- 新增 unlockmusic.py:解锁(解禁)歌曲 + 解禁 Master / Re:Master 难度,整个流程复用 upsert.py 的 run() - 买票前置闸门 api/ChargeGuard.py:必须先跑过 GetUserCharge,且同进程只允许买一次 - buy_ticket.py 票源改为 GetUserCharge,不再调用 GetGameCharge - UpsertUserAll 与买票的冷却统一为 15 秒 - api/ 文件名统一 PascalCase(文件名 = 函数名) - 项目改名 Astral,README 加 Logo、鸣谢与开发者说明 - 自检 284 项
54 lines
1.5 KiB
Python
54 lines
1.5 KiB
Python
# -*- coding: utf-8 -*-
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"""
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GetGameCharge.py —— 取游戏计费配置(GetGameChargeApi)
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================================================================================
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取服务器下发的计费档位。
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对应接口:GetGameChargeApi
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请求体 :{"isAll": false}(GameChargeRequestVO)
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响应 :{length, gameChargeList:[{orderId,chargeId,price,startDate,endDate}]}
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依据 :source/Assembly-CSharp/Net.VO.Mai2/GameChargeRequestVO.cs
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source/2026-10-05.log:9 真机请求 {"isAll":false}
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调用示例:
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from api import GetGameCharge
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import Any, Dict, Optional
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from config import CLIENT_ID, TIMEOUT_MS
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from .LogSetup import log_info
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from .MaimaiNet import MaimaiNetClient, request_dict
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@dataclass
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class GameChargeRequestVO:
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"""请求 VO(对应 GameChargeRequestVO)。"""
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isAll: bool = False
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def GetGameCharge(
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*,
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is_all: bool = False,
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client_id: str = CLIENT_ID,
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timeout_ms: Optional[int] = None,
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client: Optional[MaimaiNetClient] = None,
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) -> Dict[str, Any]:
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"""
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取游戏计费配置(对应 GetGameChargeApi)。
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返回:
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原始响应 dict,含 gameChargeList
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"""
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log_info("取游戏计费配置:isAll=" + str(is_all))
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return request_dict(
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"GetGameChargeApi", GameChargeRequestVO(isAll=is_all),
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user_id=0, client_id=client_id,
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timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
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)
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