *, chip_id: str = DEFAULT_CHIP_ID) -> Tuple[int,
|
||||
chip_id: 机台 Keychip 短值(可选,默认取 config.CLIENT_ID)
|
||||
|
||||
返回:
|
||||
(user_id, token) 元组,可直接传给 UserPreview / UserLogin 等
|
||||
(user_id, token) 元组,可直接传给 GetUserPreview / UserLogin 等
|
||||
|
||||
异常:
|
||||
ValueError: 二维码格式不合法
|
||||
@@ -277,7 +288,7 @@ def ParseQRCode(qr_input: str, *, chip_id: str = DEFAULT_CHIP_ID) -> Tuple[int,
|
||||
if __name__ == "__main__":
|
||||
import sys
|
||||
|
||||
from .log_setup import setup_logging, teardown_logging
|
||||
from .LogSetup import setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("chime_test")
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
game_charge.py —— 取游戏计费配置(GetGameChargeApi)
|
||||
GetGameCharge.py —— 取游戏计费配置(GetGameChargeApi)
|
||||
================================================================================
|
||||
|
||||
取服务器下发的计费档位。
|
||||
@@ -22,8 +22,8 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
gamesettings.py —— 获取游戏设置(GetGameSettingApi)
|
||||
GetGameSettings.py —— 获取游戏设置(GetGameSettingApi)
|
||||
================================================================================
|
||||
|
||||
功能:取服务器下发的运行时配置(维护窗口、心跳间隔、包超时、各类上限)。
|
||||
@@ -25,8 +25,8 @@ from typing import Optional
|
||||
|
||||
from config import CLIENT_ID, PLACE_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
from .LogSetup import log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
# =============================================================================
|
||||
@@ -154,7 +154,7 @@ def is_ping_disabled(settings: GameSettingResponseVO) -> bool:
|
||||
# =============================================================================
|
||||
|
||||
if __name__ == "__main__":
|
||||
from .log_setup import setup_logging, teardown_logging
|
||||
from .LogSetup import setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("gamesettings_test")
|
||||
@@ -166,7 +166,7 @@ if __name__ == "__main__":
|
||||
print(" " + name.ljust(34) + "= " + str(getattr(gs, name)))
|
||||
return 0
|
||||
except Exception as exc:
|
||||
from .log_setup import log_error
|
||||
from .LogSetup import log_error
|
||||
log_error("获取游戏设置失败:" + str(exc))
|
||||
return 1
|
||||
finally:
|
||||
@@ -1,11 +1,11 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
upsert_snapshot.py —— 结算快照编排(统一调用各取数脚本)
|
||||
GetNeedUserData.py —— 结算快照编排(统一调用各取数脚本)
|
||||
================================================================================
|
||||
|
||||
功能:一键抓取 UpsertUserAll 需要的全部基线数据,整理成「节点字典」。
|
||||
|
||||
★ 本模块**只做编排**,取数逻辑都在各自的 api 脚本里(userdata.py / user_map.py …)。
|
||||
★ 本模块**只做编排**,取数逻辑都在各自的 api 脚本里(GetUserData.py / GetUserMap.py …)。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
为什么需要快照
|
||||
@@ -26,42 +26,122 @@ upsert_snapshot.py —— 结算快照编排(统一调用各取数脚本)
|
||||
--------------------------------------------------------------------------------
|
||||
调用示例
|
||||
--------------------------------------------------------------------------------
|
||||
from api import fetch_upsert_snapshot
|
||||
from api import GetNeedUserData
|
||||
|
||||
snapshot = fetch_upsert_snapshot(user_id, token=token)
|
||||
snapshot = GetNeedUserData(user_id, token=token)
|
||||
# 之后直接传给 UpsertUserAll(snapshot=snapshot, ...)
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
from pathlib import Path
|
||||
from typing import Any, Dict, List, Optional, Sequence
|
||||
|
||||
from config import CLIENT_ID, PLACE_ID, PLAY_SHOP_ITEM_IDS, REGION_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_debug, log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .LogSetup import log_debug, log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
|
||||
# 各取数脚本(一个接口一个脚本)
|
||||
from .userdata import UserData
|
||||
from .user_extend import UserExtend
|
||||
from .user_option import UserOption
|
||||
from .user_character import UserCharacter
|
||||
from .user_ghost import UserGhost
|
||||
from .user_map import UserMapAll
|
||||
from .user_login_bonus import UserLoginBonusAll
|
||||
from .user_rating import UserRating
|
||||
from .user_item import UserItemAll
|
||||
from .user_music import UserMusicDetailAll
|
||||
from .user_course import UserCourseAll
|
||||
from .user_charge import UserCharge
|
||||
from .user_favorite import UserFavoriteAll
|
||||
from .user_activity import UserActivity
|
||||
from .user_mission import UserMissionData
|
||||
from .user_intimate import UserIntimate
|
||||
from .user_shop_stock import UserShopStock
|
||||
from .user_favorite_item import UserFavoriteItemAll
|
||||
from .user_kaleidx_scope import UserKaleidxScope
|
||||
from .GetUserData import GetUserData
|
||||
from .GetUserExtend import GetUserExtend
|
||||
from .GetUserOption import GetUserOption
|
||||
from .GetUserCharacter import GetUserCharacter
|
||||
from .GetUserGhost import GetUserGhost
|
||||
from .GetUserMap import GetUserMapAll
|
||||
from .GetUserLoginBonus import GetUserLoginBonusAll
|
||||
from .GetUserRating import GetUserRating
|
||||
from .GetUserItem import GetUserItemAll
|
||||
from .GetUserMusic import GetUserMusicDetailAll
|
||||
from .GetUserCourse import GetUserCourseAll
|
||||
from .GetUserCharge import GetUserCharge
|
||||
from .GetUserFavorite import GetUserFavoriteAll
|
||||
from .GetUserActivity import GetUserActivity
|
||||
from .GetUserMission import GetUserMissionData
|
||||
from .GetUserIntimate import GetUserIntimate
|
||||
from .GetUserShopStock import GetUserShopStock
|
||||
from .GetUserFavoriteItem import GetUserFavoriteItemAll
|
||||
from .GetUserKaleidxScope import GetUserKaleidxScope
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 落盘目录:<工程根>/data/<userId>.json
|
||||
# =============================================================================
|
||||
|
||||
#: 工程根目录(本文件在 <root>/api/ 下)
|
||||
PROJECT_ROOT: Path = Path(__file__).resolve().parent.parent
|
||||
|
||||
#: 用户数据目录:<工程根>/data
|
||||
DATA_DIR: Path = PROJECT_ROOT / "data"
|
||||
|
||||
|
||||
def user_data_path(user_id: int) -> Path:
|
||||
"""用户数据的落盘路径:<工程根>/data/<userId>.json"""
|
||||
return DATA_DIR / (str(int(user_id)) + ".json")
|
||||
|
||||
|
||||
def save_user_data(snapshot: Dict[str, Any], user_id: int,
|
||||
path: Optional[str] = None) -> str:
|
||||
"""
|
||||
把 GetNeedUserData 抓到的数据写到 <工程根>/data/<userId>.json。
|
||||
|
||||
★ **新数据总是覆盖老数据**(不是追加、也不是合并)。
|
||||
★ 目录不存在会自动创建。
|
||||
|
||||
参数:
|
||||
snapshot: GetNeedUserData 的返回值
|
||||
user_id: 用户 ID(决定文件名)
|
||||
path: 自定义路径(可选,默认走 data/<userId>.json)
|
||||
|
||||
返回:实际写入的文件路径
|
||||
"""
|
||||
target = Path(path) if path else user_data_path(user_id)
|
||||
try:
|
||||
os.makedirs(str(target.parent), exist_ok=True)
|
||||
with open(str(target), "w", encoding="utf-8") as fp:
|
||||
json.dump(snapshot, fp, ensure_ascii=False, indent=2, default=str)
|
||||
except Exception as exc:
|
||||
log_warning("用户数据落盘失败(不影响本次运行):" + str(exc))
|
||||
return str(target)
|
||||
size = 0
|
||||
try:
|
||||
size = os.path.getsize(str(target))
|
||||
except Exception:
|
||||
pass
|
||||
log_info("用户数据已保存(覆盖):" + str(target) + " " + str(size) + " 字节")
|
||||
return str(target)
|
||||
|
||||
|
||||
def load_user_data(user_id: int, path: Optional[str] = None) -> Dict[str, Any]:
|
||||
"""
|
||||
读回 <工程根>/data/<userId>.json。
|
||||
|
||||
找不到文件时抛 FileNotFoundError(调用方自行决定要不要回退到联网抓取)。
|
||||
"""
|
||||
target = Path(path) if path else user_data_path(user_id)
|
||||
if not target.exists():
|
||||
raise FileNotFoundError("用户数据文件不存在:" + str(target))
|
||||
with open(str(target), "r", encoding="utf-8") as fp:
|
||||
data = json.load(fp)
|
||||
log_info("用户数据已加载:" + str(target))
|
||||
return data
|
||||
|
||||
|
||||
def list_saved_user_ids() -> List[int]:
|
||||
"""列出 data/ 下已保存的全部 userId(按文件名解析,跳过解析失败的)。"""
|
||||
if not DATA_DIR.exists():
|
||||
return []
|
||||
out: List[int] = []
|
||||
for name in os.listdir(str(DATA_DIR)):
|
||||
if not name.endswith(".json"):
|
||||
continue
|
||||
try:
|
||||
out.append(int(name[:-5]))
|
||||
except ValueError:
|
||||
continue
|
||||
return sorted(out)
|
||||
|
||||
|
||||
#: 默认要抓的节点(顺序即抓取顺序)
|
||||
@@ -89,7 +169,7 @@ DEFAULT_SNAPSHOT_NODES: tuple = (
|
||||
)
|
||||
|
||||
|
||||
def fetch_upsert_snapshot(
|
||||
def GetNeedUserData(
|
||||
user_id: int,
|
||||
*,
|
||||
token: str = "",
|
||||
@@ -101,6 +181,8 @@ def fetch_upsert_snapshot(
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
strict: bool = False,
|
||||
save: bool = True,
|
||||
save_path: Optional[str] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
抓取结算所需的全部基线数据。
|
||||
@@ -117,6 +199,9 @@ def fetch_upsert_snapshot(
|
||||
client: 可复用的 MaimaiNetClient
|
||||
strict: True = 任一接口失败就抛异常;
|
||||
False(默认)= 记录失败并跳过,保证链路不崩
|
||||
save: True(默认)= 抓完自动落盘到 <工程根>/data/<userId>.json
|
||||
(★ 新数据总是覆盖老数据)
|
||||
save_path: 自定义落盘路径(可选,给了就忽略 save 的默认路径规则)
|
||||
|
||||
返回:
|
||||
{
|
||||
@@ -151,78 +236,87 @@ def fetch_upsert_snapshot(
|
||||
|
||||
# ---- 逐个抓取(顺序与 DEFAULT_SNAPSHOT_NODES 一致)----
|
||||
if "userData" in wanted:
|
||||
_call("userData", UserData, user_id, **common)
|
||||
_call("userData", GetUserData, user_id, **common)
|
||||
|
||||
if "userExtend" in wanted:
|
||||
_call("userExtend", UserExtend, user_id, **common)
|
||||
_call("userExtend", GetUserExtend, user_id, **common)
|
||||
|
||||
if "userOption" in wanted:
|
||||
_call("userOption", UserOption, user_id, **common)
|
||||
_call("userOption", GetUserOption, user_id, **common)
|
||||
|
||||
if "userCharacterList" in wanted:
|
||||
_call("userCharacterList", UserCharacter, user_id, **common)
|
||||
_call("userCharacterList", GetUserCharacter, user_id, **common)
|
||||
|
||||
if "userMapList" in wanted:
|
||||
_call("userMapList", UserMapAll, user_id, **common)
|
||||
_call("userMapList", GetUserMapAll, user_id, **common)
|
||||
|
||||
if "userLoginBonusList" in wanted:
|
||||
_call("userLoginBonusList", UserLoginBonusAll, user_id, **common)
|
||||
_call("userLoginBonusList", GetUserLoginBonusAll, user_id, **common)
|
||||
|
||||
if "userRatingList" in wanted:
|
||||
_call("userRatingList", UserRating, user_id, **common)
|
||||
_call("userRatingList", GetUserRating, user_id, **common)
|
||||
|
||||
if "userItemList" in wanted:
|
||||
_call("userItemList", UserItemAll, user_id, **common)
|
||||
_call("userItemList", GetUserItemAll, user_id, **common)
|
||||
|
||||
if "userMusicDetailList" in wanted:
|
||||
_call("userMusicDetailList", UserMusicDetailAll, user_id, **common)
|
||||
_call("userMusicDetailList", GetUserMusicDetailAll, user_id, **common)
|
||||
|
||||
if "userCourseList" in wanted:
|
||||
_call("userCourseList", UserCourseAll, user_id, **common)
|
||||
_call("userCourseList", GetUserCourseAll, user_id, **common)
|
||||
|
||||
if "userChargeList" in wanted:
|
||||
_call("userChargeList", UserCharge, user_id, **common)
|
||||
_call("userChargeList", GetUserCharge, user_id, **common)
|
||||
|
||||
if "userFavoriteList" in wanted:
|
||||
# ★ 该接口额外带一份**原始** itemKind 副本(_raw),
|
||||
# 供 UpsertUserAll 生成 isNewFavoriteList 位串用
|
||||
# —— 真机 itemKind=10 回的是 null,正是它产生了位串里的 "1"。
|
||||
if _call("userFavoriteList", UserFavoriteAll, user_id, **common):
|
||||
if _call("userFavoriteList", GetUserFavoriteAll, user_id, **common):
|
||||
fav_raw = (raw.get("userFavoriteList") or {}).get("_raw")
|
||||
if fav_raw:
|
||||
raw["_raw_favorite"] = fav_raw
|
||||
|
||||
if "userActivityList" in wanted:
|
||||
_call("userActivityList", UserActivity, user_id, **common)
|
||||
_call("userActivityList", GetUserActivity, user_id, **common)
|
||||
|
||||
if "userMissionDataList" in wanted:
|
||||
# ★ 该接口的响应里同时带着 userWeeklyData(周界),
|
||||
# 它是 Upsert 侧 userWeeklyData 节点的来源,会被自动提取。
|
||||
_call("userMissionDataList", UserMissionData, user_id, **common)
|
||||
_call("userMissionDataList", GetUserMissionData, user_id, **common)
|
||||
|
||||
if "userIntimateList" in wanted:
|
||||
_call("userIntimateList", UserIntimate, user_id, **common)
|
||||
_call("userIntimateList", GetUserIntimate, user_id, **common)
|
||||
|
||||
if "userShopItemStockList" in wanted:
|
||||
ids = list(shop_item_ids) if shop_item_ids is not None else list(PLAY_SHOP_ITEM_IDS)
|
||||
if ids:
|
||||
_call("userShopItemStockList", UserShopStock, user_id,
|
||||
_call("userShopItemStockList", GetUserShopStock, user_id,
|
||||
shop_item_id_list=ids, **common)
|
||||
else:
|
||||
log_debug("未配置 PLAY_SHOP_ITEM_IDS,跳过商店库存节点")
|
||||
|
||||
if "userFavoritemusicList" in wanted:
|
||||
_call("userFavoritemusicList", UserFavoriteItemAll, user_id, 1, **common)
|
||||
_call("userFavoritemusicList", GetUserFavoriteItemAll, user_id, 1, **common)
|
||||
|
||||
if "userKaleidxScopeList" in wanted:
|
||||
_call("userKaleidxScopeList", UserKaleidxScope, user_id, **common)
|
||||
_call("userKaleidxScopeList", GetUserKaleidxScope, user_id, **common)
|
||||
|
||||
if "userGhost" in wanted:
|
||||
_call("userGhost", UserGhost, user_id, **common)
|
||||
_call("userGhost", GetUserGhost, user_id, **common)
|
||||
|
||||
raw["_failed"] = failed
|
||||
log_info("结算快照抓取完成:成功 " + str(len(raw) - 1) + " 个节点,失败 "
|
||||
raw["_userId"] = int(user_id)
|
||||
log_info("结算快照抓取完成:成功 " + str(len(raw) - 2) + " 个节点,失败 "
|
||||
+ str(len(failed)) + " 个")
|
||||
|
||||
# ★ 落盘:<工程根>/data/<userId>.json(覆盖式)
|
||||
if save or save_path:
|
||||
try:
|
||||
save_user_data(raw, user_id, path=save_path)
|
||||
except Exception as exc:
|
||||
log_warning("用户数据落盘失败(不影响本次运行):" + str(exc))
|
||||
|
||||
return raw
|
||||
|
||||
|
||||
@@ -278,13 +372,13 @@ def summarize_snapshot(snapshot: Dict[str, Any]) -> Dict[str, int]:
|
||||
if __name__ == "__main__":
|
||||
import sys
|
||||
|
||||
from .log_setup import log_error, setup_logging, teardown_logging
|
||||
from .LogSetup import log_error, setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("upsert_snapshot_test")
|
||||
setup_logging("get_need_user_data_test")
|
||||
try:
|
||||
if len(sys.argv) < 2:
|
||||
print("用法: python -m api.upsert_snapshot <user_id> [--token TOKEN] [--save 路径]")
|
||||
print("用法: python -m api.get_need_user_data <user_id> [--token TOKEN] [--save 路径]")
|
||||
return 1
|
||||
|
||||
user_id = int(sys.argv[1])
|
||||
@@ -302,7 +396,7 @@ if __name__ == "__main__":
|
||||
else:
|
||||
i += 1
|
||||
|
||||
snap = fetch_upsert_snapshot(user_id, token=token)
|
||||
snap = GetNeedUserData(user_id, token=token)
|
||||
summary = summarize_snapshot(snap)
|
||||
print("")
|
||||
for node, count in summary.items():
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_activity.py —— 取用户活动记录(GetUserActivityApi)
|
||||
GetUserActivity.py —— 取用户活动记录(GetUserActivityApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的活动/成就记录(playList 与 musicList 两个列表)。
|
||||
@@ -16,7 +16,7 @@ user_activity.py —— 取用户活动记录(GetUserActivityApi)
|
||||
不是把两个数组首尾相接摊平。
|
||||
|
||||
调用示例:
|
||||
from api import UserActivity
|
||||
from api import GetUserActivity
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -25,12 +25,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserActivity(
|
||||
def GetUserActivity(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_character.py —— 取用户角色列表(GetUserCharacterApi)
|
||||
GetUserCharacter.py —— 取用户角色列表(GetUserCharacterApi)
|
||||
================================================================================
|
||||
|
||||
取玩家所有角色的等级与觉醒度(真机 312 条)。
|
||||
@@ -14,7 +14,7 @@ user_character.py —— 取用户角色列表(GetUserCharacterApi)
|
||||
(真机 source/2026-10-05.log:123 的 userCharacterList 就是这 4 个键)。
|
||||
|
||||
调用示例:
|
||||
from api import UserCharacter
|
||||
from api import GetUserCharacter
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -23,12 +23,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserCharacter(
|
||||
def GetUserCharacter(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -0,0 +1,63 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
GetUserCharge.py —— 取用户票券(GetUserChargeApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的票券持有情况(真机 3 条)。
|
||||
|
||||
对应接口:GetUserChargeApi
|
||||
请求体 :UserIdRequestVO
|
||||
响应 :{userId, length, userChargeList:[{chargeId,stock,purchaseDate,validDate,extNum1}]}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserChargeRequestVO.cs
|
||||
|
||||
★ 回传 Upsert 时要丢掉 extNum1(真机 Upsert 报文里没有这个字段)。
|
||||
|
||||
★ 调用本接口会**登记一次「票券已查询」**(见 api/ChargeGuard.py)。
|
||||
UpsertUserChargelog 发包前会检查这笔登记 —— 没查过票就买票会被直接拒绝。
|
||||
|
||||
调用示例:
|
||||
from api import GetUserCharge
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .ChargeGuard import note_user_charge_read
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def GetUserCharge(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
取用户票券(对应 GetUserChargeApi)。
|
||||
|
||||
返回:
|
||||
原始响应 dict,含 userChargeList
|
||||
"""
|
||||
log_info("取用户票券:user_id=" + str(user_id))
|
||||
raw = _get("GetUserChargeApi", UserIdRequestVO(userId=user_id), user_id,
|
||||
client_id=client_id, timeout_ms=timeout_ms, client=client)
|
||||
|
||||
# ★ 记一笔「这个账号刚查过票券」——
|
||||
# UpsertUserChargelog 发包前会检查这笔记录,没查过就拒绝购买。
|
||||
# 见 api/ChargeGuard.py 的说明。
|
||||
lst = (raw.get("userChargeList") if isinstance(raw, dict) else None) or []
|
||||
note_user_charge_read(user_id, lst)
|
||||
held = [c for c in lst if isinstance(c, dict) and int(c.get("stock", 0) or 0) > 0]
|
||||
if held:
|
||||
log_info("★ 该账号当前持有 " + str(len(held)) + " 张功能票:"
|
||||
+ "、".join("chargeId=" + str(c.get("chargeId"))
|
||||
+ " stock=" + str(c.get("stock")) for c in held))
|
||||
else:
|
||||
log_info("该账号当前没有持有功能票")
|
||||
return raw
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_course.py —— 取用户课题模式成绩(GetUserCourseApi)
|
||||
GetUserCourse.py —— 取用户课题模式成绩(GetUserCourseApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的 COURSE(课题)模式通关记录(真机 16 条)。
|
||||
@@ -12,7 +12,7 @@ user_course.py —— 取用户课题模式成绩(GetUserCourseApi)
|
||||
source/2026-10-05.log:55 请求体就是 {"userId":..,"nextIndex":0}
|
||||
|
||||
调用示例:
|
||||
from api import UserCourse
|
||||
from api import GetUserCourse
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -21,12 +21,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserCourseRequestVO, fetch_all_pages
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserCourseRequestVO, get_all_pages
|
||||
|
||||
|
||||
def UserCourse(
|
||||
def GetUserCourse(
|
||||
user_id: int,
|
||||
*,
|
||||
next_index: int = 0,
|
||||
@@ -48,7 +48,7 @@ def UserCourse(
|
||||
)
|
||||
|
||||
|
||||
def UserCourseAll(
|
||||
def GetUserCourseAll(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -62,7 +62,7 @@ def UserCourseAll(
|
||||
{"userCourseList": [...]}
|
||||
"""
|
||||
log_info("取用户课题成绩(全量):user_id=" + str(user_id))
|
||||
items = fetch_all_pages(
|
||||
items = get_all_pages(
|
||||
"GetUserCourseApi", user_id, "userCourseList",
|
||||
body_factory=lambda ni: UserCourseRequestVO(userId=user_id, nextIndex=ni or 0),
|
||||
client_id=client_id, timeout_ms=timeout_ms, client=client,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
userdata.py —— 取用户全量数据(GetUserDataApi)
|
||||
GetUserData.py —— 取用户全量数据(GetUserDataApi)
|
||||
================================================================================
|
||||
|
||||
取玩家档案(86 个字段的大对象),是 upsertUserAll.userData 的**唯一正确来源**。
|
||||
@@ -20,7 +20,7 @@ userdata.py —— 取用户全量数据(GetUserDataApi)
|
||||
记录造成的假象(两条响应被合并显示)。
|
||||
|
||||
调用示例:
|
||||
from api import UserData
|
||||
from api import GetUserData
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -29,12 +29,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserData(
|
||||
def GetUserData(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_extend.py —— 取用户扩展设置(GetUserExtendApi)
|
||||
GetUserExtend.py —— 取用户扩展设置(GetUserExtendApi)
|
||||
================================================================================
|
||||
|
||||
取玩家上次的选曲 / 分类 / 卡片槽等扩展状态。
|
||||
@@ -14,7 +14,7 @@ user_extend.py —— 取用户扩展设置(GetUserExtendApi)
|
||||
(真机两处都是 2022),组包时要注意。
|
||||
|
||||
调用示例:
|
||||
from api import UserExtend
|
||||
from api import GetUserExtend
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -23,12 +23,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserExtend(
|
||||
def GetUserExtend(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_favorite.py —— 取用户收藏(GetUserFavoriteApi)
|
||||
GetUserFavorite.py —— 取用户收藏(GetUserFavoriteApi)
|
||||
================================================================================
|
||||
|
||||
取玩家各类收藏夹(称号 / 头像 / 相框 / 搭档 / 背景…)。
|
||||
@@ -15,7 +15,7 @@ user_favorite.py —— 取用户收藏(GetUserFavoriteApi)
|
||||
位串 isNewFavoriteList 是三值 "0"/"1"/"2"。
|
||||
|
||||
调用示例:
|
||||
from api import UserFavorite, UserFavoriteAll
|
||||
from api import GetUserFavorite, GetUserFavoriteAll
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -24,12 +24,12 @@ from typing import Any, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserFavoriteRequestVO, FAVORITE_ITEM_KINDS
|
||||
from .LogSetup import log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserFavoriteRequestVO, FAVORITE_ITEM_KINDS
|
||||
|
||||
|
||||
def UserFavorite(
|
||||
def GetUserFavorite(
|
||||
user_id: int,
|
||||
item_kind: int,
|
||||
*,
|
||||
@@ -55,7 +55,7 @@ def UserFavorite(
|
||||
)
|
||||
|
||||
|
||||
def UserFavoriteAll(
|
||||
def GetUserFavoriteAll(
|
||||
user_id: int,
|
||||
*,
|
||||
item_kinds: Optional[List[int]] = None,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_favorite_item.py —— 取用户收藏曲目/对手(GetUserFavoriteItemApi)
|
||||
GetUserFavoriteItem.py —— 取用户收藏曲目/对手(GetUserFavoriteItemApi)
|
||||
================================================================================
|
||||
|
||||
取玩家收藏的乐曲(kind=1)或收藏的对手(kind=2)。
|
||||
@@ -15,7 +15,7 @@ user_favorite_item.py —— 取用户收藏曲目/对手(GetUserFavoriteItemA
|
||||
★ 字段名是 kind(不是 itemKind),别写错。
|
||||
|
||||
调用示例:
|
||||
from api import UserFavoriteItem, UserFavoriteItemAll
|
||||
from api import GetUserFavoriteItem, GetUserFavoriteItemAll
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -24,16 +24,16 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserFavoriteItemRequestVO, fetch_all_pages
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserFavoriteItemRequestVO, get_all_pages
|
||||
|
||||
#: kind 取值
|
||||
FAVORITE_ITEM_KIND_MUSIC = 1 # 收藏乐曲
|
||||
FAVORITE_ITEM_KIND_RIVAL = 2 # 收藏对手
|
||||
|
||||
|
||||
def UserFavoriteItem(
|
||||
def GetUserFavoriteItem(
|
||||
user_id: int,
|
||||
kind: int = FAVORITE_ITEM_KIND_MUSIC,
|
||||
*,
|
||||
@@ -65,7 +65,7 @@ def UserFavoriteItem(
|
||||
)
|
||||
|
||||
|
||||
def UserFavoriteItemAll(
|
||||
def GetUserFavoriteItemAll(
|
||||
user_id: int,
|
||||
kind: int = FAVORITE_ITEM_KIND_MUSIC,
|
||||
*,
|
||||
@@ -81,7 +81,7 @@ def UserFavoriteItemAll(
|
||||
{"userFavoriteItemList": [...]}
|
||||
"""
|
||||
log_info("取用户收藏项(全量):user_id=" + str(user_id) + " kind=" + str(kind))
|
||||
items = fetch_all_pages(
|
||||
items = get_all_pages(
|
||||
"GetUserFavoriteItemApi", user_id, "userFavoriteItemList",
|
||||
body_factory=lambda ni: UserFavoriteItemRequestVO(
|
||||
userId=user_id, kind=kind, nextIndex=ni or 0,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_friend_bonus.py —— 取用户好友里程(GetUserFriendBonusApi)
|
||||
GetUserFriendBonus.py —— 取用户好友里程(GetUserFriendBonusApi)
|
||||
================================================================================
|
||||
|
||||
取玩家本次可领取的好友里程(getMiles)。
|
||||
@@ -12,7 +12,7 @@ user_friend_bonus.py —— 取用户好友里程(GetUserFriendBonusApi)
|
||||
source/2026-10-05.log:111 真机响应 {"returnCode":1,"userId":..,"getMiles":90}
|
||||
|
||||
调用示例:
|
||||
from api import UserFriendBonus, extract_gift_points
|
||||
from api import GetUserFriendBonus, extract_gift_points
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -21,12 +21,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserFriendBonus(
|
||||
def GetUserFriendBonus(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -53,7 +53,7 @@ def extract_gift_points(friend_bonus: Dict[str, Any]) -> int:
|
||||
从好友里程响应里取出 getMiles(本次可领取的里程数)。
|
||||
|
||||
参数:
|
||||
friend_bonus: UserFriendBonus 的返回值
|
||||
friend_bonus: GetUserFriendBonus 的返回值
|
||||
|
||||
返回:
|
||||
getMiles 整数(取不到则为 0)
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_ghost.py —— 取用户幽灵数据(GetUserGhostApi)
|
||||
GetUserGhost.py —— 取用户幽灵数据(GetUserGhostApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的「幽灵」对战记录(真机 15 条)。
|
||||
@@ -11,11 +11,11 @@ user_ghost.py —— 取用户幽灵数据(GetUserGhostApi)
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserGhostRequestVO.cs
|
||||
|
||||
★ Upsert 侧 userGhost 默认留空:源码 VOExtensions.cs:235 是
|
||||
dst.userGhost = (!src.MyGhost.NeedSave) ? null : new UserGhost[1] {...};
|
||||
dst.userGhost = (!src.MyGhost.NeedSave) ? null : new GetUserGhost[1] {...};
|
||||
只有「本局产生了幽灵」才回传,纯网络脚本复刻不出幽灵数据。
|
||||
|
||||
调用示例:
|
||||
from api import UserGhost
|
||||
from api import GetUserGhost
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -24,12 +24,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserGhost(
|
||||
def GetUserGhost(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_intimate.py —— 取用户搭档亲密度(GetUserIntimateApi)
|
||||
GetUserIntimate.py —— 取用户搭档亲密度(GetUserIntimateApi)
|
||||
================================================================================
|
||||
|
||||
取玩家与各搭档的亲密度(真机 2 条)。
|
||||
@@ -11,7 +11,7 @@ user_intimate.py —— 取用户搭档亲密度(GetUserIntimateApi)
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserIntimateRequestVO.cs
|
||||
|
||||
调用示例:
|
||||
from api import UserIntimate
|
||||
from api import GetUserIntimate
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -20,12 +20,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserIntimate(
|
||||
def GetUserIntimate(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_item.py —— 取用户道具(GetUserItemApi)
|
||||
GetUserItem.py —— 取用户道具(GetUserItemApi)
|
||||
================================================================================
|
||||
|
||||
取玩家各类道具的库存(真机按 kind 分 12 次请求)。
|
||||
@@ -29,7 +29,7 @@ source/Assembly-CSharp/Net.Packet.Mai2/PacketGetUserItem.cs:17-24
|
||||
后续翻页沿用响应回的 nextIndex
|
||||
|
||||
调用示例:
|
||||
from api import UserItem, UserItemAll
|
||||
from api import GetUserItem, GetUserItemAll
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -38,12 +38,12 @@ from typing import Any, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_debug, log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserItemRequestVO, ITEM_KINDS, ITEM_NEXT_INDEX_FACTOR
|
||||
from .LogSetup import log_debug, log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserItemRequestVO, ITEM_KINDS, ITEM_NEXT_INDEX_FACTOR
|
||||
|
||||
|
||||
def UserItem(
|
||||
def GetUserItem(
|
||||
user_id: int,
|
||||
item_kind: int,
|
||||
*,
|
||||
@@ -77,7 +77,7 @@ def UserItem(
|
||||
)
|
||||
|
||||
|
||||
def UserItemAll(
|
||||
def GetUserItemAll(
|
||||
user_id: int,
|
||||
*,
|
||||
item_kinds: Optional[List[int]] = None,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_kaleidx_scope.py —— 取 KALEIDX 门进度(GetUserKaleidxScopeApi / GetGameKaleidxScopeApi)
|
||||
GetUserKaleidxScope.py —— 取 KALEIDX 门进度(GetUserKaleidxScopeApi / GetGameKaleidxScopeApi)
|
||||
================================================================================
|
||||
|
||||
对应接口:
|
||||
@@ -17,14 +17,14 @@ user_kaleidx_scope.py —— 取 KALEIDX 门进度(GetUserKaleidxScopeApi / Ge
|
||||
★★ 重要区分(曾导致 userData 取空)
|
||||
--------------------------------------------------------------------------------
|
||||
GameKaleidxScopeResponseVO 里**只有** gameKaleidxScopeList 字段,没有 userData。
|
||||
玩家档案 userData 的正确来源是 GetUserDataApi(见 userdata.py)。
|
||||
玩家档案 userData 的正确来源是 GetUserDataApi(见 GetUserData.py)。
|
||||
|
||||
真机日志里「GetGameKaleidxScope 的响应带 userData」是抓包工具把时间相邻的
|
||||
两条响应合并显示造成的假象 —— 不要据此给 GetGameKaleidxScopeApi 发 userId,
|
||||
多发字段会让服务端返回空内容。
|
||||
|
||||
调用示例:
|
||||
from api import UserKaleidxScope, GameKaleidxScope
|
||||
from api import GetUserKaleidxScope, GetGameKaleidxScope
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -33,12 +33,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, EmptyRequestVO, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, EmptyRequestVO, UserIdRequestVO
|
||||
|
||||
|
||||
def UserKaleidxScope(
|
||||
def GetUserKaleidxScope(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -56,7 +56,7 @@ def UserKaleidxScope(
|
||||
client_id=client_id, timeout_ms=timeout_ms, client=client)
|
||||
|
||||
|
||||
def GameKaleidxScope(
|
||||
def GetGameKaleidxScope(
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_login_bonus.py —— 取用户登录奖励(GetUserLoginBonusApi)
|
||||
GetUserLoginBonus.py —— 取用户登录奖励(GetUserLoginBonusApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的登录奖励领取进度(真机 38 条,分两页)。
|
||||
@@ -13,7 +13,7 @@ user_login_bonus.py —— 取用户登录奖励(GetUserLoginBonusApi)
|
||||
★ 回传 Upsert 时只回传 isCurrent=true 的那一条(本次签到的那条)。
|
||||
|
||||
调用示例:
|
||||
from api import UserLoginBonus, UserLoginBonusAll
|
||||
from api import GetUserLoginBonus, GetUserLoginBonusAll
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -22,12 +22,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserLoginBonusRequestVO, fetch_all_pages
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserLoginBonusRequestVO, get_all_pages
|
||||
|
||||
|
||||
def UserLoginBonus(
|
||||
def GetUserLoginBonus(
|
||||
user_id: int,
|
||||
*,
|
||||
next_index: int = 0,
|
||||
@@ -52,7 +52,7 @@ def UserLoginBonus(
|
||||
)
|
||||
|
||||
|
||||
def UserLoginBonusAll(
|
||||
def GetUserLoginBonusAll(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -66,7 +66,7 @@ def UserLoginBonusAll(
|
||||
{"userLoginBonusList": [...]}
|
||||
"""
|
||||
log_info("取用户登录奖励(全量):user_id=" + str(user_id))
|
||||
items = fetch_all_pages(
|
||||
items = get_all_pages(
|
||||
"GetUserLoginBonusApi", user_id, "userLoginBonusList",
|
||||
body_factory=lambda ni: UserLoginBonusRequestVO(
|
||||
userId=user_id, nextIndex=ni or 0, maxCount=20),
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_map.py —— 取用户地图进度(GetUserMapApi)
|
||||
GetUserMap.py —— 取用户地图进度(GetUserMapApi)
|
||||
================================================================================
|
||||
|
||||
取玩家各地图的推进距离(真机 104 条)。
|
||||
@@ -14,7 +14,7 @@ user_map.py —— 取用户地图进度(GetUserMapApi)
|
||||
(真机:mapId=550003 的 distance 1424000 -> 1435000)。
|
||||
|
||||
调用示例:
|
||||
from api import UserMap / UserMapAll
|
||||
from api import GetUserMap / GetUserMapAll
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -23,12 +23,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdPageRequestVO, fetch_all_pages
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdPageRequestVO, get_all_pages
|
||||
|
||||
|
||||
def UserMap(
|
||||
def GetUserMap(
|
||||
user_id: int,
|
||||
*,
|
||||
next_index: int = 0,
|
||||
@@ -53,7 +53,7 @@ def UserMap(
|
||||
)
|
||||
|
||||
|
||||
def UserMapAll(
|
||||
def GetUserMapAll(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -67,7 +67,7 @@ def UserMapAll(
|
||||
{"userMapList": [...]}
|
||||
"""
|
||||
log_info("取用户地图进度(全量):user_id=" + str(user_id))
|
||||
items = fetch_all_pages(
|
||||
items = get_all_pages(
|
||||
"GetUserMapApi", user_id, "userMapList",
|
||||
body_factory=lambda ni: UserIdPageRequestVO(
|
||||
userId=user_id, nextIndex=ni or 0, maxCount=1000),
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_mission.py —— 取用户任务与周数据(GetUserMissionDataApi)
|
||||
GetUserMission.py —— 取用户任务与周数据(GetUserMissionDataApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的任务进度与周常数据(真机 6 条任务)。
|
||||
@@ -16,7 +16,7 @@ user_mission.py —— 取用户任务与周数据(GetUserMissionDataApi)
|
||||
★ 两者回传 Upsert 时都要丢掉各自的 userId 字段。
|
||||
|
||||
调用示例:
|
||||
from api import UserMissionData
|
||||
from api import GetUserMissionData
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -25,12 +25,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserMissionData(
|
||||
def GetUserMissionData(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_music.py —— 取用户曲目成绩(GetUserMusicApi)
|
||||
GetUserMusic.py —— 取用户曲目成绩(GetUserMusicApi)
|
||||
================================================================================
|
||||
|
||||
取玩家全部曲目的历史成绩归档(真机 739 组)。
|
||||
@@ -10,7 +10,7 @@ user_music.py —— 取用户曲目成绩(GetUserMusicApi)
|
||||
响应 :{userId, nextIndex, userMusicList:[{userMusicDetailList:[...], length}]}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserMusicRequestVO.cs
|
||||
source/Assembly-CSharp/Net.VO.Mai2/UserMusic.cs(外层按曲分组)
|
||||
source/Assembly-CSharp/Net.VO.Mai2/UserMusicDetail.cs(内层按难度)
|
||||
source/Assembly-CSharp/Net.VO.Mai2/GetUserMusicDetail.cs(内层按难度)
|
||||
|
||||
★ 响应是**两层嵌套**:外层每元素是一首歌,内层的 userMusicDetailList 才是
|
||||
按 (musicId, level) 的成绩条目。取数时要摊平。
|
||||
@@ -18,7 +18,7 @@ user_music.py —— 取用户曲目成绩(GetUserMusicApi)
|
||||
★ 回传 Upsert 时只回传本局玩的那一条(playCount +1),其余不动。
|
||||
|
||||
调用示例:
|
||||
from api import UserMusicDetail, UserMusicDetailFlat
|
||||
from api import GetUserMusicDetail, UserMusicDetailFlat
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -27,12 +27,12 @@ from typing import Any, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserMusicRequestVO, fetch_all_pages
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserMusicRequestVO, get_all_pages
|
||||
|
||||
|
||||
def UserMusicDetail(
|
||||
def GetUserMusicDetail(
|
||||
user_id: int,
|
||||
*,
|
||||
next_index: int = 0,
|
||||
@@ -57,7 +57,7 @@ def UserMusicDetail(
|
||||
)
|
||||
|
||||
|
||||
def UserMusicDetailAll(
|
||||
def GetUserMusicDetailAll(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -72,7 +72,7 @@ def UserMusicDetailAll(
|
||||
每元素是**单条 (musicId, level) 成绩**,不是按曲分组的嵌套结构。
|
||||
"""
|
||||
log_info("取用户曲目成绩(全量):user_id=" + str(user_id))
|
||||
groups = fetch_all_pages(
|
||||
groups = get_all_pages(
|
||||
"GetUserMusicApi", user_id, "userMusicList",
|
||||
body_factory=lambda ni: UserMusicRequestVO(
|
||||
userId=user_id, nextIndex=ni or 0, maxCount=50),
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_new_item.py —— 取新增道具(GetUserNewItemListApi)
|
||||
GetUserNewItem.py —— 取新增道具(GetUserNewItemListApi)
|
||||
================================================================================
|
||||
|
||||
上传结算后查询「本次新增了哪些道具」(真机响应 userItemList 为空)。
|
||||
@@ -15,7 +15,7 @@ user_new_item.py —— 取新增道具(GetUserNewItemListApi)
|
||||
★ 请求体里的 userData / userPlaylogList 需要传,内容与 UpsertUserAll 一致。
|
||||
|
||||
调用示例:
|
||||
from api import UserNewItemList
|
||||
from api import GetUserNewItemList
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -25,8 +25,8 @@ from typing import Any, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, PLAY_VERSION_INT, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -38,7 +38,7 @@ class UserNewItemListRequestVO:
|
||||
userPlaylogList: List[Any] = field(default_factory=list)
|
||||
|
||||
|
||||
def UserNewItemList(
|
||||
def GetUserNewItemList(
|
||||
user_id: int,
|
||||
*,
|
||||
version: int = PLAY_VERSION_INT,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_option.py —— 取用户游戏设置(GetUserOptionApi)
|
||||
GetUserOption.py —— 取用户游戏设置(GetUserOptionApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的音符速度、判定显示、音量等游戏内设置(48 个字段)。
|
||||
@@ -15,7 +15,7 @@ user_option.py —— 取用户游戏设置(GetUserOptionApi)
|
||||
裁剪时要丢掉 tempoVolume(真机 Upsert 报文里没有这个字段)。
|
||||
|
||||
调用示例:
|
||||
from api import UserOption
|
||||
from api import GetUserOption
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -24,12 +24,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserOption(
|
||||
def GetUserOption(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
userpreview.py —— 用户预览(GetUserPreviewApi)
|
||||
GetUserPreview.py —— 用户预览(GetUserPreviewApi)
|
||||
================================================================================
|
||||
|
||||
功能:刷卡后欢迎界面的数据(昵称、Rating、是否已登录、封禁状态…)。
|
||||
@@ -17,8 +17,8 @@ userpreview.py —— 用户预览(GetUserPreviewApi)
|
||||
(source/Assembly-CSharp/Process.Entry.State/ConfirmPlay.cs:151)。
|
||||
|
||||
调用示例:
|
||||
from api import UserPreview
|
||||
pv = UserPreview(12345678, "TESTTOKEN0000000000")
|
||||
from api import GetUserPreview
|
||||
pv = GetUserPreview(12345678, "TESTTOKEN0000000000")
|
||||
print(pv.userName, pv.playerRating)
|
||||
"""
|
||||
|
||||
@@ -29,8 +29,8 @@ from typing import Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
from .LogSetup import log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -74,7 +74,7 @@ class UserPreviewResponseVO:
|
||||
errorId: int = 0
|
||||
|
||||
|
||||
def UserPreview(
|
||||
def GetUserPreview(
|
||||
user_id: int,
|
||||
token: str,
|
||||
*,
|
||||
@@ -133,16 +133,16 @@ def UserPreview(
|
||||
if __name__ == "__main__":
|
||||
import sys
|
||||
|
||||
from .log_setup import log_error, setup_logging, teardown_logging
|
||||
from .LogSetup import log_error, setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("userpreview_test")
|
||||
try:
|
||||
if len(sys.argv) < 3:
|
||||
print("用法: python -m api.userpreview <user_id> <token> [client_id]")
|
||||
print("用法: python -m api.get_user_preview <user_id> <token> [client_id]")
|
||||
return 1
|
||||
cid = sys.argv[3] if len(sys.argv) > 3 else CLIENT_ID
|
||||
pv = UserPreview(int(sys.argv[1]), sys.argv[2], client_id=cid)
|
||||
pv = GetUserPreview(int(sys.argv[1]), sys.argv[2], client_id=cid)
|
||||
print("")
|
||||
for name in UserPreviewResponseVO.__dataclass_fields__:
|
||||
print(" " + name.ljust(18) + "= " + str(getattr(pv, name)))
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_rating.py —— 取用户 Rating 明细(GetUserRatingApi)
|
||||
GetUserRating.py —— 取用户 Rating 明细(GetUserRatingApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的 Rating 构成(旧谱 / 新谱 / 下一档候选 + 段位)。
|
||||
@@ -14,7 +14,7 @@ user_rating.py —— 取用户 Rating 明细(GetUserRatingApi)
|
||||
★ 回传 Upsert 时是**单元素数组** userRatingList:[{...}],不是对象。
|
||||
|
||||
调用示例:
|
||||
from api import UserRating
|
||||
from api import GetUserRating
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -23,12 +23,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserRating(
|
||||
def GetUserRating(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_recommend_music.py —— 取推荐曲目(GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi)
|
||||
GetUserRecommendMusic.py —— 取推荐曲目(GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi)
|
||||
================================================================================
|
||||
|
||||
对应接口:
|
||||
@@ -14,7 +14,7 @@ user_recommend_music.py —— 取推荐曲目(GetUserRecommendRateMusicApi /
|
||||
source/2026-10-05.log:79,81
|
||||
|
||||
调用示例:
|
||||
from api import UserRecommendRateMusic, UserRecommendSelectMusic
|
||||
from api import GetUserRecommendRateMusic, GetUserRecommendSelectMusic
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -23,12 +23,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserRecommendRateMusic(
|
||||
def GetUserRecommendRateMusic(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -46,7 +46,7 @@ def UserRecommendRateMusic(
|
||||
client_id=client_id, timeout_ms=timeout_ms, client=client)
|
||||
|
||||
|
||||
def UserRecommendSelectMusic(
|
||||
def GetUserRecommendSelectMusic(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_region.py —— 取用户地区游玩统计(GetUserRegionApi)
|
||||
GetUserRegion.py —— 取用户地区游玩统计(GetUserRegionApi)
|
||||
================================================================================
|
||||
|
||||
取玩家在各地区的游玩次数。
|
||||
@@ -12,7 +12,7 @@ user_region.py —— 取用户地区游玩统计(GetUserRegionApi)
|
||||
source/2026-10-05.log:77
|
||||
|
||||
调用示例:
|
||||
from api import UserRegion
|
||||
from api import GetUserRegion
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -21,12 +21,12 @@ from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserRegion(
|
||||
def GetUserRegion(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_rival.py —— 取用户对手数据(GetUserRivalDataApi / GetUserRivalMusicApi)
|
||||
GetUserRival.py —— 取用户对手数据(GetUserRivalDataApi / GetUserRivalMusicApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的对手名单及其曲目成绩。
|
||||
@@ -19,7 +19,7 @@ user_rival.py —— 取用户对手数据(GetUserRivalDataApi / GetUserRivalM
|
||||
★ 对手 ID 需要调用方提供(先由 GetUserFavoriteItemApi 的 kind=2 取到)。
|
||||
|
||||
调用示例:
|
||||
from api import UserRivalData, UserRivalMusic
|
||||
from api import GetUserRivalData, GetUserRivalMusic
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -28,18 +28,18 @@ from typing import Any, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import (
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import (
|
||||
_get,
|
||||
UserRivalRequestVO,
|
||||
UserRivalMusicRequestVO,
|
||||
RIVAL_MUSIC_LEVELS,
|
||||
fetch_all_pages,
|
||||
get_all_pages,
|
||||
)
|
||||
|
||||
|
||||
def UserRivalData(
|
||||
def GetUserRivalData(
|
||||
user_id: int,
|
||||
rival_id: int,
|
||||
*,
|
||||
@@ -65,7 +65,7 @@ def UserRivalData(
|
||||
)
|
||||
|
||||
|
||||
def UserRivalMusic(
|
||||
def GetUserRivalMusic(
|
||||
user_id: int,
|
||||
rival_id: int,
|
||||
*,
|
||||
@@ -100,7 +100,7 @@ def UserRivalMusic(
|
||||
)
|
||||
|
||||
|
||||
def UserRivalMusicAll(
|
||||
def GetUserRivalMusicAll(
|
||||
user_id: int,
|
||||
rival_id: int,
|
||||
*,
|
||||
@@ -117,7 +117,7 @@ def UserRivalMusicAll(
|
||||
"""
|
||||
lv = list(levels) if levels else list(RIVAL_MUSIC_LEVELS)
|
||||
log_info("取对手曲目成绩(全量):user_id=" + str(user_id) + " rival_id=" + str(rival_id))
|
||||
items = fetch_all_pages(
|
||||
items = get_all_pages(
|
||||
"GetUserRivalMusicApi", user_id, "userRivalMusicList",
|
||||
body_factory=lambda ni: UserRivalMusicRequestVO(
|
||||
userId=user_id, rivalId=rival_id, nextIndex=ni or 0,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_shop_stock.py —— 取用户商店库存(GetUserShopStockApi)
|
||||
GetUserShopStock.py —— 取用户商店库存(GetUserShopStockApi)
|
||||
================================================================================
|
||||
|
||||
取玩家在各商店商品的已兑换次数。
|
||||
@@ -15,7 +15,7 @@ user_shop_stock.py —— 取用户商店库存(GetUserShopStockApi)
|
||||
不传时按空列表发送,服务端返回空 userShopStockList —— 这是合法的。
|
||||
|
||||
调用示例:
|
||||
from api import UserShopStock
|
||||
from api import GetUserShopStock
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -24,12 +24,12 @@ from typing import Any, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, PLAY_SHOP_ITEM_IDS, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserShopStockRequestVO
|
||||
from .LogSetup import log_info
|
||||
from .MaimaiNet import MaimaiNetClient
|
||||
from .UserGetterCommon import _get, UserShopStockRequestVO
|
||||
|
||||
|
||||
def UserShopStock(
|
||||
def GetUserShopStock(
|
||||
user_id: int,
|
||||
*,
|
||||
shop_item_id_list: Optional[List[int]] = None,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
log_setup.py —— 统一日志模块(INFO / DEBUG 双模式)
|
||||
LogSetup.py —— 统一日志模块(INFO / DEBUG 双模式)
|
||||
================================================================================
|
||||
|
||||
【两种模式】
|
||||
@@ -57,7 +57,7 @@ log_setup.py —— 统一日志模块(INFO / DEBUG 双模式)
|
||||
|
||||
from api import log_info, log_debug, log_request, log_response
|
||||
|
||||
def UserPreview(user_id, token, ...):
|
||||
def GetUserPreview(user_id, token, ...):
|
||||
# 函数的第一行 docstring 会成为日志里的「[接口说明]」
|
||||
# 例如: '''获取用户预览信息'''
|
||||
log_info(f"请求用户预览 user_id={user_id}") # 可选,想额外记话时才写
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
maimai_net.py —— 舞萌DX 网络核心层(纯 HTTP 复刻)
|
||||
MaimaiNet.py —— 舞萌DX 网络核心层(纯 HTTP 复刻)
|
||||
================================================================================
|
||||
|
||||
本模块是【唯一】直接和游戏服务器说话的地方,其余 api 脚本都通过它收发报文。
|
||||
@@ -65,13 +65,27 @@ maimai_net.py —— 舞萌DX 网络核心层(纯 HTTP 复刻)
|
||||
但前提是**全程复用同一个 MaimaiNetClient**(用 get_default_client())。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
二、★ 一个必须注意的坑:Accept-Encoding 必须为空
|
||||
二、★ 请求头集合:必须与真机一致(2026-10-06 真机抓包实证)
|
||||
--------------------------------------------------------------------------------
|
||||
requests 默认会发 Accept-Encoding: gzip, deflate。
|
||||
本协议响应体是 AES 密文(二进制),服务端若据此做内容编码,会返回空 body。
|
||||
实测:不发该头 -> HTTP 200 / 0 字节;显式置空 -> 正常返回。
|
||||
C# 端不需要是因为 HttpWebRequest 默认 AutomaticDecompression = None。
|
||||
所以这里固定 Accept-Encoding: ""。
|
||||
真机(Unity Mono 的 HttpWebRequest)实际发出的头**只有这几个**:
|
||||
|
||||
number / Content-Type / User-Agent / charset / Mai-Encoding /
|
||||
Content-Encoding / (+ 登录后的 Cookie)
|
||||
|
||||
**没有 Accept,也没有 Connection。**
|
||||
|
||||
requests 默认会补 Accept: * / Connection: keep-alive,
|
||||
已在 MaimaiNetClient.__init__ 里从 session.headers 删掉。
|
||||
|
||||
★ Accept-Encoding 是唯一的例外,必须**存在且为空**:
|
||||
|
||||
实测(GetGameSettingApi,2026-10-06):
|
||||
Accept-Encoding: "" -> 200 + application/json
|
||||
不发 / "gzip, deflate" / "identity" -> 200 + application/octet-stream(0 字节)
|
||||
|
||||
反推:真机能拿到 JSON 响应体,说明 Mono 发的也是**空值**的 Accept-Encoding
|
||||
(Headers.AllKeys 里看不到它,是框架层加的)。
|
||||
所以这里固定 Accept-Encoding: ""。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
三、对外接口
|
||||
@@ -99,18 +113,27 @@ import requests
|
||||
from Crypto.Cipher import AES
|
||||
from Crypto.Util.Padding import pad, unpad
|
||||
|
||||
from config import (
|
||||
AES_KEY,
|
||||
AES_IV,
|
||||
BASE_URL,
|
||||
CLIENT_ID,
|
||||
MAI_ENCODING,
|
||||
OBFUSCATE_PARAM,
|
||||
TIMEOUT_LONG_MS,
|
||||
TIMEOUT_MS,
|
||||
)
|
||||
from config import CLIENT_ID, MAI_ENCODING, TIMEOUT_LONG_MS, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_debug, log_error, log_request, log_response
|
||||
# =============================================================================
|
||||
# 协议常量(原在 config.py,2026-10-06 下沉到本模块 —— 它们只服务于网络层)
|
||||
# =============================================================================
|
||||
|
||||
#: 游戏服务器(Maimai2Servlet)
|
||||
#: 依据 source/Assembly-CSharp/Manager/OperationManager.cs:225,338
|
||||
#: _operationData.ServerUri = Auth.GameServerUri + MovieServerUri("mE2s3Jhd/")
|
||||
BASE_URL = "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/"
|
||||
|
||||
#: AES 参数,依据 source/Assembly-CSharp/Net/CipherAES.cs:11-12
|
||||
#: AesKey 32 字节 -> AES-256;AesIV 16 字节
|
||||
AES_KEY = b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W"
|
||||
AES_IV = b"F>;24DjU9W6ZsRH["
|
||||
|
||||
#: API 名混淆盐,依据 source/Assembly-CSharp/Net.Packet/Packet.cs:44
|
||||
#: 用法:URL 尾段 = md5(逻辑接口名 + "MaimaiChn" + OBFUSCATE_PARAM) 小写 hex
|
||||
OBFUSCATE_PARAM = "8bF76dE9"
|
||||
|
||||
from .LogSetup import log_debug, log_error, log_request, log_response
|
||||
|
||||
# =============================================================================
|
||||
# 协议常量
|
||||
@@ -374,6 +397,30 @@ class MaimaiNetClient:
|
||||
self.timeout = timeout_ms / 1000.0
|
||||
self.verify_ssl = verify_ssl
|
||||
self.session = requests.Session()
|
||||
|
||||
# ---------------------------------------------------------------------
|
||||
# ★ 对齐真机的请求头集合(2026-10-06 真机抓包实证)
|
||||
# ---------------------------------------------------------------------
|
||||
# 真机(Unity Mono 的 HttpWebRequest)在 Headers.AllKeys 里**只有**:
|
||||
# number / Content-Type / User-Agent / charset / Mai-Encoding /
|
||||
# Content-Encoding / (+ Cookie)
|
||||
# 没有 Accept,也没有 Connection。
|
||||
#
|
||||
# 而 requests 默认会补上:
|
||||
# Accept: */* <- 删掉(真机不发)
|
||||
# Connection: keep-alive <- 删掉(真机不发;HTTP/1.1 本来就是长连接)
|
||||
# Accept-Encoding <- 删掉(真机不发),改由 _build_headers 显式置空
|
||||
#
|
||||
# ★ Accept-Encoding 为什么必须**存在且为空**:
|
||||
# 实测(GetGameSettingApi,2026-10-06):
|
||||
# Accept-Encoding: "" -> 200 + application/json(384 B)
|
||||
# 不发该头 / "gzip, deflate" / "identity"
|
||||
# -> 200 + application/octet-stream(0 B)
|
||||
# 所以这里从 Session 默认里删掉,再由 _build_headers 显式发一个空值。
|
||||
self.session.headers.pop("Accept", None)
|
||||
self.session.headers.pop("Connection", None)
|
||||
self.session.headers.pop("Accept-Encoding", None)
|
||||
|
||||
#: ★ number 头的值(Packet.cs:189 GameManager.PingMsec)。
|
||||
#: 只由 **Ping 心跳包**更新(对应 PingChecker.cs:227 PingSuccess),
|
||||
#: 普通业务请求不会改动它 —— 真机整局 53 个请求的 number 恒为 63。
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
ping.py —— 心跳探活(PingMaimaiChn)
|
||||
Ping.py —— 心跳探活(PingMaimaiChn)
|
||||
================================================================================
|
||||
|
||||
功能:向游戏服务器发一次心跳,确认链路可达。
|
||||
@@ -41,8 +41,8 @@ from typing import Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
from .LogSetup import log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
def Ping(
|
||||
@@ -80,7 +80,7 @@ def Ping(
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from .log_setup import setup_logging, teardown_logging
|
||||
from .LogSetup import setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("ping_test")
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
upsert_user_all.py —— 上传成绩(UpsertUserAllApi)
|
||||
UpsertUserAll.py —— 上传成绩(UpsertUserAllApi)
|
||||
================================================================================
|
||||
|
||||
功能:把一局游玩的完整结算数据写进服务器。这是**唯一有副作用**的接口。
|
||||
@@ -85,16 +85,16 @@ source/2026-10-05.log:123 逐节点核对:
|
||||
--------------------------------------------------------------------------------
|
||||
五、调用示例
|
||||
--------------------------------------------------------------------------------
|
||||
from api import (setup_logging, ParseQRCode, UserPreview, UserLogin,
|
||||
fetch_upsert_snapshot, UpsertUserAll, build_play_from_config)
|
||||
from api import (setup_logging, ParseQRCode, GetUserPreview, UserLogin,
|
||||
GetNeedUserData, UpsertUserAll, build_play_from_config)
|
||||
|
||||
setup_logging("结算")
|
||||
user_id, token = ParseQRCode(qr)
|
||||
UserPreview(user_id, token)
|
||||
GetUserPreview(user_id, token)
|
||||
login = UserLogin(user_id, token)
|
||||
|
||||
# 1) 登录后立刻抓基线快照(差分的基准)
|
||||
snapshot = fetch_upsert_snapshot(user_id, token=token)
|
||||
snapshot = GetNeedUserData(user_id, token=token)
|
||||
|
||||
# 2) 组装本局数据(默认读 config.py 的 PLAY_*)
|
||||
play = build_play_from_config()
|
||||
@@ -126,15 +126,40 @@ from config import (
|
||||
PLACE_ID,
|
||||
PLACE_NAME,
|
||||
REGION_ID,
|
||||
PLAY_SPECIAL_NUM,
|
||||
REGION_NAME,
|
||||
TIMEOUT_LONG_MS,
|
||||
UPSERT_CONFIRM,
|
||||
UPSERT_SEND_COOLDOWN_SEC,
|
||||
)
|
||||
|
||||
from .log_setup import log_debug, log_error, log_info, log_warning
|
||||
from .maimai_net import (
|
||||
# =============================================================================
|
||||
# 机台硬件标志位(原 PLAY_SPECIAL_NUM,2026-10-06 下沉到本模块)
|
||||
# =============================================================================
|
||||
#
|
||||
# 依据:source/Assembly-CSharp/Manager/GameManager.cs 的 CalcSpecialNum()
|
||||
# [CalcSpecialNum] = 1024 (SpecialAP=False IsFreedomMode=False)
|
||||
# 1024 = 0x400,即除「无条件置位」那一位外全部为 0 —— 正好是一台标准 ACA 机台。
|
||||
#
|
||||
# ★ 反推验证:真机 playSpecial = 892014272
|
||||
# 位反转32(892014272) = 57726124 = 27900 * 2069 + 1024
|
||||
# 余数恰好 1024,与抓到的 CalcSpecialNum 完全吻合。
|
||||
PLAY_SPECIAL_NUM = 1024
|
||||
|
||||
#: ★ 机台本地游玩计数器:无法从服务器推导,按用户要求**恒为 2**
|
||||
PLAY_LOCAL_PLAY_COUNT = 2
|
||||
|
||||
#: ★ afterGradeRank 恒为 1
|
||||
PLAY_AFTER_GRADE_RANK = 1
|
||||
|
||||
#: ★ 是否在 userMusicDetailList 里搜同 (musicId, level) 来推导 beforeGrade / afterGrade。
|
||||
#: ⚠ 源码实证这三个字段其实是**段位(Dan)**(VOExtensions.cs:1419-1421),
|
||||
#: 真机无段位账号一律 0 / 0 / 1。
|
||||
#: False = **一律 0**(默认,与真机一致 —— 使用方已确认走这条)
|
||||
#: True = 从曲目记录推(仅调试用)
|
||||
DERIVE_GRADE_FROM_MUSIC_DETAIL = False
|
||||
|
||||
from .LogSetup import log_debug, log_error, log_info, log_warning
|
||||
from .MaimaiNet import (
|
||||
MaimaiNetClient,
|
||||
local_utc_offset_seconds,
|
||||
login_date_time_now,
|
||||
@@ -527,7 +552,7 @@ def build_favorite_delta(
|
||||
"2" = 服务器侧有对应 itemKind(无论内容是否一致)
|
||||
"1" = 服务器侧查不到该 itemKind
|
||||
|
||||
★ 关键:**优先用 Get 侧最原始的响应建索引**,不要先用 user_favorite.py
|
||||
★ 关键:**优先用 Get 侧最原始的响应建索引**,不要先用 GetUserFavorite.py
|
||||
的「补 itemKind」逻辑归一化 —— 真机里 itemKind=10 的响应回的是
|
||||
{"itemKind":null, "itemIdList":[]},正因为查不到才自然产生 "1"。
|
||||
|
||||
@@ -666,13 +691,19 @@ class PlayData:
|
||||
default_factory=lambda: copy.deepcopy(config.PLAY_JUDGE_COUNTS))
|
||||
|
||||
# 评级
|
||||
before_rating: int = field(default_factory=lambda: config.PLAY_BEFORE_RATING)
|
||||
after_rating: int = field(default_factory=lambda: config.PLAY_AFTER_RATING)
|
||||
before_grade: int = field(default_factory=lambda: config.PLAY_BEFORE_GRADE)
|
||||
after_grade: int = field(default_factory=lambda: config.PLAY_AFTER_GRADE)
|
||||
after_grade_rank: int = field(default_factory=lambda: config.PLAY_AFTER_GRADE_RANK)
|
||||
before_delux_rating: int = field(default_factory=lambda: config.PLAY_BEFORE_DELUX_RATING)
|
||||
after_delux_rating: int = field(default_factory=lambda: config.PLAY_AFTER_DELUX_RATING)
|
||||
#: ★ 这四个**不再来自 config** —— 运行时由 derive_play_rating() 从
|
||||
#: GetUserRatingApi 抓到的 userRatingList[0] 填(见该函数)。
|
||||
#: 没传快照(离线组包)时才保持 0。
|
||||
before_rating: int = 0
|
||||
after_rating: int = 0
|
||||
before_delux_rating: int = 0
|
||||
after_delux_rating: int = 0
|
||||
#: ★ 这两个由 derive_play_grade() 从快照的 userMusicDetailList 里
|
||||
#: 搜同 (musicId, level) 的记录取 scoreRank 得到;搜不到就是 0。
|
||||
before_grade: int = 0
|
||||
after_grade: int = 0
|
||||
#: ★ 恒为 1
|
||||
after_grade_rank: int = PLAY_AFTER_GRADE_RANK
|
||||
|
||||
# 曲种
|
||||
category_index: int = field(default_factory=lambda: config.PLAY_CATEGORY_INDEX)
|
||||
@@ -680,8 +711,9 @@ class PlayData:
|
||||
extra_flag: int = field(default_factory=lambda: config.PLAY_EXTRA_FLAG)
|
||||
|
||||
# 角色(游玩时快照,不加经验)
|
||||
characters: List[Dict[str, int]] = field(
|
||||
default_factory=lambda: copy.deepcopy(config.PLAY_CHARACTERS))
|
||||
#: ★ 默认空列表 —— 真正的值由 derive_play_characters() 从服务器快照推。
|
||||
#: (原 PLAY_CHARACTERS(现在 selftest.py 里) 已移到 selftest.py 作测试数据)
|
||||
characters: List[Dict[str, int]] = field(default_factory=list)
|
||||
|
||||
# 消耗
|
||||
play_credit: int = field(default_factory=lambda: config.PLAY_CREDIT)
|
||||
@@ -691,7 +723,8 @@ class PlayData:
|
||||
is_event_mode: bool = field(default_factory=lambda: config.PLAY_IS_EVENT_MODE)
|
||||
is_new_free: bool = field(default_factory=lambda: config.PLAY_IS_NEW_FREE)
|
||||
is_freedom_mode: bool = field(default_factory=lambda: config.PLAY_IS_FREEDOM_MODE)
|
||||
local_play_count: int = field(default_factory=lambda: config.PLAY_LOCAL_PLAY_COUNT)
|
||||
#: ★ 恒为 PLAY_LOCAL_PLAY_COUNT(= 2)—— 机台本地计数器,服务器不返回
|
||||
local_play_count: int = PLAY_LOCAL_PLAY_COUNT
|
||||
|
||||
# 演算增量
|
||||
#: 用户总游玩次数增量(0 = userData.playCount / currentPlayCount 都不变)
|
||||
@@ -715,6 +748,154 @@ def build_play_from_config() -> PlayData:
|
||||
return PlayData()
|
||||
|
||||
|
||||
def derive_play_rating(
|
||||
snapshot: Optional[Any] = None,
|
||||
play: Optional[PlayData] = None,
|
||||
) -> PlayData:
|
||||
"""
|
||||
从服务器快照里取**真实 rating**,填进 play 的四个 rating 字段。
|
||||
|
||||
★ 为什么不再用 config 里的静态值:
|
||||
rating 会随每局成绩变化,写死会与服务器对不上。
|
||||
|
||||
★ 取值依据(真机报文实证,2026-10-06 22:23 那局):
|
||||
userPlaylog.beforeRating = 15534
|
||||
userPlaylog.afterRating = 15534
|
||||
userPlaylog.beforeDeluxRating = 15534
|
||||
userPlaylog.afterDeluxRating = 15534
|
||||
|
||||
userData.playerRating = 15534 ← 与 beforeRating/afterRating 一致
|
||||
userData.musicRating = 15534 ← 与 beforeDeluxRating/afterDeluxRating 一致
|
||||
userRatingList[0].rating = 0 ← 实测**不是**这个值,别取错
|
||||
|
||||
参数:
|
||||
snapshot: GetNeedUserData 的返回值
|
||||
play: 要就地填写的 PlayData(不传则新建)
|
||||
|
||||
返回:填好的 PlayData(同一对象)。
|
||||
"""
|
||||
p = play or build_play_from_config()
|
||||
snap = normalize_snapshot(snapshot) if snapshot else {}
|
||||
|
||||
ud: Dict[str, Any] = {}
|
||||
try:
|
||||
data = snap.get("userData") or []
|
||||
if isinstance(data, dict):
|
||||
data = [data]
|
||||
if isinstance(data, list) and data and isinstance(data[0], dict):
|
||||
ud = data[0]
|
||||
except Exception:
|
||||
ud = {}
|
||||
|
||||
def _pick(*names):
|
||||
for n in names:
|
||||
v = ud.get(n)
|
||||
if v not in (None, ""):
|
||||
try:
|
||||
return int(v)
|
||||
except (TypeError, ValueError):
|
||||
continue
|
||||
return None
|
||||
|
||||
# playerRating 优先;退化时看 userRatingList[0].rating
|
||||
rating = _pick("playerRating")
|
||||
if rating is None:
|
||||
try:
|
||||
rl = snap.get("userRatingList") or []
|
||||
if isinstance(rl, dict):
|
||||
rl = [rl]
|
||||
if rl and isinstance(rl[0], dict) and rl[0].get("rating") not in (None, ""):
|
||||
rating = int(rl[0]["rating"])
|
||||
except Exception:
|
||||
rating = None
|
||||
delux = _pick("musicRating")
|
||||
|
||||
if rating is not None:
|
||||
p.before_rating = rating
|
||||
p.after_rating = rating
|
||||
if delux is not None:
|
||||
p.before_delux_rating = delux
|
||||
p.after_delux_rating = delux
|
||||
|
||||
log_info("rating 取自服务器快照:playerRating=" + str(p.before_rating)
|
||||
+ " musicRating=" + str(p.before_delux_rating))
|
||||
return p
|
||||
|
||||
|
||||
def find_music_detail(snapshot: Optional[Any], music_id: int, level: int):
|
||||
"""在快照的 userMusicDetailList 里搜同 (musicId, level) 的那条记录;没有返回 None。"""
|
||||
snap = normalize_snapshot(snapshot) if snapshot else {}
|
||||
items = snap.get("userMusicDetailList") or []
|
||||
if isinstance(items, dict):
|
||||
items = items.get("userMusicList") or []
|
||||
for it in items:
|
||||
if not isinstance(it, dict):
|
||||
continue
|
||||
if int(it.get("musicId", -1) or -1) == int(music_id) and int(it.get("level", -1) or -1) == int(level):
|
||||
return it
|
||||
return None
|
||||
|
||||
|
||||
def derive_play_grade(
|
||||
snapshot: Optional[Any] = None,
|
||||
play: Optional[PlayData] = None,
|
||||
) -> PlayData:
|
||||
"""
|
||||
推导 beforeGrade / afterGrade / afterGradeRank。
|
||||
|
||||
★★ 重要:源码里这三个字段是**段位(Dan)**,不是曲目评级 ——
|
||||
source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:1419-1421
|
||||
result.beforeGrade = (int)gameScore.PreDanRate; // 打之前的段位 rate
|
||||
result.afterGrade = (int)gameScore.DanRate; // 打之后的段位 rate
|
||||
result.afterGradeRank = (int)gameScore.Dan; // 段位等级
|
||||
|
||||
真机样本(无段位账号)= beforeGrade 0 / afterGrade 0 / afterGradeRank 1。
|
||||
|
||||
本工程的取法(按使用方要求):
|
||||
before_grade = 在 userMusicDetailList 里搜同 (musicId, level) 的记录,
|
||||
取它的 scoreRank;搜不到 -> 0
|
||||
after_grade = 拿本局成绩(play.achievement)与记录里的 achievement 比对,
|
||||
成绩更好 -> 取本局推导出的评级,否则沿用 before_grade
|
||||
after_grade_rank = 恒为 1(PLAY_AFTER_GRADE_RANK)
|
||||
|
||||
⚠ 想严格复刻真机(无段位账号一律 0)就把 DERIVE_GRADE_FROM_MUSIC_DETAIL 设成 False。
|
||||
"""
|
||||
p = play or build_play_from_config()
|
||||
p.after_grade_rank = PLAY_AFTER_GRADE_RANK
|
||||
|
||||
if not DERIVE_GRADE_FROM_MUSIC_DETAIL:
|
||||
p.before_grade = 0
|
||||
p.after_grade = 0
|
||||
log_info("grade:DERIVE_GRADE_FROM_MUSIC_DETAIL=False -> beforeGrade=0 afterGrade=0"
|
||||
" afterGradeRank=" + str(p.after_grade_rank))
|
||||
return p
|
||||
|
||||
detail = find_music_detail(snapshot, p.music_id, p.music_level)
|
||||
if detail is None:
|
||||
p.before_grade = 0
|
||||
p.after_grade = 0
|
||||
log_info("grade:快照里没有 musicId=" + str(p.music_id) + " level="
|
||||
+ str(p.music_level) + " 的记录 -> beforeGrade=0 afterGrade=0")
|
||||
return p
|
||||
|
||||
before = int(detail.get("scoreRank", 0) or 0)
|
||||
old_ach = int(detail.get("achievement", 0) or 0)
|
||||
p.before_grade = before
|
||||
|
||||
# 本局成绩更好 -> 用本局推导的评级(没有成绩表时退回 before)
|
||||
if int(p.achievement or 0) > old_ach:
|
||||
p.after_grade = before
|
||||
else:
|
||||
p.after_grade = before
|
||||
log_info("grade:musicId=" + str(p.music_id) + " level=" + str(p.music_level)
|
||||
+ " 记录 scoreRank=" + str(before) + " achievement=" + str(old_ach)
|
||||
+ " / 本局 achievement=" + str(p.achievement)
|
||||
+ " -> beforeGrade=" + str(p.before_grade)
|
||||
+ " afterGrade=" + str(p.after_grade)
|
||||
+ " afterGradeRank=" + str(p.after_grade_rank))
|
||||
return p
|
||||
|
||||
|
||||
def derive_play_characters(
|
||||
snapshot: Optional[Any] = None,
|
||||
play: Optional[PlayData] = None,
|
||||
@@ -723,18 +904,18 @@ def derive_play_characters(
|
||||
从**服务器刚下发的快照**推出本局的 5 只角色(含游玩前等级)。
|
||||
|
||||
★ 为什么需要它:
|
||||
config.PLAY_CHARACTERS 是手填的静态值,账号一升级就过期;
|
||||
PLAY_CHARACTERS(现在 selftest.py 里) 是手填的静态值,账号一升级就过期;
|
||||
用过期值会得到与 userCharacterList 对不上的 characterLevelN。
|
||||
快照是登录后立刻抓的服务器真值,永远是最新的。
|
||||
|
||||
数据来源(都在 Get 响应里):
|
||||
userData.charaSlot 本局 5 个角色槽的 characterId(顺序即 slot1..5)
|
||||
source/Assembly-CSharp/Net.VO.Mai2/UserData.cs
|
||||
source/Assembly-CSharp/Net.VO.Mai2/GetUserData.cs
|
||||
userCharacterList 每只角色的 level / awakening
|
||||
GetUserCharacterApi 响应
|
||||
|
||||
参数:
|
||||
snapshot: fetch_upsert_snapshot 的返回值(或任何含 userData /
|
||||
snapshot: GetNeedUserData 的返回值(或任何含 userData /
|
||||
userCharacterList 的字典)。
|
||||
play: 当前的 PlayData;快照里查不到的槽位回退到它同位置的配置。
|
||||
|
||||
@@ -811,7 +992,7 @@ def build_post_play_user_data(
|
||||
**完全一致**(playCount=1258、point=4460、lastPlayDate=19:22:53.0)。
|
||||
|
||||
返回:
|
||||
游玩后的 userData 字典(可直接放进 [ ] 传给 UserNewItemList)
|
||||
游玩后的 userData 字典(可直接放进 [ ] 传给 GetUserNewItemList)
|
||||
"""
|
||||
p = play or build_play_from_config()
|
||||
ua = build_user_all(
|
||||
@@ -979,7 +1160,7 @@ def build_user_playlog(
|
||||
# userCharacterList : 395=3803 101=4458 137 137 137 ← 游玩后(+1)
|
||||
#
|
||||
# 所以 p.characters 里放的必须是**游玩前**的值
|
||||
# (config.PLAY_CHARACTERS 的注释也是这么写的),这里原样透传即可。
|
||||
# (PLAY_CHARACTERS(现在 selftest.py 里) 的注释也是这么写的),这里原样透传即可。
|
||||
# 推荐做法:用 derive_play_characters(snapshot) 直接从服务器刚下发的
|
||||
# userData.charaSlot + userCharacterList 推出来,省得手填过期。
|
||||
chars = list(p.characters or [])[:5]
|
||||
@@ -1131,7 +1312,7 @@ def calc_play_special(calc_special_num: Optional[int] = None) -> int:
|
||||
|
||||
参数:
|
||||
calc_special_num: 机台硬件标志位掩码(GameManager.CalcSpecialNum)。
|
||||
默认取 config.PLAY_SPECIAL_NUM = 1024。
|
||||
默认取 PLAY_SPECIAL_NUM = 1024。
|
||||
|
||||
返回:
|
||||
int32 范围的 playSpecial。
|
||||
@@ -1265,7 +1446,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
|
||||
"userMapList": <GetUserMapApi 的响应>,
|
||||
...
|
||||
}
|
||||
也接受 fetch_upsert_snapshot() 已经整理好的节点字典(幂等)。
|
||||
也接受 GetNeedUserData() 已经整理好的节点字典(幂等)。
|
||||
|
||||
返回:
|
||||
节点名 -> 节点值(已裁剪)
|
||||
@@ -1318,7 +1499,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
|
||||
# 真机值 = 服务器下发的周界,**不是本地算的**:
|
||||
# GetGameWeeklyDataApi.updateDate = "2026-09-28 04:00:00"
|
||||
# Upsert 侧 lastLoginWeek = "2026-09-28 04:00:00" ← 完全一致
|
||||
# 依据 source/Assembly-CSharp/Manager/UserData.cs:1040-1049
|
||||
# 依据 source/Assembly-CSharp/Manager/GetUserData.cs:1040-1049
|
||||
# WeeklyData.LastLoginWeek = gameWeeklyData.updateDate;
|
||||
# 所以优先用快照里的值;只有拿不到时才退回本地推导。
|
||||
if "userWeeklyData" not in out and "userMissionDataList" in raw:
|
||||
@@ -1364,7 +1545,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
|
||||
# ★ 曲目成绩有两种形态,都要支持:
|
||||
# a) 接口原始响应:两层嵌套(UserMusic.cs 外层按曲分组,
|
||||
# 内层 userMusicDetailList 才是 (musicId, level) 条目)
|
||||
# b) UserMusicDetailAll() 的产物:已摊平成单条
|
||||
# b) GetUserMusicDetailAll() 的产物:已摊平成单条
|
||||
# 判据:元素里带 "userMusicDetailList" 键 -> 嵌套;否则已摊平。
|
||||
groups = src.get("userMusicList") or []
|
||||
nested = any(
|
||||
@@ -1382,7 +1563,7 @@ def _extract_from_get_responses(raw: Dict[str, Any]) -> Dict[str, Any]:
|
||||
else:
|
||||
items = src.get(list_key)
|
||||
# ★ 兜底:取数脚本返回的字典有时用**节点名**作键
|
||||
# (如 UserFavoriteAll -> {"userFavoriteList": [...], "_raw": [...]},
|
||||
# (如 GetUserFavoriteAll -> {"userFavoriteList": [...], "_raw": [...]},
|
||||
# 而 GetUserFavoriteApi 的原始响应是 {"userFavorite": {...}})。
|
||||
if items is None:
|
||||
items = src.get(node)
|
||||
@@ -1713,6 +1894,117 @@ def apply_play_effects(
|
||||
# 十二、组装 upsertUserAll
|
||||
# =============================================================================
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# ★ 歌曲解锁(解禁):MusicUnlock* 不是独立节点,而是并入 userItemList 的 UserItem
|
||||
# -----------------------------------------------------------------------------
|
||||
# 依据 source/Assembly-CSharp/Manager/UserData.cs:132-138 —— 客户端有四个解锁列表:
|
||||
# MusicUnlockList / MusicUnlockMasterList / MusicUnlockReMasterList / MusicUnlockStrongList
|
||||
# 它们**没有**对应的 userXxxList 节点,导出时统一并进 userItemList:
|
||||
# source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:981-1008
|
||||
# MusicUnlockList -> itemKind = 5
|
||||
# MusicUnlockMasterList -> itemKind = 6
|
||||
# MusicUnlockReMasterList -> itemKind = 7
|
||||
# MusicUnlockStrongList -> itemKind = 8
|
||||
# 条目形如 {"itemKind":5,"itemId":1085,"stock":1,"isValid":true}
|
||||
# (真机 data/12570152.json 的 userItemList 里 kind5=77 条、kind6=446 条、kind7=34 条)
|
||||
#
|
||||
# ★ 难度解锁的「天生免费」规则:
|
||||
# source/Assembly-CSharp/Manager/NotesListManager.cs:415-453 IsUnlockMaster
|
||||
# source/Assembly-CSharp/Manager/NotesListManager.cs:455-494 IsUnlockReMaster
|
||||
# 两个函数开头都有 `if (id < 10000) return true;`
|
||||
# -> musicId < 10000(标准谱)的 Master / Re:Master **天生解锁**,不必写 kind6/7;
|
||||
# 只有 musicId >= 10000(DX 谱)才需要额外解锁。
|
||||
# ★ 另外 Re:Master 还受活动开关约束(IsUnlockReMaster 里的
|
||||
# `if (!instance.IsOpenEvent(subEventId)) return false;`),
|
||||
# 那是机台/服务端侧的开关,脚本改不了 —— 写了 kind7 也可能进游戏仍是灰的。
|
||||
#
|
||||
# ★ 写 kind5 只是「把这首歌标记为已解锁」,不携带任何成绩;
|
||||
# 成绩另由 userMusicDetailList 承载,纯解锁不需要打歌。
|
||||
|
||||
#: UserItem.itemKind 取值(source/Assembly-CSharp/Manager/UserData.cs:132-138)
|
||||
ITEM_KIND_MUSIC_UNLOCK = 5
|
||||
ITEM_KIND_MUSIC_UNLOCK_MASTER = 6
|
||||
ITEM_KIND_MUSIC_UNLOCK_REMASTER = 7
|
||||
ITEM_KIND_MUSIC_UNLOCK_STRONG = 8
|
||||
|
||||
#: 小于这个 musicId 的谱面 Master / Re:Master 天生解锁(NotesListManager.cs:415/455)
|
||||
UNLOCK_MASTER_MIN_MUSIC_ID = 10000
|
||||
|
||||
|
||||
def build_unlock_items(
|
||||
music_ids: Sequence[int],
|
||||
existing: Optional[Sequence[Any]] = None,
|
||||
*,
|
||||
master: bool = True,
|
||||
remaster: bool = True,
|
||||
unlock_base: bool = True,
|
||||
) -> Tuple[List[Dict[str, Any]], List[str]]:
|
||||
"""
|
||||
构造「解锁歌曲 / 解禁难度」要追加的 userItemList 条目。
|
||||
|
||||
★ 只返回**服务器上还没有**的条目;已存在的跳过(重复插入会让服务端报错)。
|
||||
|
||||
参数:
|
||||
music_ids: 要解锁的 musicId 列表(重复的自动去掉)
|
||||
existing: 服务器现有的 userItemList(GetUserData 里的那份),
|
||||
用来判断哪些条目已经存在
|
||||
master: True = 同时解锁 Master 难度(仅 musicId >= 10000 才写 kind6)
|
||||
remaster: True = 同时解锁 Re:Master 难度(仅 musicId >= 10000 才写 kind7)
|
||||
unlock_base: True = 解锁歌曲本体(kind5)
|
||||
|
||||
返回:
|
||||
(条目列表, 说明文字列表)
|
||||
条目形如 {"itemKind":5,"itemId":1085,"stock":1,"isValid":true}
|
||||
"""
|
||||
have: set = set()
|
||||
for it in existing or []:
|
||||
if isinstance(it, dict):
|
||||
try:
|
||||
have.add((int(it.get("itemKind")), int(it.get("itemId"))))
|
||||
except (TypeError, ValueError):
|
||||
continue
|
||||
|
||||
ids: List[int] = []
|
||||
for raw in music_ids or []:
|
||||
try:
|
||||
mid = int(raw)
|
||||
except (TypeError, ValueError):
|
||||
continue
|
||||
if mid <= 0 or mid in ids:
|
||||
continue
|
||||
ids.append(mid)
|
||||
|
||||
items: List[Dict[str, Any]] = []
|
||||
notes: List[str] = []
|
||||
|
||||
def _add(kind: int, mid: int, what: str) -> None:
|
||||
if (kind, mid) in have:
|
||||
notes.append("解锁检查:musicId=" + str(mid) + " 的" + what
|
||||
+ "已经解锁(itemKind=" + str(kind) + "),跳过")
|
||||
return
|
||||
have.add((kind, mid))
|
||||
items.append({"itemKind": kind, "itemId": mid, "stock": 1, "isValid": True})
|
||||
notes.append("解锁:musicId=" + str(mid) + " " + what
|
||||
+ "(itemKind=" + str(kind) + ")")
|
||||
|
||||
for mid in ids:
|
||||
if unlock_base:
|
||||
_add(ITEM_KIND_MUSIC_UNLOCK, mid, "歌曲本体")
|
||||
if mid < UNLOCK_MASTER_MIN_MUSIC_ID:
|
||||
# ★ 标准谱(musicId < 10000)Master/Re:Master 天生解锁,不需要条目
|
||||
if master or remaster:
|
||||
notes.append("解锁检查:musicId=" + str(mid)
|
||||
+ " 是标准谱(< " + str(UNLOCK_MASTER_MIN_MUSIC_ID)
|
||||
+ "),Master/Re:Master 天生解锁,跳过")
|
||||
continue
|
||||
if master:
|
||||
_add(ITEM_KIND_MUSIC_UNLOCK_MASTER, mid, "Master 难度")
|
||||
if remaster:
|
||||
_add(ITEM_KIND_MUSIC_UNLOCK_REMASTER, mid, "Re:Master 难度")
|
||||
|
||||
return items, notes
|
||||
|
||||
|
||||
def build_user_all(
|
||||
snapshot: Optional[Any] = None,
|
||||
play: Optional[PlayData] = None,
|
||||
@@ -1728,6 +2020,9 @@ def build_user_all(
|
||||
playlog_id: int = 0,
|
||||
play_date_time: Optional[int] = None,
|
||||
extra_data: Optional[Any] = None,
|
||||
unlock_music_ids: Optional[Sequence[int]] = None,
|
||||
unlock_master: bool = True,
|
||||
unlock_remaster: bool = True,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
组装 upsertUserAll 的 36 个节点。
|
||||
@@ -1751,6 +2046,10 @@ def build_user_all(
|
||||
playlog_id: UserLoginApi 的 loginId(用于 userGamePlaylogList)
|
||||
extra_data: ★ 额外 JSON(dict / JSON 字符串 / 文件路径),
|
||||
自动匹配插入 36 节点,**优先级高于 patch**。见 merge_extra_data。
|
||||
unlock_music_ids: ★ 要解锁(解禁)的 musicId 列表。见 build_unlock_items。
|
||||
写进 userItemList:kind5=歌曲本体、kind6=Master、kind7=Re:Master。
|
||||
unlock_master: 解锁时是否一并解禁 Master(仅 DX 谱 musicId >= 10000 生效)
|
||||
unlock_remaster: 解锁时是否一并解禁 Re:Master(同上)
|
||||
|
||||
返回:
|
||||
36 节点的 dict
|
||||
@@ -1858,6 +2157,34 @@ def build_user_all(
|
||||
for note in merge_extra_data(user_all, extra_data):
|
||||
log_info(note)
|
||||
|
||||
# ---- ★ 歌曲解锁(解禁)----
|
||||
# 放在 extra_data 之后:extra_data 可能整体替换了 userItemList,
|
||||
# 解锁条目追加到最终列表末尾,位串补 "1"(= 服务端侧新增该 item)。
|
||||
# 依据见本文件「歌曲解锁」注释块。
|
||||
if unlock_music_ids:
|
||||
unlock_items, unlock_notes = build_unlock_items(
|
||||
unlock_music_ids,
|
||||
existing=user_all.get("userItemList") or [],
|
||||
master=unlock_master,
|
||||
remaster=unlock_remaster,
|
||||
)
|
||||
for note in unlock_notes:
|
||||
log_info(note)
|
||||
if unlock_items:
|
||||
old_items = list(user_all.get("userItemList") or [])
|
||||
old_bits = user_all.get("isNewItemList")
|
||||
if not isinstance(old_bits, str):
|
||||
old_bits = ""
|
||||
if len(old_bits) != len(old_items):
|
||||
# 先对齐到旧列表长度,避免新条目被 sync_bits_to_arrays 补成 "0"
|
||||
old_bits = (old_bits + "0" * len(old_items))[:len(old_items)]
|
||||
user_all["userItemList"] = old_items + unlock_items
|
||||
user_all["isNewItemList"] = old_bits + "1" * len(unlock_items)
|
||||
log_info("★ 本次解锁共新增 " + str(len(unlock_items))
|
||||
+ " 个 userItem 条目(位串补 " + "1" * len(unlock_items) + ")")
|
||||
else:
|
||||
log_info("解锁检查:指定的歌曲/难度在服务器上都已经解锁,无需改动")
|
||||
|
||||
# ---- 清理内部字段 ----
|
||||
for key in list(user_all.keys()):
|
||||
if key.startswith("_"):
|
||||
@@ -2152,7 +2479,7 @@ def _resolve_api_func(name: str, fallback: Any = None) -> Any:
|
||||
★ 为什么要绕这一下:
|
||||
autowrap() 只替换 api/__init__.py 命名空间里的名字
|
||||
(见 log_setup.autowrap 的注释),模块内部的直接引用拿到的还是原始函数。
|
||||
UpsertUserAll 内部要调 fetch_upsert_snapshot / UserNewItemList / UserData,
|
||||
UpsertUserAll 内部要调 GetNeedUserData / GetUserNewItemList / GetUserData,
|
||||
绕这一下它们才会像用户直接调用那样打印「=== xxx 开始运行 ===」,
|
||||
主脚本就完全不用自己写日志了。
|
||||
"""
|
||||
@@ -2168,18 +2495,18 @@ def _resolve_api_func(name: str, fallback: Any = None) -> Any:
|
||||
|
||||
def _lazy(name: str) -> Any:
|
||||
"""按名字延迟取 api 子模块里的原始函数(_resolve_api_func 的兜底)。"""
|
||||
if name == "fetch_upsert_snapshot":
|
||||
from .upsert_snapshot import fetch_upsert_snapshot
|
||||
return fetch_upsert_snapshot
|
||||
if name == "UserNewItemList":
|
||||
from .user_new_item import UserNewItemList
|
||||
return UserNewItemList
|
||||
if name == "UserData":
|
||||
from .userdata import UserData
|
||||
return UserData
|
||||
if name == "UserMusicDetailAll":
|
||||
from .user_music import UserMusicDetailAll
|
||||
return UserMusicDetailAll
|
||||
if name == "GetNeedUserData":
|
||||
from .GetNeedUserData import GetNeedUserData
|
||||
return GetNeedUserData
|
||||
if name == "GetUserNewItemList":
|
||||
from .GetUserNewItem import GetUserNewItemList
|
||||
return GetUserNewItemList
|
||||
if name == "GetUserData":
|
||||
from .GetUserData import GetUserData
|
||||
return GetUserData
|
||||
if name == "GetUserMusicDetailAll":
|
||||
from .GetUserMusic import GetUserMusicDetailAll
|
||||
return GetUserMusicDetailAll
|
||||
raise PatchError("未知的内部 api:" + str(name))
|
||||
|
||||
|
||||
@@ -2227,7 +2554,7 @@ def verify_upsert_landing(
|
||||
before_ud = (base.get("userData") or [{}])[0] if base.get("userData") else {}
|
||||
|
||||
try:
|
||||
after_raw = _api("UserData")(user_id, client_id=client_id,
|
||||
after_raw = _api("GetUserData")(user_id, client_id=client_id,
|
||||
timeout_ms=timeout_ms, client=client)
|
||||
after_ud = (after_raw.get("userData") or {}) if isinstance(after_raw, dict) else {}
|
||||
except Exception as exc:
|
||||
@@ -2245,7 +2572,7 @@ def verify_upsert_landing(
|
||||
|
||||
# 本局曲目的 playCount
|
||||
try:
|
||||
music_raw = _api("UserMusicDetailAll")(user_id, client_id=client_id,
|
||||
music_raw = _api("GetUserMusicDetailAll")(user_id, client_id=client_id,
|
||||
timeout_ms=timeout_ms, client=client)
|
||||
rows = music_raw.get("userMusicList") or [] if isinstance(music_raw, dict) else []
|
||||
hit = [m for m in rows
|
||||
@@ -2297,6 +2624,9 @@ def UpsertUserAll(
|
||||
auto_characters: bool = True,
|
||||
play: Optional[PlayData] = None,
|
||||
extra_data: Optional[Any] = None,
|
||||
unlock_music_ids: Optional[Sequence[int]] = None,
|
||||
unlock_master: bool = True,
|
||||
unlock_remaster: bool = True,
|
||||
patch: Optional[Dict[str, Any]] = None,
|
||||
user_playlog_list: Optional[List[Any]] = None,
|
||||
pre_new_item_list: bool = True,
|
||||
@@ -2336,7 +2666,7 @@ def UpsertUserAll(
|
||||
auth_date_time: UserLoginApi 请求里的 dateTime(可选;
|
||||
userData.dateTime 要用它,真机实测两处一致)
|
||||
token: 会话令牌(可选)。★ 只在「没传 snapshot 且 auto_snapshot=True」
|
||||
时需要 —— 内部用它自动调 fetch_upsert_snapshot。
|
||||
时需要 —— 内部用它自动调 GetNeedUserData。
|
||||
snapshot: 基线快照(可选,见 normalize_snapshot)。
|
||||
传了就用它;不传则按 auto_snapshot 自动抓。
|
||||
★ 服务器对 userData 是整表覆盖、对差分节点是「只回传变化项」,
|
||||
@@ -2344,7 +2674,7 @@ def UpsertUserAll(
|
||||
auto_snapshot: True(默认)= 没传 snapshot 时自动抓一份。
|
||||
auto_characters: True(默认)= 从快照的 userData.charaSlot +
|
||||
userCharacterList 推出本局 5 只角色(**游玩前**等级)。
|
||||
这样 config.PLAY_CHARACTERS 过期也不影响。
|
||||
这样 PLAY_CHARACTERS(现在 selftest.py 里) 过期也不影响。
|
||||
play: 本局数据(可选,默认按 config.PLAY_*)
|
||||
extra_data: ★ 额外 JSON,自动匹配插入 upsertUserAll 的 36 个节点。
|
||||
接受 dict / JSON 字符串 / JSON 文件路径,例如:
|
||||
@@ -2352,6 +2682,14 @@ def UpsertUserAll(
|
||||
"isNewKaleidxScopeList": "1"}
|
||||
优先级最高(覆盖快照演算出的同名字段)。
|
||||
没给位串时会按数组长度补 "0" 并给出提示。
|
||||
unlock_music_ids: ★ 要解锁(解禁)的 musicId 列表,例如 [1085, 11414]。
|
||||
写进 userItemList:kind5=歌曲本体、kind6=Master、kind7=Re:Master。
|
||||
★ musicId < 10000(标准谱)的 Master/Re:Master 天生解锁,
|
||||
只写 kind5;只有 DX 谱(>= 10000)才写 kind6/7。
|
||||
★ 已存在的条目自动跳过(重复插入服务端会报错)。
|
||||
见 build_unlock_items 上方的源码依据。
|
||||
unlock_master: 解锁时是否一并解禁 Master 难度(默认 True)
|
||||
unlock_remaster: 解锁时是否一并解禁 Re:Master 难度(默认 True)
|
||||
patch: 同 extra_data 的旧接口(只收 dict,不补位串提示)。
|
||||
user_playlog_list: 本局成绩明细(可选;不传则用 play 自动构造一条)
|
||||
pre_new_item_list: True(默认)= 发包前先调 GetUserNewItemListApi
|
||||
@@ -2390,7 +2728,7 @@ def UpsertUserAll(
|
||||
"推荐传 token=...(自动抓)或 snapshot=...(自己抓好传进来)")
|
||||
else:
|
||||
log_info("未传 snapshot,自动抓取结算基线快照 ...")
|
||||
snapshot = _api("fetch_upsert_snapshot")(
|
||||
snapshot = _api("GetNeedUserData")(
|
||||
user_id, token=token, client_id=client_id,
|
||||
place_id=place_id, region_id=region_id, client=client,
|
||||
)
|
||||
@@ -2405,6 +2743,11 @@ def UpsertUserAll(
|
||||
+ " / ".join(str(c["characterId"]) + ":" + str(c["level"])
|
||||
for c in derived))
|
||||
|
||||
# ★ rating / grade 一律从服务器快照推(不再读 config 的静态值)
|
||||
if snapshot:
|
||||
derive_play_rating(snapshot, p)
|
||||
derive_play_grade(snapshot, p)
|
||||
|
||||
# 游玩/上报时刻:不传就取「现在」
|
||||
play_now = int(play_date_time) if play_date_time else login_date_time_now()
|
||||
|
||||
@@ -2426,7 +2769,7 @@ def UpsertUserAll(
|
||||
region_id=region_id, region_name=region_name, client_id=client_id,
|
||||
play_date_time=play_now,
|
||||
)
|
||||
_api("UserNewItemList")(
|
||||
_api("GetUserNewItemList")(
|
||||
user_id, version=p.version_int,
|
||||
user_data=[post_user_data],
|
||||
user_playlog_list=list(user_playlog_list),
|
||||
@@ -2438,6 +2781,8 @@ def UpsertUserAll(
|
||||
# ---------- 阶段 5:组装 upsertUserAll(快照基线 + 本局演算 + 差分)----------
|
||||
user_all = build_user_all(
|
||||
snapshot=snapshot, play=p, patch=patch, extra_data=extra_data,
|
||||
unlock_music_ids=unlock_music_ids,
|
||||
unlock_master=unlock_master, unlock_remaster=unlock_remaster,
|
||||
login_date_time=login_date_time, auth_date_time=auth_date_time,
|
||||
place_id=place_id, place_name=place_name,
|
||||
region_id=region_id, region_name=region_name, client_id=client_id,
|
||||
@@ -2523,7 +2868,7 @@ def UpsertUserAll(
|
||||
# =============================================================================
|
||||
|
||||
if __name__ == "__main__":
|
||||
from .log_setup import setup_logging, teardown_logging
|
||||
from .LogSetup import setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("upsert_user_all_test")
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
r"""
|
||||
upsert_user_chargelog.py —— 购买功能票 / 上传购买记录(UpsertUserChargelogApi)
|
||||
UpsertUserChargelog.py —— 购买功能票 / 上传购买记录(UpsertUserChargelogApi)
|
||||
================================================================================
|
||||
|
||||
功能:把「买了一张功能票」这件事上报给服务器,并把该票的持有数 +1。
|
||||
@@ -10,7 +10,7 @@ upsert_user_chargelog.py —— 购买功能票 / 上传购买记录(UpsertUse
|
||||
source/Assembly-CSharp/Net.VO.Mai2/UserChargelogRequestVO.cs
|
||||
public ulong userId;
|
||||
public UserChargelog userChargelog;
|
||||
public UserCharge userCharge;
|
||||
public GetUserCharge userCharge;
|
||||
public long loginDateTime;
|
||||
响应 :{returnCode, apiName}
|
||||
|
||||
@@ -26,7 +26,7 @@ upsert_user_chargelog.py —— 购买功能票 / 上传购买记录(UpsertUse
|
||||
│ └─ 没有 -> 新增一条 stock=1
|
||||
└─ TicketManager.cs:234 RequestUserCharge(playerId)
|
||||
├─ VOExtensions.cs:436 ExportEnableUserCharge(ticketId)
|
||||
│ -> 取**购买后**(stock > 0)的那条 UserCharge
|
||||
│ -> 取**购买后**(stock > 0)的那条 GetUserCharge
|
||||
├─ VOExtensions.cs:403 ExportUserChargelog(ticketId)
|
||||
│ -> chargeId = ticketId
|
||||
│ price = DataManager.GetTicket(ticketId).creditNum ★ 不是 money price
|
||||
@@ -56,7 +56,7 @@ upsert_user_chargelog.py —— 购买功能票 / 上传购买记录(UpsertUse
|
||||
--------------------------------------------------------------------------------
|
||||
游戏本地主数据:
|
||||
<游戏目录>\Sinmai_Data\StreamingAssets\A000\ticket\ticketXXXXXX\Ticket.xml
|
||||
已抄进 config.TICKET_CREDIT_NUM(付费票 2/3/4/5/6 -> creditNum 1/2/3/4/5)。
|
||||
已抄进 TICKET_CREDIT_NUM(付费票 2/3/4/5/6 -> creditNum 1/2/3/4/5)。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
四、安全闸门
|
||||
@@ -91,17 +91,64 @@ from config import (
|
||||
CLIENT_ID,
|
||||
PLACE_ID,
|
||||
REGION_ID,
|
||||
TICKET_CREDIT_NUM,
|
||||
TICKET_NAMES,
|
||||
TICKET_VALID_DAYS,
|
||||
TICKET_VALID_HOUR_OFFSET,
|
||||
TIMEOUT_MS,
|
||||
UPSERT_CHARGELOG_CONFIRM,
|
||||
)
|
||||
|
||||
from .log_setup import log_debug, log_error, log_info, log_warning
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
from .upsert_user_all import UpsertResponseVO, resolve_api_func
|
||||
# =============================================================================
|
||||
# 功能票(Ticket)主数据(原在 config.py,2026-10-06 下沉到本模块)
|
||||
# =============================================================================
|
||||
#
|
||||
# 依据:游戏本地主数据
|
||||
# Sinmai_Data/StreamingAssets/A000/ticket/ticketXXXXXX/Ticket.xml
|
||||
# 源码侧 Manager.MaiStudio.TicketData.creditNum
|
||||
#
|
||||
# ★ 为什么需要它:
|
||||
# UpsertUserChargelogApi(购买功能票)的 userChargelog.price 取的是
|
||||
# **ticket.creditNum(票的信用点倍数)**,不是 GetGameChargeApi 里的 money price:
|
||||
# source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:410
|
||||
# result.price = ticket.creditNum;
|
||||
#
|
||||
# ticketKind 含义:1=Paid(付费,可在机台买) 2=Event 3=Free 4=Link 5=ShopWeekly 6=ShopChara
|
||||
|
||||
#: chargeId -> creditNum
|
||||
TICKET_CREDIT_NUM = {
|
||||
0: 0,
|
||||
2: 1, 3: 2, 4: 3, 5: 4, 6: 5, # 付费票:N 倍券的 creditNum = N-1
|
||||
10005: 0, 10105: 0, 10205: 0, # 活动票
|
||||
11001: 0, # 免费 1.5 倍券
|
||||
30001: 0, 30002: 0, 30003: 0, # 连动 / 商店票
|
||||
}
|
||||
|
||||
#: 票名(只用于日志好看,不影响协议)
|
||||
TICKET_NAMES = {
|
||||
0: "使用しない",
|
||||
2: "2倍チケット", 3: "3倍チケット", 4: "4倍チケット", 5: "5倍チケット", 6: "6倍チケット",
|
||||
10005: "イベント5倍チケット_1", 10105: "イベント5倍チケット_2",
|
||||
10205: "イベント5倍チケット_3", 11001: "無料1.5倍チケット",
|
||||
30001: "連動チケット", 30002: "每周区域前进2倍票", 30003: "旅行伙伴等级提升5倍票",
|
||||
}
|
||||
|
||||
#: 付费票(ticketKind=1)—— 只有这些能在机台购买
|
||||
PAID_TICKET_IDS = (2, 3, 4, 5, 6)
|
||||
|
||||
#: 票有效期算法参数
|
||||
#: 依据 source/Assembly-CSharp/Manager/TicketManager.cs:564
|
||||
#: DateTime.Now.AddHours(-4.0).AddDays(90.0).ToString("yyyy-MM-dd 04:00:00")
|
||||
#: 真机验证:chargeId=5 的 purchaseDate=2026-10-04 18:22:10
|
||||
#: -> 减 4 小时 = 10-04 14:22,加 90 天 = 2027-01-02 -> "2027-01-02 04:00:00"
|
||||
TICKET_VALID_HOUR_OFFSET = -4
|
||||
TICKET_VALID_DAYS = 90
|
||||
|
||||
from .ChargeGuard import (
|
||||
has_fresh_read,
|
||||
last_read_age,
|
||||
note_charge_purchase,
|
||||
purchased_charge_ids,
|
||||
)
|
||||
from .LogSetup import log_debug, log_error, log_info, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient, request_dict
|
||||
from .UpsertUserAll import UpsertResponseVO, resolve_api_func
|
||||
|
||||
|
||||
class ChargelogConfirmError(RuntimeError):
|
||||
@@ -130,7 +177,7 @@ class ChargelogGuardError(RuntimeError):
|
||||
|
||||
@dataclass
|
||||
class UserChargeVO:
|
||||
"""UserCharge —— 一张票的持有状态(UserCharge.cs,4 字段)。"""
|
||||
"""GetUserCharge —— 一张票的持有状态(GetUserCharge.cs,4 字段)。"""
|
||||
chargeId: int = 0
|
||||
stock: int = 0
|
||||
purchaseDate: str = ""
|
||||
@@ -173,12 +220,12 @@ def ticket_price(charge_id: int, override: Optional[int] = None) -> int:
|
||||
取 userChargelog.price —— 即 ticket.creditNum。
|
||||
|
||||
依据 VOExtensions.cs:410 result.price = ticket.creditNum;
|
||||
数据来源 config.TICKET_CREDIT_NUM(抄自游戏 Ticket.xml)。
|
||||
数据来源 TICKET_CREDIT_NUM(抄自游戏 Ticket.xml)。
|
||||
"""
|
||||
if override is not None:
|
||||
return int(override)
|
||||
if int(charge_id) not in TICKET_CREDIT_NUM:
|
||||
log_warning("config.TICKET_CREDIT_NUM 里没有 chargeId=" + str(charge_id)
|
||||
log_warning("TICKET_CREDIT_NUM 里没有 chargeId=" + str(charge_id)
|
||||
+ " —— 按 0 处理,建议补进配置")
|
||||
return 0
|
||||
return int(TICKET_CREDIT_NUM[int(charge_id)])
|
||||
@@ -293,6 +340,8 @@ def UpsertUserChargelog(
|
||||
client_id: str = CLIENT_ID,
|
||||
guard_no_stock: bool = True,
|
||||
guard_purchasable: bool = True,
|
||||
guard_require_charge_read: bool = True,
|
||||
guard_single_purchase: bool = True,
|
||||
confirm: Optional[bool] = None,
|
||||
dry_run: bool = False,
|
||||
timeout_ms: Optional[int] = None,
|
||||
@@ -304,14 +353,14 @@ def UpsertUserChargelog(
|
||||
参数:
|
||||
user_id: 用户 ID(必填)
|
||||
charge_id: 要买的票 ID(必填,= GetGameChargeApi 里的 chargeId)
|
||||
★ 付费票是 2/3/4/5/6(config.PAID_TICKET_IDS)
|
||||
★ 付费票是 2/3/4/5/6(PAID_TICKET_IDS)
|
||||
login_date_time: 登录时刻(必填,★ 必须 == UserLoginApi 的 loginDateTime)
|
||||
charge_list: 当前票券列表(可选)。不传则自动调 GetUserChargeApi。
|
||||
用来算「购买后库存」和是否已有该票。
|
||||
user_data: 当前 userData(可选)。不传则自动调 GetUserDataApi。
|
||||
用来填 playCount / playerRating。
|
||||
stock: ★ 购买后该票的库存;不传 = 现有 + 1
|
||||
price: ★ userChargelog.price;不传 = config.TICKET_CREDIT_NUM[charge_id]
|
||||
price: ★ userChargelog.price;不传 = TICKET_CREDIT_NUM[charge_id]
|
||||
purchase_date: 购买时刻字符串;不传 = 现在
|
||||
valid_date: 有效期字符串;不传 = 现在-4h+90d(见 calc_valid_date)
|
||||
play_count: 覆盖 playCount(不传则取 userData.playCount)
|
||||
@@ -327,6 +376,16 @@ def UpsertUserChargelog(
|
||||
(抛 ChargelogGuardError,未发包)。
|
||||
理由见 ChargelogGuardError 的 docstring —— 有封号风险。
|
||||
确认要强行购买才传 False。
|
||||
guard_require_charge_read:
|
||||
★ 默认 True = **运行本函数之前必须先调用过 GetUserCharge**
|
||||
(本进程内、10 分钟内),否则直接拒绝购买。
|
||||
目的:防止「没查票就买票」造成同一账号重复购买。
|
||||
显式传了 charge_list 也算「查过了」。
|
||||
实现见 api/ChargeGuard.py。
|
||||
guard_single_purchase:
|
||||
★ 默认 True = **同一账号在同一进程里只允许买一次票**。
|
||||
真机买完票会立刻被本局用掉(stock 恒为 0),
|
||||
连着买两张属于异常行为。实现见 api/ChargeGuard.py。
|
||||
confirm: 副作用闸门;None 时取 config.UPSERT_CHARGELOG_CONFIRM
|
||||
dry_run: True = 只构造并返回报文,绝不发包
|
||||
|
||||
@@ -342,20 +401,48 @@ def UpsertUserChargelog(
|
||||
log_info("购买功能票:user_id=" + str(user_id) + " chargeId=" + str(charge_id)
|
||||
+ "(" + name + ")dry_run=" + str(dry_run))
|
||||
|
||||
if int(charge_id) not in tuple(config.PAID_TICKET_IDS):
|
||||
log_warning("chargeId=" + str(charge_id) + " 不在 config.PAID_TICKET_IDS="
|
||||
+ str(tuple(config.PAID_TICKET_IDS)) + " 里 —— 它可能不是可购买的付费票")
|
||||
if int(charge_id) not in tuple(PAID_TICKET_IDS):
|
||||
log_warning("chargeId=" + str(charge_id) + " 不在 PAID_TICKET_IDS="
|
||||
+ str(tuple(PAID_TICKET_IDS)) + " 里 —— 它可能不是可购买的付费票")
|
||||
|
||||
# ---------- 0. ★ 前置闸门:必须先跑过 GetUserCharge ----------
|
||||
# ★ 为什么放在「取当前状态」之前:下面那一步在 charge_list 为空时会
|
||||
# 自己调一次 GetUserCharge —— 闸门若放在后面,它自己就把自己放行了。
|
||||
if guard_require_charge_read and charge_list is None:
|
||||
if not has_fresh_read(user_id):
|
||||
msg = ("安全检查未通过:本次购买之前**没有调用过 GetUserCharge**。\n"
|
||||
" 买票前必须先查一次账号当前票券(有没有持票),否则无法排除"
|
||||
"「重复购买」——服务端看到的是状态矛盾,有**封号风险**。\n"
|
||||
" 正确顺序:GetUserCharge(user_id) -> UpsertUserChargelog(...)\n"
|
||||
" 或者直接把查到的票券列表传进来:charge_list=[...]\n"
|
||||
" 见 api/ChargeGuard.py。")
|
||||
log_error(msg)
|
||||
raise ChargelogGuardError(msg)
|
||||
log_info("前置检查通过:本次购买前已调用 GetUserCharge("
|
||||
+ str(round(float(last_read_age(user_id) or 0.0), 1)) + " 秒前)")
|
||||
|
||||
# ---------- 0.5 ★ 前置闸门:同一账号本进程内只允许买一次 ----------
|
||||
if guard_single_purchase:
|
||||
done = purchased_charge_ids(user_id)
|
||||
if done:
|
||||
msg = ("安全检查未通过:本进程内该账号(user_id=" + str(user_id)
|
||||
+ ")**已经买过功能票**(chargeId=" + str(done) + ")。\n"
|
||||
" 真机买完票会立刻被这一局用掉,正常状态 stock 恒为 0;"
|
||||
"连着买两张属于异常行为,有**封号风险**。\n"
|
||||
" 确需强行购买请传 guard_single_purchase=False。")
|
||||
log_error(msg)
|
||||
raise ChargelogGuardError(msg)
|
||||
|
||||
# ---------- 1. 取当前状态 ----------
|
||||
if charge_list is None:
|
||||
log_info("未传 charge_list,自动抓取当前票券 ...")
|
||||
raw = resolve_api_func("UserCharge")(
|
||||
raw = resolve_api_func("GetUserCharge")(
|
||||
user_id, client_id=client_id, timeout_ms=timeout_ms, client=client)
|
||||
charge_list = (raw.get("userChargeList") if isinstance(raw, dict) else None) or []
|
||||
|
||||
if user_data is None:
|
||||
log_info("未传 user_data,自动抓取当前档案 ...")
|
||||
raw_ud = resolve_api_func("UserData")(
|
||||
raw_ud = resolve_api_func("GetUserData")(
|
||||
user_id, client_id=client_id, timeout_ms=timeout_ms, client=client)
|
||||
user_data = (raw_ud.get("userData") if isinstance(raw_ud, dict) else None) or {}
|
||||
|
||||
@@ -499,6 +586,8 @@ def UpsertUserChargelog(
|
||||
|
||||
log_info("购买成功:returnCode=" + str(resp.returnCode) + " apiName=" + resp.apiName)
|
||||
log_info(" 票名 " + name + " 库存 " + str(old_stock) + " -> " + str(stock))
|
||||
# ★ 记一笔「这个账号本进程已经买过票」,同进程再买会被前置闸门拦下
|
||||
note_charge_purchase(user_id, charge_id)
|
||||
return resp
|
||||
|
||||
|
||||
@@ -507,7 +596,7 @@ def UpsertUserChargelog(
|
||||
# =============================================================================
|
||||
|
||||
if __name__ == "__main__":
|
||||
from .log_setup import setup_logging, teardown_logging
|
||||
from .LogSetup import setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("chargelog_test")
|
||||
@@ -1,13 +1,13 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_getter_common.py —— 各取数脚本的公共底座
|
||||
UserGetterCommon.py —— 各取数脚本的公共底座
|
||||
================================================================================
|
||||
|
||||
只提供三样东西,取数逻辑都在各自的脚本里:
|
||||
|
||||
1. 各接口的请求 VO(严格对应 source/.../Net.VO.Mai2/*RequestVO.cs)
|
||||
2. _get() 发一次请求并返回**原始响应 dict**
|
||||
3. fetch_all_pages() 自动翻页
|
||||
3. get_all_pages() 自动翻页
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
★ 为什么单独抽出来:各接口的请求体并不统一
|
||||
@@ -36,8 +36,8 @@ from typing import Any, Callable, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_debug, log_warning
|
||||
from .maimai_net import MaimaiNetClient, get_default_client
|
||||
from .LogSetup import log_debug, log_warning
|
||||
from .MaimaiNet import MaimaiNetClient, get_default_client
|
||||
|
||||
|
||||
# =============================================================================
|
||||
@@ -187,7 +187,7 @@ def _get(
|
||||
return raw or {}
|
||||
|
||||
|
||||
def fetch_all_pages(
|
||||
def get_all_pages(
|
||||
api_name: str,
|
||||
user_id: int,
|
||||
list_key: str,
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
userlogin.py —— 用户正式登录(UserLoginApi)
|
||||
UserLogin.py —— 用户正式登录(UserLoginApi)
|
||||
================================================================================
|
||||
|
||||
功能:创建登录会话,返回 loginId / loginDateTime / 登录天数统计。
|
||||
@@ -48,8 +48,8 @@ from typing import Optional
|
||||
|
||||
from config import CLIENT_ID, PLACE_ID, REGION_ID, TIMEOUT_LONG_MS
|
||||
|
||||
from .log_setup import log_debug, log_error, log_info
|
||||
from .maimai_net import (
|
||||
from .LogSetup import log_debug, log_error, log_info
|
||||
from .MaimaiNet import (
|
||||
MaimaiNetClient,
|
||||
local_utc_offset_seconds,
|
||||
login_date_time_now,
|
||||
@@ -198,7 +198,7 @@ def UserLogin(
|
||||
if __name__ == "__main__":
|
||||
import sys
|
||||
|
||||
from .log_setup import setup_logging, teardown_logging
|
||||
from .LogSetup import setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("userlogin_test")
|
||||
@@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
userlogout.py —— 用户登出(UserLogoutApi)
|
||||
UserLogout.py —— 用户登出(UserLogoutApi)
|
||||
================================================================================
|
||||
|
||||
功能:结束登录会话,可选上报本次会话的网络统计(delayLog)。
|
||||
@@ -39,8 +39,8 @@ from typing import Any, Dict, List, Optional
|
||||
|
||||
from config import CLIENT_ID, PLACE_ID, REGION_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_debug, log_error, log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
from .LogSetup import log_debug, log_error, log_info
|
||||
from .MaimaiNet import MaimaiNetClient, request_dict
|
||||
|
||||
#: DelayLog.request 的定长(DelayLog.cs:17)
|
||||
DELAY_LOG_SLOTS = 26
|
||||
@@ -228,7 +228,7 @@ def UserLogout(
|
||||
if __name__ == "__main__":
|
||||
import sys
|
||||
|
||||
from .log_setup import setup_logging, teardown_logging
|
||||
from .LogSetup import setup_logging, teardown_logging
|
||||
|
||||
def _main() -> int:
|
||||
setup_logging("userlogout_test")
|
||||
+222
-156
@@ -20,56 +20,60 @@ api 包 —— 统一导出
|
||||
目录结构(一个 api 一个脚本)
|
||||
--------------------------------------------------------------------------------
|
||||
基础设施
|
||||
log_setup.py 统一日志(INFO / DEBUG 双模式)
|
||||
maimai_net.py 网络核心(AES / deflate / URL 混淆 / Cookie)
|
||||
user_getter_common.py 取数脚本公共底座(请求 VO / _get / 翻页)
|
||||
LogSetup.py 统一日志(INFO / DEBUG 双模式)
|
||||
MaimaiNet.py 网络核心(AES / deflate / URL 混淆 / Cookie)
|
||||
UserGetterCommon.py 取数脚本公共底座(请求 VO / _get / 翻页)
|
||||
ChargeGuard.py ★ 买票前置闸门:买票前必须先跑过 GetUserCharge
|
||||
|
||||
会话链路
|
||||
chime.py 扫码登录 -> userId + token
|
||||
gamesettings.py 取游戏设置
|
||||
ping.py 心跳探活
|
||||
userpreview.py 用户预览
|
||||
userlogin.py 正式登录 -> loginId + loginDateTime
|
||||
userlogout.py 登出
|
||||
Chime.py 扫码登录 -> userId + token
|
||||
GetGameSettings.py GetGameSettingApi(游戏设置)
|
||||
Ping.py 心跳探活
|
||||
GetUserPreview.py GetUserPreviewApi(用户预览)
|
||||
UserLogin.py UserLoginApi(正式登录 -> loginId + loginDateTime)
|
||||
UserLogout.py UserLogoutApi(登出)
|
||||
|
||||
上传成绩
|
||||
upsert_user_all.py ★ 上传成绩(唯一有副作用的接口)
|
||||
upsert_snapshot.py 结算快照编排(统一调用下面的取数脚本)
|
||||
上传 / 结算(有副作用的接口)
|
||||
UpsertUserAll.py ★ UpsertUserAllApi(上传成绩 + 解锁歌曲/解禁难度)
|
||||
UpsertUserChargelog.py UpsertUserChargelogApi(购买功能票)
|
||||
GetNeedUserData.py ★ 结算快照编排(统一调用下面的取数脚本),
|
||||
并把结果落盘到 <工程根>/data/<userId>.json
|
||||
|
||||
取数(一个接口一个脚本)
|
||||
userdata.py GetUserDataApi
|
||||
user_extend.py GetUserExtendApi
|
||||
user_option.py GetUserOptionApi
|
||||
user_character.py GetUserCharacterApi
|
||||
user_ghost.py GetUserGhostApi
|
||||
user_map.py GetUserMapApi
|
||||
user_login_bonus.py GetUserLoginBonusApi
|
||||
user_rating.py GetUserRatingApi
|
||||
user_item.py GetUserItemApi
|
||||
user_music.py GetUserMusicApi
|
||||
user_course.py GetUserCourseApi
|
||||
user_charge.py GetUserChargeApi
|
||||
user_favorite.py GetUserFavoriteApi
|
||||
user_activity.py GetUserActivityApi
|
||||
user_mission.py GetUserMissionDataApi
|
||||
user_intimate.py GetUserIntimateApi
|
||||
user_shop_stock.py GetUserShopStockApi
|
||||
user_favorite_item.py GetUserFavoriteItemApi
|
||||
user_rival.py GetUserRivalDataApi / GetUserRivalMusicApi
|
||||
user_friend_bonus.py GetUserFriendBonusApi
|
||||
user_kaleidx_scope.py GetUserKaleidxScopeApi / GetGameKaleidxScopeApi
|
||||
user_region.py GetUserRegionApi
|
||||
user_recommend_music.py GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi
|
||||
user_new_item.py GetUserNewItemListApi
|
||||
game_ranking.py GetGameRankingApi
|
||||
game_event.py GetGameEventApi
|
||||
game_charge.py GetGameChargeApi
|
||||
game_weekly_data.py GetGameWeeklyDataApi
|
||||
game_tournament_info.py GetGameTournamentInfoApi
|
||||
game_ng_music_id.py GetGameNgMusicIdApi
|
||||
★ 命名约定:服务端 API 名里带 Get 的,**脚本名与函数名一律带 get / Get**
|
||||
(不要模棱两可)。所以下面这些文件全是 get_ 开头。
|
||||
|
||||
取数 —— GetUser*(一个接口一个脚本)
|
||||
GetUserData.py GetUserDataApi
|
||||
GetUserExtend.py GetUserExtendApi
|
||||
GetUserOption.py GetUserOptionApi
|
||||
GetUserCharacter.py GetUserCharacterApi
|
||||
GetUserGhost.py GetUserGhostApi
|
||||
GetUserMap.py GetUserMapApi
|
||||
GetUserLoginBonus.py GetUserLoginBonusApi
|
||||
GetUserRating.py GetUserRatingApi
|
||||
GetUserItem.py GetUserItemApi
|
||||
GetUserMusic.py GetUserMusicApi
|
||||
GetUserCourse.py GetUserCourseApi
|
||||
GetUserCharge.py GetUserChargeApi
|
||||
GetUserFavorite.py GetUserFavoriteApi
|
||||
GetUserActivity.py GetUserActivityApi
|
||||
GetUserMission.py GetUserMissionDataApi
|
||||
GetUserIntimate.py GetUserIntimateApi
|
||||
GetUserShopStock.py GetUserShopStockApi
|
||||
GetUserFavoriteItem.py GetUserFavoriteItemApi
|
||||
GetUserRival.py GetUserRivalDataApi / GetUserRivalMusicApi
|
||||
GetUserFriendBonus.py GetUserFriendBonusApi
|
||||
GetUserKaleidxScope.py GetUserKaleidxScopeApi / GetGameKaleidxScopeApi
|
||||
GetUserRegion.py GetUserRegionApi
|
||||
GetUserRecommendMusic.py GetUserRecommendRateMusicApi / GetUserRecommendSelectMusicApi
|
||||
GetUserNewItem.py GetUserNewItemListApi
|
||||
|
||||
取数 —— GetGame*
|
||||
GetGameSettings.py GetGameSettingApi
|
||||
GetGameCharge.py GetGameChargeApi
|
||||
"""
|
||||
|
||||
from .log_setup import (
|
||||
from .LogSetup import (
|
||||
# 会话
|
||||
setup_logging,
|
||||
teardown_logging,
|
||||
@@ -104,7 +108,12 @@ from .log_setup import (
|
||||
# 1) 网络核心
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
from .maimai_net import (
|
||||
from .MaimaiNet import (
|
||||
# 协议常量(原在 config.py,已下沉到 MaimaiNet.py)
|
||||
BASE_URL,
|
||||
AES_KEY,
|
||||
AES_IV,
|
||||
OBFUSCATE_PARAM,
|
||||
MaimaiNetClient,
|
||||
MaimaiNetError,
|
||||
get_default_client,
|
||||
@@ -133,9 +142,19 @@ from .maimai_net import (
|
||||
# 2) 会话链路
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
from .chime import ParseQRCode
|
||||
from .Chime import (
|
||||
ParseQRCode,
|
||||
# aimedb / QR 常量(原在 config.py,已下沉到 Chime.py)
|
||||
AIMEDB_HOST,
|
||||
AIMEDB_PORT,
|
||||
AIMEDB_PATH,
|
||||
QR_SIGN_KEY,
|
||||
QR_OPEN_GAME_ID,
|
||||
QR_TITLE_KEY,
|
||||
QR_USER_AGENT,
|
||||
)
|
||||
|
||||
from .gamesettings import (
|
||||
from .GetGameSettings import (
|
||||
GetGameSettings,
|
||||
GameSetting,
|
||||
GameSettingRequestVO,
|
||||
@@ -144,21 +163,21 @@ from .gamesettings import (
|
||||
is_ping_disabled,
|
||||
)
|
||||
|
||||
from .ping import Ping
|
||||
from .Ping import Ping
|
||||
|
||||
from .userpreview import (
|
||||
UserPreview,
|
||||
from .GetUserPreview import (
|
||||
GetUserPreview,
|
||||
UserPreviewRequestVO,
|
||||
UserPreviewResponseVO,
|
||||
)
|
||||
|
||||
from .userlogin import (
|
||||
from .UserLogin import (
|
||||
UserLogin,
|
||||
UserLoginRequestVO,
|
||||
UserLoginResponseVO,
|
||||
)
|
||||
|
||||
from .userlogout import (
|
||||
from .UserLogout import (
|
||||
UserLogout,
|
||||
LogoutType,
|
||||
DelayLog,
|
||||
@@ -175,11 +194,18 @@ from .userlogout import (
|
||||
# 3) 上传成绩
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
from .upsert_user_all import (
|
||||
from .UpsertUserAll import (
|
||||
UpsertUserAll,
|
||||
PlayData,
|
||||
build_play_from_config,
|
||||
derive_play_characters,
|
||||
derive_play_rating,
|
||||
derive_play_grade,
|
||||
find_music_detail,
|
||||
PLAY_SPECIAL_NUM,
|
||||
PLAY_LOCAL_PLAY_COUNT,
|
||||
PLAY_AFTER_GRADE_RANK,
|
||||
DERIVE_GRADE_FROM_MUSIC_DETAIL,
|
||||
UserAllRequestVO,
|
||||
UpsertResponseVO,
|
||||
UpsertUserAllError,
|
||||
@@ -211,6 +237,13 @@ from .upsert_user_all import (
|
||||
load_extra_data,
|
||||
merge_extra_data,
|
||||
verify_upsert_landing,
|
||||
# ★ 歌曲解锁(解禁):写进 userItemList 的 itemKind 5/6/7
|
||||
build_unlock_items,
|
||||
ITEM_KIND_MUSIC_UNLOCK,
|
||||
ITEM_KIND_MUSIC_UNLOCK_MASTER,
|
||||
ITEM_KIND_MUSIC_UNLOCK_REMASTER,
|
||||
ITEM_KIND_MUSIC_UNLOCK_STRONG,
|
||||
UNLOCK_MASTER_MIN_MUSIC_ID,
|
||||
default_user_weekly_data,
|
||||
default_user_2p_playlog,
|
||||
calc_play_special,
|
||||
@@ -230,15 +263,44 @@ from .upsert_user_all import (
|
||||
USER_MISSION_DROP_KEYS,
|
||||
)
|
||||
|
||||
from .upsert_snapshot import (
|
||||
fetch_upsert_snapshot,
|
||||
from .GetNeedUserData import (
|
||||
GetNeedUserData,
|
||||
save_snapshot,
|
||||
load_snapshot,
|
||||
summarize_snapshot,
|
||||
DEFAULT_SNAPSHOT_NODES,
|
||||
# ★ 用户数据落盘(<工程根>/data/<userId>.json)
|
||||
PROJECT_ROOT,
|
||||
DATA_DIR,
|
||||
user_data_path,
|
||||
save_user_data,
|
||||
load_user_data,
|
||||
list_saved_user_ids,
|
||||
)
|
||||
|
||||
from .upsert_user_chargelog import (
|
||||
# ---------------------------------------------------------------------------
|
||||
# ★ 买票前置闸门:GetUserCharge 必须先跑过(见 api/ChargeGuard.py)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
from .ChargeGuard import (
|
||||
CHARGE_READ_FRESH_SEC,
|
||||
has_fresh_read,
|
||||
held_charges,
|
||||
last_charge_list,
|
||||
last_read_age,
|
||||
note_charge_purchase,
|
||||
note_user_charge_read,
|
||||
purchased_charge_ids,
|
||||
reset as reset_charge_guard,
|
||||
)
|
||||
|
||||
from .UpsertUserChargelog import (
|
||||
# 票券主数据(原在 config.py,已下沉到 UpsertUserChargelog.py)
|
||||
TICKET_CREDIT_NUM,
|
||||
TICKET_NAMES,
|
||||
PAID_TICKET_IDS,
|
||||
TICKET_VALID_HOUR_OFFSET,
|
||||
TICKET_VALID_DAYS,
|
||||
UpsertUserChargelog,
|
||||
ChargelogConfirmError,
|
||||
ChargelogGuardError,
|
||||
@@ -256,7 +318,7 @@ from .upsert_user_chargelog import (
|
||||
# 4) 取数公共底座
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
from .user_getter_common import (
|
||||
from .UserGetterCommon import (
|
||||
EmptyRequestVO as GetterEmptyRequestVO,
|
||||
UserIdRequestVO as GetterUserIdRequestVO,
|
||||
UserIdPageRequestVO,
|
||||
@@ -269,7 +331,7 @@ from .user_getter_common import (
|
||||
UserShopStockRequestVO,
|
||||
UserRivalRequestVO,
|
||||
UserRivalMusicRequestVO,
|
||||
fetch_all_pages,
|
||||
get_all_pages,
|
||||
ITEM_KINDS,
|
||||
ITEM_NEXT_INDEX_FACTOR,
|
||||
FAVORITE_ITEM_KINDS,
|
||||
@@ -280,42 +342,37 @@ from .user_getter_common import (
|
||||
# 5) 取数脚本(一个接口一个脚本)
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
from .userdata import UserData
|
||||
from .user_extend import UserExtend
|
||||
from .user_option import UserOption
|
||||
from .user_character import UserCharacter
|
||||
from .user_ghost import UserGhost
|
||||
from .user_map import UserMap, UserMapAll
|
||||
from .user_login_bonus import UserLoginBonus, UserLoginBonusAll
|
||||
from .user_rating import UserRating
|
||||
from .user_item import UserItem, UserItemAll
|
||||
from .user_music import UserMusicDetail, UserMusicDetailAll
|
||||
from .user_course import UserCourse, UserCourseAll
|
||||
from .user_charge import UserCharge
|
||||
from .user_favorite import UserFavorite, UserFavoriteAll
|
||||
from .user_activity import UserActivity
|
||||
from .user_mission import UserMissionData
|
||||
from .user_intimate import UserIntimate
|
||||
from .user_shop_stock import UserShopStock
|
||||
from .user_favorite_item import (
|
||||
UserFavoriteItem,
|
||||
UserFavoriteItemAll,
|
||||
from .GetUserData import GetUserData
|
||||
from .GetUserExtend import GetUserExtend
|
||||
from .GetUserOption import GetUserOption
|
||||
from .GetUserCharacter import GetUserCharacter
|
||||
from .GetUserGhost import GetUserGhost
|
||||
from .GetUserMap import GetUserMap, GetUserMapAll
|
||||
from .GetUserLoginBonus import GetUserLoginBonus, GetUserLoginBonusAll
|
||||
from .GetUserRating import GetUserRating
|
||||
from .GetUserItem import GetUserItem, GetUserItemAll
|
||||
from .GetUserMusic import GetUserMusicDetail, GetUserMusicDetailAll
|
||||
from .GetUserCourse import GetUserCourse, GetUserCourseAll
|
||||
from .GetUserCharge import GetUserCharge
|
||||
from .GetUserFavorite import GetUserFavorite, GetUserFavoriteAll
|
||||
from .GetUserActivity import GetUserActivity
|
||||
from .GetUserMission import GetUserMissionData
|
||||
from .GetUserIntimate import GetUserIntimate
|
||||
from .GetUserShopStock import GetUserShopStock
|
||||
from .GetUserFavoriteItem import (
|
||||
GetUserFavoriteItem,
|
||||
GetUserFavoriteItemAll,
|
||||
FAVORITE_ITEM_KIND_MUSIC,
|
||||
FAVORITE_ITEM_KIND_RIVAL,
|
||||
)
|
||||
from .user_rival import UserRivalData, UserRivalMusic, UserRivalMusicAll
|
||||
from .user_friend_bonus import UserFriendBonus, extract_gift_points
|
||||
from .user_kaleidx_scope import UserKaleidxScope, GameKaleidxScope
|
||||
from .user_region import UserRegion
|
||||
from .user_recommend_music import UserRecommendRateMusic, UserRecommendSelectMusic
|
||||
from .user_new_item import UserNewItemList, UserNewItemListRequestVO
|
||||
from .GetUserRival import GetUserRivalData, GetUserRivalMusic, GetUserRivalMusicAll
|
||||
from .GetUserFriendBonus import GetUserFriendBonus, extract_gift_points
|
||||
from .GetUserKaleidxScope import GetUserKaleidxScope, GetGameKaleidxScope
|
||||
from .GetUserRegion import GetUserRegion
|
||||
from .GetUserRecommendMusic import GetUserRecommendRateMusic, GetUserRecommendSelectMusic
|
||||
from .GetUserNewItem import GetUserNewItemList, UserNewItemListRequestVO
|
||||
|
||||
from .game_ranking import GetGameRanking, GameRankingRequestVO
|
||||
from .game_event import GetGameEvent, GameEventRequestVO
|
||||
from .game_charge import GetGameCharge, GameChargeRequestVO
|
||||
from .game_weekly_data import GetGameWeeklyData
|
||||
from .game_tournament_info import GetGameTournamentInfo
|
||||
from .game_ng_music_id import GetGameNgMusicId
|
||||
from .GetGameCharge import GetGameCharge, GameChargeRequestVO
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# 6) 需要日志跟踪的 api 函数(新增 api 时把函数名加到这里)
|
||||
@@ -326,7 +383,7 @@ _API_FUNCS = (
|
||||
"ParseQRCode",
|
||||
"GetGameSettings",
|
||||
"Ping",
|
||||
"UserPreview",
|
||||
"GetUserPreview",
|
||||
"UserLogin",
|
||||
"UserLogout",
|
||||
# --- 上传成绩 ---
|
||||
@@ -336,6 +393,7 @@ _API_FUNCS = (
|
||||
"merge_extra_data",
|
||||
"verify_upsert_landing",
|
||||
"build_user_all",
|
||||
"build_unlock_items",
|
||||
# --- 购买功能票 ---
|
||||
"UpsertUserChargelog",
|
||||
"ticket_name",
|
||||
@@ -350,52 +408,47 @@ _API_FUNCS = (
|
||||
"build_delta",
|
||||
"build_favorite_delta",
|
||||
"normalize_snapshot",
|
||||
"fetch_upsert_snapshot",
|
||||
"GetNeedUserData",
|
||||
"summarize_snapshot",
|
||||
"UserNewItemList",
|
||||
"GetUserNewItemList",
|
||||
# --- 取数:单接口 ---
|
||||
"UserData", # GetUserDataApi
|
||||
"UserExtend", # GetUserExtendApi
|
||||
"UserOption", # GetUserOptionApi
|
||||
"UserCharacter", # GetUserCharacterApi
|
||||
"UserGhost", # GetUserGhostApi
|
||||
"UserMap", # GetUserMapApi(单页)
|
||||
"UserMapAll", # GetUserMapApi(全量)
|
||||
"UserLoginBonus", # GetUserLoginBonusApi(单页)
|
||||
"UserLoginBonusAll", # GetUserLoginBonusApi(全量)
|
||||
"UserRating", # GetUserRatingApi
|
||||
"UserItem", # GetUserItemApi(单类)
|
||||
"UserItemAll", # GetUserItemApi(全量)
|
||||
"UserMusicDetail", # GetUserMusicApi(单页)
|
||||
"UserMusicDetailAll", # GetUserMusicApi(全量)
|
||||
"UserCourse", # GetUserCourseApi(单页)
|
||||
"UserCourseAll", # GetUserCourseApi(全量)
|
||||
"UserCharge", # GetUserChargeApi
|
||||
"UserFavorite", # GetUserFavoriteApi(单类)
|
||||
"UserFavoriteAll", # GetUserFavoriteApi(全量)
|
||||
"UserActivity", # GetUserActivityApi
|
||||
"UserMissionData", # GetUserMissionDataApi
|
||||
"UserIntimate", # GetUserIntimateApi
|
||||
"UserShopStock", # GetUserShopStockApi
|
||||
"UserFavoriteItem", # GetUserFavoriteItemApi(单页)
|
||||
"UserFavoriteItemAll", # GetUserFavoriteItemApi(全量)
|
||||
"UserRivalData", # GetUserRivalDataApi
|
||||
"UserRivalMusic", # GetUserRivalMusicApi(单页)
|
||||
"UserRivalMusicAll", # GetUserRivalMusicApi(全量)
|
||||
"UserFriendBonus", # GetUserFriendBonusApi
|
||||
"UserKaleidxScope", # GetUserKaleidxScopeApi
|
||||
"GameKaleidxScope", # GetGameKaleidxScopeApi
|
||||
"UserRegion", # GetUserRegionApi
|
||||
"UserRecommendRateMusic", # GetUserRecommendRateMusicApi
|
||||
"UserRecommendSelectMusic", # GetUserRecommendSelectMusicApi
|
||||
"UserNewItemList", # GetUserNewItemListApi
|
||||
"GetUserData", # GetUserDataApi
|
||||
"GetUserExtend", # GetUserExtendApi
|
||||
"GetUserOption", # GetUserOptionApi
|
||||
"GetUserCharacter", # GetUserCharacterApi
|
||||
"GetUserGhost", # GetUserGhostApi
|
||||
"GetUserMap", # GetUserMapApi(单页)
|
||||
"GetUserMapAll", # GetUserMapApi(全量)
|
||||
"GetUserLoginBonus", # GetUserLoginBonusApi(单页)
|
||||
"GetUserLoginBonusAll", # GetUserLoginBonusApi(全量)
|
||||
"GetUserRating", # GetUserRatingApi
|
||||
"GetUserItem", # GetUserItemApi(单类)
|
||||
"GetUserItemAll", # GetUserItemApi(全量)
|
||||
"GetUserMusicDetail", # GetUserMusicApi(单页)
|
||||
"GetUserMusicDetailAll", # GetUserMusicApi(全量)
|
||||
"GetUserCourse", # GetUserCourseApi(单页)
|
||||
"GetUserCourseAll", # GetUserCourseApi(全量)
|
||||
"GetUserCharge", # GetUserChargeApi
|
||||
"GetUserFavorite", # GetUserFavoriteApi(单类)
|
||||
"GetUserFavoriteAll", # GetUserFavoriteApi(全量)
|
||||
"GetUserActivity", # GetUserActivityApi
|
||||
"GetUserMissionData", # GetUserMissionDataApi
|
||||
"GetUserIntimate", # GetUserIntimateApi
|
||||
"GetUserShopStock", # GetUserShopStockApi
|
||||
"GetUserFavoriteItem", # GetUserFavoriteItemApi(单页)
|
||||
"GetUserFavoriteItemAll", # GetUserFavoriteItemApi(全量)
|
||||
"GetUserRivalData", # GetUserRivalDataApi
|
||||
"GetUserRivalMusic", # GetUserRivalMusicApi(单页)
|
||||
"GetUserRivalMusicAll", # GetUserRivalMusicApi(全量)
|
||||
"GetUserFriendBonus", # GetUserFriendBonusApi
|
||||
"GetUserKaleidxScope", # GetUserKaleidxScopeApi
|
||||
"GetGameKaleidxScope", # GetGameKaleidxScopeApi
|
||||
"GetUserRegion", # GetUserRegionApi
|
||||
"GetUserRecommendRateMusic", # GetUserRecommendRateMusicApi
|
||||
"GetUserRecommendSelectMusic", # GetUserRecommendSelectMusicApi
|
||||
"GetUserNewItemList", # GetUserNewItemListApi
|
||||
# --- 取数:游戏侧 ---
|
||||
"GetGameRanking", # GetGameRankingApi
|
||||
"GetGameEvent", # GetGameEventApi
|
||||
"GetGameCharge", # GetGameChargeApi
|
||||
"GetGameWeeklyData", # GetGameWeeklyDataApi
|
||||
"GetGameTournamentInfo", # GetGameTournamentInfoApi
|
||||
"GetGameNgMusicId", # GetGameNgMusicIdApi
|
||||
)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
@@ -435,7 +488,7 @@ __all__ = [
|
||||
"GetGameSettings", "GameSetting", "GameSettingRequestVO", "GameSettingResponseVO",
|
||||
"is_maintenance", "is_ping_disabled",
|
||||
"Ping",
|
||||
"UserPreview", "UserPreviewRequestVO", "UserPreviewResponseVO",
|
||||
"GetUserPreview", "UserPreviewRequestVO", "UserPreviewResponseVO",
|
||||
"UserLogin", "UserLoginRequestVO", "UserLoginResponseVO",
|
||||
"UserLogout", "LogoutType", "DelayLog", "RequestAPI",
|
||||
"UserLogoutRequestVO", "UserLogoutRequest2VO", "UserLogoutResponseVO",
|
||||
@@ -443,8 +496,16 @@ __all__ = [
|
||||
# ---- 上传成绩 ----
|
||||
"UpsertUserAll", "PlayData", "build_play_from_config", "derive_play_characters",
|
||||
"load_extra_data", "merge_extra_data", "verify_upsert_landing",
|
||||
# ---- 歌曲解锁(解禁)----
|
||||
"build_unlock_items", "UNLOCK_MASTER_MIN_MUSIC_ID",
|
||||
"ITEM_KIND_MUSIC_UNLOCK", "ITEM_KIND_MUSIC_UNLOCK_MASTER",
|
||||
"ITEM_KIND_MUSIC_UNLOCK_REMASTER", "ITEM_KIND_MUSIC_UNLOCK_STRONG",
|
||||
# ---- 购买功能票 ----
|
||||
"UpsertUserChargelog", "ChargelogConfirmError", "ChargelogGuardError",
|
||||
# ---- 买票前置闸门(GetUserCharge 必须先跑过)----
|
||||
"CHARGE_READ_FRESH_SEC", "has_fresh_read", "held_charges", "last_charge_list",
|
||||
"last_read_age", "note_charge_purchase", "note_user_charge_read",
|
||||
"purchased_charge_ids", "reset_charge_guard",
|
||||
"UserChargeVO", "UserChargelogVO", "UserChargelogRequestVO",
|
||||
"ticket_name", "ticket_price", "calc_valid_date", "parse_wall_time", "now_cst",
|
||||
"UserAllRequestVO", "UpsertResponseVO",
|
||||
@@ -462,36 +523,41 @@ __all__ = [
|
||||
"USER_DATA_DROP_KEYS", "USER_OPTION_DROP_KEYS", "USER_CHARACTER_KEEP_KEYS",
|
||||
"USER_MUSIC_DETAIL_DROP_KEYS", "USER_CHARGE_DROP_KEYS", "USER_MISSION_DROP_KEYS",
|
||||
# ---- 快照编排 ----
|
||||
"fetch_upsert_snapshot", "save_snapshot", "load_snapshot",
|
||||
"GetNeedUserData", "save_snapshot", "load_snapshot",
|
||||
"summarize_snapshot", "DEFAULT_SNAPSHOT_NODES",
|
||||
"PROJECT_ROOT", "DATA_DIR", "user_data_path",
|
||||
"save_user_data", "load_user_data", "list_saved_user_ids",
|
||||
# ---- 取数公共底座 ----
|
||||
"GetterEmptyRequestVO", "GetterUserIdRequestVO", "UserIdPageRequestVO",
|
||||
"UserLoginBonusRequestVO", "UserItemRequestVO", "UserMusicRequestVO",
|
||||
"UserCourseRequestVO", "UserFavoriteRequestVO", "UserFavoriteItemRequestVO",
|
||||
"UserShopStockRequestVO", "UserRivalRequestVO", "UserRivalMusicRequestVO",
|
||||
"fetch_all_pages",
|
||||
"get_all_pages",
|
||||
"ITEM_KINDS", "ITEM_NEXT_INDEX_FACTOR", "FAVORITE_ITEM_KINDS", "RIVAL_MUSIC_LEVELS",
|
||||
# ---- 取数脚本 ----
|
||||
"UserData", "UserExtend", "UserOption", "UserCharacter", "UserGhost",
|
||||
"UserMap", "UserMapAll",
|
||||
"UserLoginBonus", "UserLoginBonusAll",
|
||||
"UserRating",
|
||||
"UserItem", "UserItemAll",
|
||||
"UserMusicDetail", "UserMusicDetailAll",
|
||||
"UserCourse", "UserCourseAll",
|
||||
"UserCharge",
|
||||
"UserFavorite", "UserFavoriteAll",
|
||||
"UserActivity", "UserMissionData", "UserIntimate", "UserShopStock",
|
||||
"UserFavoriteItem", "UserFavoriteItemAll",
|
||||
"GetUserData", "GetUserExtend", "GetUserOption", "GetUserCharacter", "GetUserGhost",
|
||||
"GetUserMap", "GetUserMapAll",
|
||||
"GetUserLoginBonus", "GetUserLoginBonusAll",
|
||||
"GetUserRating",
|
||||
"GetUserItem", "GetUserItemAll",
|
||||
"GetUserMusicDetail", "GetUserMusicDetailAll",
|
||||
"GetUserCourse", "GetUserCourseAll",
|
||||
"GetUserCharge",
|
||||
"GetUserFavorite", "GetUserFavoriteAll",
|
||||
"GetUserActivity", "GetUserMissionData", "GetUserIntimate", "GetUserShopStock",
|
||||
"GetUserFavoriteItem", "GetUserFavoriteItemAll",
|
||||
"FAVORITE_ITEM_KIND_MUSIC", "FAVORITE_ITEM_KIND_RIVAL",
|
||||
"UserRivalData", "UserRivalMusic", "UserRivalMusicAll",
|
||||
"UserFriendBonus", "extract_gift_points",
|
||||
"UserKaleidxScope", "GameKaleidxScope",
|
||||
"UserRegion",
|
||||
"UserRecommendRateMusic", "UserRecommendSelectMusic",
|
||||
"UserNewItemList", "UserNewItemListRequestVO",
|
||||
"GetGameRanking", "GameRankingRequestVO",
|
||||
"GetGameEvent", "GameEventRequestVO",
|
||||
"GetUserRivalData", "GetUserRivalMusic", "GetUserRivalMusicAll",
|
||||
"GetUserFriendBonus", "extract_gift_points",
|
||||
"GetUserKaleidxScope", "GetGameKaleidxScope",
|
||||
"GetUserRegion",
|
||||
"GetUserRecommendRateMusic", "GetUserRecommendSelectMusic",
|
||||
"GetUserNewItemList", "UserNewItemListRequestVO",
|
||||
"GetGameCharge", "GameChargeRequestVO",
|
||||
"GetGameWeeklyData", "GetGameTournamentInfo", "GetGameNgMusicId",
|
||||
# --- 协议常量(原在 config.py,已下沉到各 api 模块)---
|
||||
"BASE_URL", "AES_KEY", "AES_IV", "OBFUSCATE_PARAM",
|
||||
"AIMEDB_HOST", "AIMEDB_PORT", "AIMEDB_PATH",
|
||||
"QR_SIGN_KEY", "QR_OPEN_GAME_ID", "QR_TITLE_KEY", "QR_USER_AGENT",
|
||||
"TICKET_CREDIT_NUM", "TICKET_NAMES", "PAID_TICKET_IDS",
|
||||
"TICKET_VALID_HOUR_OFFSET", "TICKET_VALID_DAYS",
|
||||
]
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
game_event.py —— 取游戏活动(GetGameEventApi)
|
||||
================================================================================
|
||||
|
||||
取服务器下发的活动列表。
|
||||
|
||||
对应接口:GetGameEventApi
|
||||
请求体 :{"type":1, "isAllEvent":true}(GameEventRequestVO)
|
||||
响应 :{type, length, gameEventList:[{type,id,startDate,endDate}]}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameEventRequestVO.cs
|
||||
source/2026-10-05.log:5 真机请求 {"type":1,"isAllEvent":true}
|
||||
|
||||
调用示例:
|
||||
from api import GetGameEvent
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameEventRequestVO:
|
||||
"""请求 VO(对应 GameEventRequestVO)。"""
|
||||
type: int = 1
|
||||
isAllEvent: bool = True
|
||||
|
||||
|
||||
def GetGameEvent(
|
||||
event_type: int = 1,
|
||||
*,
|
||||
is_all_event: bool = True,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
取游戏活动列表(对应 GetGameEventApi)。
|
||||
|
||||
参数:
|
||||
event_type: 活动类型(真机用 1)
|
||||
is_all_event: 是否取全部活动(真机 True)
|
||||
|
||||
返回:
|
||||
原始响应 dict,含 gameEventList
|
||||
"""
|
||||
log_info("取游戏活动:type=" + str(event_type) + " isAllEvent=" + str(is_all_event))
|
||||
return request_dict(
|
||||
"GetGameEventApi",
|
||||
GameEventRequestVO(type=event_type, isAllEvent=is_all_event),
|
||||
user_id=0, client_id=client_id,
|
||||
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
|
||||
)
|
||||
@@ -1,45 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
game_ng_music_id.py —— 取禁用曲目列表(GetGameNgMusicIdApi)
|
||||
================================================================================
|
||||
|
||||
取服务器下发的 NG(不可游玩)曲目 ID 列表。
|
||||
|
||||
对应接口:GetGameNgMusicIdApi
|
||||
请求体 :{}(GameNgMusicIdRequestVO 是空类)
|
||||
响应 :{length, musicIdList:[...]}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameNgMusicIdRequestVO.cs(空类)
|
||||
source/2026-10-05.log:11
|
||||
|
||||
调用示例:
|
||||
from api import GetGameNgMusicId
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
def GetGameNgMusicId(
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
取禁用曲目列表(对应 GetGameNgMusicIdApi)。
|
||||
|
||||
返回:
|
||||
原始响应 dict,含 musicIdList
|
||||
"""
|
||||
log_info("取禁用曲目列表")
|
||||
return request_dict(
|
||||
"GetGameNgMusicIdApi", {},
|
||||
user_id=0, client_id=client_id,
|
||||
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
|
||||
)
|
||||
@@ -1,56 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
game_ranking.py —— 取游戏排行(GetGameRankingApi)
|
||||
================================================================================
|
||||
|
||||
取服务器下发的排行榜数据。
|
||||
|
||||
对应接口:GetGameRankingApi
|
||||
请求体 :{"type": <排行类型>}(GameRankingRequestVO.type 是 long)
|
||||
响应 :{type, gameRankingList:[{id,point,userName}], gameRankingInstantList}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameRankingRequestVO.cs
|
||||
source/2026-10-05.log:3 真机请求 {"type":1}
|
||||
|
||||
调用示例:
|
||||
from api import GetGameRanking
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameRankingRequestVO:
|
||||
"""请求 VO(对应 GameRankingRequestVO)。"""
|
||||
type: int = 1
|
||||
|
||||
|
||||
def GetGameRanking(
|
||||
ranking_type: int = 1,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
取游戏排行(对应 GetGameRankingApi)。
|
||||
|
||||
参数:
|
||||
ranking_type: 排行类型(真机用 1)
|
||||
|
||||
返回:
|
||||
原始响应 dict,含 gameRankingList
|
||||
"""
|
||||
log_info("取游戏排行:type=" + str(ranking_type))
|
||||
return request_dict(
|
||||
"GetGameRankingApi", GameRankingRequestVO(type=ranking_type),
|
||||
user_id=0, client_id=client_id,
|
||||
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
|
||||
)
|
||||
@@ -1,45 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
game_tournament_info.py —— 取大会信息(GetGameTournamentInfoApi)
|
||||
================================================================================
|
||||
|
||||
取服务器下发的大会/赛事信息。
|
||||
|
||||
对应接口:GetGameTournamentInfoApi
|
||||
请求体 :{}(GameTournamentInfoRequestVO 是空类)
|
||||
响应 :{length, gameTournamentInfoList:[...]}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameTournamentInfoRequestVO.cs(空类)
|
||||
source/2026-10-05.log:7
|
||||
|
||||
调用示例:
|
||||
from api import GetGameTournamentInfo
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
def GetGameTournamentInfo(
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
取大会信息(对应 GetGameTournamentInfoApi)。
|
||||
|
||||
返回:
|
||||
原始响应 dict,含 gameTournamentInfoList
|
||||
"""
|
||||
log_info("取大会信息")
|
||||
return request_dict(
|
||||
"GetGameTournamentInfoApi", {},
|
||||
user_id=0, client_id=client_id,
|
||||
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
|
||||
)
|
||||
@@ -1,45 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
game_weekly_data.py —— 取游戏周常配置(GetGameWeeklyDataApi)
|
||||
================================================================================
|
||||
|
||||
取服务器下发的周常周期信息。
|
||||
|
||||
对应接口:GetGameWeeklyDataApi
|
||||
请求体 :{}(GameWeeklyRequestVO 是空类)
|
||||
响应 :{gameWeeklyData:{missionCategory, updateDate, beforeDate}}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameWeeklyRequestVO.cs(空类)
|
||||
source/2026-10-05.log:13
|
||||
|
||||
调用示例:
|
||||
from api import GetGameWeeklyData
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient, request_dict
|
||||
|
||||
|
||||
def GetGameWeeklyData(
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
取游戏周常配置(对应 GetGameWeeklyDataApi)。
|
||||
|
||||
返回:
|
||||
原始响应 dict,含 gameWeeklyData
|
||||
"""
|
||||
log_info("取游戏周常配置")
|
||||
return request_dict(
|
||||
"GetGameWeeklyDataApi", {},
|
||||
user_id=0, client_id=client_id,
|
||||
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
|
||||
)
|
||||
@@ -1,45 +0,0 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
user_charge.py —— 取用户票券(GetUserChargeApi)
|
||||
================================================================================
|
||||
|
||||
取玩家的票券持有情况(真机 3 条)。
|
||||
|
||||
对应接口:GetUserChargeApi
|
||||
请求体 :UserIdRequestVO
|
||||
响应 :{userId, length, userChargeList:[{chargeId,stock,purchaseDate,validDate,extNum1}]}
|
||||
依据 :source/Assembly-CSharp/Net.VO.Mai2/UserChargeRequestVO.cs
|
||||
|
||||
★ 回传 Upsert 时要丢掉 extNum1(真机 Upsert 报文里没有这个字段)。
|
||||
|
||||
调用示例:
|
||||
from api import UserCharge
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import Any, Dict, Optional
|
||||
|
||||
from config import CLIENT_ID, TIMEOUT_MS
|
||||
|
||||
from .log_setup import log_info
|
||||
from .maimai_net import MaimaiNetClient
|
||||
from .user_getter_common import _get, UserIdRequestVO
|
||||
|
||||
|
||||
def UserCharge(
|
||||
user_id: int,
|
||||
*,
|
||||
client_id: str = CLIENT_ID,
|
||||
timeout_ms: Optional[int] = None,
|
||||
client: Optional[MaimaiNetClient] = None,
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
取用户票券(对应 GetUserChargeApi)。
|
||||
|
||||
返回:
|
||||
原始响应 dict,含 userChargeList
|
||||
"""
|
||||
log_info("取用户票券:user_id=" + str(user_id))
|
||||
return _get("GetUserChargeApi", UserIdRequestVO(userId=user_id), user_id,
|
||||
client_id=client_id, timeout_ms=timeout_ms, client=client)
|
||||
@@ -0,0 +1,563 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
authv1.py —— ALL.Net(alAbEx v4) 机台认证:Keychip -> clientId / regionId / placeId / placeName / regionName
|
||||
==========================================================================================================
|
||||
|
||||
【解决什么问题】
|
||||
config.py 第二节那六个值
|
||||
KEYCHIP_ID / CLIENT_ID / REGION_ID / PLACE_ID / PLACE_NAME / REGION_NAME
|
||||
全部来自 **AMDaemon 开机时向 ALL.Net 认证服务器要的结果**。
|
||||
游戏服务器(maimai-gm.wahlap.com)**没有任何接口**会返回它们 ——
|
||||
所以本工程此前只能手工从真机报文里抄(见 config.py 里那段吐槽)。
|
||||
|
||||
本脚本把 AMDaemon 的这一步原样重做了一遍。
|
||||
|
||||
【协议出处】—— 全部能在 source/amdaemon.exe 的字符串里对上(数字是文件内偏移)
|
||||
端点 http://at.sys-all.cn/net/initialize @0x788170
|
||||
备用 http://at.sys-allnet.cn/net/initialize 实测同样可用
|
||||
库 alAbEx_lite Ver 4.00.01 (src/lib/alabex_pv4_lite) @0x784a31
|
||||
请求体 "title_id=%s&title_ver=%s&client_id=%s" @0x7882b8
|
||||
请求头 Pragma: DFI @0x7883cc
|
||||
User-Agent: <...>Windows/Lite @0x788508
|
||||
响应字段 result= uri1= uri2= name= nickname= region0=
|
||||
region_name0..3= place_id= setting= country=
|
||||
location_type= client_timezone= res_ver= uri=
|
||||
utc_time= token= @0x784ae8-0x788fd0
|
||||
信封 AES-128-CBC + 16 字节前缀块 + PKCS7
|
||||
(exe @0x63a100 提到 alAbExSetOption(ALE_ABEX_OPTION_AES_KEY))
|
||||
|
||||
【信封细节】实测确认
|
||||
请求 = AES-CBC( 16 字节全 0 前缀 || 明文 ),IV = 16 字节全 0
|
||||
响应 = 16 字节 IV || AES-CBC 密文
|
||||
|
||||
【响应码】
|
||||
result= 1 成功
|
||||
result=-2 机台不存在(client_id 未被收录;小写也会走到这里)
|
||||
result=-3 参数格式错(例如把 15 位完整 Keychip 当 client_id 发出去)
|
||||
|
||||
【用法】
|
||||
python authv1.py A63E01E9580 # 查(打印结果)
|
||||
python authv1.py A63E-01C30471007 # 带连字符的完整 Keychip 也行
|
||||
python authv1.py A63E01E9580 --json # 机器可读
|
||||
python authv1.py A63E01E9580 --write # 强制写回 config.py
|
||||
python authv1.py A63E01E9580 --no-write # 强制不写
|
||||
python authv1.py --batch keychip.csv # 批量查(CSV 第一列是 Keychip)
|
||||
|
||||
★ 是否写回 config.py,默认看 config.py 里的 AUTHV1_WRITE_CONFIG 开关。
|
||||
|
||||
【也当协议库用】
|
||||
from authv1 import allnet_post, initialize, delivery_instruction, parse_keychip
|
||||
netdelivery.py 就是这么用它的。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import ast
|
||||
import csv
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import shutil
|
||||
import sys
|
||||
import time
|
||||
import urllib.parse
|
||||
|
||||
import requests
|
||||
from Crypto.Cipher import AES
|
||||
from Crypto.Util.Padding import pad
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 协议常量
|
||||
# =============================================================================
|
||||
|
||||
# ALL.Net 认证服务器(国服 SDGB)。两个域名指向不同机房,实测都能用;
|
||||
# 默认用 sys-allnet.cn(与 maimai-gm.wahlap.com 同机房,链路更短)。
|
||||
ALLNET_HOSTS = (
|
||||
"http://at.sys-allnet.cn",
|
||||
"http://at.sys-all.cn",
|
||||
)
|
||||
DEFAULT_HOST = ALLNET_HOSTS[0]
|
||||
|
||||
PATH_INITIALIZE = "/net/initialize"
|
||||
PATH_DELIVERY_INSTRUCTION = "/net/delivery/instruction"
|
||||
|
||||
TITLE_ID = "SDGB"
|
||||
|
||||
# ALE_ABEX_OPTION_AES_KEY 对应的 16 字节密钥。
|
||||
# 出处:exe @0x63a100 有 alAbExSetOption(ALE_ABEX_OPTION_AES_KEY);
|
||||
# 密钥本体在 exe 里不是明文串,此处取值经真实请求验证有效。
|
||||
AES_KEY = bytes([47, 63, 106, 111, 43, 34, 76, 38, 92, 67, 114, 57, 40, 61, 107, 71])
|
||||
AES_IV = bytes(16)
|
||||
|
||||
# 请求头。依据:exe 里 "Pragma" + "DFI"(@0x7883cc) 与 "Windows/Lite"(@0x788508)。
|
||||
HEADERS = {
|
||||
"User-Agent": "SDGB;Windows/Lite",
|
||||
"Pragma": "DFI",
|
||||
"Content-Type": "application/x-www-form-urlencoded",
|
||||
}
|
||||
|
||||
DEFAULT_TIMEOUT = 20
|
||||
|
||||
# client_id 恒为 11 位大写十六进制(Keychip 15 位去掉连字符后的前 11 位)
|
||||
CLIENT_ID_LEN = 11
|
||||
CLIENT_ID_RE = re.compile(r"^[0-9A-F]{" + str(CLIENT_ID_LEN) + r"}$")
|
||||
|
||||
# 上报给 ALL.Net 的版本号。真机 1.56 ROM 实测仍报 1.55(与 Mai-Encoding 一致);
|
||||
# 默认取 config.MAI_ENCODING,取不到就退回这个字面量。
|
||||
DEFAULT_TITLE_VER = "1.55"
|
||||
|
||||
RESULT_TEXT = {
|
||||
"1": "成功",
|
||||
"-1": "通用错误",
|
||||
"-2": "机台不存在(client_id 未被 ALL.Net 收录)",
|
||||
"-3": "参数格式错误(client_id 必须是 11 位短值)",
|
||||
}
|
||||
|
||||
|
||||
class AllnetError(RuntimeError):
|
||||
"""ALL.Net 交互失败(网络 / 信封 / 业务码非 1)。"""
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 信封:AES-128-CBC
|
||||
# =============================================================================
|
||||
|
||||
def encode_request(text: str) -> bytes:
|
||||
"""明文 -> 线上字节流:16 字节全 0 前缀 + PKCS7 + AES-128-CBC(IV=0)。"""
|
||||
body = AES_IV + text.encode("utf-8")
|
||||
return AES.new(AES_KEY, AES.MODE_CBC, AES_IV).encrypt(pad(body, AES.block_size))
|
||||
|
||||
|
||||
def decode_response(raw: bytes) -> str:
|
||||
"""线上字节流 -> 明文:前 16 字节是 IV,其后是 AES-128-CBC 密文。"""
|
||||
if len(raw) < 32 or len(raw) % AES.block_size:
|
||||
raise AllnetError("响应长度异常:%d 字节(应 >=32 且为 16 的倍数)" % len(raw))
|
||||
plain = AES.new(AES_KEY, AES.MODE_CBC, raw[:16]).decrypt(raw[16:])
|
||||
n = plain[-1]
|
||||
if 1 <= n <= AES.block_size:
|
||||
plain = plain[:-n]
|
||||
return plain.decode("utf-8", "replace")
|
||||
|
||||
|
||||
def allnet_post(path, body, *, host=DEFAULT_HOST, timeout=DEFAULT_TIMEOUT, retries=3):
|
||||
"""
|
||||
POST 一条加密请求,返回解密后的明文(形如 "result=1&place_id=...")。
|
||||
|
||||
★ 实测 at.sys-allnet.cn 偶尔会直接掐断连接(RemoteDisconnected),
|
||||
所以这里对**网络层**失败做退避重试;业务码非 1 不重试。
|
||||
"""
|
||||
url = host.rstrip("/") + path
|
||||
payload = encode_request(body)
|
||||
last_error = None
|
||||
for attempt in range(1, retries + 1):
|
||||
try:
|
||||
resp = requests.post(url, data=payload, headers=HEADERS, timeout=timeout)
|
||||
except requests.RequestException as exc:
|
||||
last_error = exc
|
||||
if attempt < retries:
|
||||
time.sleep(1.5 * attempt)
|
||||
continue
|
||||
raise AllnetError("请求 %s 失败(已重试 %d 次):%s" % (url, retries, exc)) from exc
|
||||
|
||||
if resp.status_code != 200:
|
||||
if resp.status_code >= 500 and attempt < retries:
|
||||
last_error = "HTTP %d" % resp.status_code
|
||||
time.sleep(1.5 * attempt)
|
||||
continue
|
||||
raise AllnetError("请求 %s 返回 HTTP %d" % (url, resp.status_code))
|
||||
return decode_response(resp.content)
|
||||
|
||||
raise AllnetError("请求 %s 失败:%s" % (url, last_error))
|
||||
|
||||
|
||||
def parse_kv(text: str) -> dict:
|
||||
"""把 "result=1&place_id=146b&name=%E5%AE%89..." 解析成 dict(值做 URL 解码)。"""
|
||||
out = {}
|
||||
for part in text.strip().split("&"):
|
||||
if not part or "=" not in part:
|
||||
continue
|
||||
key, val = part.split("=", 1)
|
||||
out[key.strip()] = urllib.parse.unquote(val)
|
||||
return out
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Keychip <-> client_id
|
||||
# =============================================================================
|
||||
|
||||
def parse_keychip(raw: str) -> str:
|
||||
"""
|
||||
把用户给的 Keychip 归一化成 client_id(11 位大写短值)。
|
||||
|
||||
接受三种写法:
|
||||
完整带连字符 "A63E-01C30471007"
|
||||
完整连写 "A63E01C30471007"
|
||||
短值 "A63E01C3047"
|
||||
|
||||
★ 为什么一定要截前 11 位:实测把完整 15 位当 client_id 发出去,
|
||||
ALL.Net 回 result=-3(格式错)。
|
||||
"""
|
||||
s = re.sub(r"[\s\-]", "", str(raw)).upper()
|
||||
if len(s) < CLIENT_ID_LEN:
|
||||
raise ValueError("Keychip 太短:%r(至少 %d 位)" % (raw, CLIENT_ID_LEN))
|
||||
cid = s[:CLIENT_ID_LEN]
|
||||
if not CLIENT_ID_RE.match(cid):
|
||||
raise ValueError("Keychip 非法:%r(应为十六进制大写)" % raw)
|
||||
return cid
|
||||
|
||||
|
||||
def make_keychip(client_id: str, place_id) -> str:
|
||||
"""
|
||||
按本工程约定拼回完整 Keychip:
|
||||
前 4 位 + "-" + 第 5 位起 + placeId
|
||||
例:A63E01C3047 + 1007 -> A63E-01C30471007
|
||||
"""
|
||||
cid = str(client_id).upper()
|
||||
return "%s-%s%d" % (cid[:4], cid[4:], int(place_id))
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 两个接口
|
||||
# =============================================================================
|
||||
|
||||
def initialize(client_id, *, title_ver=DEFAULT_TITLE_VER, host=DEFAULT_HOST,
|
||||
timeout=DEFAULT_TIMEOUT):
|
||||
"""POST /net/initialize —— 机台认证,返回原始明文。"""
|
||||
body = "title_id=%s&title_ver=%s&client_id=%s" % (TITLE_ID, title_ver, client_id)
|
||||
return allnet_post(PATH_INITIALIZE, body, host=host, timeout=timeout)
|
||||
|
||||
|
||||
def delivery_instruction(client_id, *, title_ver=DEFAULT_TITLE_VER, host=DEFAULT_HOST,
|
||||
timeout=DEFAULT_TIMEOUT):
|
||||
"""POST /net/delivery/instruction —— DLI,返回原始明文(含 uri= 配信指示書地址)。"""
|
||||
body = "title_id=%s&title_ver=%s&client_id=%s" % (TITLE_ID, title_ver, client_id)
|
||||
return allnet_post(PATH_DELIVERY_INSTRUCTION, body, host=host, timeout=timeout)
|
||||
|
||||
|
||||
def query_keychip(keychip, *, title_ver=DEFAULT_TITLE_VER, host=DEFAULT_HOST,
|
||||
timeout=DEFAULT_TIMEOUT, raw_ok=False):
|
||||
"""
|
||||
查一台机台的身份。返回 dict(含 ok / result / 各字段)。
|
||||
|
||||
★ raw_ok=False 时,result != 1 直接抛 AllnetError(CLI 用);
|
||||
raw_ok=True 时照样返回,由调用方自己看 result(批量用)。
|
||||
"""
|
||||
cid = parse_keychip(keychip)
|
||||
text = initialize(cid, title_ver=title_ver, host=host, timeout=timeout)
|
||||
kv = parse_kv(text)
|
||||
|
||||
result = kv.get("result", "")
|
||||
place_hex = kv.get("place_id", "") or ""
|
||||
try:
|
||||
place_id = int(place_hex, 16) if place_hex else None
|
||||
except ValueError:
|
||||
place_id = None
|
||||
|
||||
region_names = [kv.get("region_name%d" % i, "") for i in range(4)]
|
||||
region_names = [n for n in region_names if n]
|
||||
|
||||
try:
|
||||
region_id = int(kv.get("region0", "") or 0)
|
||||
except ValueError:
|
||||
region_id = None
|
||||
|
||||
info = {
|
||||
"ok": result == "1",
|
||||
"result": result,
|
||||
"result_text": RESULT_TEXT.get(result, "未知返回码 %s" % result),
|
||||
"title_id": TITLE_ID,
|
||||
"title_ver": title_ver,
|
||||
"host": host,
|
||||
# --- 六个值里的五个(KEYCHIP_ID 是推导值)---
|
||||
"client_id": cid,
|
||||
"region_id": region_id,
|
||||
"place_id": place_id,
|
||||
"place_name": kv.get("name", ""),
|
||||
"region_name": region_names[0] if region_names else "",
|
||||
# --- 附送 ---
|
||||
"nickname": kv.get("nickname", ""),
|
||||
"region_names": region_names,
|
||||
"country": kv.get("country", ""),
|
||||
"setting": kv.get("setting", ""),
|
||||
"location_type": kv.get("location_type", ""),
|
||||
"game_server_uri": kv.get("uri1", ""),
|
||||
"auth_token": kv.get("uri2", ""),
|
||||
"token": kv.get("token", ""),
|
||||
"utc_time": kv.get("utc_time", ""),
|
||||
"client_timezone": kv.get("client_timezone", ""),
|
||||
"res_ver": kv.get("res_ver", ""),
|
||||
"raw": text.strip(),
|
||||
}
|
||||
if info["place_id"] is not None:
|
||||
info["keychip"] = make_keychip(cid, info["place_id"])
|
||||
else:
|
||||
info["keychip"] = ""
|
||||
|
||||
if not info["ok"] and not raw_ok:
|
||||
raise AllnetError("ALL.Net 返回 result=%s(%s)" % (result, info["result_text"]))
|
||||
return info
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 写回 config.py
|
||||
# =============================================================================
|
||||
|
||||
CONFIG_FILENAME = "config.py"
|
||||
|
||||
# 写回哪些键(KEYCHIP_ID 是推导值,不写)
|
||||
WRITEBACK_KEYS = ("CLIENT_ID", "REGION_ID", "PLACE_ID", "PLACE_NAME", "REGION_NAME")
|
||||
|
||||
|
||||
def _replace_assignment(text, name, literal):
|
||||
"""把 config.py 里唯一一行 NAME = ... 换成 NAME = literal。"""
|
||||
pattern = re.compile(r"^(%s[ \t]*=[ \t]*).*$" % re.escape(name), re.M)
|
||||
new_text, count = pattern.subn(lambda m: m.group(1) + literal, text, count=1)
|
||||
if count != 1:
|
||||
raise AllnetError("config.py 里找不到唯一的 %s = ... 赋值行(找到 %d 处)" % (name, count))
|
||||
return new_text
|
||||
|
||||
|
||||
def write_back_config(info, *, config_path=None, quiet=False):
|
||||
"""
|
||||
把查询结果写回 config.py。
|
||||
|
||||
安全措施:
|
||||
1. 先 ast.parse 语法自检,写坏了就不落盘
|
||||
2. 落盘前把原文件备份成 config.py.bak
|
||||
3. 保留原文件的换行风格(LF / CRLF)
|
||||
"""
|
||||
path = config_path or os.path.join(os.path.dirname(os.path.abspath(__file__)),
|
||||
CONFIG_FILENAME)
|
||||
if not os.path.isfile(path):
|
||||
raise AllnetError("找不到 config.py:%s" % path)
|
||||
|
||||
with open(path, "rb") as fp:
|
||||
raw = fp.read()
|
||||
newline = "\r\n" if b"\r\n" in raw else "\n"
|
||||
text = raw.decode("utf-8").replace("\r\n", "\n")
|
||||
|
||||
pairs = [
|
||||
("CLIENT_ID", json.dumps(info["client_id"], ensure_ascii=False)),
|
||||
("REGION_ID", str(info["region_id"])),
|
||||
("PLACE_ID", str(info["place_id"])),
|
||||
("PLACE_NAME", json.dumps(info["place_name"], ensure_ascii=False)),
|
||||
("REGION_NAME", json.dumps(info["region_name"], ensure_ascii=False)),
|
||||
]
|
||||
for name, literal in pairs:
|
||||
text = _replace_assignment(text, name, literal)
|
||||
|
||||
try:
|
||||
ast.parse(text)
|
||||
except SyntaxError as exc:
|
||||
raise AllnetError("改写后 config.py 语法不合法,已放弃写入:%s" % exc) from exc
|
||||
|
||||
shutil.copy2(path, path + ".bak")
|
||||
with open(path, "wb") as fp:
|
||||
fp.write(text.replace("\n", newline).encode("utf-8"))
|
||||
|
||||
if not quiet:
|
||||
print(" [已写回] %s" % path)
|
||||
print(" [已备份] %s.bak" % path)
|
||||
return path
|
||||
|
||||
|
||||
def config_switch_enabled(config_path=None):
|
||||
"""读 config.py 里的 AUTHV1_WRITE_CONFIG 开关。读不到就当作关。"""
|
||||
path = config_path or os.path.join(os.path.dirname(os.path.abspath(__file__)),
|
||||
CONFIG_FILENAME)
|
||||
try:
|
||||
with open(path, "rb") as fp:
|
||||
tree = ast.parse(fp.read().decode("utf-8"))
|
||||
except Exception:
|
||||
return False
|
||||
for node in tree.body:
|
||||
if isinstance(node, ast.Assign):
|
||||
for target in node.targets:
|
||||
if isinstance(target, ast.Name) and target.id == "AUTHV1_WRITE_CONFIG":
|
||||
try:
|
||||
return bool(ast.literal_eval(node.value))
|
||||
except Exception:
|
||||
return False
|
||||
return False
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 输出
|
||||
# =============================================================================
|
||||
|
||||
def format_report(info) -> str:
|
||||
"""人类可读的结果块。"""
|
||||
lines = []
|
||||
lines.append("=== authv1 机台身份查询 ===")
|
||||
lines.append(" Keychip (完整) : %s" % (info["keychip"] or "(查不到)"))
|
||||
lines.append(" clientId (短值) : %s <- 游戏服务器 clientId" % info["client_id"])
|
||||
lines.append(" placeId : %s" % info["place_id"])
|
||||
lines.append(" placeName : %s" % info["place_name"])
|
||||
lines.append(" regionId : %s" % info["region_id"])
|
||||
lines.append(" regionName : %s" % info["region_name"])
|
||||
lines.append(" --- 附送 ---")
|
||||
lines.append(" 游戏服务器 : %s" % info["game_server_uri"])
|
||||
lines.append(" 机台昵称 : %s" % info["nickname"])
|
||||
lines.append(" 国家/地区 : %s" % info["country"])
|
||||
lines.append(" 认证时间(UTC) : %s 时区 %s" % (info["utc_time"], info["client_timezone"]))
|
||||
lines.append(" ALL.Net 返回码 : %s(%s)" % (info["result"], info["result_text"]))
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# CLI
|
||||
# =============================================================================
|
||||
|
||||
def build_parser():
|
||||
p = argparse.ArgumentParser(
|
||||
prog="authv1.py",
|
||||
description="ALL.Net(alAbEx v4) 机台认证:Keychip -> clientId/regionId/placeId/placeName/regionName",
|
||||
formatter_class=argparse.RawDescriptionHelpFormatter,
|
||||
epilog=(
|
||||
"示例:\n"
|
||||
" python authv1.py A63E01E9580\n"
|
||||
" python authv1.py A63E-01C30471007 --json\n"
|
||||
" python authv1.py A63E01E9580 --write\n"
|
||||
" python authv1.py --batch source/keychip.csv --limit 10\n"
|
||||
),
|
||||
)
|
||||
p.add_argument("keychip", nargs="?", help="Keychip(完整带连字符 / 完整连写 / 11 位短值都行)")
|
||||
p.add_argument("--batch", metavar="CSV",
|
||||
help="批量查询:CSV 文件,默认读第一列(表头含 Keychip 时自动跳过)")
|
||||
p.add_argument("--limit", type=int, default=0, help="批量模式最多查多少条(0 = 不限)")
|
||||
p.add_argument("--ver", default=None, help="上报给 ALL.Net 的版本号(默认取 config.MAI_ENCODING)")
|
||||
p.add_argument("--host", default=DEFAULT_HOST, help="ALL.Net 认证服务器(默认 %s)" % DEFAULT_HOST)
|
||||
p.add_argument("--timeout", type=float, default=DEFAULT_TIMEOUT, help="单次请求超时秒数")
|
||||
p.add_argument("--json", action="store_true", help="输出 JSON")
|
||||
g = p.add_mutually_exclusive_group()
|
||||
g.add_argument("--write", action="store_true", help="强制把结果写回 config.py")
|
||||
g.add_argument("--no-write", action="store_true", help="强制不写回 config.py")
|
||||
return p
|
||||
|
||||
|
||||
def resolve_title_ver(cli_value):
|
||||
if cli_value:
|
||||
return str(cli_value)
|
||||
try:
|
||||
import config # noqa: F401 同目录
|
||||
return str(getattr(config, "MAI_ENCODING", DEFAULT_TITLE_VER))
|
||||
except Exception:
|
||||
return DEFAULT_TITLE_VER
|
||||
|
||||
|
||||
def main(argv=None):
|
||||
try:
|
||||
sys.stdout.reconfigure(errors="replace")
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
args = build_parser().parse_args(argv)
|
||||
title_ver = resolve_title_ver(args.ver)
|
||||
|
||||
if args.batch:
|
||||
return run_batch(args, title_ver)
|
||||
|
||||
if not args.keychip:
|
||||
build_parser().print_help()
|
||||
print("\n错误:请给一个 Keychip,或用 --batch 指定 CSV。")
|
||||
return 2
|
||||
|
||||
try:
|
||||
info = query_keychip(args.keychip, title_ver=title_ver,
|
||||
host=args.host, timeout=args.timeout)
|
||||
except (AllnetError, ValueError) as exc:
|
||||
print("查询失败:%s" % exc)
|
||||
return 1
|
||||
|
||||
if args.json:
|
||||
print(json.dumps(info, ensure_ascii=False, indent=1))
|
||||
else:
|
||||
print(format_report(info))
|
||||
|
||||
do_write = decide_write(args)
|
||||
if do_write:
|
||||
try:
|
||||
write_back_config(info)
|
||||
except AllnetError as exc:
|
||||
print("写回失败:%s" % exc)
|
||||
return 1
|
||||
elif not args.json:
|
||||
print(" [未写回] 想让它自动写回:把 config.py 的 AUTHV1_WRITE_CONFIG 改成 True,"
|
||||
"或加 --write")
|
||||
return 0
|
||||
|
||||
|
||||
def decide_write(args):
|
||||
"""--write / --no-write 优先,否则看 config.py 的开关。"""
|
||||
if args.write:
|
||||
return True
|
||||
if args.no_write:
|
||||
return False
|
||||
return config_switch_enabled()
|
||||
|
||||
|
||||
def _disp_width(text):
|
||||
"""按终端显示宽度算长度:中日韩全角字符占 2 列。"""
|
||||
import unicodedata
|
||||
width = 0
|
||||
for ch in str(text):
|
||||
width += 2 if unicodedata.east_asian_width(ch) in ("W", "F") else 1
|
||||
return width
|
||||
|
||||
|
||||
def _pad(text, width):
|
||||
text = str(text)
|
||||
return text + " " * max(0, width - _disp_width(text))
|
||||
|
||||
|
||||
def run_batch(args, title_ver):
|
||||
path = args.batch
|
||||
if not os.path.isfile(path):
|
||||
print("找不到 CSV:%s" % path)
|
||||
return 2
|
||||
|
||||
rows = []
|
||||
with open(path, "r", encoding="utf-8-sig", newline="") as fp:
|
||||
reader = csv.reader(fp)
|
||||
for row in reader:
|
||||
if not row or not row[0].strip():
|
||||
continue
|
||||
if row[0].strip().lower() in ("keychip", "keychip id", "keychipid"):
|
||||
continue
|
||||
rows.append(row)
|
||||
if args.limit > 0:
|
||||
rows = rows[: args.limit]
|
||||
|
||||
print("=== authv1 批量查询(%d 台,版本 %s)===" % (len(rows), title_ver))
|
||||
header = " ".join([_pad("clientId", 13), _pad("result", 6), _pad("placeId", 8),
|
||||
_pad("regionId", 8), _pad("区域", 8), "店铺名"])
|
||||
print(header)
|
||||
ok = 0
|
||||
results = []
|
||||
for row in rows:
|
||||
try:
|
||||
info = query_keychip(row[0], title_ver=title_ver, host=args.host,
|
||||
timeout=args.timeout, raw_ok=True)
|
||||
except Exception as exc:
|
||||
print("%s ERROR %s" % (_pad(row[0].strip()[:13], 13), exc))
|
||||
continue
|
||||
results.append(info)
|
||||
if info["ok"]:
|
||||
ok += 1
|
||||
print(" ".join([
|
||||
_pad(info["client_id"], 13),
|
||||
_pad(info["result"], 6),
|
||||
_pad(info["place_id"], 8),
|
||||
_pad(info["region_id"], 8),
|
||||
_pad(info["region_name"], 8),
|
||||
str(info["place_name"]),
|
||||
]))
|
||||
print("--- 成功 %d / %d ---" % (ok, len(rows)))
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
+21
-33
@@ -6,26 +6,30 @@ buy_ticket.py —— 主脚本范例:扫码登录 → 购买功能票 → 登
|
||||
|
||||
一条完整的「买票」链路:
|
||||
|
||||
ParseQRCode -> UserPreview -> UserLogin -> UpsertUserChargelog -> UserLogout
|
||||
ParseQRCode -> GetUserPreview -> UserLogin -> UpsertUserChargelog -> UserLogout
|
||||
|
||||
★ 本脚本判断「能买什么票」**只看 GetUserChargeApi**(账号自己的票券表),
|
||||
不再调 GetGameChargeApi(那是机台本地的上架清单,跟账号状态无关)。
|
||||
|
||||
UpsertUserChargelog 内部会自动做这些事(所以主脚本不用管):
|
||||
1. 调 GetUserChargeApi 取当前票券列表(算「购买后库存」)
|
||||
2. 调 GetUserDataApi 取 playCount / playerRating
|
||||
3. 按 TicketManager.cs:564 算 validDate(现在 -4h +90d,取日期补 04:00:00)
|
||||
4. 查 config.TICKET_CREDIT_NUM 得到 userChargelog.price(= ticket.creditNum)
|
||||
4. 查 TICKET_CREDIT_NUM(已下沉到 api/UpsertUserChargelog.py)得到
|
||||
userChargelog.price(= ticket.creditNum)
|
||||
5. 闸门 → 发包
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
用法
|
||||
--------------------------------------------------------------------------------
|
||||
python buy_ticket.py <二维码> # 预检:只看报文,不发包
|
||||
python buy_ticket.py <二维码> --list # 只列当前票券和可买的票
|
||||
python buy_ticket.py <二维码> --list # 登录后只列当前票券,不购买
|
||||
python buy_ticket.py <二维码> --charge-id 3 # 指定票(默认 5 = 5倍券)
|
||||
python buy_ticket.py <二维码> --charge-id 2 --send # ★ 真实购买
|
||||
python buy_ticket.py <二维码> --charge-id 2 --send --debug
|
||||
python buy_ticket.py <二维码> --charge-id 2 --send --skip-entry # 跳过入场数据下载
|
||||
|
||||
付费票(config.PAID_TICKET_IDS):
|
||||
付费票(api.PAID_TICKET_IDS):
|
||||
2 = 2倍チケット creditNum 1
|
||||
3 = 3倍チケット creditNum 2
|
||||
4 = 4倍チケット creditNum 3
|
||||
@@ -51,17 +55,16 @@ from api import (
|
||||
log_error,
|
||||
log_info,
|
||||
ParseQRCode,
|
||||
UserPreview,
|
||||
GetUserPreview,
|
||||
UserLogin,
|
||||
UserLogout,
|
||||
LogoutType,
|
||||
UpsertUserChargelog,
|
||||
ChargelogConfirmError,
|
||||
ChargelogGuardError,
|
||||
UserCharge,
|
||||
GetGameCharge,
|
||||
GetUserCharge,
|
||||
ticket_name,
|
||||
fetch_upsert_snapshot,
|
||||
GetNeedUserData,
|
||||
summarize_snapshot,
|
||||
Ping,
|
||||
)
|
||||
@@ -78,7 +81,7 @@ def show_charges(user_id, label):
|
||||
**已经持票还去买,服务端看到的是重复购买,有封号风险。**
|
||||
所以买之前必须确认没有持票;买之后要确认状态符合预期。
|
||||
"""
|
||||
raw = UserCharge(user_id)
|
||||
raw = GetUserCharge(user_id)
|
||||
lst = (raw.get("userChargeList") if isinstance(raw, dict) else None) or []
|
||||
log_info("[" + label + "] 当前票券 " + str(len(lst)) + " 条:")
|
||||
if not lst:
|
||||
@@ -98,7 +101,7 @@ def show_charges(user_id, label):
|
||||
|
||||
def parse_args(argv):
|
||||
opts = {"qr": "", "charge_id": 5, "send": False, "list": False,
|
||||
"debug": False, "skip_entry": False, "wait_before": 30.0}
|
||||
"debug": False, "skip_entry": False, "wait_before": 15.0}
|
||||
i = 0
|
||||
while i < len(argv):
|
||||
a = argv[i]
|
||||
@@ -135,27 +138,6 @@ def main() -> int:
|
||||
setup_logging("buy_ticket")
|
||||
session = {"user_id": 0, "token": "", "login_dt": 0, "logged_in": False}
|
||||
try:
|
||||
# ---- ★★ 最早的前置检查:这张票当前**上架了吗** ----
|
||||
# ★ GetGameChargeApi 不需要登录(user_id=0),所以放在**扫码之前**,
|
||||
# 不满足就直接退出 —— 不浪费二维码,也不产生任何登录会话。
|
||||
# 依据 TicketManager.cs:137-150:真机也只买 GetGameChargeApi 列出来的票。
|
||||
shop = GetGameCharge().get("gameChargeList") or []
|
||||
avail = [int(g.get("chargeId")) for g in shop
|
||||
if isinstance(g, dict) and g.get("chargeId") is not None]
|
||||
log_info("当前可购买 chargeId:" + str(avail))
|
||||
for g in shop:
|
||||
log_info(" chargeId=" + str(g.get("chargeId"))
|
||||
+ " " + ticket_name(g.get("chargeId"))
|
||||
+ " money price=" + str(g.get("price"))
|
||||
+ " 有效期 " + str(g.get("startDate")) + " ~ " + str(g.get("endDate")))
|
||||
if opts["charge_id"] not in avail:
|
||||
log_error("chargeId=" + str(opts["charge_id"])
|
||||
+ "(" + ticket_name(opts["charge_id"])
|
||||
+ ")**不在当前可购买清单里** —— 连登录都不做,直接退出。")
|
||||
log_error(" 原因:服务端对未上架的票会 returnCode=0(实测过)。")
|
||||
log_error(" 想买请用清单里的 chargeId:" + str(avail))
|
||||
return 4
|
||||
|
||||
# ---- ★ 心跳:决定后续所有请求的 number 头 ----
|
||||
# 真机序列里 Ping 在 [11],紧接着才是 GetUserPreviewApi [12]。
|
||||
# 不跑的话 number 恒为 "0"(真机是 75)。
|
||||
@@ -164,7 +146,7 @@ def main() -> int:
|
||||
user_id, token = ParseQRCode(opts["qr"])
|
||||
session.update(user_id=user_id, token=token)
|
||||
|
||||
preview = UserPreview(user_id, token)
|
||||
preview = GetUserPreview(user_id, token)
|
||||
if preview.isLogin:
|
||||
log_error("账号处于已登录状态,请先在机台登出或等待会话超时")
|
||||
return 2
|
||||
@@ -177,7 +159,7 @@ def main() -> int:
|
||||
# -> 13:20:10 才发 UpsertUserChargelogApi
|
||||
# 本脚本原来 login 后直接买,跳过了这一段。
|
||||
if not opts["skip_entry"]:
|
||||
snap = fetch_upsert_snapshot(user_id, token=token,
|
||||
snap = GetNeedUserData(user_id, token=token,
|
||||
place_id=PLACE_ID, region_id=REGION_ID)
|
||||
_sum = summarize_snapshot(snap)
|
||||
log_info("入场数据下载完成:" + str(len(_sum)) + " 个节点,失败 "
|
||||
@@ -186,6 +168,10 @@ def main() -> int:
|
||||
# ---- ★★ 跑前:必须确认账号当前**没有**持有功能票 ----
|
||||
held_before = show_charges(user_id, "购买前")
|
||||
|
||||
if opts["list"]:
|
||||
log_info("[--list] 只查询票券状态,不购买。")
|
||||
return 0
|
||||
|
||||
aborted = False
|
||||
if held_before:
|
||||
log_error("账号当前已持有功能票,**拒绝购买**(重复购买有封号风险):")
|
||||
@@ -198,6 +184,7 @@ def main() -> int:
|
||||
aborted = True
|
||||
else:
|
||||
# ---- ★ 买票前等待(贴近真机节奏:真机 login 13:19:45 -> 买票 13:20:10,间隔 25s)----
|
||||
# 默认 15 秒(与 UpsertUserAll 的发包冷却一致)
|
||||
if opts["wait_before"] > 0:
|
||||
log_info("买票前等待 " + str(opts["wait_before"]) + " 秒 ...")
|
||||
time.sleep(opts["wait_before"])
|
||||
@@ -210,6 +197,7 @@ def main() -> int:
|
||||
dry_run=not opts["send"],
|
||||
confirm=opts["send"],
|
||||
guard_no_stock=True,
|
||||
guard_purchasable=False, # ★ 不再按 GetGameCharge 上架清单拦截
|
||||
place_id=PLACE_ID, region_id=REGION_ID,
|
||||
)
|
||||
|
||||
|
||||
+40
-96
@@ -31,25 +31,7 @@ config.py —— 舞萌DX 纯网络脚本工程 · 运行时可配置项
|
||||
# 一、网络与加密常量
|
||||
# =============================================================================
|
||||
|
||||
# --- 游戏服务器(Maimai2Servlet)---
|
||||
# 依据:source/Assembly-CSharp/Manager/OperationManager.cs:225,338
|
||||
# _operationData.ServerUri = Auth.GameServerUri + MovieServerUri("mE2s3Jhd/")
|
||||
# 实测:source/2026-10-05.log:1
|
||||
BASE_URL = "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/"
|
||||
|
||||
# --- AES 参数 ---
|
||||
# 依据:source/Assembly-CSharp/Net/CipherAES.cs:11-12
|
||||
# AesKey = "FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W" (32 字节 -> AES-256)
|
||||
# AesIV = "F>;24DjU9W6ZsRH[" (16 字节)
|
||||
AES_KEY = b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W"
|
||||
AES_IV = b"F>;24DjU9W6ZsRH["
|
||||
|
||||
# --- API 名混淆盐 ---
|
||||
# 依据:source/Assembly-CSharp/Net.Packet/Packet.cs:44 ObfuscateParam = "8bF76dE9"
|
||||
# 用法:URL 尾段 = md5(逻辑接口名 + "MaimaiChn" + OBFUSCATE_PARAM) 小写 hex
|
||||
# "MaimaiChn" 后缀来自 source/Assembly-CSharp/Net.VO/NetQuery.cs:14 Api = api + "MaimaiChn"
|
||||
OBFUSCATE_PARAM = "8bF76dE9"
|
||||
|
||||
# ★ BASE_URL / AES_KEY / AES_IV / OBFUSCATE_PARAM 已下沉到 api/MaimaiNet.py
|
||||
# --- 报文版本标识 ---
|
||||
# 依据:source/Assembly-CSharp/Net/NetHttpClient.cs:69 DefaultHttpHeaderEncryption = "1.55"
|
||||
# (请求头 Mai-Encoding 的值;1.56 ROM 实测仍发 1.55)
|
||||
@@ -65,17 +47,12 @@ TIMEOUT_LONG_MS = 60000 # 登录 / 结算上传
|
||||
# 二、机台与店铺标识
|
||||
# =============================================================================
|
||||
|
||||
# Keychip ID(机台唯一标识,完整格式带连字符)
|
||||
# ★★ 这是你自己的机台身份,不要外传;填错服务端会拒。
|
||||
# 依据:source/Assembly-CSharp/Manager/ChimeReaderManager.cs:250
|
||||
# KeychipID = AMDaemon.System.KeychipId.Value
|
||||
KEYCHIP_ID = "" # ★★ 必填:形如 "XXXX-XXXXXXXXXXX"(带连字符)
|
||||
|
||||
# 客户端 ID(Keychip 短值,去掉连字符取前 11 位)
|
||||
# 客户端 ID(Keychip 短值)
|
||||
# 依据:source/Assembly-CSharp/Net.Packet.Mai2/PacketGetGameSetting.cs:23
|
||||
# clientId = AMDaemon.System.KeychipId.ShortValue
|
||||
# 实测:真机日志里 clientId 恒等于 Keychip 短值
|
||||
CLIENT_ID = "" # ★★ 必填:Keychip 短值,去掉连字符取前 11 位
|
||||
# ★ 形态 = 15 位 Keychip 去掉连字符后的**前 11 位**(大写十六进制)。
|
||||
CLIENT_ID = "" # ★★ 必填:形如 "A63E01C3047"
|
||||
|
||||
# 区域 ID / 店铺 ID
|
||||
# 依据:source/Assembly-CSharp/Net.Packet.Mai2/PacketUserLogin.cs:24-25
|
||||
@@ -84,9 +61,18 @@ CLIENT_ID = "" # ★★ 必填:Keychip 短值,去掉连字
|
||||
REGION_ID = 0 # ★★ 必填:你所在区域 ID
|
||||
PLACE_ID = 0 # ★★ 必填:你所在店铺 ID
|
||||
|
||||
# Keychip ID(机台唯一标识,完整格式带连字符)
|
||||
# ★★ 这是你自己的机台身份,不要外传;填错服务端会拒。
|
||||
# 依据:source/Assembly-CSharp/Manager/ChimeReaderManager.cs:250
|
||||
# KeychipID = AMDaemon.System.KeychipId.Value
|
||||
# ★ 组成 = CLIENT_ID 的前 4 位 + "-" + CLIENT_ID 第 5 位起 + PLACE_ID
|
||||
# 例:CLIENT_ID "A63E01C3047" + PLACE_ID 1007 -> "A63E-01C30471007"
|
||||
# 所以它由上面两个值**推导**,不要手改。
|
||||
KEYCHIP_ID = (CLIENT_ID[:4] + "-" + CLIENT_ID[4:] + str(PLACE_ID)) if CLIENT_ID else ""
|
||||
|
||||
# 店铺名 / 区域名
|
||||
#
|
||||
# ★ 为什么必须手工填:**游戏服务器没有任何接口返回店铺名**。
|
||||
# ★ 为什么以前必须手工填:**游戏服务器没有任何接口返回店铺名**。
|
||||
# 逐行扫过 source/2026-10-05.log 全部响应:
|
||||
# - GetGameSettingApi 只回 gameSetting,无店名
|
||||
# - GetUserDataApi 的 lastPlaceName 回的是 null
|
||||
@@ -95,13 +81,27 @@ PLACE_ID = 0 # ★★ 必填:你所在店铺 ID
|
||||
# source/AMDaemon.NET/AMDaemon/Allnet/Auth.cs:33 LocationName <- allnet_Auth_getLocationName()
|
||||
# 是开机时 ALL.Net 认证下发的,客户端本地就有,不会向游戏服务器索取。
|
||||
#
|
||||
# 取值示例(真机 UpsertUserAll 报文):
|
||||
# userPlaylogList[0].placeName = "<你的店铺名>"
|
||||
# userData[0].lastRegionName = "<你的区域名>"
|
||||
PLACE_NAME = "" # ★★ 必填:店铺名(游戏服务器不返回,只能手填)
|
||||
# ★★ 现在不用手工抄了:python authv1.py <你的Keychip> 会直接问 ALL.Net
|
||||
# 认证服务器要回 name / region_name0。把下面的 AUTHV1_WRITE_CONFIG 打开,
|
||||
# 它还能把结果自动写回 config.py。
|
||||
PLACE_NAME = "" # ★★ 必填:店铺名
|
||||
REGION_NAME = "" # ★★ 必填:区域名
|
||||
|
||||
|
||||
# --- authv1 回写开关 ---
|
||||
#
|
||||
# authv1.py(Keychip -> 机台身份)查到结果后,是否**自动写回 config.py**。
|
||||
#
|
||||
# True : 每次查询成功后,把 CLIENT_ID / REGION_ID / PLACE_ID /
|
||||
# PLACE_NAME / REGION_NAME 五个值改写进 config.py。
|
||||
# (KEYCHIP_ID 是推导值,会自动跟着变,不用写。)
|
||||
# 改写前会把原文件备份成 config.py.bak,写坏不落盘。
|
||||
# False : 只打印结果,不动 config.py。(默认,安全)
|
||||
#
|
||||
# 命令行可临时覆盖:--write 强制写 / --no-write 强制不写。
|
||||
AUTHV1_WRITE_CONFIG = False
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 三、扫码登录常量(aimedb)
|
||||
# =============================================================================
|
||||
@@ -109,21 +109,7 @@ REGION_NAME = "" # ★★ 必填:区域名
|
||||
# 依据:source/ChimeLib.NET/ChimeLib/NET/COMM/CCommGetUserData.cs
|
||||
# + docs/舞萌DX_扫码登录协议技术规范.md
|
||||
|
||||
# aimedb 服务器
|
||||
AIMEDB_HOST = "ai.sys-allnet.cn"
|
||||
AIMEDB_PORT = 443
|
||||
AIMEDB_PATH = "/wc_aime/api/get_data"
|
||||
|
||||
# 签名密钥(含前导 X,32 字符)
|
||||
# 来源:chimelib_dll.dll .rdata UTF-16 @0x00B040,抓包验证一致
|
||||
QR_SIGN_KEY = "XcW5FW4cPArBXEk4vzKz3CIrMuA5EVVW"
|
||||
|
||||
# 固定字段
|
||||
QR_OPEN_GAME_ID = "MAID"
|
||||
QR_TITLE_KEY = "SDGB"
|
||||
QR_USER_AGENT = "WC_AIME_LIB"
|
||||
|
||||
|
||||
# ★ aimedb / QR 常量已下沉到 api/Chime.py
|
||||
# =============================================================================
|
||||
# 三之二、★ 功能票(Ticket)主数据
|
||||
# =============================================================================
|
||||
@@ -140,38 +126,12 @@ QR_USER_AGENT = "WC_AIME_LIB"
|
||||
#
|
||||
# ticketKind 含义(Ticket.xml 里的枚举):
|
||||
# 1=Paid(付费,可在机台买) 2=Event 3=Free 4=Link 5=ShopWeekly 6=ShopChara
|
||||
TICKET_CREDIT_NUM = {
|
||||
0: 0,
|
||||
2: 1, 3: 2, 4: 3, 5: 4, 6: 5, # 付费票:N 倍券的 creditNum = N-1
|
||||
10005: 0, 10105: 0, 10205: 0, # 活动票
|
||||
11001: 0, # 免费 1.5 倍券
|
||||
30001: 0, 30002: 0, 30003: 0, # 连动 / 商店票
|
||||
}
|
||||
|
||||
#: 票名(只用于日志好看,不影响协议)
|
||||
TICKET_NAMES = {
|
||||
0: "使用しない",
|
||||
2: "2倍チケット", 3: "3倍チケット", 4: "4倍チケット", 5: "5倍チケット", 6: "6倍チケット",
|
||||
10005: "イベント5倍チケット_1", 10105: "イベント5倍チケット_2",
|
||||
10205: "イベント5倍チケット_3", 11001: "無料1.5倍チケット",
|
||||
30001: "連動チケット", 30002: "每周区域前进2倍票", 30003: "旅行伙伴等级提升5倍票",
|
||||
}
|
||||
|
||||
#: 付费票(ticketKind=1)—— 只有这些能在机台购买
|
||||
PAID_TICKET_IDS = (2, 3, 4, 5, 6)
|
||||
# ★ TICKET_CREDIT_NUM / TICKET_NAMES / PAID_TICKET_IDS /
|
||||
# TICKET_VALID_HOUR_OFFSET / TICKET_VALID_DAYS
|
||||
# 已下沉到 api/UpsertUserChargelog.py
|
||||
|
||||
#: 买票闸门(和 UpsertUserAll 一样,默认不放行)
|
||||
UPSERT_CHARGELOG_CONFIRM = False
|
||||
|
||||
#: 票有效期算法参数
|
||||
#: 依据 source/Assembly-CSharp/Manager/TicketManager.cs:564
|
||||
#: DateTime.Now.AddHours(-4.0).AddDays(90.0).ToString("yyyy-MM-dd 04:00:00")
|
||||
#: 真机验证:chargeId=5 的 purchaseDate=2026-10-04 18:22:10
|
||||
#: -> 减 4 小时 = 10-04 14:22,加 90 天 = 2027-01-02 -> "2027-01-02 04:00:00" ✅
|
||||
TICKET_VALID_HOUR_OFFSET = -4
|
||||
TICKET_VALID_DAYS = 90
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 四、★ UpsertUserAll 即将上传的歌曲数据
|
||||
# =============================================================================
|
||||
@@ -225,14 +185,7 @@ PLAY_JUDGE_COUNTS = {
|
||||
}
|
||||
|
||||
# --- 评级(本局前后)---
|
||||
PLAY_BEFORE_RATING = 15000
|
||||
PLAY_AFTER_RATING = 15000
|
||||
PLAY_BEFORE_GRADE = 0
|
||||
PLAY_AFTER_GRADE = 0
|
||||
PLAY_AFTER_GRADE_RANK = 1
|
||||
PLAY_BEFORE_DELUX_RATING = 15000
|
||||
PLAY_AFTER_DELUX_RATING = 15000
|
||||
|
||||
# ★ PLAY_BEFORE/AFTER_RATING 等已改为运行时从服务器快照取(derive_play_rating)
|
||||
# --- 曲种索引 ---
|
||||
# ★ 必须与 userExtend.categoryIndex 一致(真机两处都是 2022)
|
||||
PLAY_CATEGORY_INDEX = 2022
|
||||
@@ -252,14 +205,6 @@ PLAY_EXTRA_FLAG = 1721 # userExtend.extraFlag
|
||||
# 并覆盖本配置。只有拿不到快照(离线组包)时才回退到这里。
|
||||
#
|
||||
# 默认值 = 真机 charaSlot [395, 101, 400402, 400401, 200401] 的游玩前等级
|
||||
PLAY_CHARACTERS = [
|
||||
{"characterId": 395, "level": 3800, "awakening": 5},
|
||||
{"characterId": 101, "level": 4455, "awakening": 5},
|
||||
{"characterId": 400402, "level": 134, "awakening": 3},
|
||||
{"characterId": 400401, "level": 134, "awakening": 3},
|
||||
{"characterId": 200401, "level": 134, "awakening": 3},
|
||||
]
|
||||
|
||||
# --- 本局消耗 ---
|
||||
# ★ playCredit 语义(VOExtensions.cs:838-845):
|
||||
# playCredit = Credit.GameCostEnoughPlay()(投币成本) + TicketManager.GetTicketCredit(useTicketId)
|
||||
@@ -282,8 +227,7 @@ PLAY_IS_FREEDOM_MODE = False
|
||||
# 所以既推不出来也不会被服务端纠正 —— 填错只是个统计数字不对。
|
||||
# 取值 = 该机台当天/本轮的累计游玩局数(每打一局 +1)。
|
||||
# 真机实测:19:21 那一局 = 9,22:31 那一局 = 10。
|
||||
PLAY_LOCAL_PLAY_COUNT = 8
|
||||
|
||||
# ★ PLAY_LOCAL_PLAY_COUNT 恒为 2(已下沉到 api/UpsertUserAll.py)
|
||||
# --- ★ playSpecial 里的 "CalcSpecialNum"(机台硬件标志位)---
|
||||
#
|
||||
# 依据:source/Assembly-CSharp/Manager/GameManager.cs:332-378
|
||||
@@ -312,8 +256,7 @@ PLAY_LOCAL_PLAY_COUNT = 8
|
||||
# 余数恰好 1024,与抓到的 CalcSpecialNum 完全吻合。
|
||||
#
|
||||
# 改成 0 不会报错,但 playSpecial 的位模式就不是真机那种了。
|
||||
PLAY_SPECIAL_NUM = 1024
|
||||
|
||||
# ★ PLAY_SPECIAL_NUM = 1024 已下沉到 api/UpsertUserAll.py
|
||||
# --- 用户总游玩次数增量 ---
|
||||
#
|
||||
# ★ 默认 0 = **userData.playCount / currentPlayCount 都不变**(本局不计入总次数)。
|
||||
@@ -431,6 +374,7 @@ __all__ = [
|
||||
"TIMEOUT_MS", "TIMEOUT_LONG_MS",
|
||||
# 机台与店铺
|
||||
"KEYCHIP_ID", "CLIENT_ID", "REGION_ID", "PLACE_ID", "PLACE_NAME", "REGION_NAME",
|
||||
"AUTHV1_WRITE_CONFIG",
|
||||
# 功能票
|
||||
"TICKET_CREDIT_NUM", "TICKET_NAMES", "PAID_TICKET_IDS",
|
||||
"UPSERT_CHARGELOG_CONFIRM", "TICKET_VALID_HOUR_OFFSET", "TICKET_VALID_DAYS",
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 514 KiB |
+703
@@ -0,0 +1,703 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
r"""
|
||||
netdelivery.py —— ALL.Net DLI(Download Instruction):查 / 下 .app 与 .opt 更新包
|
||||
================================================================================
|
||||
|
||||
【DLI 是什么】
|
||||
DLI = **Download Instruction**(配信指示書)。
|
||||
机台做完 ALL.Net 认证后,AMDaemon 会再问一次「我该下什么包」:
|
||||
|
||||
POST http://at.sys-allnet.cn/net/delivery/instruction
|
||||
body = title_id=SDGB&title_ver=<版本>&client_id=<Keychip 短值>
|
||||
|
||||
服务器回:
|
||||
|
||||
result=1&uri=<patch 指示書 URL>|<option 指示書 URL>
|
||||
|
||||
指示書本身是个 INI(日文注释),真正要下的包写在 INSTALLn= 里:
|
||||
|
||||
[COMMON] INSTALL1=https://.../SDGB_1.56.00_..._1_1.55.01.app
|
||||
[OPTIONAL] INSTALL1=https://.../SDGB_A031_..._0.opt
|
||||
INSTALL2=https://.../SDGB_A005_..._0.opt
|
||||
|
||||
★ 只有 INSTALLn= 才是**要下载的包**;EXISTn= 是「本机应该已经有的文件」,
|
||||
只是文件名,不是下载项。
|
||||
|
||||
【协议出处】—— source/amdaemon.exe 字符串(数字是文件内偏移)
|
||||
端点 http://at.sys-all.cn/net/delivery/instruction @0x788198
|
||||
库 alw_lite/src/system39/alw_api_netdeliver.c @0x63bf80
|
||||
阶段 ALWE_NETDELIVER_PHASE_GET_DLINST_INFO @0x63bde0
|
||||
ALWE_NETDELIVER_PHASE_APP_IMAGE_INFO @0x63be08
|
||||
ALWE_NETDELIVER_PHASE_OPT_IMAGE_INFO @0x63be30
|
||||
日志 "Net deliver param - dli uri : %s." @0x63c3f8
|
||||
状态 ALE_ABEX_STAT_DLINSTR_OK / _ERR_DLINSTR_NG ... @0x638600
|
||||
|
||||
【实测结论】(2026-10-06)
|
||||
title_ver=1.55 -> uri = patch(SDGB_patch_1.56...info) | option(SDGB_option_1.55...A005.info)
|
||||
title_ver=1.56 -> uri = | option(A031) (patch 槽为空 = 本体已最新)
|
||||
title_ver<=1.54 -> uri = null (服务器不认这个版本)
|
||||
指示書里的 INSTALL 直链可以带 Range 断点续传(返回 206 + Content-Range)。
|
||||
★ 已被下架的历史包,源站会回 504 —— 这是服务器状态,不是脚本的问题。
|
||||
|
||||
【用法】
|
||||
python netdelivery.py # 用 config.py 里的 Keychip 查,然后**多选下载**
|
||||
python netdelivery.py A63E01E9580 # 指定 Keychip
|
||||
python netdelivery.py --list # 只列清单,不下载
|
||||
python netdelivery.py --all # 全下(不交互)
|
||||
python netdelivery.py --only 1,3 # 只下第 1、3 项(不交互)
|
||||
python netdelivery.py --ver 1.55 # 指定上报版本(默认 config.MAI_ENCODING)
|
||||
python netdelivery.py --out D:\SDGB2026\update
|
||||
python netdelivery.py --insecure # 关掉 TLS 校验(CDN 证书有问题时用)
|
||||
|
||||
★ 交互选择支持:逗号/空格分隔、区间(如 1-3)、a=全选、n=全不选、q=退出。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import re
|
||||
import sys
|
||||
import time
|
||||
|
||||
import requests
|
||||
import urllib3
|
||||
|
||||
from authv1 import (
|
||||
DEFAULT_HOST,
|
||||
DEFAULT_TIMEOUT,
|
||||
AllnetError,
|
||||
delivery_instruction,
|
||||
parse_keychip,
|
||||
)
|
||||
|
||||
urllib3.disable_warnings(urllib3.exceptions.InsecureRequestWarning)
|
||||
|
||||
# 下载器用的 UA(实测有效)
|
||||
DOWNLOAD_HEADERS = {"User-Agent": "SDGB;Windows/Lite"}
|
||||
|
||||
DEFAULT_OUT_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), "download")
|
||||
CHUNK = 1 << 16
|
||||
PROBE_TIMEOUT = 30
|
||||
DOWNLOAD_TIMEOUT = 60
|
||||
|
||||
# 包类型判定(按扩展名)
|
||||
KIND_BY_EXT = {
|
||||
".app": "app",
|
||||
".opt": "opt",
|
||||
".pack": "pack",
|
||||
}
|
||||
|
||||
KIND_TEXT = {
|
||||
"app": "本体/补丁",
|
||||
"opt": "选项包",
|
||||
"pack": "资源包",
|
||||
"?": "未知",
|
||||
}
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# HTTP
|
||||
# =============================================================================
|
||||
|
||||
def http_get(url, *, headers=None, stream=False, timeout=PROBE_TIMEOUT, insecure=False):
|
||||
"""
|
||||
GET,顺带处理 CDN 证书问题。
|
||||
|
||||
先按正常校验发;如果因为证书失败,再自动退回 verify=False 重发一次
|
||||
(只影响这一次请求,不改变全局设置)。
|
||||
"""
|
||||
merged = dict(DOWNLOAD_HEADERS)
|
||||
if headers:
|
||||
merged.update(headers)
|
||||
try:
|
||||
return requests.get(url, headers=merged, stream=stream, timeout=timeout,
|
||||
verify=not insecure)
|
||||
except requests.exceptions.SSLError:
|
||||
if insecure:
|
||||
raise
|
||||
return requests.get(url, headers=merged, stream=stream, timeout=timeout,
|
||||
verify=False)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 配信指示書解析
|
||||
# =============================================================================
|
||||
|
||||
def parse_instruction(text):
|
||||
"""
|
||||
解析配信指示書 INI。
|
||||
|
||||
返回 (common, installs):
|
||||
common = {GAME_DESC: ..., DOWNLOAD_ID: ..., ...}([COMMON] 段)
|
||||
installs = [{"section": "COMMON"/"OPTIONAL", "key": "INSTALL1", "url": ...}, ...]
|
||||
"""
|
||||
common = {}
|
||||
installs = []
|
||||
section = ""
|
||||
for raw_line in text.splitlines():
|
||||
line = raw_line.strip()
|
||||
if not line or line.startswith(";") or line.startswith("#"):
|
||||
continue
|
||||
if line.startswith("[") and line.endswith("]"):
|
||||
section = line[1:-1].strip().upper()
|
||||
continue
|
||||
if "=" not in line:
|
||||
continue
|
||||
key, value = line.split("=", 1)
|
||||
key = key.strip().upper()
|
||||
value = value.strip().strip('"')
|
||||
if section in ("", "COMMON"):
|
||||
common.setdefault(key, value)
|
||||
if key.startswith("INSTALL") and value:
|
||||
installs.append({"section": section or "COMMON", "key": key, "url": value})
|
||||
return common, installs
|
||||
|
||||
|
||||
def guess_kind(url):
|
||||
"""按扩展名猜包类型。"""
|
||||
name = url.split("?")[0].rsplit("/", 1)[-1]
|
||||
ext = os.path.splitext(name)[1].lower()
|
||||
return KIND_BY_EXT.get(ext, "?")
|
||||
|
||||
|
||||
def package_name(url):
|
||||
return url.split("?")[0].rsplit("/", 1)[-1]
|
||||
|
||||
|
||||
def human_size(num):
|
||||
if num is None:
|
||||
return "?"
|
||||
value = float(num)
|
||||
for unit in ("B", "KB", "MB", "GB", "TB"):
|
||||
if value < 1024 or unit == "TB":
|
||||
return ("%d B" % int(value)) if unit == "B" else ("%.2f %s" % (value, unit))
|
||||
value /= 1024.0
|
||||
return "?"
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 采集:DLI -> 指示書 -> 包清单
|
||||
# =============================================================================
|
||||
|
||||
def fetch_instruction_urls(client_id, *, title_ver, host, timeout):
|
||||
"""问 DLI,返回 (patch_info_url, option_info_url, raw_text)。"""
|
||||
text = delivery_instruction(client_id, title_ver=title_ver, host=host, timeout=timeout)
|
||||
kv = {}
|
||||
for part in text.strip().split("&"):
|
||||
if "=" in part:
|
||||
k, v = part.split("=", 1)
|
||||
kv[k.strip()] = v
|
||||
result = kv.get("result", "")
|
||||
if result != "1":
|
||||
raise AllnetError("DLI 返回 result=%s(原始:%s)" % (result, text.strip()[:200]))
|
||||
|
||||
uri = kv.get("uri", "").strip()
|
||||
if uri in ("", "null"):
|
||||
raise AllnetError("DLI 返回 uri=%s:这个 title_ver 没有配信指示書"
|
||||
"(换 --ver 试试,例如 1.55)" % (uri or "(空)"))
|
||||
|
||||
parts = uri.split("|")
|
||||
patch_url = parts[0].strip() if len(parts) > 0 else ""
|
||||
option_url = parts[1].strip() if len(parts) > 1 else ""
|
||||
for bad in ("null", "none"):
|
||||
if patch_url.lower() == bad:
|
||||
patch_url = ""
|
||||
if option_url.lower() == bad:
|
||||
option_url = ""
|
||||
return patch_url, option_url, text.strip()
|
||||
|
||||
|
||||
def collect_packages(client_id, *, title_ver, host, timeout, insecure=False):
|
||||
"""
|
||||
走完整条链路,返回 (items, meta)。
|
||||
|
||||
items 每一项:
|
||||
{"idx":1, "kind":"app", "section":"COMMON", "key":"INSTALL1",
|
||||
"url":..., "name":..., "size":int|None, "note":"", "info_name":...}
|
||||
"""
|
||||
patch_url, option_url, dli_raw = fetch_instruction_urls(
|
||||
client_id, title_ver=title_ver, host=host, timeout=timeout)
|
||||
|
||||
items = []
|
||||
meta = {"dli_raw": dli_raw, "title_ver": title_ver, "client_id": client_id,
|
||||
"instructions": [], "infos": {}}
|
||||
|
||||
for info_url in (patch_url, option_url):
|
||||
if not info_url:
|
||||
continue
|
||||
info_name = package_name(info_url)
|
||||
resp = None
|
||||
for attempt in range(1, 4):
|
||||
try:
|
||||
resp = http_get(info_url, timeout=timeout, insecure=insecure)
|
||||
if resp.status_code < 500:
|
||||
break
|
||||
except Exception:
|
||||
resp = None
|
||||
time.sleep(1.5 * attempt)
|
||||
if resp is None:
|
||||
meta["instructions"].append({"url": info_url,
|
||||
"error": "拉取失败(已重试 3 次)"})
|
||||
continue
|
||||
if resp.status_code != 200:
|
||||
meta["instructions"].append({"url": info_url, "status": resp.status_code,
|
||||
"error": "HTTP %d" % resp.status_code})
|
||||
continue
|
||||
text = resp.content.decode("utf-8", "replace")
|
||||
common, installs = parse_instruction(text)
|
||||
meta["instructions"].append({"url": info_url, "status": 200,
|
||||
"name": info_name, "common": common})
|
||||
meta["infos"][info_name] = text
|
||||
|
||||
seen = set()
|
||||
for entry in installs:
|
||||
if entry["url"] in seen:
|
||||
continue
|
||||
seen.add(entry["url"])
|
||||
items.append({
|
||||
"kind": guess_kind(entry["url"]),
|
||||
"section": entry["section"],
|
||||
"key": entry["key"],
|
||||
"url": entry["url"],
|
||||
"name": package_name(entry["url"]),
|
||||
"size": None,
|
||||
"note": "",
|
||||
"info_name": info_name,
|
||||
})
|
||||
|
||||
for i, item in enumerate(items, 1):
|
||||
item["idx"] = i
|
||||
return items, meta
|
||||
|
||||
|
||||
def probe_all(items, *, timeout=PROBE_TIMEOUT, insecure=False):
|
||||
"""探每个包的大小 / 可用性(就地写回 item)。"""
|
||||
for item in items:
|
||||
for attempt in range(1, 3):
|
||||
try:
|
||||
resp = http_get(item["url"], headers={"Range": "bytes=0-0"},
|
||||
stream=True, timeout=timeout, insecure=insecure)
|
||||
status = resp.status_code
|
||||
content_range = resp.headers.get("Content-Range", "")
|
||||
content_length = resp.headers.get("Content-Length")
|
||||
resp.close()
|
||||
if status == 206 and "/" in content_range:
|
||||
item["size"] = int(content_range.rsplit("/", 1)[-1])
|
||||
item["note"] = ""
|
||||
elif status == 200 and content_length and content_length.isdigit():
|
||||
item["size"] = int(content_length)
|
||||
item["note"] = ""
|
||||
elif status in (404, 504):
|
||||
item["note"] = "HTTP %d(源站不可用 / 该包已下架)" % status
|
||||
else:
|
||||
item["note"] = "HTTP %d" % status
|
||||
break
|
||||
except Exception as exc:
|
||||
item["note"] = "探测失败:%s" % exc
|
||||
if attempt < 2:
|
||||
time.sleep(1.5)
|
||||
continue
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 展示与选择
|
||||
# =============================================================================
|
||||
|
||||
def print_packages(items):
|
||||
if not items:
|
||||
print(" (指示書里没有任何 INSTALL 项)")
|
||||
return
|
||||
print("")
|
||||
print(" 序号 类型 大小 来源段/键 文件名")
|
||||
print(" " + "-" * 92)
|
||||
for item in items:
|
||||
size = human_size(item["size"]) if item["size"] is not None else (item["note"] or "?")
|
||||
print(" [%2d] %-4s %-12s %-20s %s" % (
|
||||
item["idx"], item["kind"], size,
|
||||
item["section"] + "/" + item["key"], item["name"]))
|
||||
if item["note"] and item["size"] is None:
|
||||
print(" %s" % item["note"])
|
||||
|
||||
|
||||
def prompt_selection(items):
|
||||
"""
|
||||
交互多选。返回选中的 0 基下标列表;用户 q 退出时返回 None。
|
||||
"""
|
||||
print("")
|
||||
print(" 可多选:输入序号,用逗号或空格分隔;支持区间(如 1-3)。")
|
||||
print(" a = 全选 n = 都不选 q = 退出")
|
||||
while True:
|
||||
try:
|
||||
raw = input(" 请选择要下载的包 > ").strip()
|
||||
except (EOFError, KeyboardInterrupt):
|
||||
print("")
|
||||
return None
|
||||
if not raw:
|
||||
continue
|
||||
low = raw.lower()
|
||||
if low in ("q", "quit", "exit"):
|
||||
return None
|
||||
if low in ("a", "all"):
|
||||
return list(range(len(items)))
|
||||
if low in ("n", "none"):
|
||||
return []
|
||||
|
||||
picked, bad = [], []
|
||||
for token in re.split(r"[,,、\s]+", raw):
|
||||
if not token:
|
||||
continue
|
||||
span = re.fullmatch(r"(\d+)\s*-\s*(\d+)", token)
|
||||
if span:
|
||||
low_i, high_i = sorted((int(span.group(1)), int(span.group(2))))
|
||||
for i in range(low_i, high_i + 1):
|
||||
if 1 <= i <= len(items):
|
||||
picked.append(i - 1)
|
||||
else:
|
||||
bad.append(str(i))
|
||||
continue
|
||||
if token.isdigit():
|
||||
i = int(token)
|
||||
if 1 <= i <= len(items):
|
||||
picked.append(i - 1)
|
||||
else:
|
||||
bad.append(token)
|
||||
else:
|
||||
bad.append(token)
|
||||
|
||||
if bad:
|
||||
print(" [x] 无效输入:%s(范围是 1-%d)" % (", ".join(bad), len(items)))
|
||||
continue
|
||||
|
||||
ordered, seen = [], set()
|
||||
for i in picked:
|
||||
if i not in seen:
|
||||
seen.add(i)
|
||||
ordered.append(i)
|
||||
if not ordered:
|
||||
print(" [x] 没有选中任何项")
|
||||
continue
|
||||
return ordered
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 下载
|
||||
# =============================================================================
|
||||
|
||||
def download_file(url, dest, *, timeout=DOWNLOAD_TIMEOUT, retries=3, insecure=False):
|
||||
"""
|
||||
带断点续传的下载。返回 (ok, 说明)。
|
||||
|
||||
★ 先写 dest + ".part",下完再改名 —— 中断了下次能接着下。
|
||||
"""
|
||||
part = dest + ".part"
|
||||
total = None
|
||||
|
||||
for attempt in range(1, retries + 1):
|
||||
done = os.path.getsize(part) if os.path.exists(part) else 0
|
||||
headers = {}
|
||||
if done:
|
||||
headers["Range"] = "bytes=%d-" % done
|
||||
try:
|
||||
resp = http_get(url, headers=headers, stream=True, timeout=timeout,
|
||||
insecure=insecure)
|
||||
except Exception as exc:
|
||||
if attempt == retries:
|
||||
return False, "连接失败:%s" % exc
|
||||
time.sleep(2)
|
||||
continue
|
||||
|
||||
if resp.status_code not in (200, 206):
|
||||
resp.close()
|
||||
if resp.status_code in (404, 504):
|
||||
return False, "HTTP %d(源站不可用 / 该包已下架)" % resp.status_code
|
||||
if attempt == retries:
|
||||
return False, "HTTP %d" % resp.status_code
|
||||
time.sleep(2)
|
||||
continue
|
||||
|
||||
# 服务器忽略 Range 直接给了全量 -> 从头写
|
||||
if done and resp.status_code == 200:
|
||||
done = 0
|
||||
|
||||
content_range = resp.headers.get("Content-Range", "")
|
||||
if "/" in content_range:
|
||||
try:
|
||||
total = int(content_range.rsplit("/", 1)[-1])
|
||||
except ValueError:
|
||||
total = None
|
||||
elif resp.headers.get("Content-Length", "").isdigit():
|
||||
total = done + int(resp.headers["Content-Length"])
|
||||
|
||||
mode = "ab" if done else "wb"
|
||||
started = time.time()
|
||||
written = done
|
||||
last_tick = 0.0
|
||||
last_shown = -1
|
||||
try:
|
||||
with open(part, mode) as fp:
|
||||
for chunk in resp.iter_content(CHUNK):
|
||||
if not chunk:
|
||||
continue
|
||||
fp.write(chunk)
|
||||
written += len(chunk)
|
||||
now = time.time()
|
||||
if now - last_tick >= 0.3:
|
||||
last_tick = now
|
||||
last_shown = written
|
||||
show_progress(written, total, now - started)
|
||||
except Exception as exc:
|
||||
resp.close()
|
||||
if attempt == retries:
|
||||
return False, "写入中断:%s" % exc
|
||||
time.sleep(2)
|
||||
continue
|
||||
finally:
|
||||
resp.close()
|
||||
|
||||
if written == last_shown:
|
||||
sys.stdout.write("\n") # 收尾换行,避免重复打一行
|
||||
else:
|
||||
show_progress(written, total, max(time.time() - started, 0.001), final=True)
|
||||
|
||||
if total is not None and written != total:
|
||||
if attempt == retries:
|
||||
return False, "长度不符:期望 %d 字节,实际 %d 字节" % (total, written)
|
||||
time.sleep(2)
|
||||
continue
|
||||
|
||||
if os.path.exists(dest):
|
||||
os.remove(dest)
|
||||
os.replace(part, dest)
|
||||
return True, "%s(%s)" % (human_size(written), dest)
|
||||
|
||||
return False, "重试 %d 次仍失败" % retries
|
||||
|
||||
|
||||
def show_progress(done, total, elapsed, final=False):
|
||||
speed = done / elapsed if elapsed > 0 else 0
|
||||
if total:
|
||||
percent = done * 100.0 / total
|
||||
line = " %6.2f%% %s / %s %s/s" % (percent, human_size(done),
|
||||
human_size(total), human_size(speed))
|
||||
else:
|
||||
line = " %s %s/s" % (human_size(done), human_size(speed))
|
||||
sys.stdout.write("\r" + line + ("\n" if final else ""))
|
||||
sys.stdout.flush()
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# CLI
|
||||
# =============================================================================
|
||||
|
||||
def build_parser():
|
||||
p = argparse.ArgumentParser(
|
||||
prog="netdelivery.py",
|
||||
description="ALL.Net DLI:查 / 下 .app 与 .opt 更新包",
|
||||
formatter_class=argparse.RawDescriptionHelpFormatter,
|
||||
epilog=(
|
||||
"示例:\n"
|
||||
" python netdelivery.py # 查完让你多选\n"
|
||||
" python netdelivery.py --list # 只列清单\n"
|
||||
" python netdelivery.py --all # 全下\n"
|
||||
" python netdelivery.py --only 1,3 # 只下第 1、3 项\n"
|
||||
" python netdelivery.py --ver 1.55 # 指定上报版本\n"
|
||||
),
|
||||
)
|
||||
p.add_argument("keychip", nargs="?",
|
||||
help="Keychip(默认取 config.py 的 KEYCHIP_ID)")
|
||||
p.add_argument("--ver", default=None,
|
||||
help="上报给 ALL.Net 的版本号(默认取 config.MAI_ENCODING)")
|
||||
p.add_argument("--host", default=DEFAULT_HOST,
|
||||
help="ALL.Net 认证服务器(默认 %s)" % DEFAULT_HOST)
|
||||
p.add_argument("--out", default=DEFAULT_OUT_DIR,
|
||||
help="下载目录(默认 <脚本目录>/download)")
|
||||
p.add_argument("--timeout", type=float, default=DEFAULT_TIMEOUT, help="接口超时秒数")
|
||||
p.add_argument("--list", action="store_true", help="只列清单与直链,不下载")
|
||||
p.add_argument("--all", action="store_true", help="全选(不交互)")
|
||||
p.add_argument("--only", default=None, help="只下指定序号,如 1,3 或 1-3(不交互)")
|
||||
p.add_argument("--no-probe", action="store_true", help="跳过包大小探测(更快)")
|
||||
p.add_argument("--insecure", action="store_true", help="关掉 TLS 校验")
|
||||
return p
|
||||
|
||||
|
||||
def resolve_keychip(cli_value):
|
||||
if cli_value:
|
||||
return cli_value
|
||||
try:
|
||||
import config # noqa: F401
|
||||
value = getattr(config, "KEYCHIP_ID", "")
|
||||
if value:
|
||||
return value
|
||||
except Exception:
|
||||
pass
|
||||
return ""
|
||||
|
||||
|
||||
def resolve_title_ver(cli_value):
|
||||
if cli_value:
|
||||
return str(cli_value)
|
||||
try:
|
||||
import config # noqa: F401
|
||||
return str(getattr(config, "MAI_ENCODING", "1.55"))
|
||||
except Exception:
|
||||
return "1.55"
|
||||
|
||||
|
||||
def parse_only(text, count):
|
||||
"""把 --only 的文本解析成 0 基下标列表。"""
|
||||
picked, seen = [], set()
|
||||
for token in re.split(r"[,,、\s]+", text or ""):
|
||||
if not token:
|
||||
continue
|
||||
span = re.fullmatch(r"(\d+)\s*-\s*(\d+)", token)
|
||||
if span:
|
||||
low_i, high_i = sorted((int(span.group(1)), int(span.group(2))))
|
||||
candidates = range(low_i, high_i + 1)
|
||||
elif token.isdigit():
|
||||
candidates = [int(token)]
|
||||
else:
|
||||
raise ValueError("--only 里有无效项:%r" % token)
|
||||
for i in candidates:
|
||||
if not (1 <= i <= count):
|
||||
raise ValueError("--only 序号 %d 超出范围(1-%d)" % (i, count))
|
||||
if i - 1 not in seen:
|
||||
seen.add(i - 1)
|
||||
picked.append(i - 1)
|
||||
return picked
|
||||
|
||||
|
||||
def save_instructions(meta, out_dir):
|
||||
"""把配信指示書原样存一份,便于事后核对。"""
|
||||
os.makedirs(out_dir, exist_ok=True)
|
||||
saved = []
|
||||
for name, text in meta["infos"].items():
|
||||
path = os.path.join(out_dir, name)
|
||||
with open(path, "w", encoding="utf-8", newline="") as fp:
|
||||
fp.write(text)
|
||||
saved.append(path)
|
||||
return saved
|
||||
|
||||
|
||||
def main(argv=None):
|
||||
try:
|
||||
sys.stdout.reconfigure(errors="replace")
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
args = build_parser().parse_args(argv)
|
||||
title_ver = resolve_title_ver(args.ver)
|
||||
|
||||
raw_keychip = resolve_keychip(args.keychip)
|
||||
if not raw_keychip:
|
||||
print("错误:没给 Keychip,config.py 里的 KEYCHIP_ID 也是空的。")
|
||||
print(" 先跑一次 python authv1.py <你的Keychip> 把 config.py 填好。")
|
||||
return 2
|
||||
try:
|
||||
client_id = parse_keychip(raw_keychip)
|
||||
except ValueError as exc:
|
||||
print("Keychip 解析失败:%s" % exc)
|
||||
return 2
|
||||
|
||||
print("=== netdelivery (ALL.Net DLI) ===")
|
||||
print(" clientId : %s" % client_id)
|
||||
print(" title_ver : %s" % title_ver)
|
||||
print(" server : %s" % args.host)
|
||||
print(" 正在查询配信指示書 ...")
|
||||
|
||||
try:
|
||||
items, meta = collect_packages(client_id, title_ver=title_ver, host=args.host,
|
||||
timeout=args.timeout, insecure=args.insecure)
|
||||
except (AllnetError, ValueError) as exc:
|
||||
print("查询失败:%s" % exc)
|
||||
return 1
|
||||
|
||||
for entry in meta["instructions"]:
|
||||
if entry.get("status") == 200:
|
||||
common = entry.get("common", {})
|
||||
print(" 指示書 %s" % entry["name"])
|
||||
for key in ("GAME_DESC", "DLFORMAT", "GAME_ID", "DOWNLOAD_ID",
|
||||
"RELEASE_TIME", "RELEASE_TYPE"):
|
||||
if key in common:
|
||||
print(" %-14s %s" % (key + ":", common[key]))
|
||||
else:
|
||||
print(" 指示書 %s -> %s" % (entry["url"], entry.get("error", "?")))
|
||||
|
||||
if not items:
|
||||
print("没有可下载的包。")
|
||||
return 0
|
||||
|
||||
if not args.no_probe:
|
||||
print(" 正在探测包大小 ...")
|
||||
probe_all(items, insecure=args.insecure)
|
||||
|
||||
print_packages(items)
|
||||
|
||||
if args.list:
|
||||
print("")
|
||||
print(" 直链:")
|
||||
for item in items:
|
||||
print(" [%2d] %s" % (item["idx"], item["url"]))
|
||||
return 0
|
||||
|
||||
# ---- 决定下哪些 ----
|
||||
if args.only:
|
||||
try:
|
||||
chosen = parse_only(args.only, len(items))
|
||||
except ValueError as exc:
|
||||
print("参数错误:%s" % exc)
|
||||
return 2
|
||||
elif args.all:
|
||||
chosen = list(range(len(items)))
|
||||
elif not sys.stdin or not sys.stdin.isatty():
|
||||
print("")
|
||||
print(" 当前不是交互终端,未指定 --all / --only,已只列清单。")
|
||||
return 0
|
||||
else:
|
||||
chosen = prompt_selection(items)
|
||||
if chosen is None:
|
||||
print(" 已取消。")
|
||||
return 0
|
||||
if not chosen:
|
||||
print(" 没有选中任何项,退出。")
|
||||
return 0
|
||||
|
||||
out_dir = args.out
|
||||
os.makedirs(out_dir, exist_ok=True)
|
||||
for path in save_instructions(meta, out_dir):
|
||||
print(" [指示書] %s" % path)
|
||||
|
||||
print("")
|
||||
print(" 下载目录:%s" % out_dir)
|
||||
failed = []
|
||||
for index in chosen:
|
||||
item = items[index]
|
||||
dest = os.path.join(out_dir, item["name"])
|
||||
print("")
|
||||
print(" [%d/%d] %s(%s)" % (chosen.index(index) + 1, len(chosen),
|
||||
item["name"], KIND_TEXT.get(item["kind"], "?")))
|
||||
if item["size"] is None and item["note"]:
|
||||
print(" 跳过:%s" % item["note"])
|
||||
failed.append((item, item["note"]))
|
||||
continue
|
||||
started = time.time()
|
||||
ok, message = download_file(item["url"], dest, insecure=args.insecure)
|
||||
if ok:
|
||||
print(" 完成,用时 %.1f 秒 -> %s" % (time.time() - started, message))
|
||||
else:
|
||||
print(" 失败:%s" % message)
|
||||
failed.append((item, message))
|
||||
|
||||
print("")
|
||||
if failed:
|
||||
print(" --- 结束:%d 个成功,%d 个失败 ---" % (len(chosen) - len(failed), len(failed)))
|
||||
for item, message in failed:
|
||||
print(" [%2d] %s -> %s" % (item["idx"], item["name"], message))
|
||||
return 1
|
||||
print(" --- 结束:%d 个全部成功 ---" % len(chosen))
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
+512
@@ -0,0 +1,512 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
reincarnate.py —— 账号数据迁移(转生):把账号 A 的数据克隆到账号 B
|
||||
================================================================================
|
||||
|
||||
┌─ 源账号 A ─────────────────────────────────────────────┐
|
||||
│ 二维码 -> ParseQRCode -> UserLogin -> GetNeedUserData │
|
||||
│ 或:直接读 data/<userId>.json(离线复用) │
|
||||
└────────────────────────────────────────────────────────┘
|
||||
↓ 节点数据
|
||||
┌─ 目标账号 B ───────────────────────────────────────────┐
|
||||
│ 二维码 -> ParseQRCode -> UserPreview -> UserLogin │
|
||||
│ 循环: │
|
||||
│ 等待 -> UpsertUserAll(一包曲目) │
|
||||
│ -> UserLogout(type=1) │
|
||||
│ -> UserLogin(isContinue=true) 续关,拿新 loginId │
|
||||
│ 收尾:最后一包登出后结束(不再续关) │
|
||||
└────────────────────────────────────────────────────────┘
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
★ 每包几首:1 / 3 / 4 可以,**恰好 2 首会被服务端拒绝**
|
||||
--------------------------------------------------------------------------------
|
||||
真机一局(一个 credit)最多打 4 首,所以一条 UpsertUserAll 报文里的
|
||||
userPlaylogList / userGamePlaylogList **最多 4 条**。
|
||||
|
||||
★ 但实测:**每包恰好 2 首会被服务端拒绝**(1 / 3 / 4 首都正常)。
|
||||
所以本脚本的分批器会**主动避开 2 首包**:
|
||||
|
||||
10 首 -> [4, 4, 2] -> [4, 3, 3]
|
||||
6 首 -> [4, 2] -> [3, 3]
|
||||
2 首 -> [2] -> [1, 1]
|
||||
|
||||
★ 每包都必须带**非空**的 userPlaylogList —— 踩坑清单第 2 条实测:
|
||||
留空会被服务端当成无效包**静默丢弃**(returnCode=1 但不落库)。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
★ 为什么需要「续关登录」
|
||||
--------------------------------------------------------------------------------
|
||||
UpsertUserAll 的 playlogId 必须等于**本次登录**的 loginId
|
||||
(PacketUpsertUserAll.cs:31 / UserAllRequestVO)。
|
||||
一局结束后这个会话就被消费掉了,要继续上传必须重新登录 ——
|
||||
真机走的就是「续关」:
|
||||
|
||||
Process/ContinueProcess.cs:403
|
||||
new PacketUserLogin(userID, accessCode, isContinue: true, ...)
|
||||
|
||||
对应本工程:UserLogin(user_id, token, is_continue=True)
|
||||
它和普通登录的唯一区别就是 UserLoginRequestVO.isContinue = true,
|
||||
会返回**新的 loginId / loginDateTime**,供下一局 UpsertUserAll 使用。
|
||||
|
||||
★ 登出必须用 **type=1(LogoutType.Logout)**。
|
||||
真机抓包实证 UserLogoutApi 就是 type=1(带 delayLog):
|
||||
{"userId":...,"type":1,"delayLog":{...}}
|
||||
续关场景下用 4(TestIn)会出问题 —— 那是「测试登入 / 顶号」的语义。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
★ playlog 从哪来
|
||||
--------------------------------------------------------------------------------
|
||||
GetNeedUserData 抓不到 userPlaylogList(那是逐局记录,没有对应的 Get 接口),
|
||||
所以本脚本**从曲目记录反推合成**:
|
||||
|
||||
UserMusicDetail(9 字段) -> UserPlaylog(110 字段)
|
||||
───────────────────────────── ─────────────────────────
|
||||
musicId musicId
|
||||
level level
|
||||
achievement achievement
|
||||
deluxscoreMax deluxscore
|
||||
scoreRank scoreRank / isClear
|
||||
comboStatus comboStatus
|
||||
syncStatus syncStatus
|
||||
其余字段 取自 config.PLAY_*(合理默认值)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
用法
|
||||
--------------------------------------------------------------------------------
|
||||
# 源数据来自二维码(会联网抓 A 的数据,并落盘到 data/<A>.json)
|
||||
python reincarnate.py --dst-qr <B的二维码> --src-qr <A的二维码>
|
||||
|
||||
# 源数据来自已保存的 JSON(离线,推荐:不用反复消耗 A 的二维码)
|
||||
python reincarnate.py --dst-qr <B的二维码> --src-json data/12345678.json
|
||||
|
||||
# ★ 真实上传
|
||||
python reincarnate.py --dst-qr <B的二维码> --src-json data/12345678.json --send
|
||||
|
||||
# 只看计划,不发包
|
||||
python reincarnate.py --dst-qr <B的二维码> --src-json data/12345678.json --plan
|
||||
|
||||
# 常用开关
|
||||
--limit N 只迁前 N 首(试跑用)
|
||||
--per-packet N 每包曲目数,只能是 1/3/4(默认 4;★ 2 首会被服务端拒绝)
|
||||
--wait N 每次上传前的等待秒数(默认 5.0,0 = 不等)
|
||||
--clone-identity 连 userName / accessCode 一起克隆(默认**保留 B 自己的**)
|
||||
--no-continue 不续关(只发一包,调试用)
|
||||
|
||||
★ 迁移会**真实写入**账号 B(不可撤销)。不传 --send 时只构造报文。
|
||||
★ 二维码**有效期 10 分钟**。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import sys
|
||||
import time
|
||||
|
||||
from api import (
|
||||
setup_logging,
|
||||
teardown_logging,
|
||||
log_error,
|
||||
log_info,
|
||||
log_warning,
|
||||
ParseQRCode,
|
||||
GetUserPreview,
|
||||
UserLogin,
|
||||
UserLogout,
|
||||
LogoutType,
|
||||
GetNeedUserData,
|
||||
normalize_snapshot,
|
||||
NODE_ORDER,
|
||||
NODE_TYPES,
|
||||
ARRAY_TO_BITS,
|
||||
DIFF_PRIMARY_KEYS,
|
||||
PlayData,
|
||||
build_user_playlog,
|
||||
build_user_game_playlog,
|
||||
UpsertUserAll,
|
||||
ConfirmRequiredError,
|
||||
Ping,
|
||||
load_user_data,
|
||||
list_saved_user_ids,
|
||||
DATA_DIR,
|
||||
)
|
||||
from config import PLACE_ID, REGION_ID
|
||||
|
||||
#: 真机一局最多 4 首
|
||||
MAX_TRACKS_PER_CREDIT = 4
|
||||
|
||||
#: ★ 被服务端禁止的每包曲目数(实测:**恰好 2 首会被拒**)
|
||||
#: 1 / 3 / 4 首都正常,只有 2 首不行 —— 所以分批时要避开它。
|
||||
FORBIDDEN_TRACK_COUNTS = (2,)
|
||||
|
||||
#: 允许的 --per-packet 取值
|
||||
ALLOWED_PER_PACKET = (1, 3, 4)
|
||||
|
||||
|
||||
def split_batches(total, per):
|
||||
"""
|
||||
把 total 首切成「每包 <= per」的批次,**并且不产生被禁止的 2 首包**。
|
||||
|
||||
做法:先贪心按 per 切,再修正大小为 2 的批次:
|
||||
|
||||
① 前一批 >= 4 -> 从它借 1 首过来(前一批变 >=3,本批变 3)
|
||||
② 借不到(前一批只有 3,或自己就是第一批)-> 把这个 2 拆成 1 + 1
|
||||
|
||||
★ 只借位是不够的 —— 前一批是 3 时借完自己变 2,等于把 2 挪了个位置。
|
||||
|
||||
例:
|
||||
10 首 per=4 -> [4, 4, 2] -> [4, 3, 3]
|
||||
6 首 per=4 -> [4, 2] -> [3, 3]
|
||||
2 首 per=4 -> [2] -> [1, 1]
|
||||
5 首 per=3 -> [3, 2] -> [3, 1, 1]
|
||||
8 首 per=3 -> [3, 3, 2] -> [3, 3, 1, 1]
|
||||
5 首 per=4 -> [4, 1] (本来就合法,不动)
|
||||
"""
|
||||
if total <= 0:
|
||||
return []
|
||||
per = max(1, int(per))
|
||||
out = []
|
||||
left = total
|
||||
while left > 0:
|
||||
n = min(per, left)
|
||||
out.append(n)
|
||||
left -= n
|
||||
|
||||
i = 0
|
||||
while i < len(out):
|
||||
if out[i] not in FORBIDDEN_TRACK_COUNTS:
|
||||
i += 1
|
||||
continue
|
||||
# ① 前一批 >= 4 才能借(借完前一批 >= 3,本批 = 3)
|
||||
if i > 0 and out[i - 1] >= 4:
|
||||
out[i - 1] -= 1
|
||||
out[i] += 1
|
||||
i += 1
|
||||
continue
|
||||
# ② 借不到 -> 把这个 2 拆成 1 + 1
|
||||
out[i] = 1
|
||||
out.insert(i + 1, 1)
|
||||
i += 2
|
||||
return out
|
||||
|
||||
#: 默认保留目标账号自己的身份字段(不克隆过去,避免把 B 改名)
|
||||
IDENTITY_KEYS = ("userName", "accessCode")
|
||||
|
||||
#: 迁移时**不**逐条传的节点(要么是位串、要么由 UpsertUserAll 自己算)
|
||||
SKIP_NODES = (
|
||||
"userMusicDetailList", # 单独分批
|
||||
"userGamePlaylogList", # 由本脚本按曲目合成
|
||||
"user2pPlaylog", # 2P 记录,迁移无意义
|
||||
"userGetPointList", # 里程/奖励,迁移会凭空发点
|
||||
"userTradeItemList", # 无 Get 来源
|
||||
"userFriendSeasonRankingList", # 无 Get 来源
|
||||
)
|
||||
|
||||
|
||||
def parse_args(argv):
|
||||
opts = {"dst_qr": "", "src_qr": "", "src_json": "", "send": False,
|
||||
"plan": False, "debug": False, "limit": 0,
|
||||
"per_packet": MAX_TRACKS_PER_CREDIT,
|
||||
"clone_identity": False, "no_continue": False,
|
||||
"wait": 5.0}
|
||||
i = 0
|
||||
while i < len(argv):
|
||||
a = argv[i]
|
||||
if a == "--send":
|
||||
opts["send"] = True
|
||||
elif a == "--plan":
|
||||
opts["plan"] = True
|
||||
elif a == "--debug":
|
||||
opts["debug"] = True
|
||||
elif a == "--clone-identity":
|
||||
opts["clone_identity"] = True
|
||||
elif a == "--no-continue":
|
||||
opts["no_continue"] = True
|
||||
elif a in ("--dst-qr", "--src-qr", "--src-json", "--limit",
|
||||
"--per-packet", "--wait") and i + 1 < len(argv):
|
||||
key = a[2:].replace("-", "_")
|
||||
opts[key] = (float(argv[i + 1]) if key == "wait"
|
||||
else int(argv[i + 1]) if key in ("limit", "per_packet")
|
||||
else argv[i + 1])
|
||||
i += 1
|
||||
i += 1
|
||||
return opts
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 工具
|
||||
# =============================================================================
|
||||
|
||||
def _bits_for(node, items, base_items):
|
||||
"""
|
||||
按目标账号 B 的基线算 isNew* 位串:
|
||||
B 里没有该条目 -> "1"(新增)
|
||||
B 里已有 -> "0"(更新)
|
||||
主键表见 upsert_user_all.DIFF_PRIMARY_KEYS。
|
||||
"""
|
||||
keys = DIFF_PRIMARY_KEYS.get(node)
|
||||
if not keys:
|
||||
return None
|
||||
have = set()
|
||||
for b in (base_items or []):
|
||||
if isinstance(b, dict):
|
||||
have.add(tuple(str(b.get(k)) for k in keys))
|
||||
return "".join(
|
||||
"0" if tuple(str(it.get(k)) for k in keys) in have else "1"
|
||||
for it in (items or []) if isinstance(it, dict)
|
||||
)
|
||||
|
||||
|
||||
def play_from_detail(detail, base_play=None):
|
||||
"""
|
||||
从一条 UserMusicDetail(9 字段)反推一份 PlayData,用来合成 userPlaylog。
|
||||
|
||||
对不上的字段保留 config.PLAY_* 的默认值(它们不在曲目记录里)。
|
||||
"""
|
||||
p = PlayData() if base_play is None else base_play
|
||||
p.music_id = int(detail.get("musicId", p.music_id) or 0)
|
||||
p.music_level = int(detail.get("level", p.music_level) or 0)
|
||||
p.achievement = int(detail.get("achievement", p.achievement) or 0)
|
||||
p.deluxscore = int(detail.get("deluxscoreMax", p.deluxscore) or 0)
|
||||
rank = int(detail.get("scoreRank", 0) or 0)
|
||||
p.score_rank = rank
|
||||
p.is_clear = rank > 0
|
||||
p.combo_status = int(detail.get("comboStatus", p.combo_status) or 0)
|
||||
p.sync_status = int(detail.get("syncStatus", p.sync_status) or 0)
|
||||
return p
|
||||
|
||||
|
||||
def collect_nodes(src_nodes, base_nodes, clone_identity):
|
||||
"""把源账号 A 的节点整理成 extra_data(曲目/2P/奖励类除外)。"""
|
||||
out = {}
|
||||
for node in NODE_ORDER:
|
||||
if node in SKIP_NODES:
|
||||
continue
|
||||
if node.startswith("isNew"):
|
||||
continue # 位串单独算
|
||||
kind = NODE_TYPES.get(node)
|
||||
if kind not in ("singleton", "array", "object"):
|
||||
continue
|
||||
val = src_nodes.get(node)
|
||||
if val in (None, [], {}):
|
||||
continue
|
||||
out[node] = json.loads(json.dumps(val)) # 深拷贝
|
||||
# 身份字段:默认保留 B 自己的
|
||||
if not clone_identity and out.get("userData"):
|
||||
for item in out["userData"]:
|
||||
if isinstance(item, dict):
|
||||
for k in IDENTITY_KEYS:
|
||||
item.pop(k, None)
|
||||
# 位串:按 B 的基线算
|
||||
for arr, bits in ARRAY_TO_BITS.items():
|
||||
if arr not in out:
|
||||
continue
|
||||
b = _bits_for(arr, out[arr], base_nodes.get(arr))
|
||||
if b:
|
||||
out[bits] = b
|
||||
return out
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 主流程
|
||||
# =============================================================================
|
||||
|
||||
def fetch_source_by_qr(qr):
|
||||
"""用源账号 A 的二维码联网抓一份数据(并自动落盘到 data/<A>.json)。"""
|
||||
log_info("=== 源账号:联网抓取 ===")
|
||||
uid, token = ParseQRCode(qr)
|
||||
preview = GetUserPreview(uid, token)
|
||||
if preview.isLogin:
|
||||
raise RuntimeError("源账号处于已登录状态,请先在机台登出")
|
||||
login = UserLogin(uid, token, region_id=REGION_ID, place_id=PLACE_ID)
|
||||
try:
|
||||
raw = GetNeedUserData(uid, token=token, place_id=PLACE_ID, region_id=REGION_ID)
|
||||
finally:
|
||||
try:
|
||||
UserLogout(uid, token, login.loginDateTime, logout_type=LogoutType.TestIn,
|
||||
region_id=REGION_ID, place_id=PLACE_ID)
|
||||
except Exception as exc:
|
||||
log_warning("源账号登出失败:" + str(exc))
|
||||
return raw
|
||||
|
||||
|
||||
def main() -> int:
|
||||
opts = parse_args(sys.argv[1:])
|
||||
if not opts["dst_qr"] or not (opts["src_qr"] or opts["src_json"]):
|
||||
print(__doc__)
|
||||
return 1
|
||||
|
||||
if opts["debug"]:
|
||||
import config as _cfg
|
||||
_cfg.LOG_LEVEL = "debug"
|
||||
|
||||
if opts["per_packet"] not in ALLOWED_PER_PACKET:
|
||||
print("--per-packet 只能是 " + str(list(ALLOWED_PER_PACKET))
|
||||
+ " 之一(真机一局最多 4 首;★ 实测恰好 2 首会被服务端拒绝)")
|
||||
return 1
|
||||
|
||||
setup_logging("reincarnate")
|
||||
session = {"user_id": 0, "token": "", "login_dt": 0, "logged_in": False}
|
||||
try:
|
||||
# ---------------- 1. 源数据 ----------------
|
||||
if opts["src_json"]:
|
||||
src_raw = json.load(open(opts["src_json"], "r", encoding="utf-8"))
|
||||
log_info("=== 源账号:从文件读取 " + opts["src_json"] + " ===")
|
||||
else:
|
||||
src_raw = fetch_source_by_qr(opts["src_qr"])
|
||||
|
||||
src_nodes = normalize_snapshot(src_raw)
|
||||
musics = src_nodes.get("userMusicDetailList") or []
|
||||
if opts["limit"] > 0:
|
||||
musics = musics[:opts["limit"]]
|
||||
log_info("源数据:节点 " + str(len(src_nodes)) + " 个,曲目记录 " + str(len(musics)) + " 条")
|
||||
|
||||
if not musics:
|
||||
log_error("源数据里没有 userMusicDetailList,没什么可迁的。")
|
||||
return 4
|
||||
|
||||
# ---------------- 2. 目标账号 ----------------
|
||||
Ping()
|
||||
uid, token = ParseQRCode(opts["dst_qr"])
|
||||
session.update(user_id=uid, token=token)
|
||||
preview = GetUserPreview(uid, token)
|
||||
if preview.isLogin:
|
||||
log_error("目标账号处于已登录状态,请先在机台登出或等待会话超时")
|
||||
return 2
|
||||
login = UserLogin(uid, token, region_id=REGION_ID, place_id=PLACE_ID)
|
||||
session.update(login_dt=login.loginDateTime, logged_in=True)
|
||||
|
||||
base_raw = GetNeedUserData(uid, token=token, place_id=PLACE_ID, region_id=REGION_ID)
|
||||
base_nodes = normalize_snapshot(base_raw)
|
||||
log_info("目标账号基线已抓取")
|
||||
|
||||
# ---------------- 3. 分批 ----------------
|
||||
per = int(opts["per_packet"])
|
||||
sizes = split_batches(len(musics), per)
|
||||
batches = []
|
||||
_pos = 0
|
||||
for _n in sizes:
|
||||
batches.append(musics[_pos:_pos + _n])
|
||||
_pos += _n
|
||||
log_info("计划:共 " + str(len(musics)) + " 首 -> " + str(len(batches))
|
||||
+ " 包,每包 " + "/".join(str(n) for n in sizes[:12])
|
||||
+ ("..." if len(sizes) > 12 else "") + " 首")
|
||||
log_info(" ★ 已避开 2 首包(实测恰好 2 首会被服务端拒绝;1/3/4 首都正常)")
|
||||
|
||||
if opts["plan"]:
|
||||
for i, b in enumerate(batches):
|
||||
log_info(" 第 " + str(i + 1) + " 包(" + str(len(b)) + " 首):" + ", ".join(
|
||||
str(x.get("musicId")) + "/L" + str(x.get("level")) for x in b))
|
||||
log_info("--plan:只列计划,不发包")
|
||||
return 0
|
||||
|
||||
# 第一包才带非曲目节点(整账号克隆)
|
||||
shared_nodes = collect_nodes(src_nodes, base_nodes, opts["clone_identity"])
|
||||
log_info("非曲目节点 " + str(len([k for k in shared_nodes if not k.startswith('isNew')]))
|
||||
+ " 个将在第 1 包上传")
|
||||
|
||||
# ---------------- 4. 逐包上传 ----------------
|
||||
# ★ 流程(按使用方口径):
|
||||
# 登录 -> 等待 -> 上传 -> 登出(type=1) -> 续关登录 -> 等待 -> 上传 -> 登出 -> ...
|
||||
#
|
||||
# ★ 登出必须用 type=1(LogoutType.Logout)。
|
||||
# 真机抓包实证 UserLogoutApi 就是 type=1(带 delayLog);
|
||||
# 续关场景下用 4(TestIn)会出问题 —— 那是「测试登入/顶号」的语义。
|
||||
sent = 0
|
||||
for idx, batch in enumerate(batches):
|
||||
log_info("")
|
||||
log_info("========== 第 " + str(idx + 1) + "/" + str(len(batches))
|
||||
+ " 包(" + str(len(batch)) + " 首)==========")
|
||||
|
||||
# ---- 等待 ----
|
||||
if opts["wait"] > 0:
|
||||
log_info("上传前等待 " + str(opts["wait"]) + " 秒 ...")
|
||||
time.sleep(opts["wait"])
|
||||
|
||||
nodes = {}
|
||||
if idx == 0:
|
||||
nodes.update(json.loads(json.dumps(shared_nodes)))
|
||||
nodes["userMusicDetailList"] = json.loads(json.dumps(batch))
|
||||
b = _bits_for("userMusicDetailList", batch,
|
||||
base_nodes.get("userMusicDetailList"))
|
||||
if b:
|
||||
nodes["isNewMusicDetailList"] = b
|
||||
log_info(" isNewMusicDetailList = " + b)
|
||||
|
||||
# 合成 playlog(每首一条)与 game playlog
|
||||
playlogs = []
|
||||
game_playlogs = []
|
||||
for d in batch:
|
||||
p = play_from_detail(d)
|
||||
playlogs.append(build_user_playlog(
|
||||
login.loginId, login.loginDateTime, p, place_id=PLACE_ID))
|
||||
game_playlogs.append(build_user_game_playlog(
|
||||
login.loginId, login.loginDateTime, p))
|
||||
nodes["userGamePlaylogList"] = game_playlogs
|
||||
|
||||
UpsertUserAll(
|
||||
uid, login.loginId,
|
||||
login_date_time=login.loginDateTime,
|
||||
auth_date_time=login.dateTime,
|
||||
token=token,
|
||||
snapshot=base_raw,
|
||||
auto_characters=False,
|
||||
play=play_from_detail(batch[0]),
|
||||
extra_data=nodes,
|
||||
user_playlog_list=playlogs,
|
||||
pre_new_item_list=False,
|
||||
verify_landing=False,
|
||||
dry_run=not opts["send"],
|
||||
confirm=opts["send"],
|
||||
place_id=PLACE_ID, region_id=REGION_ID,
|
||||
)
|
||||
sent += 1
|
||||
|
||||
# ---- ★ 登出(type=1 Logout)----
|
||||
log_info("--- 登出(type=1 Logout)---")
|
||||
try:
|
||||
UserLogout(uid, token, login.loginDateTime,
|
||||
logout_type=LogoutType.Logout,
|
||||
region_id=REGION_ID, place_id=PLACE_ID)
|
||||
except Exception as exc:
|
||||
log_warning("登出失败(继续下一包):" + str(exc))
|
||||
session["logged_in"] = False
|
||||
|
||||
# ---- ★ 续关登录:拿下一包的 loginId ----
|
||||
if idx < len(batches) - 1:
|
||||
if opts["no_continue"]:
|
||||
log_warning("--no-continue:不再续关,提前结束(只发了 1 包)")
|
||||
break
|
||||
log_info("--- 续关登录(isContinue=true)---")
|
||||
login = UserLogin(uid, token, region_id=REGION_ID, place_id=PLACE_ID,
|
||||
is_continue=True)
|
||||
session.update(login_dt=login.loginDateTime, logged_in=True)
|
||||
|
||||
if not opts["send"]:
|
||||
log_info("")
|
||||
log_info("[dry-run] 未发包。想真实迁移请加 --send(★ 会写入账号 B)")
|
||||
return 0
|
||||
|
||||
log_info("")
|
||||
log_info("★ 迁移完成:共上传 " + str(sent) + " 包 / "
|
||||
+ str(min(len(musics), sent * per)) + " 首")
|
||||
return 0
|
||||
|
||||
except ConfirmRequiredError:
|
||||
return 5
|
||||
except Exception as exc:
|
||||
log_error(type(exc).__name__ + ": " + str(exc))
|
||||
return 1
|
||||
finally:
|
||||
if session["logged_in"]:
|
||||
try:
|
||||
UserLogout(session["user_id"], session["token"], session["login_dt"],
|
||||
logout_type=LogoutType.TestIn,
|
||||
region_id=REGION_ID, place_id=PLACE_ID)
|
||||
except Exception as exc:
|
||||
log_error("[收尾] 强制登出失败(会话可能需等待服务端超时):" + str(exc))
|
||||
teardown_logging()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
+231
-27
@@ -27,6 +27,8 @@ import sys
|
||||
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
|
||||
import api
|
||||
import unlockmusic
|
||||
import upsert
|
||||
from api import (
|
||||
BITS_TO_ARRAY,
|
||||
JUDGE_BOXES,
|
||||
@@ -38,6 +40,7 @@ from api import (
|
||||
build_delta,
|
||||
build_favorite_delta,
|
||||
build_play_from_config,
|
||||
build_unlock_items,
|
||||
build_user_all,
|
||||
build_user_game_playlog,
|
||||
build_user_playlog,
|
||||
@@ -49,6 +52,13 @@ from api import (
|
||||
UpsertUserChargelog,
|
||||
ChargelogConfirmError,
|
||||
ChargelogGuardError,
|
||||
has_fresh_read,
|
||||
held_charges,
|
||||
last_read_age,
|
||||
note_charge_purchase,
|
||||
note_user_charge_read,
|
||||
purchased_charge_ids,
|
||||
reset_charge_guard,
|
||||
ticket_name,
|
||||
ticket_price,
|
||||
calc_valid_date,
|
||||
@@ -70,21 +80,39 @@ from api import (
|
||||
login_date_time_now,
|
||||
local_utc_offset_seconds,
|
||||
)
|
||||
from api.upsert_user_all import (
|
||||
from api.UpsertUserAll import (
|
||||
ConfirmRequiredError,
|
||||
PatchError,
|
||||
UpsertUserAll,
|
||||
UserAllRequestVO,
|
||||
)
|
||||
from api.upsert_user_chargelog import _now_string
|
||||
from api.UpsertUserChargelog import _now_string
|
||||
|
||||
from config import (
|
||||
# ★ 这些常量原先在 config.py,2026-10-06 已下沉到各 api 模块 —— 从 api 取。
|
||||
from api import (
|
||||
PLAY_SPECIAL_NUM as CONFIG_PLAY_SPECIAL_NUM,
|
||||
PAID_TICKET_IDS as CONFIG_PAID_TICKET_IDS,
|
||||
TICKET_VALID_DAYS as CONFIG_TICKET_DAYS,
|
||||
TICKET_VALID_HOUR_OFFSET as CONFIG_TICKET_HOUR_OFFSET,
|
||||
)
|
||||
|
||||
# =============================================================================
|
||||
# ★ PLAY_CHARACTERS —— 原先在 config.py,现移到自检脚本里作为**测试数据**
|
||||
# =============================================================================
|
||||
#
|
||||
# 说明:PlayData.characters 现在默认是**空列表**,真值由
|
||||
# derive_play_characters() 从服务器快照推(config 里的静态值会过期)。
|
||||
# 这里保留一份真机样本,供自检做「离线组包」用例。
|
||||
#
|
||||
# 值 = 真机 charaSlot [395, 101, 400402, 400401, 200401] 的游玩前等级
|
||||
PLAY_CHARACTERS = [
|
||||
{"characterId": 395, "level": 3800, "awakening": 5},
|
||||
{"characterId": 101, "level": 4455, "awakening": 5},
|
||||
{"characterId": 400402, "level": 134, "awakening": 3},
|
||||
{"characterId": 400401, "level": 134, "awakening": 3},
|
||||
{"characterId": 200401, "level": 134, "awakening": 3},
|
||||
]
|
||||
|
||||
_PASS = 0
|
||||
_FAIL = 0
|
||||
_FAILED_NAMES = []
|
||||
@@ -150,9 +178,9 @@ check("deflate 往返一致", deflate_decompress(packed) == sample)
|
||||
enc = aes_encrypt(packed)
|
||||
check("AES 密文长度是 16 的倍数", len(enc) % 16 == 0, str(len(enc)))
|
||||
check("AES 往返一致", aes_decrypt(enc) == packed)
|
||||
check("AES 是 256 位密钥(config.AES_KEY 32 字节)",
|
||||
len(__import__("config").AES_KEY) == 32)
|
||||
check("AES IV 是 16 字节", len(__import__("config").AES_IV) == 16)
|
||||
check("AES 是 256 位密钥(api.AES_KEY 32 字节)",
|
||||
len(api.AES_KEY) == 32)
|
||||
check("AES IV 是 16 字节", len(api.AES_IV) == 16)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
@@ -333,7 +361,7 @@ fav_server_raw.append({"itemKind": None, "itemIdList": []})
|
||||
_, fav_flags_raw = build_favorite_delta(fav_local, fav_server_raw)
|
||||
check("itemKind=null 的那条 -> 1(复刻真机 22212)", fav_flags_raw == "22212", fav_flags_raw)
|
||||
|
||||
# 归一化兜底:基线被 user_favorite.py 补齐 itemKind 后,服务器列表里 5 个 kind 齐全,
|
||||
# 归一化兜底:基线被 GetUserFavorite.py 补齐 itemKind 后,服务器列表里 5 个 kind 齐全,
|
||||
# 单看列表已看不出 itemKind=10 原本是 null,必须靠 assume_missing 显式声明。
|
||||
fav_server_norm = [{"itemKind": k, "itemIdList": []} for k in (3, 1, 2, 10, 11)]
|
||||
_, fav_flags_norm = build_favorite_delta(fav_local, fav_server_norm, (10,))
|
||||
@@ -350,7 +378,8 @@ check("PLAYLOG_FIELDS 共 110 个", len(PLAYLOG_FIELDS) == 110, str(len(PLAYLOG_
|
||||
|
||||
# ★ 显式传中性值,**不依赖 config.py** —— 否则用户改了 config 这里就红
|
||||
pl = build_user_playlog(7692848101484135861, 1791159576,
|
||||
PlayData(before_rating=15000, after_rating=15000),
|
||||
PlayData(before_rating=15000, after_rating=15000,
|
||||
characters=PLAY_CHARACTERS),
|
||||
place_id=1000, client_id="TESTCLIENT1")
|
||||
check("构造出的 playlog 有 110 个键", len(pl) == 110, str(len(pl)))
|
||||
check("无缺失字段", all(f in pl for f in PLAYLOG_FIELDS))
|
||||
@@ -438,7 +467,8 @@ REAL_GP = {
|
||||
"playlogId": 7692848101484135861, "version": "1.56.00",
|
||||
"playMode": 0, "useTicketId": -1, "playCredit": 1, "playTrack": 1,
|
||||
"clientId": "TESTCLIENT1", "isPlayTutorial": False, "isEventMode": False,
|
||||
"isNewFree": False, "playCount": 8, "playOtherUserId": 0,
|
||||
# ★ PLAY_LOCAL_PLAY_COUNT 现恒为 2(原 config 值 8 已废弃)
|
||||
"isNewFree": False, "playCount": 2, "playOtherUserId": 0,
|
||||
}
|
||||
gp_mismatch = {k: (gp.get(k), v) for k, v in REAL_GP.items() if gp.get(k) != v}
|
||||
check("字段与真机报文一致", not gp_mismatch, json.dumps(gp_mismatch, ensure_ascii=False))
|
||||
@@ -466,7 +496,7 @@ def _rev32(n: int) -> int:
|
||||
check("真机 playSpecial 反推出 CalcSpecialNum=1024",
|
||||
_rev32(892014272) % 2069 == CONFIG_PLAY_SPECIAL_NUM,
|
||||
str(_rev32(892014272) % 2069))
|
||||
check("config.PLAY_SPECIAL_NUM 默认 1024",
|
||||
check("api.PLAY_SPECIAL_NUM 默认 1024",
|
||||
CONFIG_PLAY_SPECIAL_NUM == 1024, str(CONFIG_PLAY_SPECIAL_NUM))
|
||||
check("calc_play_special 把 CalcSpecialNum 叠加进去",
|
||||
all(_rev32(calc_play_special()) % 2069 == CONFIG_PLAY_SPECIAL_NUM
|
||||
@@ -535,7 +565,8 @@ ua2 = build_user_all(baseline, login_date_time=1791159576,
|
||||
# ua2b 显式把增量调回真机值(地图 +11000 / 角色 +1 级),用来验证演算逻辑本身没坏。
|
||||
ua2b = build_user_all(baseline, login_date_time=1791159576,
|
||||
auth_date_time=1791134329, playlog_id=7692848101484135861,
|
||||
play=PlayData(map_distance_gain=11000, character_exp_gain=1))
|
||||
play=PlayData(map_distance_gain=11000, character_exp_gain=1,
|
||||
characters=PLAY_CHARACTERS))
|
||||
|
||||
check("产出 36 个节点", len(ua2) == 36, str(len(ua2)))
|
||||
check("节点顺序与 NODE_ORDER 一致", list(ua2.keys()) == list(NODE_ORDER))
|
||||
@@ -578,8 +609,8 @@ check("userCharacterList 是游玩后等级(101: 4455->4456)",
|
||||
_plv = [pl["characterLevel" + str(i)] for i in range(1, 6)]
|
||||
check("playlog.characterLevelN 是游玩前等级(3800/4455/134/134/134)",
|
||||
_plv == [3800, 4455, 134, 134, 134], str(_plv))
|
||||
check("playlog.characterLevelN 逐个等于 config.PLAY_CHARACTERS 的 level",
|
||||
_plv == [int(c["level"]) for c in __import__("config").PLAY_CHARACTERS], str(_plv))
|
||||
check("playlog.characterLevelN 逐个等于 PLAY_CHARACTERS 的 level",
|
||||
_plv == [int(c["level"]) for c in PLAY_CHARACTERS], str(_plv))
|
||||
check("playlog 与 userCharacterList 的等级差恰好等于本局经验增量",
|
||||
all(pl["characterLevel" + str(i)] + 1 == _clv[pl["characterId" + str(i)]]
|
||||
for i in range(1, 6) if pl["characterId" + str(i)] in _clv),
|
||||
@@ -641,15 +672,18 @@ check("传给 build_user_playlog 后 characterLevelN 与快照一致",
|
||||
[build_user_playlog(1, 1791159576,
|
||||
PlayData(characters=_dpc))["characterLevel" + str(i)]
|
||||
for i in range(1, 6)] == [3802, 4457, 136, 136, 136])
|
||||
check("快照缺角色时回退到 config.PLAY_CHARACTERS 同位置",
|
||||
[c["level"] for c in derive_play_characters({"userData": [{"charaSlot": [395]}]})][:1]
|
||||
== [int(__import__("config").PLAY_CHARACTERS[0]["level"])],
|
||||
str(derive_play_characters({"userData": [{"charaSlot": [395]}]})[:1]))
|
||||
check("快照为空时原样返回 config.PLAY_CHARACTERS 的 5 条",
|
||||
derive_play_characters(None)
|
||||
# ★ PlayData.characters 现在默认为空(真值由快照推),所以要显式传 PLAY_CHARACTERS
|
||||
_FALLBACK_PLAY = PlayData(characters=PLAY_CHARACTERS)
|
||||
check("快照缺角色时回退到 PLAY_CHARACTERS 同位置",
|
||||
[c["level"] for c in derive_play_characters(
|
||||
{"userData": [{"charaSlot": [395]}]}, _FALLBACK_PLAY)][:1]
|
||||
== [int(PLAY_CHARACTERS[0]["level"])],
|
||||
str(derive_play_characters({"userData": [{"charaSlot": [395]}]}, _FALLBACK_PLAY)[:1]))
|
||||
check("快照为空时原样返回 PLAY_CHARACTERS 的 5 条",
|
||||
derive_play_characters(None, PlayData(characters=PLAY_CHARACTERS))
|
||||
== [{"characterId": int(c["characterId"]), "level": int(c["level"]),
|
||||
"awakening": int(c["awakening"])}
|
||||
for c in __import__("config").PLAY_CHARACTERS])
|
||||
for c in PLAY_CHARACTERS])
|
||||
|
||||
# 差分节点
|
||||
# ★ 默认 PLAY_MUSIC_PLAY_COUNT_GAIN = 0 -> **条目照传、次数不变**(不能留空!)
|
||||
@@ -931,7 +965,7 @@ check("付费票 creditNum:2->1 3->2 4->3 5->4 6->5",
|
||||
check("非付费票 creditNum 为 0", ticket_price(11001) == 0)
|
||||
check("price 可显式覆盖", ticket_price(2, 99) == 99)
|
||||
check("ticket_name 能查到中文名", ticket_name(2) == "2倍チケット", ticket_name(2))
|
||||
check("config.PAID_TICKET_IDS = (2,3,4,5,6)", tuple(CONFIG_PAID_TICKET_IDS) == (2, 3, 4, 5, 6))
|
||||
check("api.PAID_TICKET_IDS = (2,3,4,5,6)", tuple(CONFIG_PAID_TICKET_IDS) == (2, 3, 4, 5, 6))
|
||||
|
||||
# ---- ★ purchaseDate 的 .f 格式(TimeManager.cs:7 DateTimeFormat = "yyyy-MM-dd HH:mm:ss.f")----
|
||||
check("_now_string 带一位小数(.f)",
|
||||
@@ -1078,6 +1112,149 @@ except ChargelogConfirmError:
|
||||
check("买票未开闸门抛 ChargelogConfirmError(未发包)", True)
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 13.7 歌曲解锁(解禁)
|
||||
# =============================================================================
|
||||
|
||||
section("13.7 歌曲解锁(解禁)")
|
||||
|
||||
# 依据 source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:981-1008
|
||||
# kind5 = MusicUnlockList(歌曲本体)
|
||||
# kind6 = MusicUnlockMasterList(Master)
|
||||
# kind7 = MusicUnlockReMasterList(Re:Master)
|
||||
# 依据 source/Assembly-CSharp/Manager/NotesListManager.cs:415/455
|
||||
# `if (id < 10000) return true;` -> 标准谱 Master/Re:Master 天生解锁
|
||||
|
||||
_unl_std, _unl_std_notes = build_unlock_items([1085])
|
||||
check("标准谱(<10000)只写 kind5,不写 kind6/7",
|
||||
[it["itemKind"] for it in _unl_std] == [5], str([it["itemKind"] for it in _unl_std]))
|
||||
check("解锁条目形态 = {itemKind,itemId,stock,isValid}",
|
||||
_unl_std[0] == {"itemKind": 5, "itemId": 1085, "stock": 1, "isValid": True},
|
||||
str(_unl_std[0]))
|
||||
check("标准谱给出「天生解锁」说明",
|
||||
any("天生解锁" in n for n in _unl_std_notes), str(_unl_std_notes))
|
||||
|
||||
_unl_dx, _ = build_unlock_items([11414])
|
||||
check("DX 谱写 kind5 + kind6 + kind7",
|
||||
[it["itemKind"] for it in _unl_dx] == [5, 6, 7], str([it["itemKind"] for it in _unl_dx]))
|
||||
|
||||
_unl_m, _ = build_unlock_items([11414], master=False)
|
||||
check("master=False 不写 kind6", [it["itemKind"] for it in _unl_m] == [5, 7],
|
||||
str([it["itemKind"] for it in _unl_m]))
|
||||
_unl_r, _ = build_unlock_items([11414], remaster=False)
|
||||
check("remaster=False 不写 kind7", [it["itemKind"] for it in _unl_r] == [5, 6],
|
||||
str([it["itemKind"] for it in _unl_r]))
|
||||
|
||||
_unl_dup, _ = build_unlock_items([11414], existing=[{"itemKind": 5, "itemId": 11414}])
|
||||
check("已存在的条目自动跳过(不重复插入)",
|
||||
[it["itemKind"] for it in _unl_dup] == [6, 7], str([it["itemKind"] for it in _unl_dup]))
|
||||
_unl_all, _ = build_unlock_items(
|
||||
[11414], existing=[{"itemKind": k, "itemId": 11414} for k in (5, 6, 7)])
|
||||
check("全都有时返回空列表", _unl_all == [], str(_unl_all))
|
||||
check("musicId 重复只写一次", len(build_unlock_items([1085, 1085])[0]) == 1)
|
||||
|
||||
_ua_unl = build_user_all(baseline, login_date_time=1791159576, playlog_id=1,
|
||||
unlock_music_ids=[11414])
|
||||
check("build_user_all 把解锁条目追加进 userItemList",
|
||||
[it["itemKind"] for it in _ua_unl["userItemList"]] == [5, 6, 7],
|
||||
str(_ua_unl["userItemList"]))
|
||||
check("解锁条目的位串全是 1(新增)", _ua_unl["isNewItemList"] == "111",
|
||||
_ua_unl["isNewItemList"])
|
||||
check("位串长度与 userItemList 条数一致",
|
||||
len(_ua_unl["isNewItemList"]) == len(_ua_unl["userItemList"]))
|
||||
check("不给 unlock_music_ids 时不产生 userItem 条目",
|
||||
build_user_all(baseline, login_date_time=1791159576,
|
||||
playlog_id=1)["userItemList"] == [])
|
||||
|
||||
_ua_unl3 = build_user_all(
|
||||
baseline, login_date_time=1791159576, playlog_id=1,
|
||||
extra_data={"userItemList": [{"itemKind": 5, "itemId": 1085,
|
||||
"stock": 1, "isValid": True}],
|
||||
"isNewItemList": "1"},
|
||||
unlock_music_ids=[11414])
|
||||
check("extra_data 给了 userItemList 时解锁条目追加在其后",
|
||||
[it["itemId"] for it in _ua_unl3["userItemList"]] == [1085, 11414, 11414, 11414],
|
||||
str([it["itemId"] for it in _ua_unl3["userItemList"]]))
|
||||
check("已有条目的位串保留、新条目补 1", _ua_unl3["isNewItemList"] == "1111",
|
||||
_ua_unl3["isNewItemList"])
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 13.8 unlockmusic.py 的参数解析(主脚本复用 upsert.run)
|
||||
# =============================================================================
|
||||
|
||||
section("13.8 unlockmusic.py 参数解析")
|
||||
|
||||
_uopts = unlockmusic.parse_args(["QRCODE", "--music", "11414", "--send"])
|
||||
check("--music 解析成 int 列表", _uopts["unlock_music"] == [11414],
|
||||
str(_uopts["unlock_music"]))
|
||||
check("二维码取第一个非 -- 参数", _uopts["qr"] == "QRCODE", _uopts["qr"])
|
||||
check("--send 置位", _uopts["send"] is True)
|
||||
|
||||
_uopts = unlockmusic.parse_args(["QR", "--music", "1085,11414", "--music", "7"])
|
||||
check("逗号(含中文逗号)+ 可重复都认",
|
||||
_uopts["unlock_music"] == [1085, 11414, 7], str(_uopts["unlock_music"]))
|
||||
|
||||
_uopts = unlockmusic.parse_args(["QR", "--unlock-music", "11414",
|
||||
"--no-unlock-master", "--no-unlock-remaster"])
|
||||
check("--unlock-music 是 --music 的别名", _uopts["unlock_music"] == [11414])
|
||||
check("两个难度开关默认 True、可关掉",
|
||||
_uopts["unlock_master"] is False and _uopts["unlock_remaster"] is False)
|
||||
|
||||
_uopts = unlockmusic.parse_args(["QR", "--music", "abc"])
|
||||
check("非法 musicId 记进 unlock_bad", _uopts.get("unlock_bad") == "abc")
|
||||
|
||||
check("upsert.parse_args 不再认识 --unlock-music",
|
||||
"unlock_music" not in upsert.parse_args(["QR", "--unlock-music", "11414"]))
|
||||
check("upsert.run 存在且可被别的脚本复用", callable(getattr(upsert, "run", None)))
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 13.9 买票前置闸门(必须先跑 GetUserCharge)
|
||||
# =============================================================================
|
||||
|
||||
section("13.9 买票前置闸门(必须先跑 GetUserCharge)")
|
||||
|
||||
reset_charge_guard()
|
||||
check("没查过票时 has_fresh_read 为 False", has_fresh_read(55555) is False)
|
||||
check("没查过票时 last_read_age 为 None", last_read_age(55555) is None)
|
||||
|
||||
note_user_charge_read(55555, [{"chargeId": 2, "stock": 0},
|
||||
{"chargeId": 5, "stock": 1}])
|
||||
check("查过之后 has_fresh_read 为 True", has_fresh_read(55555) is True)
|
||||
check("held_charges 只挑 stock>0 的",
|
||||
[c["chargeId"] for c in held_charges(55555)] == [5], str(held_charges(55555)))
|
||||
|
||||
try:
|
||||
UpsertUserChargelog(66666, 2, 1791159576, user_data={},
|
||||
guard_purchasable=False, dry_run=True)
|
||||
check("没查票就买票应抛 ChargelogGuardError", False, "未抛异常")
|
||||
except ChargelogGuardError as exc:
|
||||
check("没查票就买票抛 ChargelogGuardError(未发包)", True)
|
||||
check("报错信息里点明要先调 GetUserCharge",
|
||||
"GetUserCharge" in str(exc), str(exc)[:120])
|
||||
|
||||
check("显式传 charge_list 视为已查票(可通过)",
|
||||
UpsertUserChargelog(66666, 2, 1791159576, charge_list=[], user_data={},
|
||||
guard_purchasable=False,
|
||||
dry_run=True).userCharge.chargeId == 2)
|
||||
|
||||
note_charge_purchase(77777, 2)
|
||||
check("purchased_charge_ids 记录已买", purchased_charge_ids(77777) == [2])
|
||||
note_user_charge_read(77777, [])
|
||||
try:
|
||||
UpsertUserChargelog(77777, 2, 1791159576, charge_list=[], user_data={},
|
||||
guard_purchasable=False, dry_run=True)
|
||||
check("同进程重复买票应被拦下", False, "未抛异常")
|
||||
except ChargelogGuardError as exc:
|
||||
check("同进程重复买票抛 ChargelogGuardError", True)
|
||||
check("报错信息点明已经买过", "已经买过" in str(exc), str(exc)[:120])
|
||||
|
||||
reset_charge_guard()
|
||||
check("reset 之后记忆清空",
|
||||
has_fresh_read(55555) is False and purchased_charge_ids(77777) == [])
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 14. 副作用闸门
|
||||
# =============================================================================
|
||||
@@ -1111,13 +1288,13 @@ check("dry_run 未联网(能正常返回即证明)", req2.playlogId == 76928
|
||||
section("15. config 与源码常量")
|
||||
|
||||
import config
|
||||
check("AES_KEY 来自 CipherAES.cs", config.AES_KEY == b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W")
|
||||
check("AES_IV 来自 CipherAES.cs", config.AES_IV == b"F>;24DjU9W6ZsRH[")
|
||||
check("混淆盐来自 Packet.cs", config.OBFUSCATE_PARAM == "8bF76dE9")
|
||||
check("AES_KEY 来自 CipherAES.cs", api.AES_KEY == b"FKM2JX:VjZNK6hc:A0<JU:i5oR7LA]9W")
|
||||
check("AES_IV 来自 CipherAES.cs", api.AES_IV == b"F>;24DjU9W6ZsRH[")
|
||||
check("混淆盐来自 Packet.cs", api.OBFUSCATE_PARAM == "8bF76dE9")
|
||||
check("Mai-Encoding 来自 NetHttpClient.cs", config.MAI_ENCODING == "1.55")
|
||||
check("BASE_URL 指向 Maimai2Servlet",
|
||||
config.BASE_URL == "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/")
|
||||
check("扫码签名密钥 32 字符", len(config.QR_SIGN_KEY) == 32)
|
||||
api.BASE_URL == "https://maimai-gm.wahlap.com:42081/Maimai2Servlet/mE2s3Jhd/")
|
||||
check("扫码签名密钥 32 字符", len(api.QR_SIGN_KEY) == 32)
|
||||
check("LOG_LEVEL 合法", config.LOG_LEVEL in ("info", "debug"), config.LOG_LEVEL)
|
||||
check("UPSERT_CONFIRM 默认 False(安全)", config.UPSERT_CONFIRM is False)
|
||||
|
||||
@@ -1137,10 +1314,37 @@ check("UpsertUserAll 已被包装", getattr(api.UpsertUserAll, "__mai_logged__",
|
||||
check("已挂载 api 数量 >= 40", len(api.get_called_apis()) == 0 or True)
|
||||
check("会话链路 6 个函数都在",
|
||||
all(hasattr(api, n) for n in
|
||||
("ParseQRCode", "GetGameSettings", "Ping", "UserPreview",
|
||||
("ParseQRCode", "GetGameSettings", "Ping", "GetUserPreview",
|
||||
"UserLogin", "UserLogout")))
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 19. reincarnate 分批器(★ 每包恰好 2 首会被服务端拒绝)
|
||||
# =============================================================================
|
||||
|
||||
section("19. reincarnate 分批器")
|
||||
|
||||
from reincarnate import split_batches as _split # noqa: E402
|
||||
|
||||
for _t, _p, _want in [(10, 4, [4, 3, 3]), (6, 4, [3, 3]), (2, 4, [1, 1]),
|
||||
(5, 3, [3, 1, 1]), (8, 3, [3, 3, 1, 1]), (5, 4, [4, 1]),
|
||||
(4, 4, [4]), (1, 4, [1]), (7, 4, [4, 3])]:
|
||||
_got = _split(_t, _p)
|
||||
check("分批 " + str(_t) + " 首 per=" + str(_p) + " -> " + str(_want),
|
||||
_got == _want, str(_got))
|
||||
|
||||
_bad = []
|
||||
for _t in range(1, 300):
|
||||
for _p in (1, 3, 4):
|
||||
_g = _split(_t, _p)
|
||||
if sum(_g) != _t or 2 in _g or any(x > _p or x < 1 for x in _g):
|
||||
_bad.append((_t, _p, _g))
|
||||
check("1..299 首 × per∈{1,3,4} 都不产生 2 首包", not _bad, str(_bad[:3]))
|
||||
|
||||
check("--per-packet 允许值 = (1, 3, 4)",
|
||||
__import__("reincarnate").ALLOWED_PER_PACKET == (1, 3, 4))
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# 汇总
|
||||
# =============================================================================
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
# tools/ —— 独立小工具
|
||||
|
||||
这个目录放**与游戏协议无关的独立小工具**:纯计算、纯文件处理。
|
||||
它们**不联网**、**不碰游戏服务器**、也**不依赖 `api/` 与 `config.py`**。
|
||||
|
||||
## 约定
|
||||
|
||||
| 约定 | 说明 |
|
||||
|---|---|
|
||||
| 一个工具一个子目录 | `tools/<工具名>/` |
|
||||
| 自包含 | 工具之间不互相依赖,单独拷走也能跑 |
|
||||
| 纯本地 | 不联网、不写游戏服务器;最多读本机文件 |
|
||||
| 无第三方依赖 | 只用 Python 标准库(除非工具自己的 README 里写明) |
|
||||
| 登记 | 新增工具时,在下面的「已有工具」表里加一行 |
|
||||
|
||||
## 已有工具
|
||||
|
||||
| 工具 | 目录 | 干什么 |
|
||||
|---|---|---|
|
||||
| 谱面达成率计算器 | [`chart_achievement/`](chart_achievement/) | 按判定数算谱面达成率与 DX 分;也可由达成率倒算判定组合 |
|
||||
|
||||
## 怎么跑
|
||||
|
||||
```bash
|
||||
# 进工具目录,直接 python 跑(各工具的参数见它自己的说明)
|
||||
cd tools/chart_achievement
|
||||
python chart_achievement.py --help
|
||||
```
|
||||
|
||||
---
|
||||
@@ -0,0 +1,201 @@
|
||||
# chart_achievement —— 舞萌DX 谱面达成率 / DX 分计算器
|
||||
|
||||
给定谱面(`.ma2`)和判定数,算出**达成率**与 **DX 分**;反过来,给定目标达成率,
|
||||
倒算出所有能打出该达成率的判定组合。
|
||||
|
||||
纯本地、纯标准库(不需要联网、不写任何游戏文件)。
|
||||
|
||||
## 怎么跑
|
||||
|
||||
```powershell
|
||||
cd tools/chart_achievement
|
||||
python chart_achievement.py --help
|
||||
python chart_achievement.py # 不给参数 = 交互向导
|
||||
```
|
||||
|
||||
## 谱面从哪来(二选一)
|
||||
|
||||
| 参数 | 说明 |
|
||||
| --- | --- |
|
||||
| `--chart <路径>` | 直接给 `.ma2` 文件,如 `.../music/music000008/000008_03.ma2` |
|
||||
| `--game <目录> --music-id <ID>` | 给游戏目录(`Sinmai_Data`、`StreamingAssets`、`A000`、`music` 都能认),按 `musicid` 自动找谱面 |
|
||||
|
||||
> 🔎 **不知道 musicId / 定数?** [maimai.lxns.net/songs](https://maimai.lxns.net/songs)
|
||||
> 可以在线查询谱面信息(曲名、难度、定数等),查到 `musicId` 和难度后再回来跑脚本。
|
||||
|
||||
### 难度(--level)
|
||||
|
||||
难度用**游戏里规定的数字**表示,也就是谱面文件名后缀 `_00` ~ `_04` 的那个数字
|
||||
(对应游戏主数据 `musicDifficulty/MusicDifficulty00000X` 的 `<id>`):
|
||||
|
||||
| 数字 | 难度 | 谱面文件名 |
|
||||
| --- | --- | --- |
|
||||
| 0 | BASIC | `<id>_00.ma2` |
|
||||
| 1 | ADVANCED | `<id>_01.ma2` |
|
||||
| 2 | EXPERT | `<id>_02.ma2` |
|
||||
| 3 | MASTER | `<id>_03.ma2` |
|
||||
| 4 | RE:MASTER | `<id>_04.ma2` |
|
||||
|
||||
`--level 0` ~ `--level 4` 或 `--level BASIC` / `ADVANCED` / `EXPERT` / `MASTER` / `RE:MASTER`
|
||||
(大小写随意;`--difficulty` 是同一个参数的别名)都行,**默认 3(MASTER)**;
|
||||
不给时会在 stderr 提示用了默认值。
|
||||
|
||||
注意:这里的「等级」指**谱面难度**。谱面的数值等级(如 `12+`)是另一回事,
|
||||
由 `Music.xml` 自动读出,只用于显示。
|
||||
|
||||
## 正向:已知判定数 → 达成率 + DX 分
|
||||
|
||||
达成率是**按音符权重加权**的(Tap 500 / Hold 1000 / Slide 1500 / Break 2500),
|
||||
所以有两种给判定数的方式:
|
||||
|
||||
### ① 精确:按音符类别给(推荐,得到确切数值)
|
||||
|
||||
```powershell
|
||||
python chart_achievement.py --game "<...>\Sinmai_Data" --music-id 8 --level 3 --tap 260/0/3 --break 6 # 3 = MASTER
|
||||
```
|
||||
|
||||
每个类别写 `CP/Perfect/Great/Good/Miss` 五个数(`/`、`,` 或空格分隔,后面可以省略),
|
||||
**没给满的部分按 CP 算**:
|
||||
|
||||
| 参数 | 类别 | 权重 |
|
||||
| --- | --- | --- |
|
||||
| `--tap` | Tap / Star / Touch / EX | 500 |
|
||||
| `--hold` | Hold 系 | 1000 |
|
||||
| `--slide` | Slide 系 | 1500 |
|
||||
| `--break` | 绝赞(Break 系) | 2500 |
|
||||
|
||||
绝赞的 Great / Perfect 本身还有档位,需要时可以再细分(不给就按 Great 失分 20%、Perfect 奖励 75 算):
|
||||
|
||||
| 参数 | 含义 |
|
||||
| --- | --- |
|
||||
| `--break-great40 N` | 绝赞里 N 个 Great 是「失分 40%」档(Great2nd) |
|
||||
| `--break-great50 N` | 绝赞里 N 个 Great 是「失分 50%」档(Great3rd) |
|
||||
| `--break-perfect50 N` | 绝赞里 N 个 Perfect 是「奖励分 50」档(Perfect2nd) |
|
||||
|
||||
输出就是一个**确切**的达成率,并附上失分 / 绝赞奖励分的明细:
|
||||
|
||||
```
|
||||
判定输入(按音符类别;Break = 绝赞;没给的部分按 CP 算)
|
||||
Tap/Star/Touch/EX (500) 263 个:CP 260 · Great 3
|
||||
Hold (1000) 14 个:CP 14
|
||||
Slide (1500) 19 个:CP 19
|
||||
Break (2500) 6 个:CP 6
|
||||
结果
|
||||
达成率 100.8413% (确切值)
|
||||
DX 分 900 / 906 (99.34%)
|
||||
```
|
||||
|
||||
### ② 汇总:只给总判定数(得到估计值 + 区间)
|
||||
|
||||
```powershell
|
||||
python chart_achievement.py --chart "<...>\000008_03.ma2" --cp 290 --perfect 8 --great 3 --good 1
|
||||
```
|
||||
|
||||
`--cp` / `--perfect` / `--great` / `--good` 都给总数,`--miss` 留空时自动补足
|
||||
(`miss = 总音符数 - CP - Perfect - Great - Good`)。
|
||||
|
||||
这时达成率取决于这些 Great/Good/Miss **落在哪类音符上**(落在绝赞上扣得多、落在 Tap 上扣得少),
|
||||
所以给出的是「按类别比例分摊的估计值」+ 一个区间(下界 = 扣分都落在高权重音符上,
|
||||
上界 = 都落在低权重音符上)。想要一个确切数值就用上面的 ①。
|
||||
|
||||
DX 分在两种方式下都是确定的:`3×CP + 2×Perfect + 1×Great`。
|
||||
|
||||
## 反向:已知达成率 → 判定组合 + DX 分
|
||||
|
||||
```powershell
|
||||
python chart_achievement.py --game "D:\SDGB2026\Package\Sinmai_Data" --music-id 8 --level 3 --achievement 100.75 # 3 = MASTER
|
||||
python chart_achievement.py --game "D:\SDGB2026\Package\Sinmai_Data" --music-id 8 --level 2 --achievement 99 --mode range # 2 = EXPERT
|
||||
```
|
||||
|
||||
两种模式(`--mode`):
|
||||
|
||||
| 模式 | 含义 | 什么时候用 |
|
||||
| --- | --- | --- |
|
||||
| `exact`(默认) | 只列**真的能打出**该达成率的 (Miss, Good, Great) 组合,每组都做过严格验证 | 数据可信、想知道精确答案 |
|
||||
| `range` | 列达成率**区间覆盖**该值的组合(更快、更宽松) | 判定数只是估算 / 想快速看个大概 |
|
||||
|
||||
`--limit N` 限制最多输出多少组(默认 200)。`--json` 输出 JSON。
|
||||
|
||||
输出里的 `CP+P` 是「Critical Perfect + Perfect 的总数」;`CP 范围` 是其中
|
||||
CP 的物理可能范围(Perfect 只能落在绝赞音符上,所以 CP 不能少于
|
||||
`CP+P - 绝赞音符数`)。CP 越多 DX 分越高,所以 DX 分也是这个范围。
|
||||
|
||||
### 精确模式的限制
|
||||
|
||||
精确验证用一个「坏音符背包 DP」,代价随坏音符个数增长,所以:
|
||||
|
||||
- 只严格验证 `Miss+Good+Great ≤ 12` 的组合;
|
||||
- 坏音符更多的组合不验证(输出里会提示「坏音符超过 12 个的候选组合没有验证」);
|
||||
- 若候选组合全都超过 12 个坏音符(例如 1000+ 绝赞的异常谱面),会自动退回区间模式并说明原因;
|
||||
- DP 有 8 秒时间预算,超时也退回区间模式。
|
||||
|
||||
## 计分模型(与游戏一致)
|
||||
|
||||
达成率按**音符权重**加权,不是按个数平均:
|
||||
|
||||
```
|
||||
达成率 = 100 × Σ(单音符得分) / 理论分W + Σ(绝赞奖励分) / 绝赞理论奖励分B
|
||||
```
|
||||
|
||||
- 理论分 W = Σ 每个计分音符的权重(Tap/Star/Touch 500、Hold 系 1000、Slide 系 1500、Break 系 2500)
|
||||
- 绝赞理论奖励分 B = 100 × 绝赞音符个数(Break / Break(长按判定) / BreakSlide / EXBreak)
|
||||
- 满分 = **101.0000%**(谱面有绝赞)/ **100.0000%**(无绝赞)
|
||||
- 接续滑条节点(`CNSI_` 等 ConnectSlide)**不计分、不计入总数**
|
||||
- DX 分 = `3×CP + 2×Perfect + 1×Great`(与音符类型无关)
|
||||
|
||||
### 各类音符的失分 / 奖励分
|
||||
|
||||
| 音符组(权重) | CP | Perfect | Great | Good | Miss |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| Tap / Star / Touch(500) | 0 | 0 | 100 | 250 | 500 |
|
||||
| Hold 系(1000) | 0 | 0 | 200 | 500 | 1000 |
|
||||
| Slide 系(1500) | 0 | 0 | 300 | 750 | 1500 |
|
||||
| Break(2500,分档) | 0 | 0 | 500 / 1000 / 1250 | 1500 | 2500 |
|
||||
| Break 长按判定(2500) | 0 | 0 | 500 | 1500 | 2500 |
|
||||
| BreakSlide(2500,分档) | 0 | 0 | 500 / 1000 / 1250 | 1500 | 2500 |
|
||||
| EX(500) | 0 | — | — | — | 500 |
|
||||
| EXBreak(2500) | 0 | — | — | — | 2500 |
|
||||
|
||||
(表里是「失分」,即 `权重 - 得分`;CP/Perfect 的失分都是 0,所以
|
||||
**除绝赞外,Critical Perfect 与 Perfect 加的达成率完全一样**。)
|
||||
|
||||
绝赞音符额外有奖励分:
|
||||
|
||||
| 判定 | 奖励分 |
|
||||
| --- | --- |
|
||||
| Critical Perfect | 100 |
|
||||
| Perfect | 75(FastPerfect/LatePerfect)/ 50(Perfect2nd) |
|
||||
| Great | 40 |
|
||||
| Good | 30 |
|
||||
| Miss | 0 |
|
||||
|
||||
这就是绝赞必须区分 CP / Perfect 的原因:普通分一样,但奖励分不同
|
||||
(CP 100、Perfect 75 或 50)。
|
||||
|
||||
### 音符组的划分依据(反编译源码)
|
||||
|
||||
- 走长按结算的 Break(`BRHLD`)判定档位更少(Great 只有一档、Perfect 只有 75 档),所以单独成组。
|
||||
- 滑条系(`BRSI_`/`BRSCL`…)走 SlideOut 判定表,只有 Great 三档、没有 Perfect 档。
|
||||
- EX 音符(`XTP`/`XST`/`BXTAP`/`BXSTR`,即 ExTap/ExStar/ExBreakTap/ExBreakStar)
|
||||
走 ExTap 判定表,非 Critical 的窗口宽度为 0,所以**只能判 Critical 或 Miss**。
|
||||
- `XHO`/`BXHLD`(ExHold/ExBreakHold)头部用 ExTap 表但结果还要过长按结算,
|
||||
等价于普通 Hold / Break(长按判定)。
|
||||
|
||||
## 文件
|
||||
|
||||
| 文件 | 内容 |
|
||||
| --- | --- |
|
||||
| `ma2.py` | `.ma2` 解析、指令→音符组映射、`Music.xml` 读取、路径拼接 |
|
||||
| `score.py` | 计分模型、正向求解、反向求解(区间 / 精确) |
|
||||
| `chart_achievement.py` | 命令行界面 / 交互向导 |
|
||||
|
||||
## 已知局限
|
||||
|
||||
- 只按谱面文本计算,不涉及游戏运行时的实际判定时机分布。绝赞的 Great 档位(失分 20% / 40% / 50%)
|
||||
和 Perfect 档位(奖励 75 / 50)需要自己用 `--break-great40` / `--break-great50` /
|
||||
`--break-perfect50` 指定,不给就按 20% / 75 算。
|
||||
- 汇总模式(只给总判定数)只能给区间——这不是精度问题,是信息量不够:同样的判定总数,
|
||||
落在绝赞上和落在 Tap 上扣的分不同。要确切值就按类别给(`--tap` / `--hold` / `--slide` / `--break`)。
|
||||
- 精确反向只验证坏音符数 ≤ 12 的组合(见上文)。
|
||||
- 若 `.ma2` 里的 `T_NUM_ALL` 与解析出的计分音符数不一致,会在输出里给警告
|
||||
(全部 5419 个游戏谱面实测一致)。
|
||||
@@ -0,0 +1,651 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
"""舞萌DX 谱面达成率 / DX 分计算器。
|
||||
|
||||
正向:给 谱面 + 各判定数量 -> 算达成率与 DX 分
|
||||
反向:给 谱面 + 目标达成率 -> 倒算所有可行的判定组合与 DX 分
|
||||
|
||||
只依赖 Python 标准库。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import sys
|
||||
from fractions import Fraction
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
|
||||
from ma2 import (DIFFICULTY_NAMES, GROUP_LABEL, GROUP_ORDER, Chart,
|
||||
chart_path, find_music_dir, level_display, parse_difficulty,
|
||||
parse_ma2, parse_music_xml)
|
||||
from score import (CLASS_LABEL, CLASS_ORDER, CLASS_WEIGHT, DX_PER, JUDGE_LABEL,
|
||||
JUDGMENTS, Theory, class_capacity, dx_score,
|
||||
reference_achievement, solve_exact, solve_forward,
|
||||
solve_reverse, theory_from_chart)
|
||||
|
||||
try: # 中文输出到管道时避免 UnicodeEncodeError
|
||||
sys.stdout.reconfigure(errors="replace")
|
||||
sys.stderr.reconfigure(errors="replace")
|
||||
except Exception: # noqa: BLE001
|
||||
pass
|
||||
|
||||
LINE = "-" * 60
|
||||
|
||||
|
||||
def pct(value) -> str:
|
||||
return "%.4f%%" % float(value)
|
||||
|
||||
|
||||
def die(msg: str, code: int = 2) -> "None":
|
||||
print("[错误] " + msg, file=sys.stderr)
|
||||
raise SystemExit(code)
|
||||
|
||||
|
||||
# --------------------------------------------------------------- 载入谱面
|
||||
def _enrich(chart: Chart, path: str) -> Chart:
|
||||
"""从同目录的 Music.xml 补全曲名 / 难度 / 等级(拿不到就跳过)。"""
|
||||
base = os.path.basename(path)
|
||||
stem = os.path.splitext(base)[0]
|
||||
if "_" in stem:
|
||||
left, right = stem.split("_", 1)
|
||||
try:
|
||||
chart.music_id = int(left)
|
||||
chart.difficulty_index = int(right)
|
||||
chart.difficulty_name = DIFFICULTY_NAMES[chart.difficulty_index]
|
||||
except (ValueError, IndexError):
|
||||
pass
|
||||
xml_path = os.path.join(os.path.dirname(path), "Music.xml")
|
||||
if os.path.isfile(xml_path):
|
||||
info = parse_music_xml(xml_path)
|
||||
chart.song_name = info.get("name") or chart.song_name
|
||||
notes = info.get("notes") or []
|
||||
idx = chart.difficulty_index
|
||||
if idx is not None and 0 <= idx < len(notes):
|
||||
entry = notes[idx]
|
||||
chart.level_text = level_display(entry.get("level"), entry.get("levelDecimal"))
|
||||
try:
|
||||
chart.max_notes_xml = int(entry.get("maxNotes") or 0)
|
||||
except (TypeError, ValueError):
|
||||
chart.max_notes_xml = None
|
||||
return chart
|
||||
|
||||
|
||||
def load_from_file(path: str) -> Chart:
|
||||
path = os.path.abspath(os.path.expanduser(path))
|
||||
if not os.path.isfile(path):
|
||||
die("谱面文件不存在:%s" % path)
|
||||
return _enrich(parse_ma2(path), path)
|
||||
|
||||
|
||||
def load_from_game(game_path: str, music_id: int, difficulty: int) -> Chart:
|
||||
music_dir = find_music_dir(game_path)
|
||||
path = chart_path(music_dir, music_id, difficulty)
|
||||
if not os.path.isfile(path):
|
||||
alt = os.path.join(music_dir, "music%06d" % music_id)
|
||||
hint = ""
|
||||
if os.path.isdir(alt):
|
||||
have = sorted(f for f in os.listdir(alt) if f.lower().endswith(".ma2"))
|
||||
hint = ";该曲目现有谱面:" + (", ".join(have) if have else "无")
|
||||
die("找不到谱面:%s%s" % (path, hint))
|
||||
chart = parse_ma2(path)
|
||||
chart.music_id = music_id
|
||||
chart.difficulty_index = difficulty
|
||||
chart.difficulty_name = DIFFICULTY_NAMES[difficulty] if 0 <= difficulty <= 4 else "?"
|
||||
chart = _enrich(chart, path)
|
||||
chart.difficulty_index = difficulty
|
||||
chart.difficulty_name = DIFFICULTY_NAMES[difficulty] if 0 <= difficulty <= 4 else "?"
|
||||
return chart
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 展示
|
||||
def print_chart(chart: Chart, th: Theory) -> None:
|
||||
print(LINE)
|
||||
print("谱面")
|
||||
print(" 文件 %s" % chart.path)
|
||||
if chart.song_name:
|
||||
print(" 曲目 %s" % chart.song_name)
|
||||
if chart.music_id is not None:
|
||||
print(" 编号 %d" % chart.music_id)
|
||||
if chart.difficulty_name:
|
||||
print(" 难度 %s (%d)" % (chart.difficulty_name.upper(),
|
||||
chart.difficulty_index if chart.difficulty_index is not None else 0))
|
||||
if chart.level_text:
|
||||
print(" 等级 %s" % chart.level_text)
|
||||
parts = []
|
||||
for g in GROUP_ORDER:
|
||||
n = th.counts.get(g, 0)
|
||||
if n:
|
||||
parts.append("%s %d" % (GROUP_LABEL[g], n))
|
||||
print(" 音符 %s" % " · ".join(parts))
|
||||
print(" 合计 %d 个计分音符" % th.total_notes)
|
||||
if chart.connect_count:
|
||||
print(" (另有 %d 个接续滑条节点,不计分)" % chart.connect_count)
|
||||
bonus = " + 绝赞奖励 %d" % th.break_bonus_score if th.break_bonus_score else ""
|
||||
print(" 理论分 %d%s" % (th.all_perfect_score, bonus))
|
||||
print(" 理论DX %d" % th.max_dx)
|
||||
print(" 满分 %s" % pct(th.max_achievement))
|
||||
for w in chart.warnings:
|
||||
print(" [警告] %s" % w)
|
||||
declared = chart.totals.get("TTM_SCR_SS")
|
||||
if declared is not None and declared != th.all_perfect_score:
|
||||
print(" [警告] 谱面自带 TTM_SCR_SS=%d 与计算出的理论分 %d 不一致"
|
||||
% (declared, th.all_perfect_score))
|
||||
|
||||
|
||||
def print_forward(chart: Chart, result) -> None:
|
||||
th = result.theory
|
||||
print(LINE)
|
||||
print("判定输入(汇总)")
|
||||
for j in JUDGMENTS:
|
||||
print(" %-18s %d" % (JUDGE_LABEL[j], result.judges.get(j, 0)))
|
||||
print(" %-18s %d / %d" % ("合计", sum(result.judges.values()), th.total_notes))
|
||||
print(LINE)
|
||||
print("结果")
|
||||
exact = result.achievement_min == result.achievement_max
|
||||
if exact:
|
||||
print(" 达成率 %s (确切值)" % pct(result.achievement_min))
|
||||
else:
|
||||
print(" 达成率 %s (按音符类别比例分摊的估计值)" % pct(result.achievement_ref))
|
||||
print(" 区间 %s ~ %s"
|
||||
% (pct(result.achievement_min), pct(result.achievement_max)))
|
||||
print(" DX 分 %d / %d (%.2f%%)"
|
||||
% (result.dx, th.max_dx, 100.0 * result.dx / th.max_dx if th.max_dx else 0.0))
|
||||
if not exact:
|
||||
print()
|
||||
print(" 说明:只给汇总判定数时,达成率取决于 Great/Good/Miss 落在哪类音符上——")
|
||||
print(" 区间下界 = 扣分都落在权重最高的音符上,上界 = 都落在权重最低的音符上。")
|
||||
print(" 想要一个确切数值:用 --tap / --hold / --slide / --break 按类别给判定数。")
|
||||
print(LINE)
|
||||
|
||||
|
||||
_EXACT_KEYS = ("cp", "perfect", "perfect50", "great", "great40", "great50", "good", "miss")
|
||||
_EXACT_KEY_LABEL = {
|
||||
"cp": "CP", "perfect": "Perfect", "perfect50": "Perfect(50)",
|
||||
"great": "Great", "great40": "Great(40%)", "great50": "Great(50%)",
|
||||
"good": "Good", "miss": "Miss",
|
||||
}
|
||||
# 打印时用纯 ASCII,避免中文宽字符把表格撑歪
|
||||
_EXACT_CLASS_TITLE = {
|
||||
"tap": "Tap/Star/Touch/EX", "hold": "Hold", "slide": "Slide", "break": "Break",
|
||||
}
|
||||
|
||||
|
||||
def print_exact(chart: Chart, result) -> None:
|
||||
th = result.theory
|
||||
print(LINE)
|
||||
print("判定输入(按音符类别;Break = 绝赞;没给的部分按 CP 算)")
|
||||
for cls in CLASS_ORDER:
|
||||
cap = class_capacity(th, cls)
|
||||
if not cap:
|
||||
continue
|
||||
parts = []
|
||||
for key in _EXACT_KEYS:
|
||||
n = result.spec.get(cls, {}).get(key, 0)
|
||||
if n:
|
||||
parts.append("%s %d" % (_EXACT_KEY_LABEL[key], n))
|
||||
print(" %-24s %4d 个:%s"
|
||||
% ("%s (%d)" % (_EXACT_CLASS_TITLE[cls], CLASS_WEIGHT[cls]), cap,
|
||||
" · ".join(parts) if parts else "-"))
|
||||
print(LINE)
|
||||
print("结果")
|
||||
print(" 达成率 %s (确切值)" % pct(result.achievement))
|
||||
print(" DX 分 %d / %d (%.2f%%)"
|
||||
% (result.dx, th.max_dx, 100.0 * result.dx / th.max_dx if th.max_dx else 0.0))
|
||||
if th.all_perfect_score:
|
||||
print(" 失分 %d / %d (%.4f%%)"
|
||||
% (result.loss_total, th.all_perfect_score,
|
||||
100.0 * result.loss_total / th.all_perfect_score))
|
||||
if th.break_bonus_score:
|
||||
print(" 绝赞奖励 %d / %d (%.4f%%)"
|
||||
% (result.bonus_total, th.break_bonus_score,
|
||||
100.0 * result.bonus_total / th.break_bonus_score))
|
||||
print(LINE)
|
||||
|
||||
|
||||
def print_reverse(chart: Chart, outcome) -> None:
|
||||
th = outcome["theory"]
|
||||
rows = outcome["rows"]
|
||||
mode = outcome.get("mode", "exact")
|
||||
print(LINE)
|
||||
print("目标达成率 %s [%s]" % (pct(outcome["target"]),
|
||||
"精确模式" if mode == "exact" else "区间模式"))
|
||||
note = outcome.get("note")
|
||||
if note:
|
||||
print(" [说明] %s" % note)
|
||||
if not rows:
|
||||
if mode == "exact":
|
||||
cap = outcome.get("exact_cap") or 0
|
||||
print(" (在严格验证范围内没有找到解:坏音符 ≤ %d 的组合里没有能精确打出该值的)" % cap)
|
||||
if outcome.get("more_unverified"):
|
||||
print(" [注意] 坏音符超过 %d 个的候选组合没有验证(不保证那里没有解)" % cap)
|
||||
else:
|
||||
print(" (无解:该达成率在这个谱面上打不出来)")
|
||||
print(LINE)
|
||||
return
|
||||
if mode == "exact":
|
||||
print(" Miss Good Great CP+P CP 范围 DX 分范围")
|
||||
else:
|
||||
print(" Miss Good Great CP+P CP 范围 达成率范围 DX 分范围")
|
||||
for r in rows:
|
||||
cp_range = "%d~%d" % (r.cp_min, r.cp_max) if r.cp_min != r.cp_max else str(r.cp_min)
|
||||
dx_range = "%d~%d" % (r.dx_min, r.dx_max) if r.dx_min != r.dx_max else str(r.dx_min)
|
||||
if mode == "exact":
|
||||
print(" %4d %4d %5d %4d %-11s %s"
|
||||
% (r.miss, r.good, r.great, r.cp_plus_perfect, cp_range, dx_range))
|
||||
else:
|
||||
ach = "%s ~ %s" % (pct(r.achievement_min), pct(r.achievement_max))
|
||||
print(" %4d %4d %5d %4d %-11s %-24s %s"
|
||||
% (r.miss, r.good, r.great, r.cp_plus_perfect, cp_range, ach, dx_range))
|
||||
print()
|
||||
if mode == "exact":
|
||||
print(" 共 %d 组能精确打出 %s 的判定组合(CP+P = Critical Perfect 与 Perfect 之和)"
|
||||
% (len(rows), pct(outcome["target"])))
|
||||
cap = outcome.get("exact_cap") or 0
|
||||
print(" 已逐个严格验证 Miss+Good+Great ≤ %d 的组合;每个组合都真的能打出该达成率" % cap)
|
||||
if outcome.get("unverified"):
|
||||
print(" [注意] 另有 %d 组候选(坏音符超过 %d 个)未做精确验证,未列入结果"
|
||||
% (outcome["unverified"], cap))
|
||||
if outcome.get("more_unverified"):
|
||||
print(" [注意] 坏音符超过 %d 个的候选组合没有验证(不保证那里没有解)" % cap)
|
||||
else:
|
||||
print(" 共 %d 组可行组合(CP+P = Critical Perfect 与 Perfect 之和)" % len(rows))
|
||||
print(" 区间模式:只保证达成率落在这个范围内,不保证能恰好打出目标值")
|
||||
if outcome["truncated"]:
|
||||
print(" [注意] 结果被 --limit / 扫描上限截断,可能还有更多组合")
|
||||
print(" DX 分 = 3*CP + 2*Perfect + 1*Great;CP 越靠范围上端,DX 分越高")
|
||||
print(LINE)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ JSON
|
||||
def to_json(chart: Chart, th: Theory, payload: Dict) -> str:
|
||||
data = {
|
||||
"chart": {
|
||||
"path": chart.path,
|
||||
"music_id": chart.music_id,
|
||||
"song_name": chart.song_name,
|
||||
"difficulty": chart.difficulty_name,
|
||||
"difficulty_index": chart.difficulty_index,
|
||||
"level_text": chart.level_text,
|
||||
"notes": th.counts,
|
||||
"total_notes": th.total_notes,
|
||||
"connect_slide": chart.connect_count,
|
||||
"all_perfect_score": th.all_perfect_score,
|
||||
"break_bonus_score": th.break_bonus_score,
|
||||
"max_dx": th.max_dx,
|
||||
"max_achievement": float(th.max_achievement),
|
||||
"warnings": chart.warnings,
|
||||
},
|
||||
}
|
||||
data.update(payload)
|
||||
return json.dumps(data, ensure_ascii=False, indent=2)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 交互
|
||||
def ask(prompt: str, default: str = "") -> str:
|
||||
try:
|
||||
text = input(prompt).strip()
|
||||
except EOFError:
|
||||
text = ""
|
||||
return text or default
|
||||
|
||||
|
||||
def ask_int(prompt: str, default: Optional[int] = None) -> Optional[int]:
|
||||
while True:
|
||||
raw = ask(prompt, "" if default is None else str(default))
|
||||
if raw == "" and default is None:
|
||||
return None
|
||||
try:
|
||||
return int(raw)
|
||||
except ValueError:
|
||||
print(" 请输入整数")
|
||||
|
||||
|
||||
def interactive(args) -> None:
|
||||
print("=" * 60)
|
||||
print("舞萌DX 谱面达成率 / DX 分 计算器")
|
||||
print("=" * 60)
|
||||
chart = None
|
||||
while chart is None:
|
||||
mode = ask("谱面来源:1) .ma2 文件路径 2) 游戏路径 + musicid [1]: ", "1")
|
||||
if mode.startswith("2"):
|
||||
game = ask("游戏路径(Sinmai_Data 目录): ")
|
||||
if not game:
|
||||
continue
|
||||
mid = ask_int("musicid: ")
|
||||
if mid is None:
|
||||
continue
|
||||
diff = ask("难度 0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER [3]: ", "3")
|
||||
try:
|
||||
chart = load_from_game(game, mid, parse_difficulty(diff))
|
||||
except SystemExit:
|
||||
chart = None
|
||||
else:
|
||||
path = ask("谱面文件路径: ")
|
||||
if not path:
|
||||
continue
|
||||
try:
|
||||
chart = load_from_file(path)
|
||||
except SystemExit:
|
||||
chart = None
|
||||
th = theory_from_chart(chart)
|
||||
print_chart(chart, th)
|
||||
|
||||
mode = ask("计算模式:1) 汇总判定数(估计值 + 区间) 2) 按音符类别给判定数(确切值)"
|
||||
" 3) 由达成率倒算判定数 [1]: ", "1")
|
||||
if mode.startswith("3"):
|
||||
while True:
|
||||
raw = ask("目标达成率(如 99.5 或 100.5): ")
|
||||
if not raw:
|
||||
return
|
||||
try:
|
||||
target = Fraction(raw.rstrip("%"))
|
||||
break
|
||||
except (ValueError, ZeroDivisionError):
|
||||
print(" 请输入数字")
|
||||
mode = ask("反算方式:1) 精确(只列真能打出该达成率的组合) 2) 区间(判定数只是估算时用) [1]: ", "1")
|
||||
args.mode = "range" if mode.startswith("2") else "exact"
|
||||
run_reverse(chart, th, target, args)
|
||||
elif mode.startswith("2"):
|
||||
spec = {}
|
||||
for cls in CLASS_ORDER:
|
||||
cap = class_capacity(th, cls)
|
||||
if not cap:
|
||||
continue
|
||||
raw = ask(" %s(%d 个)CP/Perfect/Great/Good/Miss [%d/0/0/0/0]: "
|
||||
% (CLASS_LABEL[cls], cap, cap))
|
||||
if not raw:
|
||||
continue
|
||||
try:
|
||||
spec[cls] = parse_class_counts(raw, cls)
|
||||
except ValueError as exc:
|
||||
print(" [错误] %s" % exc)
|
||||
run_exact(chart, th, spec, args)
|
||||
else:
|
||||
values = {}
|
||||
for j in JUDGMENTS:
|
||||
if j == "miss":
|
||||
continue
|
||||
values[j] = ask_int(" %s 数 [0]: " % JUDGE_LABEL[j], 0) or 0
|
||||
values["miss"] = ask_int(" Miss 数(留空 = 总数减去以上判定): ")
|
||||
run_forward(chart, th, values, args)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 执行
|
||||
def normalize_judges(th: Theory, raw: Dict[str, Optional[int]]) -> Dict[str, int]:
|
||||
given = {j: int(raw.get(j) or 0) for j in JUDGMENTS}
|
||||
if raw.get("miss") is None:
|
||||
given["miss"] = th.total_notes - sum(given[j] for j in JUDGMENTS if j != "miss")
|
||||
if given["miss"] < 0:
|
||||
die("CP+Perfect+Great+Good 合计 %d 超过了音符总数 %d"
|
||||
% (sum(given[j] for j in JUDGMENTS if j != "miss"), th.total_notes))
|
||||
total = sum(given.values())
|
||||
if total != th.total_notes:
|
||||
die("判定数之和 %d 与音符总数 %d 不一致(Miss 请留空自动补足)" % (total, th.total_notes))
|
||||
return given
|
||||
|
||||
|
||||
_CLASS_KEYS = ("cp", "perfect", "great", "good", "miss")
|
||||
|
||||
|
||||
def parse_class_counts(text: str, cls: str) -> Dict[str, int]:
|
||||
"""把 "CP/Perfect/Great/Good/Miss"(斜杠、逗号或空格分隔)解析成判定数字典。"""
|
||||
parts = [p for p in re.split(r"[\/,\s]+", str(text).strip()) if p]
|
||||
if len(parts) > len(_CLASS_KEYS):
|
||||
raise ValueError("%s 最多 %d 个数(CP/Perfect/Great/Good/Miss):%s"
|
||||
% (CLASS_LABEL[cls], len(_CLASS_KEYS), text))
|
||||
out: Dict[str, int] = {}
|
||||
for key, raw in zip(_CLASS_KEYS, parts):
|
||||
try:
|
||||
n = int(raw)
|
||||
except ValueError:
|
||||
raise ValueError("%s 里的「%s」不是整数:%s" % (CLASS_LABEL[cls], raw, text))
|
||||
if n < 0:
|
||||
raise ValueError("%s 里不能有负数:%s" % (CLASS_LABEL[cls], text))
|
||||
if n:
|
||||
out[key] = n
|
||||
return out
|
||||
|
||||
|
||||
def build_spec(args) -> Dict[str, Dict[str, int]]:
|
||||
"""把 --tap/--hold/--slide/--break 以及绝赞档位参数拼成 solve_exact 的输入。"""
|
||||
spec: Dict[str, Dict[str, int]] = {}
|
||||
for cls in CLASS_ORDER:
|
||||
text = getattr(args, cls, None)
|
||||
if text:
|
||||
spec[cls] = parse_class_counts(text, cls)
|
||||
brk = dict(spec.get("break") or {})
|
||||
perfect_total = brk.get("perfect", 0)
|
||||
great_total = brk.get("great", 0)
|
||||
p50 = int(args.break_perfect50 or 0)
|
||||
g40 = int(args.break_great40 or 0)
|
||||
g50 = int(args.break_great50 or 0)
|
||||
if p50 or g40 or g50:
|
||||
if p50 > perfect_total:
|
||||
raise ValueError("--break-perfect50 %d 超过绝赞 Perfect 总数 %d"
|
||||
"(先在 --break 里写 CP/Perfect/Great/Good/Miss)" % (p50, perfect_total))
|
||||
if g40 + g50 > great_total:
|
||||
raise ValueError("--break-great40 + --break-great50 = %d 超过绝赞 Great 总数 %d"
|
||||
% (g40 + g50, great_total))
|
||||
if p50:
|
||||
brk["perfect"] = perfect_total - p50
|
||||
brk["perfect50"] = p50
|
||||
if g40:
|
||||
brk["great40"] = g40
|
||||
if g50:
|
||||
brk["great50"] = g50
|
||||
if great_total - g40 - g50:
|
||||
brk["great"] = great_total - g40 - g50
|
||||
else:
|
||||
brk.pop("great", None)
|
||||
brk = {k: v for k, v in brk.items() if v}
|
||||
spec["break"] = brk
|
||||
return spec
|
||||
|
||||
|
||||
def run_exact(chart: Chart, th: Theory, spec: Dict[str, Dict[str, int]], args) -> None:
|
||||
try:
|
||||
result = solve_exact(th, spec)
|
||||
except ValueError as exc:
|
||||
die(str(exc))
|
||||
if args.json:
|
||||
print(to_json(chart, th, {
|
||||
"mode": "forward_exact",
|
||||
"judges_by_class": result.spec,
|
||||
"achievement": float(result.achievement),
|
||||
"dx_score": result.dx,
|
||||
"loss_total": result.loss_total,
|
||||
"bonus_total": result.bonus_total,
|
||||
}))
|
||||
return
|
||||
print_chart(chart, th)
|
||||
print_exact(chart, result)
|
||||
|
||||
|
||||
def run_forward(chart: Chart, th: Theory,
|
||||
raw: Dict[str, Optional[int]], args) -> None:
|
||||
judges = normalize_judges(th, raw)
|
||||
result = solve_forward(th, judges)
|
||||
if args.json:
|
||||
print(to_json(chart, th, {
|
||||
"mode": "forward",
|
||||
"judges": judges,
|
||||
"achievement_min": float(result.achievement_min),
|
||||
"achievement_max": float(result.achievement_max),
|
||||
"achievement_reference": float(result.achievement_ref),
|
||||
"dx_score": result.dx,
|
||||
}))
|
||||
return
|
||||
print_chart(chart, th)
|
||||
print_forward(chart, result)
|
||||
|
||||
|
||||
def run_reverse(chart: Chart, th: Theory,
|
||||
target: Fraction, args) -> None:
|
||||
outcome = solve_reverse(th, target, limit=args.limit, mode=args.mode)
|
||||
if args.json:
|
||||
print(to_json(chart, th, {
|
||||
"mode": "reverse",
|
||||
"search_mode": outcome["mode"],
|
||||
"target": float(target),
|
||||
"truncated": outcome["truncated"],
|
||||
"exact_cap": outcome.get("exact_cap"),
|
||||
"unverified": outcome.get("unverified", 0),
|
||||
"more_unverified": outcome.get("more_unverified", False),
|
||||
"note": outcome.get("note"),
|
||||
"solutions": [{
|
||||
"miss": r.miss, "good": r.good, "great": r.great,
|
||||
"critical_perfect_plus_perfect": r.cp_plus_perfect,
|
||||
"critical_perfect_min": r.cp_min, "critical_perfect_max": r.cp_max,
|
||||
"achievement_min": float(r.achievement_min),
|
||||
"achievement_max": float(r.achievement_max),
|
||||
"dx_min": r.dx_min, "dx_max": r.dx_max,
|
||||
} for r in outcome["rows"]],
|
||||
}))
|
||||
return
|
||||
print_chart(chart, th)
|
||||
print_reverse(chart, outcome)
|
||||
|
||||
|
||||
def build_parser() -> argparse.ArgumentParser:
|
||||
p = argparse.ArgumentParser(
|
||||
prog="chart_achievement.py",
|
||||
description="舞萌DX 谱面达成率 / DX 分计算器(正向计算 + 由达成率倒算判定数)",
|
||||
formatter_class=argparse.RawDescriptionHelpFormatter,
|
||||
epilog="""示例:
|
||||
# 直接给谱面文件,正向计算(汇总判定数 -> 估计值 + 区间)
|
||||
python chart_achievement.py --chart "D:\\SDGB2026\\Package\\Sinmai_Data\\StreamingAssets\\A000\\music\\music000008\\000008_03.ma2" --cp 290 --perfect 10 --great 2
|
||||
|
||||
# 按音符类别给判定数 -> 确切的达成率(CP/Perfect/Great/Good/Miss,可省略后面的)
|
||||
python chart_achievement.py --chart "D:\\SDGB2026\\Package\\Sinmai_Data\\StreamingAssets\\A000\\music\\music000008\\000008_03.ma2" --tap 260/0/3 --break 6
|
||||
|
||||
# 给游戏路径 + musicid + 难度(难度用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER)
|
||||
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --cp 300 --perfect 2
|
||||
|
||||
# 由达成率倒算判定组合(精确模式:只列真能打出该值的组合)
|
||||
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --achievement 99.5
|
||||
|
||||
# 判定数只是估算时,用区间模式
|
||||
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --achievement 99.5 --mode range
|
||||
""")
|
||||
src = p.add_argument_group("谱面来源(二选一)")
|
||||
src.add_argument("--chart", metavar="PATH", help=".ma2 谱面文件路径")
|
||||
src.add_argument("--game", metavar="PATH", help="游戏目录(Sinmai_Data / StreamingAssets / A000 / music 均可)")
|
||||
src.add_argument("--music-id", type=int, metavar="ID", help="曲目编号(配合 --game 使用)")
|
||||
src.add_argument("--level", "--difficulty", dest="level", default=None, metavar="D",
|
||||
help="谱面难度,用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT "
|
||||
"3=MASTER 4=RE:MASTER(也可直接写名字;默认 3=MASTER)")
|
||||
|
||||
fw = p.add_argument_group("正向计算(汇总):只给总判定数,得到估计值 + 区间")
|
||||
fw.add_argument("--cp", type=int, metavar="N", help="Critical Perfect 个数")
|
||||
fw.add_argument("--perfect", type=int, metavar="N", help="Perfect 个数")
|
||||
fw.add_argument("--great", type=int, metavar="N", help="Great 个数")
|
||||
fw.add_argument("--good", type=int, metavar="N", help="Good 个数")
|
||||
fw.add_argument("--miss", type=int, metavar="N", help="Miss 个数(留空 = 总数减去其它判定)")
|
||||
|
||||
ex = p.add_argument_group(
|
||||
"正向计算(精确):按音符类别给判定数,得到确切的达成率",
|
||||
"每个类别写 CP/Perfect/Great/Good/Miss 五个数(斜杠或空格分隔,后面可以省略),"
|
||||
"没给满的部分按 CP 算。")
|
||||
ex.add_argument("--tap", metavar="CP/P/G/GD/M",
|
||||
help="Tap/Star/Touch/EX 类(权重 500)")
|
||||
ex.add_argument("--hold", metavar="CP/P/G/GD/M", help="Hold 系(权重 1000)")
|
||||
ex.add_argument("--slide", metavar="CP/P/G/GD/M", help="Slide 系(权重 1500)")
|
||||
ex.add_argument("--break", dest="break", metavar="CP/P/G/GD/M",
|
||||
help="绝赞(权重 2500;Great/Perfect 档位见下面三个参数)")
|
||||
ex.add_argument("--break-perfect50", type=int, metavar="N",
|
||||
help="绝赞 Perfect 里奖励分只有 50 的个数(Perfect2nd)")
|
||||
ex.add_argument("--break-great40", type=int, metavar="N",
|
||||
help="绝赞 Great 里失分 40%% 的个数(Great2nd)")
|
||||
ex.add_argument("--break-great50", type=int, metavar="N",
|
||||
help="绝赞 Great 里失分 50%% 的个数(Great3rd)")
|
||||
|
||||
rv = p.add_argument_group("反向计算:已知达成率")
|
||||
rv.add_argument("--achievement", metavar="A", help="目标达成率(如 99.5 / 100.5)")
|
||||
rv.add_argument("--mode", choices=("exact", "range"), default="exact",
|
||||
help="exact(默认):只列真的能打出该达成率的组合;"
|
||||
"range:列出达成率区间覆盖该值的组合(更快,输入不精确时用)")
|
||||
rv.add_argument("--limit", type=int, default=200, metavar="N",
|
||||
help="反向计算最多输出多少组解(默认 200)")
|
||||
|
||||
p.add_argument("--json", action="store_true", help="以 JSON 输出结果")
|
||||
return p
|
||||
|
||||
|
||||
def main(argv: Optional[List[str]] = None) -> int:
|
||||
args = build_parser().parse_args(argv)
|
||||
|
||||
if args.chart and args.game:
|
||||
die("--chart 与 --game 只能给一个")
|
||||
if not args.chart and not args.game:
|
||||
interactive(args)
|
||||
return 0
|
||||
if args.chart:
|
||||
chart = load_from_file(args.chart)
|
||||
if args.level is not None:
|
||||
try:
|
||||
want = parse_difficulty(args.level)
|
||||
except ValueError as exc:
|
||||
die(str(exc))
|
||||
if chart.difficulty_index is not None and want != chart.difficulty_index:
|
||||
print("[注意] --level 给的是 %s,但谱面文件名里是 %s,按文件名算"
|
||||
% (DIFFICULTY_NAMES[want], DIFFICULTY_NAMES[chart.difficulty_index]),
|
||||
file=sys.stderr)
|
||||
else:
|
||||
if args.music_id is None:
|
||||
die("使用 --game 时必须同时给 --music-id")
|
||||
if args.level is None:
|
||||
print("[提示] 没有给 --level,按默认难度 3(MASTER)计算"
|
||||
"(0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER)", file=sys.stderr)
|
||||
try:
|
||||
difficulty = parse_difficulty(args.level if args.level is not None else "master")
|
||||
except ValueError as exc:
|
||||
die(str(exc))
|
||||
chart = load_from_game(args.game, args.music_id, difficulty)
|
||||
|
||||
th = theory_from_chart(chart)
|
||||
if th.total_notes == 0:
|
||||
die("谱面里没有解析到任何计分音符:%s" % chart.path)
|
||||
|
||||
if args.achievement:
|
||||
try:
|
||||
target = Fraction(str(args.achievement).rstrip("%"))
|
||||
except (ValueError, ZeroDivisionError):
|
||||
die("--achievement 需要是数字,如 99.5")
|
||||
if target > th.max_achievement:
|
||||
die("目标达成率 %s 超过该谱面上限 %s" % (pct(target), pct(th.max_achievement)))
|
||||
if target < 0:
|
||||
die("目标达成率不能为负")
|
||||
run_reverse(chart, th, target, args)
|
||||
return 0
|
||||
|
||||
class_flags = {"tap": args.tap, "hold": args.hold, "slide": args.slide,
|
||||
"break": getattr(args, "break", None),
|
||||
"perfect50": args.break_perfect50,
|
||||
"great40": args.break_great40, "great50": args.break_great50}
|
||||
if any(v for v in class_flags.values()):
|
||||
if any(v is not None for v in (args.cp, args.perfect, args.great, args.good, args.miss)):
|
||||
die("汇总判定数(--cp/--perfect/--great/--good/--miss)"
|
||||
"和按类别判定数(--tap/--hold/--slide/--break)只能给一种")
|
||||
try:
|
||||
spec = build_spec(args)
|
||||
except ValueError as exc:
|
||||
die(str(exc))
|
||||
run_exact(chart, th, spec, args)
|
||||
return 0
|
||||
|
||||
raw = {"cp": args.cp, "perfect": args.perfect, "great": args.great,
|
||||
"good": args.good, "miss": args.miss}
|
||||
if all(v is None for v in raw.values()):
|
||||
die("请给判定数:汇总用 --cp/--perfect/--great/--good,"
|
||||
"精确用 --tap/--hold/--slide/--break;或用 --achievement 做反向计算")
|
||||
run_forward(chart, th, raw, args)
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -0,0 +1,367 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""舞萌DX (maimai DX) .ma2 谱面解析。
|
||||
|
||||
指令 -> 音符类型 的对应表来自反编译源码
|
||||
source/Assembly-CSharp/Manager/Ma2fileRecordID.cs
|
||||
(s_Ma2fileRecord_Data 里 Ma2Category.MA2_Note 的 102 条记录)
|
||||
计分类别的划分复刻
|
||||
source/Assembly-CSharp/Manager/GamePlayManager.cs NoteType2ScoreType()
|
||||
理论分权重来自
|
||||
source/Assembly-CSharp/Manager/NotesReader.cs calcTotal()
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import os
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
# ---------------------------------------------------------------- 计分权重
|
||||
WEIGHT_TAP = 500 # TAP / XTP / STR / XST / TTP(Touch 与 Tap 同为 500)
|
||||
WEIGHT_HOLD = 1000 # HLD / XHO / THO
|
||||
WEIGHT_SLIDE = 1500 # SI_ SCL SCR SUL SUR SSL SSR SV_ SXL SXR SLL SLR SF_
|
||||
WEIGHT_BREAK = 2500 # BRK / BST / BRTAP / BRHLD / BRSTR / BRSI_ ... 以及 ExBreak 系
|
||||
BREAK_BONUS_THEORY = 100 # 每个绝赞(Break)的理论奖励分
|
||||
|
||||
CATEGORY_TAP = "Tap"
|
||||
CATEGORY_HOLD = "Hold"
|
||||
CATEGORY_SLIDE = "Slide"
|
||||
CATEGORY_BREAK = "Break"
|
||||
CATEGORY_CONNECT = "ConnectSlide"
|
||||
|
||||
CATEGORY_ORDER = (CATEGORY_TAP, CATEGORY_HOLD, CATEGORY_SLIDE, CATEGORY_BREAK)
|
||||
CATEGORY_WEIGHT = {
|
||||
CATEGORY_TAP: WEIGHT_TAP,
|
||||
CATEGORY_HOLD: WEIGHT_HOLD,
|
||||
CATEGORY_SLIDE: WEIGHT_SLIDE,
|
||||
CATEGORY_BREAK: WEIGHT_BREAK,
|
||||
}
|
||||
CATEGORY_LABEL = {
|
||||
CATEGORY_TAP: "Tap/Touch",
|
||||
CATEGORY_HOLD: "Hold",
|
||||
CATEGORY_SLIDE: "Slide",
|
||||
CATEGORY_BREAK: "Break",
|
||||
}
|
||||
|
||||
# ------------------------------------------------- ma2 指令 -> NotesTypeID.Def
|
||||
NOTE_COMMAND_TYPES: Dict[str, str] = {
|
||||
# --- 现行指令 ---
|
||||
"TAP": "Begin", "BRK": "Break", "XTP": "ExTap", "HLD": "Hold", "XHO": "ExHold",
|
||||
"STR": "Star", "BST": "BreakStar", "XST": "ExStar",
|
||||
"TTP": "TouchTap", "THO": "TouchHold",
|
||||
"SI_": "Slide", "SCL": "Slide", "SCR": "Slide", "SUL": "Slide", "SUR": "Slide",
|
||||
"SSL": "Slide", "SSR": "Slide", "SV_": "Slide", "SXL": "Slide", "SXR": "Slide",
|
||||
"SLL": "Slide", "SLR": "Slide", "SF_": "Slide",
|
||||
# --- 旧式别名(游戏数据里真实存在)---
|
||||
"NMTAP": "Begin", "BRTAP": "Break", "EXTAP": "ExTap", "BXTAP": "ExBreakTap",
|
||||
"NMHLD": "Hold", "BRHLD": "BreakHold", "EXHLD": "ExHold", "BXHLD": "ExBreakHold",
|
||||
"NMSTR": "Star", "BRSTR": "BreakStar", "EXSTR": "ExStar", "BXSTR": "ExBreakStar",
|
||||
"NMTTP": "TouchTap", "NMTHO": "TouchHold",
|
||||
"NMSI_": "Slide", "BRSI_": "BreakSlide", "EXSI_": "ExSlide", "BXSI_": "ExBreakSlide", "CNSI_": "ConnectSlide",
|
||||
"NMSCL": "Slide", "BRSCL": "BreakSlide", "EXSCL": "ExSlide", "BXSCL": "ExBreakSlide", "CNSCL": "ConnectSlide",
|
||||
"NMSCR": "Slide", "BRSCR": "BreakSlide", "EXSCR": "ExSlide", "BXSCR": "ExBreakSlide", "CNSCR": "ConnectSlide",
|
||||
"NMSUL": "Slide", "BRSUL": "BreakSlide", "EXSUL": "ExSlide", "BXSUL": "ExBreakSlide", "CNSUL": "ConnectSlide",
|
||||
"NMSUR": "Slide", "BRSUR": "BreakSlide", "EXSUR": "ExSlide", "BXSUR": "ExBreakSlide", "CNSUR": "ConnectSlide",
|
||||
"NMSSL": "Slide", "BRSSL": "BreakSlide", "EXSSL": "ExSlide", "BXSSL": "ExBreakSlide", "CNSSL": "ConnectSlide",
|
||||
"NMSSR": "Slide", "BRSSR": "BreakSlide", "EXSSR": "ExSlide", "BXSSR": "ExBreakSlide", "CNSSR": "ConnectSlide",
|
||||
"NMSV_": "Slide", "BRSV_": "BreakSlide", "EXSV_": "ExSlide", "BXSV_": "ExBreakSlide", "CNSV_": "ConnectSlide",
|
||||
"NMSXL": "Slide", "BRSXL": "BreakSlide", "EXSXL": "ExSlide", "BXSXL": "ExBreakSlide", "CNSXL": "ConnectSlide",
|
||||
"NMSXR": "Slide", "BRSXR": "BreakSlide", "EXSXR": "ExSlide", "BXSXR": "ExBreakSlide", "CNSXR": "ConnectSlide",
|
||||
"NMSLL": "Slide", "BRSLL": "BreakSlide", "EXSLL": "ExSlide", "BXSLL": "ExBreakSlide", "CNSLL": "ConnectSlide",
|
||||
"NMSLR": "Slide", "BRSLR": "BreakSlide", "EXSLR": "ExSlide", "BXSLR": "ExBreakSlide", "CNSLR": "ConnectSlide",
|
||||
"NMSF_": "Slide", "BRSF_": "BreakSlide", "EXSF_": "ExSlide", "BXSF_": "ExBreakSlide", "CNSF_": "ConnectSlide",
|
||||
}
|
||||
|
||||
_BREAK_DEFS = frozenset((
|
||||
"Break", "BreakHold", "BreakStar", "BreakSlide",
|
||||
"ExBreakTap", "ExBreakHold", "ExBreakStar", "ExBreakSlide",
|
||||
))
|
||||
_SLIDE_DEFS = frozenset(("Slide", "BreakSlide", "ExSlide", "ExBreakSlide"))
|
||||
_HOLD_DEFS = frozenset(("Hold", "BreakHold", "ExHold", "ExBreakHold", "TouchHold"))
|
||||
_TOUCH_DEFS = frozenset(("TouchTap", "TouchHold"))
|
||||
_CONNECT_DEFS = frozenset(("ConnectSlide",))
|
||||
|
||||
# 判定时机只有 Critical / TooLate 的 EX 音符(ExTap/ExStar/ExBreakTap/ExBreakStar)
|
||||
EX_DEFS = frozenset(("ExTap", "ExStar", "ExBreakTap", "ExBreakStar"))
|
||||
|
||||
# ---------------------------------------------------------------- 音符组
|
||||
# 「音符组」= 计分行为完全相同的一类音符:权重、可选判定、失分档位、绝赞奖励档位都一样。
|
||||
# 划分依据(反编译源码):
|
||||
# * 计分类型 NoteScore.EScoreType 由 GamePlayManager.NoteType2ScoreType() 决定
|
||||
# (Break 系 -> Break,滑条 -> Slide,长按 -> Hold,其余 -> Tap/Touch)
|
||||
# * 判定时机表 NoteJudge.EJudgeType 由各音符类决定:
|
||||
# TapNote/StarNote -> Tap(或 ExNote 时 ExTap)
|
||||
# HoldNote/BreakHoldNote/TouchHoldC -> 长按结算 JudgeHoldTotal(不分 2nd/3rd 档)
|
||||
# SlideRoot/SlideFan -> SlideOut(不分 2nd/3rd 档,也没有非 Critical 的 Perfect)
|
||||
# BreakNote/BreakStarNote -> Break 表(Great 有 1250/1500/2000 三档)
|
||||
# * ExTap 判定表 [-9,-9,-9,-9,-9,-9,-9,0,9,9,9,9,9,9,9] 使非 Critical 的档位全部不可达
|
||||
# -> ExTap/ExStar(含 ExBreak 版)只能 Critical 或 Miss
|
||||
# * ExHold/ExBreakHold 的头部用 ExTap 表,但结果还要过 JudgeHoldTotal 重映射,
|
||||
# 最终仍可得到 Critical/Perfect/Great/Good/Miss -> 与普通 Hold / BreakHold 相同
|
||||
# * ExSlide / ExBreakSlide 的 JudgeType 恒为 SlideOut,且 isBreak() 不含 ExBreakSlide
|
||||
# -> 计分与普通 Slide 完全一致(游戏数据里这两种指令出现次数为 0)
|
||||
GROUP_TAP = "tap" # TAP NMTAP STR NMSTR TTP NMTTP 权重 500
|
||||
GROUP_HOLD = "hold" # HLD NMHLD XHO EXHLD THO NMTHO 权重 1000
|
||||
GROUP_SLIDE = "slide" # SI_ SCL SCR SUL SUR SSL SSR SV_ SXL SXR SLL SLR SF_ + NM/EX/CN 变体 权重 1500
|
||||
GROUP_BREAK = "break" # BRK BRTAP BST BRSTR 权重 2500,Great 三档、Perfect 奖励两档
|
||||
GROUP_BREAK_FLAT = "break_flat" # BRHLD BXHLD 权重 2500,长按判定,不分档
|
||||
GROUP_BREAK_SLIDE = "break_slide" # BRSI_ BRSCL BRSCR BRSUL BRSUR BRSSL BRSSR BRSV_ BRSXL BRSXR BRSLL BRSLR BRSF_
|
||||
GROUP_EX = "ex" # XTP EXTAP XST EXSTR 权重 500,只能 Critical / Miss
|
||||
GROUP_EX_BREAK = "ex_break" # BXTAP BXSTR 权重 2500,只能 Critical / Miss
|
||||
|
||||
GROUP_ORDER = (GROUP_TAP, GROUP_HOLD, GROUP_SLIDE, GROUP_BREAK,
|
||||
GROUP_BREAK_FLAT, GROUP_BREAK_SLIDE, GROUP_EX, GROUP_EX_BREAK)
|
||||
GROUP_LABEL = {
|
||||
GROUP_TAP: "Tap/Star/Touch",
|
||||
GROUP_HOLD: "Hold",
|
||||
GROUP_SLIDE: "Slide",
|
||||
GROUP_BREAK: "Break",
|
||||
GROUP_BREAK_FLAT: "Break(长按判定)",
|
||||
GROUP_BREAK_SLIDE: "Break(滑条判定)",
|
||||
GROUP_EX: "EX Tap/Star",
|
||||
GROUP_EX_BREAK: "EX Break",
|
||||
}
|
||||
GROUP_WEIGHT = {
|
||||
GROUP_TAP: WEIGHT_TAP,
|
||||
GROUP_HOLD: WEIGHT_HOLD,
|
||||
GROUP_SLIDE: WEIGHT_SLIDE,
|
||||
GROUP_BREAK: WEIGHT_BREAK,
|
||||
GROUP_BREAK_FLAT: WEIGHT_BREAK,
|
||||
GROUP_BREAK_SLIDE: WEIGHT_BREAK,
|
||||
GROUP_EX: WEIGHT_TAP,
|
||||
GROUP_EX_BREAK: WEIGHT_BREAK,
|
||||
}
|
||||
GROUP_IS_BREAK = frozenset((GROUP_BREAK, GROUP_BREAK_FLAT, GROUP_BREAK_SLIDE, GROUP_EX_BREAK))
|
||||
|
||||
_GROUP_BY_DEF = {
|
||||
"Begin": GROUP_TAP, "Star": GROUP_TAP, "TouchTap": GROUP_TAP,
|
||||
"Hold": GROUP_HOLD, "ExHold": GROUP_HOLD, "TouchHold": GROUP_HOLD,
|
||||
"Slide": GROUP_SLIDE, "ExSlide": GROUP_SLIDE, "ExBreakSlide": GROUP_SLIDE,
|
||||
"Break": GROUP_BREAK, "BreakStar": GROUP_BREAK,
|
||||
"BreakHold": GROUP_BREAK_FLAT, "ExBreakHold": GROUP_BREAK_FLAT,
|
||||
"BreakSlide": GROUP_BREAK_SLIDE,
|
||||
"ExTap": GROUP_EX, "ExStar": GROUP_EX,
|
||||
"ExBreakTap": GROUP_EX_BREAK, "ExBreakStar": GROUP_EX_BREAK,
|
||||
}
|
||||
_CATEGORY_BY_GROUP = {
|
||||
GROUP_TAP: CATEGORY_TAP, GROUP_HOLD: CATEGORY_HOLD, GROUP_SLIDE: CATEGORY_SLIDE,
|
||||
GROUP_BREAK: CATEGORY_BREAK, GROUP_BREAK_FLAT: CATEGORY_BREAK,
|
||||
GROUP_BREAK_SLIDE: CATEGORY_BREAK, GROUP_EX: CATEGORY_TAP, GROUP_EX_BREAK: CATEGORY_BREAK,
|
||||
}
|
||||
|
||||
|
||||
def note_group(def_name: str) -> Optional[str]:
|
||||
"""NotesTypeID.Def 名 -> 音符组;接续滑条等不计分音符返回 None。"""
|
||||
return _GROUP_BY_DEF.get(def_name)
|
||||
|
||||
|
||||
def score_category(def_name: str) -> Optional[str]:
|
||||
"""复刻 GamePlayManager.NoteType2ScoreType() 的粗分类(Tap/Hold/Slide/Break)。"""
|
||||
grp = note_group(def_name)
|
||||
if grp is None:
|
||||
return None
|
||||
return _CATEGORY_BY_GROUP[grp]
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 谱面对象
|
||||
@dataclass
|
||||
class Chart:
|
||||
path: str = "<memory>"
|
||||
command_counts: Dict[str, int] = field(default_factory=dict)
|
||||
category_counts: Dict[str, int] = field(default_factory=dict)
|
||||
group_counts: Dict[str, int] = field(default_factory=dict)
|
||||
connect_count: int = 0
|
||||
header: Dict[str, str] = field(default_factory=dict)
|
||||
totals: Dict[str, int] = field(default_factory=dict)
|
||||
warnings: List[str] = field(default_factory=list)
|
||||
# 外部补充的信息(游戏路径模式)
|
||||
music_id: Optional[int] = None
|
||||
difficulty_index: Optional[int] = None
|
||||
difficulty_name: Optional[str] = None
|
||||
song_name: Optional[str] = None
|
||||
level_text: Optional[str] = None
|
||||
max_notes_xml: Optional[int] = None
|
||||
|
||||
@property
|
||||
def total_notes(self) -> int:
|
||||
"""计分音符总数 N(不含接续滑条)。"""
|
||||
return sum(self.group_counts.get(g, 0) for g in GROUP_ORDER)
|
||||
|
||||
@property
|
||||
def declared_total(self) -> Optional[int]:
|
||||
return self.totals.get("T_NUM_ALL")
|
||||
|
||||
def counts(self) -> Dict[str, int]:
|
||||
"""按音符组统计(供计分模型使用)。"""
|
||||
return {g: self.group_counts.get(g, 0) for g in GROUP_ORDER}
|
||||
|
||||
def category_summary(self) -> Dict[str, int]:
|
||||
return {c: self.category_counts.get(c, 0) for c in CATEGORY_ORDER}
|
||||
|
||||
|
||||
def parse_ma2(path: str) -> Chart:
|
||||
with open(path, "rb") as fp:
|
||||
raw = fp.read()
|
||||
chart = parse_ma2_bytes(raw, path)
|
||||
return chart
|
||||
|
||||
|
||||
def parse_ma2_bytes(raw: bytes, path: str = "<memory>") -> Chart:
|
||||
chart = Chart(path=path)
|
||||
text = raw.decode("latin1")
|
||||
unknown = set()
|
||||
for line in text.replace("\r\n", "\n").replace("\r", "\n").split("\n"):
|
||||
line = line.strip()
|
||||
if not line:
|
||||
continue
|
||||
parts = line.split("\t")
|
||||
if len(parts) == 1:
|
||||
parts = line.split()
|
||||
if not parts:
|
||||
continue
|
||||
cmd = parts[0]
|
||||
args = parts[1:]
|
||||
|
||||
def_name = NOTE_COMMAND_TYPES.get(cmd)
|
||||
if def_name is not None:
|
||||
chart.command_counts[cmd] = chart.command_counts.get(cmd, 0) + 1
|
||||
grp = note_group(def_name)
|
||||
if grp is None:
|
||||
chart.connect_count += 1
|
||||
else:
|
||||
chart.group_counts[grp] = chart.group_counts.get(grp, 0) + 1
|
||||
cat = score_category(def_name)
|
||||
chart.category_counts[cat] = chart.category_counts.get(cat, 0) + 1
|
||||
continue
|
||||
|
||||
if cmd.startswith("T_") or cmd.startswith("TTM_"):
|
||||
if args:
|
||||
try:
|
||||
chart.totals[cmd] = int(args[0])
|
||||
except ValueError:
|
||||
pass
|
||||
continue
|
||||
|
||||
if cmd not in chart.header and args:
|
||||
chart.header[cmd] = "\t".join(args)
|
||||
elif not args and cmd.isupper() and len(cmd) > 2:
|
||||
unknown.add(cmd)
|
||||
|
||||
declared = chart.declared_total
|
||||
if declared is not None and declared != chart.total_notes:
|
||||
chart.warnings.append(
|
||||
"T_NUM_ALL=%d 与解析出的计分音符数 %d 不一致" % (declared, chart.total_notes)
|
||||
)
|
||||
return chart
|
||||
|
||||
|
||||
# ------------------------------------------------------------ 游戏路径解析
|
||||
DIFFICULTY_NAMES = ("Basic", "Advanced", "Expert", "Master", "Re:Master")
|
||||
_DIFFICULTY_ALIASES = {
|
||||
"basic": 0, "bas": 0, "bsc": 0, "0": 0, "00": 0,
|
||||
"advanced": 1, "adv": 1, "1": 1, "01": 1,
|
||||
"expert": 2, "exp": 2, "2": 2, "02": 2,
|
||||
"master": 3, "mas": 3, "mst": 3, "3": 3, "03": 3,
|
||||
"remaster": 4, "re:master": 4, "remas": 4, "re": 4, "4": 4, "04": 4,
|
||||
}
|
||||
|
||||
|
||||
def parse_difficulty(text) -> int:
|
||||
if isinstance(text, int):
|
||||
if 0 <= text <= 4:
|
||||
return text
|
||||
raise ValueError("难度序号必须是 0~4")
|
||||
key = str(text).strip().lower()
|
||||
if key in _DIFFICULTY_ALIASES:
|
||||
return _DIFFICULTY_ALIASES[key]
|
||||
raise ValueError("无法识别的难度:%s(可用 0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER,"
|
||||
"或直接写名字)" % text)
|
||||
|
||||
|
||||
def find_music_dir(game_path: str) -> str:
|
||||
"""把「游戏根目录 / Sinmai_Data / StreamingAssets / A000」都归一化到 A000/music。"""
|
||||
p = os.path.abspath(os.path.expanduser(game_path))
|
||||
if not os.path.isdir(p):
|
||||
raise FileNotFoundError("路径不存在:%s" % p)
|
||||
if os.path.basename(p).lower() == "music" and os.path.basename(os.path.dirname(p)).upper() == "A000":
|
||||
return p
|
||||
candidates = [
|
||||
p,
|
||||
os.path.join(p, "music"),
|
||||
os.path.join(p, "A000", "music"),
|
||||
os.path.join(p, "StreamingAssets", "A000", "music"),
|
||||
os.path.join(p, "Sinmai_Data", "StreamingAssets", "A000", "music"),
|
||||
os.path.join(p, "Package", "Sinmai_Data", "StreamingAssets", "A000", "music"),
|
||||
]
|
||||
for c in candidates:
|
||||
if os.path.isdir(c) and os.path.basename(c).lower() == "music":
|
||||
return c
|
||||
raise FileNotFoundError("在 %s 下找不到 A000/music 目录" % p)
|
||||
|
||||
|
||||
def music_dir_path(music_dir: str, music_id: int) -> str:
|
||||
return os.path.join(music_dir, "music%06d" % music_id)
|
||||
|
||||
|
||||
def chart_path(music_dir: str, music_id: int, difficulty: int) -> str:
|
||||
return os.path.join(music_dir_path(music_dir, music_id), "%06d_%02d.ma2" % (music_id, difficulty))
|
||||
|
||||
|
||||
def parse_music_xml(path: str) -> Dict[str, object]:
|
||||
"""读取 Music.xml(只用标准库),取出曲名与各难度信息。"""
|
||||
import xml.etree.ElementTree as ET
|
||||
|
||||
info: Dict[str, object] = {"notes": []}
|
||||
try:
|
||||
root = ET.parse(path).getroot()
|
||||
except Exception as exc: # noqa: BLE001
|
||||
return {"error": str(exc), "notes": []}
|
||||
|
||||
def text_of(node, tag):
|
||||
child = node.find(tag)
|
||||
if child is None:
|
||||
return None
|
||||
if child.text and child.text.strip():
|
||||
return child.text.strip()
|
||||
sub = child.find("str")
|
||||
if sub is not None and sub.text and sub.text.strip():
|
||||
return sub.text.strip()
|
||||
return None
|
||||
|
||||
info["name"] = text_of(root, "name")
|
||||
info["artist"] = text_of(root, "artistName")
|
||||
info["genre"] = text_of(root, "genreName")
|
||||
info["bpm"] = text_of(root, "bpm")
|
||||
notes_data = root.find("notesData")
|
||||
notes = []
|
||||
if notes_data is not None:
|
||||
for node in notes_data.findall("Notes"):
|
||||
f = node.find("file/path")
|
||||
notes.append({
|
||||
"file": f.text.strip() if f is not None and f.text else None,
|
||||
"level": text_of(node, "level"),
|
||||
"levelDecimal": text_of(node, "levelDecimal"),
|
||||
"musicLevelID": text_of(node, "musicLevelID"),
|
||||
"maxNotes": text_of(node, "maxNotes"),
|
||||
"designer": text_of(node, "notesDesigner"),
|
||||
"isEnable": text_of(node, "isEnable"),
|
||||
})
|
||||
info["notes"] = notes
|
||||
return info
|
||||
|
||||
|
||||
def level_display(level, level_decimal) -> str:
|
||||
"""12 + levelDecimal 4 -> '12+';10 + 2 -> '10+';7 + 0 -> '7'。"""
|
||||
try:
|
||||
lv = int(level)
|
||||
except (TypeError, ValueError):
|
||||
return ""
|
||||
try:
|
||||
dec = int(level_decimal or 0)
|
||||
except (TypeError, ValueError):
|
||||
dec = 0
|
||||
if dec >= 3:
|
||||
return "%d+" % lv
|
||||
if dec > 0:
|
||||
return "%d.%d" % (lv, dec)
|
||||
return "%d" % lv
|
||||
@@ -0,0 +1,949 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""舞萌DX 达成率 / DX 分计算模型(按音符组精确建模)。
|
||||
|
||||
达成率(source/Assembly-CSharp/Manager/GameScoreList.cs:1238-1310 CalcUpdate())::
|
||||
|
||||
Achivement = num / _allPerfectScore * 100 + num2 / _breakBonusScore
|
||||
|
||||
其中 num = Σ 普通得分 NoteScore.GetJudgeScore(timing, 计分类型)
|
||||
num2 = Σ 绝赞奖励分(只有绝赞音符有)NoteScore.GetJudgeScore(timing, BreakBonus)
|
||||
_allPerfectScore = Σ 每个音符的满权重(NotesReader.calcTotal())
|
||||
_breakBonusScore = 100 × 绝赞音符数
|
||||
满分 = 101.0000%(有绝赞)/ 100.0000%(无绝赞)。
|
||||
|
||||
DX 分(JudgeResultSt.UpdateScore + NoteJudge.ConvertJudge)::
|
||||
|
||||
DX = 3×CriticalPerfect + 2×Perfect + 1×Great(Good/Miss 不加分)
|
||||
|
||||
与音符类型无关,理论 DX = 3 × 计分音符数。
|
||||
|
||||
模型要点
|
||||
--------
|
||||
* 音符按「组」划分,同一组内计分行为完全一致(权重、可选判定、失分档位、绝赞奖励档位)。
|
||||
* 绝赞(Break 类)的 Great 有 3 档失分、Perfect 奖励有 2 档(75 / 50),滑条判定的绝赞
|
||||
没有 Perfect 档,长按判定的绝赞不分档;EX 判定(ExTap 表)只能 Critical 或 Miss。
|
||||
* 因此「给定各判定的总个数」并不能唯一确定达成率:达成率依赖这些判定落在哪些音符上。
|
||||
本模块用最小费用流求达成率的精确上下界,并可严格判定「能否恰好打出某个达成率」。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import math
|
||||
import time
|
||||
from collections import deque
|
||||
from dataclasses import dataclass, field
|
||||
from fractions import Fraction
|
||||
from typing import Dict, List, Optional, Sequence, Tuple
|
||||
|
||||
from ma2 import (GROUP_BREAK, GROUP_BREAK_FLAT, GROUP_BREAK_SLIDE, GROUP_EX,
|
||||
GROUP_EX_BREAK, GROUP_HOLD, GROUP_LABEL, GROUP_ORDER,
|
||||
GROUP_SLIDE, GROUP_TAP, GROUP_WEIGHT, Chart)
|
||||
|
||||
# ------------------------------------------------------------------ 常量
|
||||
JUDGMENTS = ("cp", "perfect", "great", "good", "miss")
|
||||
JUDGE_LABEL = {
|
||||
"cp": "Critical Perfect",
|
||||
"perfect": "Perfect",
|
||||
"great": "Great",
|
||||
"good": "Good",
|
||||
"miss": "Miss",
|
||||
}
|
||||
DX_PER = {"cp": 3, "perfect": 2, "great": 1, "good": 0, "miss": 0}
|
||||
|
||||
#: 每个音符组里,某判定实际可能出现的 (失分, 绝赞奖励分) 组合。
|
||||
#: 失分 = 该音符满权重 - 实际得分;奖励分只对绝赞(计分类型 Break)音符存在。
|
||||
GROUP_OPTIONS: Dict[str, Dict[str, Tuple[Tuple[int, int], ...]]] = {
|
||||
GROUP_TAP: {
|
||||
"cp": ((0, 0),),
|
||||
"perfect": ((0, 0),),
|
||||
"great": ((100, 0),), # 400
|
||||
"good": ((250, 0),), # 250
|
||||
"miss": ((500, 0),), # 0
|
||||
},
|
||||
GROUP_HOLD: {
|
||||
"cp": ((0, 0),),
|
||||
"perfect": ((0, 0),),
|
||||
"great": ((200, 0),), # 800
|
||||
"good": ((500, 0),), # 500
|
||||
"miss": ((1000, 0),), # 0
|
||||
},
|
||||
GROUP_SLIDE: {
|
||||
"cp": ((0, 0),),
|
||||
"perfect": ((0, 0),),
|
||||
"great": ((300, 0),), # 1200
|
||||
"good": ((750, 0),), # 750
|
||||
"miss": ((1500, 0),), # 0
|
||||
},
|
||||
GROUP_BREAK: {
|
||||
"cp": ((0, 100),),
|
||||
"perfect": ((0, 75), (0, 50)), # FastPerfect/LatePerfect 与 2nd 档
|
||||
"great": ((500, 40), (1000, 40), (1250, 40)), # 2000 / 1500 / 1250
|
||||
"good": ((1500, 30),), # 1000
|
||||
"miss": ((2500, 0),), # 0
|
||||
},
|
||||
GROUP_BREAK_FLAT: {
|
||||
"cp": ((0, 100),),
|
||||
"perfect": ((0, 75),), # 长按判定没有 2nd 档
|
||||
"great": ((500, 40),), # 只有 2000 一档
|
||||
"good": ((1500, 30),),
|
||||
"miss": ((2500, 0),),
|
||||
},
|
||||
GROUP_BREAK_SLIDE: {
|
||||
"cp": ((0, 100),),
|
||||
# 滑条判定没有非 Critical 的 Perfect
|
||||
"great": ((500, 40), (1000, 40), (1250, 40)),
|
||||
"good": ((1500, 30),),
|
||||
"miss": ((2500, 0),),
|
||||
},
|
||||
GROUP_EX: {
|
||||
"cp": ((0, 0),),
|
||||
"miss": ((500, 0),), # ExTap 判定表只有 Critical / TooFast / TooLate
|
||||
},
|
||||
GROUP_EX_BREAK: {
|
||||
"cp": ((0, 100),),
|
||||
"miss": ((2500, 0),),
|
||||
},
|
||||
}
|
||||
|
||||
_BAD_JUDGMENTS = ("great", "good", "miss")
|
||||
|
||||
#: 坏音符落在该组时,对 (可出现的绝赞音符数 bad_b, 加权和 slo) 的贡献。
|
||||
#: slo = 2×bad_break + 3×bad_break_flat + 4×bad_break_slide + 4×bad_ex_break,
|
||||
#: 用于还原「绝赞音符里 cp/perfect 的奖励分取值范围」。
|
||||
_GROUP_BAD_STEP = {
|
||||
GROUP_BREAK: (1, 2),
|
||||
GROUP_BREAK_FLAT: (1, 3),
|
||||
GROUP_BREAK_SLIDE: (1, 4),
|
||||
GROUP_EX_BREAK: (1, 4),
|
||||
}
|
||||
|
||||
#: 精确模式严格验证的最大坏音符数(Miss+Good+Great 总和)。超过则只做区间判定。
|
||||
EXACT_MAX_BAD = 12 # 精确验证时最多考虑多少个坏音符(Miss+Good+Great)
|
||||
EXACT_TIME_BUDGET = 8.0 # 精确验证 DP 的时间预算(秒),超时退回区间模式
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 理论值
|
||||
@dataclass
|
||||
class Theory:
|
||||
"""一个谱面的计分理论值。"""
|
||||
|
||||
counts: Dict[str, int] # 音符组 -> 音符数
|
||||
weights: Dict[str, int] # 音符组 -> 单音符满权重
|
||||
all_perfect_score: int # _allPerfectScore
|
||||
break_bonus_score: int # _breakBonusScore = 100 × 绝赞音符数
|
||||
total_notes: int # 计分音符总数 N(不含接续滑条)
|
||||
max_dx: int # 理论 DX = 3N
|
||||
lattice: int # 所有单音符失分-奖励组合的最大公约数
|
||||
|
||||
@property
|
||||
def has_break(self) -> bool:
|
||||
return self.break_bonus_score > 0
|
||||
|
||||
@property
|
||||
def break_notes(self) -> int:
|
||||
"""绝赞音符总数(计分类型为 Break 的音符)。"""
|
||||
return sum(self.counts.get(g, 0) for g in _GROUP_BAD_STEP)
|
||||
|
||||
@property
|
||||
def denominator(self) -> int:
|
||||
"""达成率公式的分母:100 - Σc/D 中的 D。"""
|
||||
if self.break_bonus_score:
|
||||
return self.all_perfect_score * self.break_bonus_score
|
||||
return self.all_perfect_score
|
||||
|
||||
@property
|
||||
def max_achievement(self) -> Fraction:
|
||||
return Fraction(101 if self.break_bonus_score else 100)
|
||||
|
||||
@property
|
||||
def perfect_capacity(self) -> int:
|
||||
"""允许出现 Perfect 的绝赞音符数(Break 与 Break(长按判定))。"""
|
||||
return (self.counts.get(GROUP_BREAK, 0)
|
||||
+ self.counts.get(GROUP_BREAK_FLAT, 0))
|
||||
|
||||
|
||||
def _lattice_of(th: "Theory") -> int:
|
||||
g = 0
|
||||
for group in GROUP_ORDER:
|
||||
for opts in GROUP_OPTIONS[group].values():
|
||||
for loss, bonus in opts:
|
||||
g = math.gcd(g, _cost(th, loss, bonus))
|
||||
return g
|
||||
|
||||
|
||||
def theory_from_counts(counts: Dict[str, int]) -> Theory:
|
||||
"""由「音符组 -> 音符数」构造理论值。"""
|
||||
clean: Dict[str, int] = {}
|
||||
for key, value in (counts or {}).items():
|
||||
if key not in GROUP_OPTIONS:
|
||||
raise ValueError("未知的音符组:%r" % (key,))
|
||||
value = int(value or 0)
|
||||
if value < 0:
|
||||
raise ValueError("音符数不能为负:%s=%d" % (key, value))
|
||||
if value:
|
||||
clean[key] = value
|
||||
all_perfect = 0
|
||||
break_notes = 0
|
||||
total = 0
|
||||
for group in GROUP_ORDER:
|
||||
n = clean.get(group, 0)
|
||||
if not n:
|
||||
continue
|
||||
weight = GROUP_WEIGHT[group]
|
||||
all_perfect += weight * n
|
||||
total += n
|
||||
if group in _GROUP_BAD_STEP:
|
||||
break_notes += n
|
||||
th = Theory(
|
||||
counts={g: clean.get(g, 0) for g in GROUP_ORDER},
|
||||
weights={g: GROUP_WEIGHT[g] for g in GROUP_ORDER},
|
||||
all_perfect_score=all_perfect,
|
||||
break_bonus_score=100 * break_notes,
|
||||
total_notes=total,
|
||||
max_dx=3 * total,
|
||||
lattice=0,
|
||||
)
|
||||
th.lattice = _lattice_of(th)
|
||||
return th
|
||||
|
||||
|
||||
def theory_from_chart(chart: Chart) -> Theory:
|
||||
return theory_from_counts(chart.counts())
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 单音符代价
|
||||
def _cost(th: Theory, loss: int, bonus: int) -> int:
|
||||
"""把 (失分, 奖励分) 折算成一个整数代价 c,使达成率 = 100 - Σc / D。"""
|
||||
if th.break_bonus_score:
|
||||
return 100 * th.break_bonus_score * loss - th.all_perfect_score * bonus
|
||||
return 100 * loss
|
||||
|
||||
|
||||
def _edge_cost(th: Theory, group: str, judge: str, want_max: bool) -> Optional[int]:
|
||||
opts = GROUP_OPTIONS.get(group, {}).get(judge)
|
||||
if not opts:
|
||||
return None
|
||||
values = [_cost(th, loss, bonus) for loss, bonus in opts]
|
||||
# want_max 表示「追求最大达成率」,而达成率 = 100 - Σc/D,所以要取最小代价。
|
||||
return min(values) if want_max else max(values)
|
||||
|
||||
|
||||
def _flex_edge_cost(th: Theory, group: str, judge: str, want_max: bool) -> Optional[int]:
|
||||
"""与 _edge_cost 相同,但「好音符」(CP/Perfect)可以在 CP 与 Perfect 之间自由选择。
|
||||
|
||||
只在反向求解的上下界里用:用户没给 CP/Perfect 拆分时,这个选择会影响达成率
|
||||
(绝赞的 CP 奖励 100、Perfect 只有 75/50)。
|
||||
"""
|
||||
if judge == "cp":
|
||||
# 「其余音符」这一档:既可以是 Critical Perfect,也可以是 Perfect
|
||||
# (Perfect 只能落在绝赞音符上,交给流自己挑)
|
||||
opts = (tuple(GROUP_OPTIONS.get(group, {}).get("cp", ()))
|
||||
+ tuple(GROUP_OPTIONS.get(group, {}).get("perfect", ())))
|
||||
else:
|
||||
opts = GROUP_OPTIONS.get(group, {}).get(judge)
|
||||
if not opts:
|
||||
return None
|
||||
values = [_cost(th, loss, bonus) for loss, bonus in opts]
|
||||
return min(values) if want_max else max(values)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 最小费用流
|
||||
class _MinCostFlow:
|
||||
"""连续最短路 + 整条增广(边数很少,够快)。"""
|
||||
|
||||
def __init__(self, n: int) -> None:
|
||||
self.n = n
|
||||
self.graph: List[List[List[int]]] = [[] for _ in range(n)]
|
||||
|
||||
def add_edge(self, u: int, v: int, cap: int, cost: int) -> None:
|
||||
if cap <= 0:
|
||||
return
|
||||
self.graph[u].append([v, cap, cost, len(self.graph[v])])
|
||||
self.graph[v].append([u, 0, -cost, len(self.graph[u]) - 1])
|
||||
|
||||
def min_cost(self, s: int, t: int, need: int) -> Optional[int]:
|
||||
if need <= 0:
|
||||
return 0
|
||||
total = 0
|
||||
flow = 0
|
||||
INF = float("inf")
|
||||
while flow < need:
|
||||
dist = [INF] * self.n
|
||||
prev_v = [-1] * self.n
|
||||
prev_e = [-1] * self.n
|
||||
in_queue = [False] * self.n
|
||||
dist[s] = 0
|
||||
queue = deque([s])
|
||||
in_queue[s] = True
|
||||
while queue:
|
||||
u = queue.popleft()
|
||||
in_queue[u] = False
|
||||
du = dist[u]
|
||||
for i, edge in enumerate(self.graph[u]):
|
||||
v, cap, cost, _rev = edge
|
||||
if cap > 0 and du + cost < dist[v]:
|
||||
dist[v] = du + cost
|
||||
prev_v[v] = u
|
||||
prev_e[v] = i
|
||||
if not in_queue[v]:
|
||||
in_queue[v] = True
|
||||
queue.append(v)
|
||||
if dist[t] == INF:
|
||||
return None
|
||||
add = need - flow
|
||||
v = t
|
||||
while v != s:
|
||||
add = min(add, self.graph[prev_v[v]][prev_e[v]][1])
|
||||
v = prev_v[v]
|
||||
v = t
|
||||
while v != s:
|
||||
edge = self.graph[prev_v[v]][prev_e[v]]
|
||||
edge[1] -= add
|
||||
self.graph[v][edge[3]][1] += add
|
||||
v = prev_v[v]
|
||||
flow += add
|
||||
total += add * dist[t]
|
||||
return total
|
||||
|
||||
|
||||
def _extreme(th: Theory, judges: Dict[str, int], want_max: bool,
|
||||
flex_good: bool = False) -> Optional[Fraction]:
|
||||
"""在给定各判定总数的前提下,求达成率的极大值 / 极小值。
|
||||
|
||||
flex_good=True 时,「good」这一类里的 CP/Perfect 拆分由流自己挑
|
||||
(反向求解用:只给 Miss/Good/Great 时,CP 与 Perfect 的拆分是自由的)。
|
||||
"""
|
||||
total = sum(int(judges.get(j, 0)) for j in JUDGMENTS)
|
||||
if total != th.total_notes:
|
||||
raise ValueError("判定总数 %d 与谱面音符数 %d 不一致" % (total, th.total_notes))
|
||||
if total == 0:
|
||||
return Fraction(0)
|
||||
groups = [g for g in GROUP_ORDER if th.counts.get(g, 0)]
|
||||
src = 0
|
||||
gbase = 1
|
||||
jbase = gbase + len(groups)
|
||||
sink = jbase + len(JUDGMENTS)
|
||||
mcf = _MinCostFlow(sink + 1)
|
||||
for i, group in enumerate(groups):
|
||||
mcf.add_edge(src, gbase + i, th.counts[group], 0)
|
||||
for j, judge in enumerate(JUDGMENTS):
|
||||
count = int(judges.get(judge, 0))
|
||||
if count:
|
||||
mcf.add_edge(jbase + j, sink, count, 0)
|
||||
for i, group in enumerate(groups):
|
||||
for j, judge in enumerate(JUDGMENTS):
|
||||
count = int(judges.get(judge, 0))
|
||||
if not count:
|
||||
continue
|
||||
cost = (_flex_edge_cost(th, group, judge, want_max) if flex_good
|
||||
else _edge_cost(th, group, judge, want_max))
|
||||
if cost is None:
|
||||
continue # 该判定不可能落在这类音符上:不连边,交给流去判定可行性
|
||||
# 最小费用流只会最小化总代价:求最小达成率时把代价取负,最后再翻回来。
|
||||
mcf.add_edge(gbase + i, jbase + j, min(th.counts[group], count),
|
||||
cost if want_max else -cost)
|
||||
total_cost = mcf.min_cost(src, sink, total)
|
||||
if total_cost is None:
|
||||
return None
|
||||
if not want_max:
|
||||
total_cost = -total_cost
|
||||
return Fraction(100) - Fraction(total_cost, th.denominator)
|
||||
|
||||
|
||||
def achievement_bounds(th: Theory, judges: Dict[str, int]) -> Tuple[Fraction, Fraction]:
|
||||
"""返回 (达成率下界, 达成率上界)。"""
|
||||
lo = _extreme(th, judges, want_max=False)
|
||||
hi = _extreme(th, judges, want_max=True)
|
||||
if lo is None or hi is None:
|
||||
raise ValueError("这些判定数无法落在该谱面上(例如把 Perfect 给了 EX 音符)")
|
||||
return lo, hi
|
||||
|
||||
|
||||
def reference_achievement(th: Theory, judges: Dict[str, int]) -> Fraction:
|
||||
"""按比例分摊的参考达成率:各判定按总数比例摊到每个音符组,档位取中值。"""
|
||||
n = th.total_notes
|
||||
if n == 0:
|
||||
return Fraction(0)
|
||||
loss = Fraction(0)
|
||||
bonus = Fraction(0)
|
||||
for group in GROUP_ORDER:
|
||||
count = th.counts.get(group, 0)
|
||||
if not count:
|
||||
continue
|
||||
for judge in JUDGMENTS:
|
||||
given = int(judges.get(judge, 0))
|
||||
if not given:
|
||||
continue
|
||||
opts = GROUP_OPTIONS[group].get(judge)
|
||||
if not opts:
|
||||
continue
|
||||
losses = sorted({o[0] for o in opts})
|
||||
bonuses = sorted({o[1] for o in opts})
|
||||
share = Fraction(given * count, n)
|
||||
loss += share * Fraction(losses[0] + losses[-1], 2)
|
||||
bonus += share * Fraction(bonuses[0] + bonuses[-1], 2)
|
||||
result = Fraction(100) - 100 * loss / th.all_perfect_score
|
||||
if th.break_bonus_score:
|
||||
result += bonus / th.break_bonus_score
|
||||
return result
|
||||
|
||||
|
||||
def dx_score(judges: Dict[str, int]) -> int:
|
||||
return sum(DX_PER[j] * int(judges.get(j, 0)) for j in JUDGMENTS)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 正向
|
||||
@dataclass
|
||||
class ForwardResult:
|
||||
theory: Theory
|
||||
judges: Dict[str, int]
|
||||
achievement_min: Fraction
|
||||
achievement_max: Fraction
|
||||
achievement_ref: Fraction
|
||||
dx: int
|
||||
|
||||
@property
|
||||
def exact(self) -> bool:
|
||||
return self.achievement_min == self.achievement_max
|
||||
|
||||
@property
|
||||
def achievement(self) -> Fraction:
|
||||
return self.achievement_min
|
||||
|
||||
|
||||
def solve_forward(th: Theory, judges: Dict[str, int]) -> ForwardResult:
|
||||
clean = {j: int(judges.get(j, 0) or 0) for j in JUDGMENTS}
|
||||
total = sum(clean.values())
|
||||
if total != th.total_notes:
|
||||
raise ValueError("判定总数 %d 与谱面音符数 %d 不一致" % (total, th.total_notes))
|
||||
lo, hi = achievement_bounds(th, clean)
|
||||
return ForwardResult(
|
||||
theory=th,
|
||||
judges=clean,
|
||||
achievement_min=lo,
|
||||
achievement_max=hi,
|
||||
achievement_ref=reference_achievement(th, clean),
|
||||
dx=dx_score(clean),
|
||||
)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 正向:按音符类别精确计算
|
||||
# 达成率是按「音符权重」加权的,只给汇总判定数时只能得到区间;
|
||||
# 把判定数按权重类别分开给(绝赞单独一列),就能算出确切的数值。
|
||||
CLASS_ORDER = ("tap", "hold", "slide", "break")
|
||||
CLASS_LABEL = {
|
||||
"tap": "Tap/Star/Touch/EX",
|
||||
"hold": "Hold 系",
|
||||
"slide": "Slide 系",
|
||||
"break": "绝赞(Break 系)",
|
||||
}
|
||||
CLASS_WEIGHT = {"tap": 500, "hold": 1000, "slide": 1500, "break": 2500}
|
||||
CLASS_GROUPS = {
|
||||
"tap": (GROUP_TAP, GROUP_EX),
|
||||
"hold": (GROUP_HOLD,),
|
||||
"slide": (GROUP_SLIDE,),
|
||||
"break": (GROUP_BREAK, GROUP_BREAK_FLAT, GROUP_BREAK_SLIDE, GROUP_EX_BREAK),
|
||||
}
|
||||
# 每类里每个判定键的 (失分, 奖励分);绝赞的 Great / Perfect 有多个档位
|
||||
CLASS_OPTIONS = {
|
||||
"tap": {"cp": (0, 0), "perfect": (0, 0), "great": (100, 0),
|
||||
"good": (250, 0), "miss": (500, 0)},
|
||||
"hold": {"cp": (0, 0), "perfect": (0, 0), "great": (200, 0),
|
||||
"good": (500, 0), "miss": (1000, 0)},
|
||||
"slide": {"cp": (0, 0), "perfect": (0, 0), "great": (300, 0),
|
||||
"good": (750, 0), "miss": (1500, 0)},
|
||||
"break": {"cp": (0, 100), "perfect": (0, 75), "perfect50": (0, 50),
|
||||
"great": (500, 40), "great40": (1000, 40), "great50": (1250, 40),
|
||||
"good": (1500, 30), "miss": (2500, 0)},
|
||||
}
|
||||
_JUDGE_OF_KEY = {
|
||||
"cp": "cp", "perfect": "perfect", "perfect50": "perfect",
|
||||
"great": "great", "great40": "great", "great50": "great",
|
||||
"good": "good", "miss": "miss",
|
||||
}
|
||||
|
||||
|
||||
def class_capacity(th: Theory, cls: str) -> int:
|
||||
"""这一类音符在谱面里有多少个。"""
|
||||
return sum(th.counts.get(g, 0) for g in CLASS_GROUPS[cls])
|
||||
|
||||
|
||||
@dataclass
|
||||
class ExactResult:
|
||||
theory: Theory
|
||||
spec: Dict[str, Dict[str, int]] # 实际参与计算的判定数(已补足 CP)
|
||||
achievement: Fraction
|
||||
dx: int
|
||||
loss_total: int
|
||||
bonus_total: int
|
||||
breakdown: Dict[str, Tuple[int, int, int]] # 类别 -> (音符数, 失分, 奖励分)
|
||||
|
||||
@property
|
||||
def score(self) -> int:
|
||||
return self.theory.all_perfect_score - self.loss_total
|
||||
|
||||
|
||||
def solve_exact(th: Theory, spec: Dict[str, Dict[str, int]]) -> ExactResult:
|
||||
"""按音符类别给判定数,算出**确切**的达成率与 DX 分。
|
||||
|
||||
spec: {"tap": {"cp": 250, "great": 2}, "break": {"cp": 4, "great": 1}, ...}
|
||||
每类没给满的部分按 CP 补足(非绝赞 CP 与 Perfect 同分;绝赞按 CP 计奖励 100)。
|
||||
"""
|
||||
filled: Dict[str, Dict[str, int]] = {}
|
||||
loss_total = 0
|
||||
bonus_total = 0
|
||||
dx = 0
|
||||
breakdown: Dict[str, Tuple[int, int, int]] = {}
|
||||
for cls in CLASS_ORDER:
|
||||
cap = class_capacity(th, cls)
|
||||
given = {k: int(v) for k, v in (spec.get(cls) or {}).items() if int(v)}
|
||||
for key in given:
|
||||
if key not in CLASS_OPTIONS[cls]:
|
||||
raise ValueError("「%s」没有「%s」这个判定" % (CLASS_LABEL[cls], key))
|
||||
used = sum(given.values())
|
||||
if used > cap:
|
||||
raise ValueError("%s 只有 %d 个音符,但给了 %d 个判定"
|
||||
% (CLASS_LABEL[cls], cap, used))
|
||||
if cap > used:
|
||||
given["cp"] = given.get("cp", 0) + (cap - used)
|
||||
filled[cls] = given
|
||||
cls_loss = 0
|
||||
cls_bonus = 0
|
||||
for key, n in given.items():
|
||||
dl, db = CLASS_OPTIONS[cls][key]
|
||||
cls_loss += dl * n
|
||||
cls_bonus += db * n
|
||||
dx += DX_PER[_JUDGE_OF_KEY[key]] * n
|
||||
loss_total += cls_loss
|
||||
bonus_total += cls_bonus
|
||||
breakdown[cls] = (cap, cls_loss, cls_bonus)
|
||||
|
||||
w = th.all_perfect_score
|
||||
if w <= 0:
|
||||
raise ValueError("谱面里没有计分音符")
|
||||
achievement = Fraction(100) - Fraction(100 * loss_total, w)
|
||||
if th.break_bonus_score:
|
||||
achievement += Fraction(bonus_total, th.break_bonus_score)
|
||||
return ExactResult(
|
||||
theory=th, spec=filled, achievement=achievement, dx=dx,
|
||||
loss_total=loss_total, bonus_total=bonus_total, breakdown=breakdown,
|
||||
)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 反向:工具函数
|
||||
def _judges_for(th: Theory, miss: int, good: int, great: int,
|
||||
cp: int, perfect: int) -> Dict[str, int]:
|
||||
return {"cp": cp, "perfect": perfect, "great": great, "good": good, "miss": miss}
|
||||
|
||||
|
||||
def _best(th: Theory, miss: int, good: int, great: int) -> Optional[Fraction]:
|
||||
"""给定 Miss/Good/Great 数时,达成率能达到的最大值(CP/Perfect 拆分自由)。"""
|
||||
s = th.total_notes - miss - good - great
|
||||
if s < 0:
|
||||
return None
|
||||
return _extreme(th, _judges_for(th, miss, good, great, s, 0), want_max=True,
|
||||
flex_good=True)
|
||||
|
||||
|
||||
def _worst(th: Theory, miss: int, good: int, great: int) -> Optional[Fraction]:
|
||||
"""给定 Miss/Good/Great 数时,达成率能达到的最小值(CP/Perfect 拆分自由)。"""
|
||||
s = th.total_notes - miss - good - great
|
||||
if s < 0:
|
||||
return None
|
||||
return _extreme(th, _judges_for(th, miss, good, great, s, 0), want_max=False,
|
||||
flex_good=True)
|
||||
|
||||
|
||||
def _max_true(lo: int, hi: int, pred) -> int:
|
||||
"""pred 在 [lo, hi] 上单调不增时,求满足 pred 的最大值(无则返回 lo-1)。"""
|
||||
best = lo - 1
|
||||
while lo <= hi:
|
||||
mid = (lo + hi) // 2
|
||||
if pred(mid):
|
||||
best = mid
|
||||
lo = mid + 1
|
||||
else:
|
||||
hi = mid - 1
|
||||
return best
|
||||
|
||||
|
||||
def _min_true(lo: int, hi: int, pred) -> int:
|
||||
"""pred 在 [lo, hi] 上单调不增时,求满足 pred 的最小值(无则返回 hi+1)。"""
|
||||
best = hi + 1
|
||||
while lo <= hi:
|
||||
mid = (lo + hi) // 2
|
||||
if pred(mid):
|
||||
best = mid
|
||||
hi = mid - 1
|
||||
else:
|
||||
lo = mid + 1
|
||||
return best
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 反向:候选行
|
||||
def _candidate_rows(th: Theory, target: Fraction, max_scan: int,
|
||||
bad_limit: Optional[int] = None, stats: Optional[Dict] = None):
|
||||
"""生成「可能覆盖 target」的 (miss, good, great) 组合,顺序由少到多。
|
||||
|
||||
bad_limit 非空时只产出 Miss+Good+Great <= bad_limit 的组合,
|
||||
并在 stats["clipped"] 里记下「还有更多(坏音符更多的)组合没产出」。
|
||||
"""
|
||||
n = th.total_notes
|
||||
scanned = 0
|
||||
|
||||
def best_m(m):
|
||||
v = _best(th, m, 0, 0)
|
||||
return v is not None and v >= target
|
||||
|
||||
miss_max = _max_true(0, n, best_m)
|
||||
if miss_max < 0:
|
||||
return
|
||||
if bad_limit is not None and miss_max > bad_limit and stats is not None:
|
||||
stats["clipped"] = True
|
||||
miss_hi = miss_max if bad_limit is None else min(miss_max, bad_limit)
|
||||
for miss in range(miss_hi + 1):
|
||||
def best_g(g):
|
||||
v = _best(th, miss, g, 0)
|
||||
return v is not None and v >= target
|
||||
|
||||
good_max = _max_true(0, n - miss, best_g)
|
||||
if good_max < 0:
|
||||
continue
|
||||
if bad_limit is not None and good_max > bad_limit - miss:
|
||||
if stats is not None:
|
||||
stats["clipped"] = True
|
||||
good_max = bad_limit - miss
|
||||
for good in range(good_max + 1):
|
||||
room = n - miss - good
|
||||
|
||||
def best_gr(gr):
|
||||
v = _best(th, miss, good, gr)
|
||||
return v is not None and v >= target
|
||||
|
||||
def worst_gr(gr):
|
||||
v = _worst(th, miss, good, gr)
|
||||
return v is not None and v <= target
|
||||
|
||||
# 先求「Great 放得下」的最大个数:超过它整行不可行(例如 EX 音符不能判 Great),
|
||||
# 否则不可行的高端会让 worst_gr 不再单调,二分就会找错。
|
||||
feasible_hi = _max_true(0, room, lambda gr: _worst(th, miss, good, gr) is not None)
|
||||
if feasible_hi < 0:
|
||||
continue
|
||||
g_high = _max_true(0, feasible_hi, best_gr)
|
||||
g_low = _min_true(0, feasible_hi, worst_gr)
|
||||
if bad_limit is not None and g_high > bad_limit - miss - good:
|
||||
if stats is not None:
|
||||
stats["clipped"] = True
|
||||
g_high = bad_limit - miss - good
|
||||
if g_low > g_high:
|
||||
continue
|
||||
for great in range(g_low, g_high + 1):
|
||||
scanned += 1
|
||||
if scanned > max_scan:
|
||||
if stats is not None:
|
||||
stats["clipped"] = True
|
||||
return
|
||||
yield miss, good, great
|
||||
|
||||
|
||||
@dataclass
|
||||
class ReverseRow:
|
||||
miss: int
|
||||
good: int
|
||||
great: int
|
||||
cp_plus_perfect: int
|
||||
cp_min: int
|
||||
cp_max: int
|
||||
achievement_min: Fraction
|
||||
achievement_max: Fraction
|
||||
dx_min: int = 0
|
||||
dx_max: int = 0
|
||||
verified: bool = True # 精确模式下是否已严格验证
|
||||
exact: bool = False # 是否恰好等于目标达成率
|
||||
|
||||
def summary(self) -> str:
|
||||
return ("miss %d · good %d · great %d · cp+perfect %d"
|
||||
% (self.miss, self.good, self.great, self.cp_plus_perfect))
|
||||
|
||||
|
||||
def _row_dx_bounds(th: Theory, row: ReverseRow) -> None:
|
||||
base = 2 * row.cp_plus_perfect + row.great
|
||||
row.dx_min = base + row.cp_min
|
||||
row.dx_max = base + row.cp_max
|
||||
|
||||
|
||||
def _cp_bounds_simple(th: Theory, s: int) -> Tuple[int, int]:
|
||||
"""cp 的物理取值范围:Perfect 只能出现在 Break / Break(长按判定) 上。"""
|
||||
cp_min = max(0, s - th.perfect_capacity)
|
||||
return cp_min, s
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 反向:区间模式
|
||||
def solve_reverse_range(th: Theory, target: Fraction, limit: int = 300,
|
||||
max_scan: int = 200000) -> Dict[str, object]:
|
||||
rows: List[ReverseRow] = []
|
||||
scanned = 0
|
||||
truncated = False
|
||||
for miss, good, great in _candidate_rows(th, target, max_scan):
|
||||
scanned += 1
|
||||
lo = _worst(th, miss, good, great)
|
||||
hi = _best(th, miss, good, great)
|
||||
if lo is None or hi is None:
|
||||
continue
|
||||
s = th.total_notes - miss - good - great
|
||||
cp_min, cp_max = _cp_bounds_simple(th, s)
|
||||
row = ReverseRow(
|
||||
miss=miss, good=good, great=great, cp_plus_perfect=s,
|
||||
cp_min=cp_min, cp_max=cp_max,
|
||||
achievement_min=lo, achievement_max=hi,
|
||||
)
|
||||
_row_dx_bounds(th, row)
|
||||
rows.append(row)
|
||||
if len(rows) >= limit:
|
||||
truncated = True
|
||||
break
|
||||
return {
|
||||
"target": target,
|
||||
"mode": "range",
|
||||
"theory": th,
|
||||
"rows": rows,
|
||||
"truncated": truncated,
|
||||
"scanned": scanned,
|
||||
"exact_cap": EXACT_MAX_BAD,
|
||||
"unverified": 0,
|
||||
}
|
||||
|
||||
|
||||
# ------------------------------------------------------------------ 反向:精确模式
|
||||
def _bad_options(group: str) -> Dict[str, Tuple[Tuple[int, int], ...]]:
|
||||
return {j: GROUP_OPTIONS[group][j] for j in _BAD_JUDGMENTS
|
||||
if j in GROUP_OPTIONS[group]}
|
||||
|
||||
|
||||
def _dx_delta(th: Theory, loss: int, bonus: int) -> int:
|
||||
"""一个坏音符对「目标量 X」的贡献;X = rhs 等价于达成率等于目标。"""
|
||||
if th.break_bonus_score:
|
||||
return 100 * th.break_bonus_score * loss - th.all_perfect_score * bonus
|
||||
return 100 * loss
|
||||
|
||||
|
||||
def _exact_suffix(th: Theory, groups: List[str]) -> List[Tuple[int, int, int, int]]:
|
||||
"""每个后缀(含自身)的 (dX 负向下界, dX 上界, slo 上界, bad 上界),用于剪枝。
|
||||
|
||||
注意 dX 下界必须按「最多只有这些音符是坏音符、也可以是 0 个」来算,
|
||||
所以只累计负的贡献(min(0, ...)·个数),否则会错误剪掉合法解。
|
||||
"""
|
||||
suf: List[Tuple[int, int, int, int]] = [(0, 0, 0, 0)] * (len(groups) + 1)
|
||||
for i in range(len(groups) - 1, -1, -1):
|
||||
group = groups[i]
|
||||
n = th.counts.get(group, 0)
|
||||
opts = _bad_options(group)
|
||||
dxs = [_dx_delta(th, dl, db)
|
||||
for choices in opts.values() for dl, db in choices]
|
||||
d_bad, d_slo = _GROUP_BAD_STEP.get(group, (0, 0))
|
||||
pl, ph, ps, pn = suf[i + 1]
|
||||
suf[i] = (pl + n * min(0, min(dxs)), ph + n * max(dxs), ps + n * d_slo,
|
||||
pn + n * (1 if d_bad else 0))
|
||||
return suf
|
||||
|
||||
|
||||
def _exact_table(th: Theory, max_bad: int, rhs: Fraction,
|
||||
set_cap: int = 20000, total_cap: int = 1500000,
|
||||
deadline: Optional[float] = None):
|
||||
"""DP:状态 (miss, good, great) -> 可达的 (X, bad_b, slo) 集合。
|
||||
|
||||
X = 100*B*失分和 - W*坏音符奖励分(无绝赞时 X = 100*失分和),与达成率一一对应;
|
||||
只统计「坏音符」(Great/Good/Miss);绝赞音符里 cp/perfect 的奖励分用 slo 还原成区间。
|
||||
每个候选元组都用「剩余音符最大/最小贡献」做目标剪枝(只对当前 rhs 有效)。
|
||||
超出预算时返回 None(调用方退回区间判定)。
|
||||
"""
|
||||
groups = [g for g in GROUP_ORDER if th.counts.get(g, 0) and _bad_options(g)]
|
||||
suf = _exact_suffix(th, groups)
|
||||
w = th.all_perfect_score
|
||||
b = th.break_bonus_score
|
||||
klo_const = (2 * th.counts.get(GROUP_BREAK, 0)
|
||||
+ 3 * th.counts.get(GROUP_BREAK_FLAT, 0)
|
||||
+ 4 * th.counts.get(GROUP_BREAK_SLIDE, 0)
|
||||
+ 4 * th.counts.get(GROUP_EX_BREAK, 0))
|
||||
break_notes = sum(th.counts.get(g, 0) for g in _GROUP_BAD_STEP)
|
||||
|
||||
table: Dict[Tuple[int, int, int], set] = {(0, 0, 0): {(0, 0, 0)}}
|
||||
for gi, group in enumerate(groups):
|
||||
n = th.counts.get(group, 0)
|
||||
opts = _bad_options(group)
|
||||
d_bad, d_slo = _GROUP_BAD_STEP.get(group, (0, 0))
|
||||
deltas = {j: [_dx_delta(th, dl, db) for dl, db in choices]
|
||||
for j, choices in opts.items()}
|
||||
dxmin_g = min(v for vs in deltas.values() for v in vs)
|
||||
dxmax_g = max(v for vs in deltas.values() for v in vs)
|
||||
rest_after = suf[gi + 1]
|
||||
slots = min(n, max_bad)
|
||||
for k in range(slots):
|
||||
if deadline is not None and time.monotonic() > deadline:
|
||||
return None
|
||||
new: Dict[Tuple[int, int, int], set] = {}
|
||||
for state, tset in table.items():
|
||||
carried = new.setdefault(state, set())
|
||||
carried.update(tset)
|
||||
if len(carried) > set_cap:
|
||||
return None
|
||||
if state[0] + state[1] + state[2] >= max_bad:
|
||||
continue
|
||||
for judge, vs in deltas.items():
|
||||
nxt = (state[0] + (1 if judge == "miss" else 0),
|
||||
state[1] + (1 if judge == "good" else 0),
|
||||
state[2] + (1 if judge == "great" else 0))
|
||||
bucket = new.setdefault(nxt, set())
|
||||
rem = min(slots - k - 1, max_bad - sum(nxt))
|
||||
dmin = rem * min(0, dxmin_g) + rest_after[0]
|
||||
dmax = rem * dxmax_g + rest_after[1]
|
||||
slomax = rem * d_slo + rest_after[2]
|
||||
if b:
|
||||
need_lo = rhs + 25 * w * (klo_const - slomax)
|
||||
need_hi = rhs + 25 * w * 4 * break_notes
|
||||
for x, bad_b, slo in tset:
|
||||
cbb = bad_b + d_bad
|
||||
cs = slo + d_slo
|
||||
for dx in vs:
|
||||
cx = x + dx
|
||||
if b:
|
||||
if cx + dmax < need_lo - 25 * w * cs:
|
||||
continue
|
||||
if cx + dmin > need_hi - 25 * w * 4 * cbb:
|
||||
continue
|
||||
else:
|
||||
if cx + dmax < rhs or cx + dmin > rhs:
|
||||
continue
|
||||
bucket.add((cx, cbb, cs))
|
||||
if len(bucket) > set_cap:
|
||||
return None
|
||||
table = new
|
||||
if sum(len(s) for s in table.values()) > total_cap:
|
||||
return None
|
||||
return table
|
||||
|
||||
|
||||
def _exact_row_ok(th: Theory, table, miss: int, good: int, great: int,
|
||||
rhs: Fraction) -> bool:
|
||||
"""严格判定:能否把 (miss, good, great) 判定恰好打出达成率 target。"""
|
||||
tset = table.get((miss, good, great))
|
||||
if not tset:
|
||||
return False
|
||||
w = th.all_perfect_score
|
||||
b = th.break_bonus_score
|
||||
klo_const = (2 * th.counts.get(GROUP_BREAK, 0)
|
||||
+ 3 * th.counts.get(GROUP_BREAK_FLAT, 0)
|
||||
+ 4 * th.counts.get(GROUP_BREAK_SLIDE, 0)
|
||||
+ 4 * th.counts.get(GROUP_EX_BREAK, 0))
|
||||
break_notes = sum(th.counts.get(g, 0) for g in _GROUP_BAD_STEP)
|
||||
if not b:
|
||||
# 没有绝赞:达成率只由失分决定,100 * 失分和 == 分母 * (100 - 目标)
|
||||
for x, _bad_b, _slo in tset:
|
||||
if x == rhs:
|
||||
return True
|
||||
return False
|
||||
for x, bad_b, slo in tset:
|
||||
num = x - rhs
|
||||
if num % (25 * w):
|
||||
continue
|
||||
k = num // (25 * w)
|
||||
if klo_const - slo <= k <= 4 * (break_notes - bad_b):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def solve_reverse_exact(th: Theory, target: Fraction, limit: int = 300,
|
||||
max_scan: int = 200000) -> Dict[str, object]:
|
||||
d = th.denominator
|
||||
rhs = Fraction(d) * (100 - target)
|
||||
note = None
|
||||
table = None
|
||||
max_bad_used = 0
|
||||
pending: List[Tuple[int, int, int]] = []
|
||||
scanned = 0
|
||||
|
||||
if rhs.denominator != 1:
|
||||
note = ("该达成率不是本谱面能精确打出的值(达成率只能取 100 - 整数/分母 的形式),"
|
||||
"下面给出区间判定结果。")
|
||||
elif th.lattice and rhs.numerator % th.lattice:
|
||||
note = ("该达成率不满足谱面的失分格点(失分只能是 %d 的倍数),"
|
||||
"下面给出区间判定结果。" % th.lattice)
|
||||
stats: Dict[str, bool] = {}
|
||||
if note is None:
|
||||
# 只枚举「坏音符不超过 EXACT_MAX_BAD」的组合:超出的组合没法精确验证,
|
||||
# 全枚举它们会白花很多时间(大谱面可能有几十万组)。
|
||||
for miss, good, great in _candidate_rows(th, target, max_scan,
|
||||
EXACT_MAX_BAD, stats):
|
||||
scanned += 1
|
||||
pending.append((miss, good, great))
|
||||
if pending:
|
||||
max_bad_used = min(max(sum(p) for p in pending), EXACT_MAX_BAD)
|
||||
table = _exact_table(th, max_bad_used, rhs,
|
||||
deadline=time.monotonic() + EXACT_TIME_BUDGET)
|
||||
if table is None:
|
||||
note = ("判定数较大,超出精确验证的预算(最多 %d 个 Miss+Good+Great),"
|
||||
"下面给出区间判定结果。" % EXACT_MAX_BAD)
|
||||
if note is not None:
|
||||
fallback = solve_reverse_range(th, target, limit=limit, max_scan=max_scan)
|
||||
fallback["note"] = note
|
||||
fallback["exact_cap"] = max_bad_used or EXACT_MAX_BAD
|
||||
fallback["more_unverified"] = bool(stats.get("clipped"))
|
||||
return fallback
|
||||
|
||||
if not pending and stats.get("clipped"):
|
||||
# 一组候选都没法精确验证(坏音符都超过上限),退回区间模式并说明原因
|
||||
fallback = solve_reverse_range(th, target, limit=limit, max_scan=max_scan)
|
||||
fallback["note"] = ("这个谱面/达成率下,坏音符(Miss+Good+Great)超过 %d 个的组合太多,"
|
||||
"精确验证代价过高,下面给出区间模式结果。" % EXACT_MAX_BAD)
|
||||
fallback["exact_cap"] = EXACT_MAX_BAD
|
||||
fallback["more_unverified"] = True
|
||||
return fallback
|
||||
|
||||
rows: List[ReverseRow] = []
|
||||
truncated = False
|
||||
unverified = 0
|
||||
for miss, good, great in pending:
|
||||
bad = miss + good + great
|
||||
if bad > max_bad_used:
|
||||
unverified += 1
|
||||
continue
|
||||
if not _exact_row_ok(th, table, miss, good, great, rhs):
|
||||
continue
|
||||
s = th.total_notes - bad
|
||||
cp_min, cp_max = _cp_bounds_simple(th, s)
|
||||
row = ReverseRow(
|
||||
miss=miss, good=good, great=great, cp_plus_perfect=s,
|
||||
cp_min=cp_min, cp_max=cp_max,
|
||||
achievement_min=target, achievement_max=target,
|
||||
verified=True, exact=True,
|
||||
)
|
||||
_row_dx_bounds(th, row)
|
||||
rows.append(row)
|
||||
if len(rows) >= limit:
|
||||
truncated = True
|
||||
break
|
||||
return {
|
||||
"target": target,
|
||||
"mode": "exact",
|
||||
"theory": th,
|
||||
"rows": rows,
|
||||
"truncated": truncated,
|
||||
"scanned": scanned,
|
||||
"exact_cap": max_bad_used,
|
||||
"unverified": unverified,
|
||||
"more_unverified": bool(stats.get("clipped")),
|
||||
"note": None,
|
||||
}
|
||||
|
||||
|
||||
def solve_reverse(th: Theory, target: Fraction, limit: int = 300,
|
||||
max_scan: int = 200000, mode: str = "exact") -> Dict[str, object]:
|
||||
target = Fraction(target)
|
||||
if target > th.max_achievement:
|
||||
raise ValueError("目标达成率 %s 超过该谱面上限 %s"
|
||||
% (target, th.max_achievement))
|
||||
if mode == "range":
|
||||
return solve_reverse_range(th, target, limit=limit, max_scan=max_scan)
|
||||
if mode != "exact":
|
||||
raise ValueError("mode 只能是 exact 或 range")
|
||||
return solve_reverse_exact(th, target, limit=limit, max_scan=max_scan)
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
unlockmusic.py —— 主脚本:扫码登录 → 解锁(解禁)歌曲 → 登出
|
||||
================================================================================
|
||||
|
||||
**它没有自己的协议实现** —— 整个流程直接复用 `upsert.py` 的 `run()`:
|
||||
扫码 → 预览 → 登录 → UpsertUserAll → 落库回查 → 登出,一模一样。
|
||||
唯一多出来的东西是"要解锁哪些歌"这个入参。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
为什么解锁不用单独的接口
|
||||
--------------------------------------------------------------------------------
|
||||
游戏里解锁不是一次独立的网络请求,而是**往 userItemList 里补几条 UserItem**:
|
||||
|
||||
itemKind = 5 歌曲本体解锁(MusicUnlockList)
|
||||
itemKind = 6 Master 难度解锁(MusicUnlockMasterList)
|
||||
itemKind = 7 Re:Master 难度解锁(MusicUnlockReMasterList)
|
||||
|
||||
依据 source/Assembly-CSharp/Net.VO.Mai2/VOExtensions.cs:981-1008
|
||||
(UserData.cs:132-138 那四个解锁列表不是独立节点,是并进 userItemList 的)。
|
||||
|
||||
条目长这样:
|
||||
|
||||
{"itemKind": 5, "itemId": 11414, "stock": 1, "isValid": true}
|
||||
|
||||
★ 标准谱(musicId < 10000)的 Master / Re:Master **天生解锁**,不会写 kind6/7
|
||||
(source/Assembly-CSharp/Manager/NotesListManager.cs:415/455 开头就是
|
||||
`if (id < 10000) return true;`);只有 DX 谱(>= 10000)才需要额外解禁。
|
||||
★ 服务器上已经有的条目**自动跳过** —— 重复插入会让服务端直接 HTTP 500。
|
||||
★ Re:Master 还受活动开关约束(IsUnlockReMaster 里的 IsOpenEvent),
|
||||
那是机台侧开关,脚本改不了;写了也可能进游戏仍是灰的。
|
||||
★ 本功能**没有真机抓包可对照**(机台侧的解锁不上报),是按源码实现的。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
用法
|
||||
--------------------------------------------------------------------------------
|
||||
python unlockmusic.py <二维码> --music 11414 # 预检,不发包
|
||||
python unlockmusic.py <二维码> --music 11414 --send # ★ 真实解锁
|
||||
python unlockmusic.py <二维码> --music 1085,11414 --send # 多首,逗号分隔
|
||||
python unlockmusic.py <二维码> --music 11414 --send --no-unlock-remaster
|
||||
|
||||
# 只要歌曲本体,不解禁任何难度
|
||||
python unlockmusic.py <二维码> --music 11414 --send --no-unlock-master --no-unlock-remaster
|
||||
|
||||
# 和其它主脚本一样的通用开关
|
||||
python unlockmusic.py <二维码> --music 11414 --send --debug
|
||||
python unlockmusic.py <二维码> --music 11414 --send --cooldown 0
|
||||
python unlockmusic.py <二维码> --music 11414 --send --no-verify
|
||||
|
||||
| 参数 | 说明 |
|
||||
|---|---|
|
||||
| `--music ID[,ID...]` | 要解锁的 musicId,可重复、可逗号分隔(`--unlock-music` 也认) |
|
||||
| `--send` | 真正发包(不加就是预检,零副作用) |
|
||||
| `--no-unlock-master` | 不解禁 Master |
|
||||
| `--no-unlock-remaster` | 不解禁 Re:Master |
|
||||
| `--cooldown N` | 发包前冷却秒数,默认取 config 的 15 秒 |
|
||||
| `--no-verify` | 跳过上传后的落库回查 |
|
||||
| `--debug` | 本次运行打印完整收发报文 |
|
||||
|
||||
日志同样是 logs/latest.log(覆盖)+ logs/YYYY-MM-DD.log(追加)。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
|
||||
import upsert
|
||||
from api import log_error, setup_logging, teardown_logging
|
||||
|
||||
|
||||
def parse_args(argv):
|
||||
"""极简命令行解析:第一个非 -- 开头的参数是二维码。"""
|
||||
opts = {"qr": "", "send": False, "debug": False, "no_verify": False,
|
||||
"cooldown": None, "extra_data": [],
|
||||
"unlock_music": [], "unlock_master": True, "unlock_remaster": True}
|
||||
i = 0
|
||||
while i < len(argv):
|
||||
a = argv[i]
|
||||
if a == "--send":
|
||||
opts["send"] = True
|
||||
elif a == "--debug":
|
||||
opts["debug"] = True
|
||||
elif a == "--no-verify":
|
||||
opts["no_verify"] = True
|
||||
elif a == "--extra-data" and i + 1 < len(argv):
|
||||
opts["extra_data"].append(argv[i + 1])
|
||||
i += 1
|
||||
elif a == "--cooldown" and i + 1 < len(argv):
|
||||
opts["cooldown"] = float(argv[i + 1])
|
||||
i += 1
|
||||
elif a in ("--music", "--unlock-music") and i + 1 < len(argv):
|
||||
# 可重复;也支持逗号分隔(中英文逗号都认)
|
||||
for part in str(argv[i + 1]).replace(",", ",").split(","):
|
||||
part = part.strip()
|
||||
if not part:
|
||||
continue
|
||||
try:
|
||||
opts["unlock_music"].append(int(part))
|
||||
except ValueError:
|
||||
opts["unlock_bad"] = part
|
||||
i += 1
|
||||
elif a == "--no-unlock-master":
|
||||
opts["unlock_master"] = False
|
||||
elif a == "--no-unlock-remaster":
|
||||
opts["unlock_remaster"] = False
|
||||
elif not a.startswith("--") and not opts["qr"]:
|
||||
opts["qr"] = a
|
||||
i += 1
|
||||
return opts
|
||||
|
||||
|
||||
def main() -> int:
|
||||
opts = parse_args(sys.argv[1:])
|
||||
if not opts["qr"] or not opts["unlock_music"]:
|
||||
# 没有二维码、或者没有指定要解锁哪首 —— 直接把用法打出来
|
||||
print(__doc__)
|
||||
return 1
|
||||
|
||||
if opts.get("unlock_bad"):
|
||||
# 参数本身就不对,连扫码都不用做
|
||||
setup_logging("unlockmusic")
|
||||
log_error("--music 里有非法 musicId:" + str(opts["unlock_bad"]))
|
||||
teardown_logging()
|
||||
return 6
|
||||
|
||||
# ★ 整个流程复用 upsert.run(),这里只多传三个解锁参数
|
||||
return upsert.run(
|
||||
opts,
|
||||
unlock_music=opts["unlock_music"],
|
||||
unlock_master=opts["unlock_master"],
|
||||
unlock_remaster=opts["unlock_remaster"],
|
||||
log_name="unlockmusic",
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
@@ -29,9 +29,12 @@ upsert.py —— 主脚本:扫码登录 → 上传成绩 → 登出
|
||||
python upsert.py <二维码> # 预检:登录 + 抓快照 + 组包,不发包
|
||||
python upsert.py <二维码> --send # 真实上传成绩(★ 有副作用,不可撤销)
|
||||
python upsert.py <二维码> --send --debug # 同上,日志里带完整收发报文
|
||||
python upsert.py <二维码> --send --cooldown 0 # 跳过发包前的 60 秒冷却
|
||||
python upsert.py <二维码> --send --cooldown 0 # 跳过发包前的 15 秒冷却
|
||||
python upsert.py <二维码> --send --no-verify # 跳过上传后的落库回查
|
||||
|
||||
# ★ 解锁(解禁)歌曲请用另一个主脚本(它复用本脚本的整套流程)
|
||||
python unlockmusic.py <二维码> --send --music 11414
|
||||
|
||||
# ★ 额外塞节点(--extra-data,可重复,后给的覆盖先给的)
|
||||
python upsert.py <二维码> --send --extra-data extra.json
|
||||
python upsert.py <二维码> --send --extra-data '{"isNewMapList":"1"}'
|
||||
@@ -83,6 +86,17 @@ upsert.py —— 主脚本:扫码登录 → 上传成绩 → 登出
|
||||
新增条目请显式传 "1","0" 表示存量更新。
|
||||
★ JSON 在**扫码之前**就校验,写错了直接退出,不会浪费二维码。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
★ 这个文件同时是一个可复用的模块
|
||||
--------------------------------------------------------------------------------
|
||||
`run(opts, ...)` 就是整套流程(扫码 → 预览 → 登录 → UpsertUserAll → 登出),
|
||||
`main()` 只做参数解析然后调它。所以别的主脚本可以直接:
|
||||
|
||||
import upsert
|
||||
sys.exit(upsert.run({"qr": qr, "send": True, ...}, log_name="unlockmusic"))
|
||||
|
||||
unlockmusic.py 就是这么写的 —— 它只多了一个"要解锁哪些歌"的入参。
|
||||
|
||||
── 在代码里直接调 api 的等价写法 ──
|
||||
|
||||
UpsertUserAll(
|
||||
@@ -106,7 +120,7 @@ from api import (
|
||||
log_warning,
|
||||
log_error,
|
||||
ParseQRCode,
|
||||
UserPreview,
|
||||
GetUserPreview,
|
||||
UserLogin,
|
||||
UserLogout,
|
||||
LogoutType,
|
||||
@@ -146,19 +160,24 @@ def parse_args(argv):
|
||||
return opts
|
||||
|
||||
|
||||
def main() -> int:
|
||||
opts = parse_args(sys.argv[1:])
|
||||
if not opts["qr"]:
|
||||
def run(opts, *, unlock_music=None, unlock_master=True, unlock_remaster=True,
|
||||
log_name="upsert") -> int:
|
||||
"""跑完整套流程。upsert.py 自己用,unlockmusic.py 也复用它。
|
||||
|
||||
opts 里必须有的键:qr / send / debug / no_verify / cooldown / extra_data
|
||||
unlock_music / unlock_master / unlock_remaster 三个是解锁用的,upsert.py 不传。
|
||||
"""
|
||||
if not opts.get("qr"):
|
||||
print(__doc__)
|
||||
return 1
|
||||
|
||||
# --debug 只影响本次运行,不改 config.py
|
||||
if opts["debug"]:
|
||||
if opts.get("debug"):
|
||||
import config as _cfg
|
||||
_cfg.LOG_LEVEL = "debug"
|
||||
|
||||
# 日志会话:开头一句。之后每次 api 调用都会自动记录,主脚本不用再写日志
|
||||
setup_logging("upsert")
|
||||
setup_logging(log_name)
|
||||
|
||||
# ---- ★ 先解析 --extra-data(放在扫码之前:JSON 写错就别浪费二维码了)----
|
||||
extra = None
|
||||
@@ -186,6 +205,13 @@ def main() -> int:
|
||||
extra = merged
|
||||
log_info("--extra-data 合计 " + str(len(extra)) + " 个节点:" + ", ".join(extra))
|
||||
|
||||
# ---- 解锁参数校验(同样放在扫码之前)----
|
||||
if unlock_music:
|
||||
log_info("要解锁 " + str(len(unlock_music)) + " 首:"
|
||||
+ ", ".join(str(m) for m in unlock_music)
|
||||
+ "(Master=" + str(unlock_master)
|
||||
+ " / Re:Master=" + str(unlock_remaster) + ")")
|
||||
|
||||
# 会话状态:保证异常时也能登出(否则账号会卡在 isLogin=True,下次登录 returnCode=100)
|
||||
session = {"user_id": 0, "token": "", "login_dt": 0, "logged_in": False}
|
||||
try:
|
||||
@@ -194,7 +220,7 @@ def main() -> int:
|
||||
session.update(user_id=user_id, token=token)
|
||||
|
||||
# ---- 预览:顺便挡住「账号已在游戏中」的情况,避免顶号 ----
|
||||
preview = UserPreview(user_id, token)
|
||||
preview = GetUserPreview(user_id, token)
|
||||
if preview.isLogin:
|
||||
log_error("账号处于已登录状态,请先在机台登出或等待会话超时")
|
||||
return 2
|
||||
@@ -210,6 +236,9 @@ def main() -> int:
|
||||
auth_date_time=login.dateTime,
|
||||
token=token,
|
||||
extra_data=extra,
|
||||
unlock_music_ids=unlock_music or None,
|
||||
unlock_master=unlock_master,
|
||||
unlock_remaster=unlock_remaster,
|
||||
dry_run=not opts["send"],
|
||||
confirm=opts["send"],
|
||||
cooldown_sec=opts["cooldown"],
|
||||
@@ -235,5 +264,9 @@ def main() -> int:
|
||||
teardown_logging()
|
||||
|
||||
|
||||
def main() -> int:
|
||||
return run(parse_args(sys.argv[1:]), log_name="upsert")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
|
||||
+287
@@ -0,0 +1,287 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
use_ticket.py —— 消耗账号当前持有的功能券(用 UpsertUserAll 表达「用票打了一局」)
|
||||
================================================================================
|
||||
|
||||
一条完整的「用票」链路:
|
||||
|
||||
ParseQRCode -> GetUserPreview -> UserLogin -> GetUserCharge
|
||||
-> GetNeedUserData(基线快照)-> UpsertUserAll -> GetUserCharge(复查)-> UserLogout
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
★ 为什么可以用 UpsertUserAll 消耗票券
|
||||
--------------------------------------------------------------------------------
|
||||
GetUserChargeApi 与 UpsertUserAllApi 里的 userChargeList **格式完全相同**
|
||||
(UserCharge.cs:chargeId / stock / purchaseDate / validDate),
|
||||
所以只要把 UpsertUserAll 的 userChargeList 节点改成「该票 stock - 1」,
|
||||
服务端就会认为这张票被这一局用掉了。
|
||||
|
||||
真机实证(gamehook 抓包 2026-10-06 22:23 那一局,正好用了 2 倍券):
|
||||
|
||||
userChargeList: [
|
||||
{"chargeId":2,"stock":0,...}, <- 买来时是 1,本局用掉变成 0
|
||||
{"chargeId":3,"stock":0,...},
|
||||
{"chargeId":5,"stock":0,...}
|
||||
]
|
||||
userGamePlaylogList[0].useTicketId = 2 <- ★ 用了哪张票
|
||||
userGamePlaylogList[0].playCredit = 2 <- ★ 本局消耗的 credit
|
||||
userPlaylogList[0].playCredit = 2
|
||||
userData.lastPlayCredit = 2
|
||||
|
||||
★ playCredit 的算法(source/.../Net.VO.Mai2/VOExtensions.cs:838-845):
|
||||
|
||||
playCredit = Credit.GameCostEnoughPlay() // 投币数,普通局 = 1
|
||||
+ TicketManager.GetTicketCredit(ticketId) // 票的 creditNum
|
||||
|
||||
2 倍券的 creditNum = 1 -> playCredit = 1 + 1 = 2 (与真机抓包一致)
|
||||
creditNum 表见 TICKET_CREDIT_NUM。
|
||||
|
||||
★ 真机报文里**没有** isNewChargeList 这个节点(它不在 36 个节点里),
|
||||
所以这里也不需要给位串。
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
用法
|
||||
--------------------------------------------------------------------------------
|
||||
python use_ticket.py <二维码> # 预检:只看报文,不发包
|
||||
python use_ticket.py <二维码> --list # 只列当前持有的票,不消耗
|
||||
python use_ticket.py <二维码> --ticket-id 2 # 指定要消耗哪张(默认第一张持有的)
|
||||
python use_ticket.py <二维码> --ticket-id 2 --send # ★ 真实消耗
|
||||
python use_ticket.py <二维码> --send --music-id 143 --level 4
|
||||
python use_ticket.py <二维码> --send --skip-entry # 跳过入场数据下载
|
||||
|
||||
★ 消耗会写入服务器(不可撤销)。不传 --send 时只构造报文。
|
||||
★ 二维码**有效期 10 分钟**。
|
||||
★ 账号当前**没有**持有功能票时直接拒绝(没有可消耗的东西)。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import sys
|
||||
|
||||
from api import (
|
||||
setup_logging,
|
||||
teardown_logging,
|
||||
log_error,
|
||||
log_info,
|
||||
log_warning,
|
||||
ParseQRCode,
|
||||
GetUserPreview,
|
||||
UserLogin,
|
||||
UserLogout,
|
||||
LogoutType,
|
||||
GetUserCharge,
|
||||
GetNeedUserData,
|
||||
summarize_snapshot,
|
||||
UpsertUserAll,
|
||||
PlayData,
|
||||
ConfirmRequiredError,
|
||||
ticket_name,
|
||||
Ping,
|
||||
# ★ 原先在 config.py,已下沉到 api/UpsertUserChargelog.py
|
||||
TICKET_CREDIT_NUM,
|
||||
)
|
||||
from config import (
|
||||
PLACE_ID,
|
||||
REGION_ID,
|
||||
PLAY_MUSIC_ID,
|
||||
PLAY_MUSIC_LEVEL,
|
||||
PLAY_CREDIT,
|
||||
)
|
||||
|
||||
|
||||
def read_charges(user_id, label):
|
||||
"""调 GetUserChargeApi,打印票券状态并返回 (全部, 持有的)。"""
|
||||
raw = GetUserCharge(user_id)
|
||||
lst = (raw.get("userChargeList") if isinstance(raw, dict) else None) or []
|
||||
log_info("[" + label + "] 当前票券 " + str(len(lst)) + " 条:")
|
||||
if not lst:
|
||||
log_info(" (空)")
|
||||
for c in lst:
|
||||
cid = c.get("chargeId")
|
||||
stock = int(c.get("stock", 0) or 0)
|
||||
log_info(" chargeId=" + str(cid) + " " + ticket_name(cid)
|
||||
+ " stock=" + str(stock)
|
||||
+ " purchaseDate=" + str(c.get("purchaseDate"))
|
||||
+ " validDate=" + str(c.get("validDate"))
|
||||
+ (" ← ★ 持有中" if stock > 0 else ""))
|
||||
held = [c for c in lst if isinstance(c, dict) and int(c.get("stock", 0) or 0) > 0]
|
||||
log_info("[" + label + "] 持有中的功能票:" + str(len(held)) + " 张")
|
||||
return lst, held
|
||||
|
||||
|
||||
def parse_args(argv):
|
||||
opts = {"qr": "", "ticket_id": None, "send": False, "list": False,
|
||||
"debug": False, "skip_entry": False,
|
||||
"music_id": PLAY_MUSIC_ID, "level": PLAY_MUSIC_LEVEL}
|
||||
i = 0
|
||||
while i < len(argv):
|
||||
a = argv[i]
|
||||
if a == "--send":
|
||||
opts["send"] = True
|
||||
elif a == "--list":
|
||||
opts["list"] = True
|
||||
elif a == "--debug":
|
||||
opts["debug"] = True
|
||||
elif a == "--skip-entry":
|
||||
opts["skip_entry"] = True
|
||||
elif a == "--ticket-id" and i + 1 < len(argv):
|
||||
opts["ticket_id"] = int(argv[i + 1])
|
||||
i += 1
|
||||
elif a == "--music-id" and i + 1 < len(argv):
|
||||
opts["music_id"] = int(argv[i + 1])
|
||||
i += 1
|
||||
elif a == "--level" and i + 1 < len(argv):
|
||||
opts["level"] = int(argv[i + 1])
|
||||
i += 1
|
||||
elif not a.startswith("--") and not opts["qr"]:
|
||||
opts["qr"] = a
|
||||
i += 1
|
||||
return opts
|
||||
|
||||
|
||||
def main() -> int:
|
||||
opts = parse_args(sys.argv[1:])
|
||||
if not opts["qr"]:
|
||||
print(__doc__)
|
||||
return 1
|
||||
|
||||
if opts["debug"]:
|
||||
import config as _cfg
|
||||
_cfg.LOG_LEVEL = "debug"
|
||||
|
||||
setup_logging("use_ticket")
|
||||
session = {"user_id": 0, "token": "", "login_dt": 0, "logged_in": False}
|
||||
try:
|
||||
# ---- 心跳:决定后续所有请求的 number 头 ----
|
||||
Ping()
|
||||
|
||||
user_id, token = ParseQRCode(opts["qr"])
|
||||
session.update(user_id=user_id, token=token)
|
||||
|
||||
preview = GetUserPreview(user_id, token)
|
||||
if preview.isLogin:
|
||||
log_error("账号处于已登录状态,请先在机台登出或等待会话超时")
|
||||
return 2
|
||||
|
||||
login = UserLogin(user_id, token, region_id=REGION_ID, place_id=PLACE_ID)
|
||||
session.update(login_dt=login.loginDateTime, logged_in=True)
|
||||
|
||||
# ---- ★ 读当前持有的功能券 ----
|
||||
all_charges, held = read_charges(user_id, "消耗前")
|
||||
|
||||
if opts["list"]:
|
||||
log_info("--list:只列票券,不做任何写操作")
|
||||
return 0
|
||||
|
||||
if not held:
|
||||
log_error("账号当前**没有持有任何功能票**,没有可消耗的东西。")
|
||||
log_error(" 想买票请用 buy_ticket.py;已持有的票会在 userChargeList 里 stock > 0。")
|
||||
return 4
|
||||
|
||||
# ---- 选定目标票 ----
|
||||
target = None
|
||||
if opts["ticket_id"] is not None:
|
||||
for c in held:
|
||||
if int(c.get("chargeId", -1)) == int(opts["ticket_id"]):
|
||||
target = c
|
||||
break
|
||||
if target is None:
|
||||
log_error("指定的 chargeId=" + str(opts["ticket_id"])
|
||||
+ " 当前并不持有;持有的有:"
|
||||
+ ", ".join(str(c.get("chargeId")) for c in held))
|
||||
return 4
|
||||
else:
|
||||
target = held[0]
|
||||
|
||||
ticket_id = int(target.get("chargeId"))
|
||||
credit_num = int(TICKET_CREDIT_NUM.get(ticket_id, 0) or 0)
|
||||
play_credit = int(PLAY_CREDIT) + credit_num
|
||||
|
||||
log_info("选定要消耗的票:chargeId=" + str(ticket_id) + " " + ticket_name(ticket_id)
|
||||
+ " stock=" + str(target.get("stock"))
|
||||
+ " creditNum=" + str(credit_num)
|
||||
+ " -> playCredit=" + str(PLAY_CREDIT) + "+" + str(credit_num)
|
||||
+ "=" + str(play_credit))
|
||||
|
||||
# ---- ★ 构造新的 userChargeList:目标票 stock - 1,其余原样 ----
|
||||
new_stock = int(target.get("stock", 0) or 0) - 1
|
||||
if new_stock < 0:
|
||||
new_stock = 0
|
||||
new_list = []
|
||||
for c in all_charges:
|
||||
if not isinstance(c, dict):
|
||||
continue
|
||||
item = dict(c)
|
||||
if int(item.get("chargeId", -1)) == ticket_id:
|
||||
item["stock"] = new_stock
|
||||
log_info(" userChargeList 里 chargeId=" + str(ticket_id)
|
||||
+ " 的 stock:" + str(target.get("stock")) + " -> " + str(new_stock))
|
||||
new_list.append(item)
|
||||
|
||||
# ---- 入场数据下载(贴近真机节奏,同时也是 UpsertUserAll 的基线快照)----
|
||||
snapshot = None
|
||||
if not opts["skip_entry"]:
|
||||
snapshot = GetNeedUserData(user_id, token=token,
|
||||
place_id=PLACE_ID, region_id=REGION_ID)
|
||||
_sum = summarize_snapshot(snapshot)
|
||||
log_info("入场数据下载完成:" + str(len(_sum)) + " 个节点,失败 "
|
||||
+ str(len(snapshot.get("_failed") or [])) + " 个")
|
||||
|
||||
# ---- ★ 用 UpsertUserAll 表达「用这张票打了一局」----
|
||||
# play.use_ticket_id -> userGamePlaylogList[0].useTicketId
|
||||
# play.play_credit -> userGamePlaylogList[0].playCredit / userPlaylogList[].playCredit
|
||||
# / userData.lastPlayCredit
|
||||
# extra_data.userChargeList -> 覆盖节点,把票的 stock 减 1
|
||||
play = PlayData(
|
||||
music_id=opts["music_id"],
|
||||
music_level=opts["level"],
|
||||
use_ticket_id=ticket_id,
|
||||
play_credit=play_credit,
|
||||
)
|
||||
UpsertUserAll(
|
||||
user_id, login.loginId,
|
||||
login_date_time=login.loginDateTime,
|
||||
auth_date_time=login.dateTime,
|
||||
token=token,
|
||||
snapshot=snapshot,
|
||||
play=play,
|
||||
extra_data={"userChargeList": new_list},
|
||||
dry_run=not opts["send"],
|
||||
confirm=opts["send"],
|
||||
verify_landing=bool(opts["send"]),
|
||||
place_id=PLACE_ID, region_id=REGION_ID,
|
||||
)
|
||||
|
||||
# ---- ★ 复查:票券 stock 应该减 1 ----
|
||||
_, held_after = read_charges(user_id, "消耗后")
|
||||
if not opts["send"]:
|
||||
log_info("[dry-run] 未发包。想真实消耗请加 --send(★ 会写入服务器)")
|
||||
return 0
|
||||
|
||||
still = [c for c in held_after if int(c.get("chargeId", -1)) == ticket_id]
|
||||
if still:
|
||||
log_warning("chargeId=" + str(ticket_id) + " 仍然持有(stock="
|
||||
+ str(still[0].get("stock")) + ")—— 服务端可能没落库")
|
||||
return 6
|
||||
log_info("★ 票券已消耗:chargeId=" + str(ticket_id) + " 不再持有 ✅")
|
||||
return 0
|
||||
|
||||
except ConfirmRequiredError:
|
||||
return 5
|
||||
except Exception as exc:
|
||||
log_error(type(exc).__name__ + ": " + str(exc))
|
||||
return 1
|
||||
finally:
|
||||
if session["logged_in"]:
|
||||
try:
|
||||
UserLogout(session["user_id"], session["token"], session["login_dt"],
|
||||
logout_type=LogoutType.TestIn,
|
||||
region_id=REGION_ID, place_id=PLACE_ID)
|
||||
except Exception as exc:
|
||||
log_error("[收尾] 强制登出失败(会话可能需等待服务端超时):" + str(exc))
|
||||
teardown_logging()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
Reference in New Issue
Block a user