- 新增 unlockmusic.py:解锁(解禁)歌曲 + 解禁 Master / Re:Master 难度,整个流程复用 upsert.py 的 run() - 买票前置闸门 api/ChargeGuard.py:必须先跑过 GetUserCharge,且同进程只允许买一次 - buy_ticket.py 票源改为 GetUserCharge,不再调用 GetGameCharge - UpsertUserAll 与买票的冷却统一为 15 秒 - api/ 文件名统一 PascalCase(文件名 = 函数名) - 项目改名 Astral,README 加 Logo、鸣谢与开发者说明 - 自检 284 项
47 lines
1.4 KiB
Python
47 lines
1.4 KiB
Python
# -*- coding: utf-8 -*-
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"""
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GetUserCharacter.py —— 取用户角色列表(GetUserCharacterApi)
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================================================================================
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取玩家所有角色的等级与觉醒度(真机 312 条)。
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对应接口:GetUserCharacterApi
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请求体 :UserIdRequestVO
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响应 :{userId, length, userCharacterList:[...]}
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依据 :source/Assembly-CSharp/Net.VO.Mai2/UserCharacterRequestVO.cs
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★ 回传 Upsert 时只保留 characterId / level / awakening / useCount 四个字段
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(真机 source/2026-10-05.log:123 的 userCharacterList 就是这 4 个键)。
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调用示例:
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from api import GetUserCharacter
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"""
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from __future__ import annotations
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from typing import Any, Dict, Optional
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from config import CLIENT_ID, TIMEOUT_MS
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from .LogSetup import log_info
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from .MaimaiNet import MaimaiNetClient
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from .UserGetterCommon import _get, UserIdRequestVO
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def GetUserCharacter(
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user_id: int,
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*,
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client_id: str = CLIENT_ID,
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timeout_ms: Optional[int] = None,
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client: Optional[MaimaiNetClient] = None,
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) -> Dict[str, Any]:
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"""
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取用户角色列表(对应 GetUserCharacterApi)。
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返回:
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原始响应 dict,含 userCharacterList
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"""
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log_info("取用户角色列表:user_id=" + str(user_id))
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return _get("GetUserCharacterApi", UserIdRequestVO(userId=user_id), user_id,
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client_id=client_id, timeout_ms=timeout_ms, client=client)
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