- 抽出 lib/core 的日期/JSON 工具,收敛各页重复解析 - 主页与音乐风险页拆成组件,风险功能共用一套运行框架 - 修复设置页作为主页页签保存时弹掉根路由导致的黑屏 - 登录对齐 Astral aimedb 协议:84 位二维码校验、签名与请求头修正, 补 GlobalSign 中间证书;Windows 改用 WinHTTP 绕过服务端对 BoringSSL 的 TLS 指纹拦截(证书校验保持开启) - 补开发预览数据与测试
125 lines
6.5 KiB
Markdown
125 lines
6.5 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Build & Development Commands
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```bash
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# Run the app (launches on connected device)
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flutter run
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# Run analyzer
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flutter analyze
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# Run tests
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flutter test
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# Run a single test file
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flutter test test/widget_test.dart
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# Build release artifacts
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flutter build apk --release # Android
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flutter build windows --release # Windows
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flutter build macos --release # macOS
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flutter build linux --release # Linux
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flutter build ios --release --no-codesign # iOS(无证书时只验证可编译)
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# Check for outdated dependencies
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flutter pub outdated
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# Upgrade dependencies
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flutter pub upgrade --major-versions
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```
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## Architecture
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This is a Flutter app (Android / iOS / Windows / macOS / Linux) that serves as a QR-code-based
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login client for the maimai DX arcade game network.
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### Code Layout
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```
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lib/
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├── main.dart # 入口:main() + MyApp(MaterialApp)
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├── config/ # strings / responsive / TitleServerConfig
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├── core/
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│ ├── json_value.dart # 宽松 JSON 数值转换(jsonInt / jsonBool / jsonMapList …)
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│ └── date_time_format.dart# UTC+8 时间戳与 yyyy-MM-dd HH:mm:ss.f 格式化
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├── pages/
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│ ├── login_page.dart # 登录页(QR 粘贴 / 图片识别)
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│ ├── home_page.dart # 主页骨架(HomeTab 枚举 + 懒构建 IndexedStack)
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│ ├── home/
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│ │ ├── home_tab.dart # 六个页签的标题 / 图标 / 顺序
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│ │ └── home_tab_view.dart # 首页内容(加载 / 错误 / preview / userData 分支)
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│ ├── settings_page.dart # Title Server / 机器参数配置
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│ └── ... # 各功能页(ticket / best50 / 风险操作等)
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├── models/
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│ ├── session_model.dart # 会话与 Cookie 的唯一持有者(ChangeNotifier 单例)
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│ └── ...
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├── widgets/
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│ ├── cooldown_mixin.dart # CooldownMixin:登录后冷却倒计时
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│ ├── step_progress.dart # RiskStep + StepProgressCard
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│ ├── app_card.dart # AppCard / SectionTitle / AutoLogoutToggle
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│ ├── app_notice.dart # AppNotice + context.showSnack
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│ ├── home/ # 主页资料 / 统计 / 调试卡片
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│ ├── risk/
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│ │ ├── risk_list_widgets.dart # 待提交列表与表单控件
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│ │ ├── music_risk_editors.dart # 解锁歌曲 / 收藏品编辑器
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│ │ └── risk_run_mixin.dart # 风险执行阶段与错误上报
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│ └── best50_poster.dart # B50 成绩图
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└── services/
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├── api_service.dart # Aime 登录 API 客户端
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├── title_api_service.dart # 游戏服务器传输层(加解密 / 会话 / 各 Api)
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├── user_all_payload_builder.dart # UpsertUserAll 组装与各补丁
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├── api_log.dart # 传输层调试日志(仅 debug)
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└── ...
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```
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### Key Design Decisions
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- **Risk-flow scaffolding is shared**: the feature pages (ticket / unlock music / collectibles /
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travel partner / number patch / map traverse / kaleidx / risk hub) all use `CooldownMixin`,
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`RiskStep`, `StepProgressCard`, `AppCard`, `AppNotice` and `AutoLogoutToggle` instead of
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copy-pasting the same timer / step / banner / card code. Keep new pages on these primitives.
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- **QR decoding is native-only**: `services/qr_service.dart` calls the
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`dev.naominet.ichino/qr_scanner` MethodChannel, implemented by Android's `MainActivity` and
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iOS's `SceneDelegate`. Desktop has no handler, so image-based QR scanning is mobile-only.
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- **Auth flow**: `ApiService.login()` is a port of Astral's `api/Chime.py`. It normalizes the pasted
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input (84-char `SGWCMAID…` string, or a `wq.wahlap.net/qrcode/req/….html` link) and POSTs
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`{chipID, openGameID, key, qrCode, timestamp, titlekey}` to the hardcoded aimedb endpoint
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`https://ai.sys-allnet.cn/wc_aime/api/get_data`. The `key` is
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`SHA-256(完整 Keychip + timestamp + 内置签名盐)` upper-hex; `qrCode` is the 64-char payload
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(`input[20:]`), not the whole string. The request **must not carry a Content-Type header** —
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aimedb answers `errorID: 57` when it does — so it is sent via `http.Request` + `bodyBytes`.
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`chipID` uses the full hyphenated Keychip (`TitleServerConfig.fullKeychipId`), while the title
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server keeps using the 11-char short `clientId`. A successful response has `errorID: 0` and
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returns `userID` + `token`.
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- **Title server transport**: `TitleApiService` derives the URL path from
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`MD5(apiName + salt + obfuscateParam)`, JSON → ZLib → AES-CBC encodes/decodes, and keeps the
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`JSESSIONID` cookie. `getUserPreview` and every other API go through the same `_callApi` helper.
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- **Session and cookies have one owner**: `SessionModel` holds the latest `JSESSIONID`; pages build
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services with `SessionModel.createTitleService(cookies: …)` instead of snapshotting the cookie
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themselves. Any response can rotate the cookie, so `TitleApiService` writes it back through
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`onCookiesChanged` and `SessionModel.updateCookies` notifies listeners — visited tabs then rebuild
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with the fresh value. Directly-constructed page tests fall back to the cookie passed to the page.
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`lastRawResponse` (the homepage debug card) is per service instance, not static; `SessionModel`
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forwards the restored preview body through `SessionRestoreResult`.
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- **Home tabs are lazy**: the `HomeTab` enum owns order/title/icons; `HomePage` keeps a
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`_visitedTabs` set and fills unvisited `IndexedStack` slots with `SizedBox.shrink()`, so ticket /
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B50 / risk pages do not fire their startup requests until first opened.
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- **User-facing API errors**: call `describeApiError(e)` — `TitleApiException` contributes only its
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message (protocol failures stay readable), anything else keeps `toString()` for debugging.
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Use the `core/json_value.dart` helpers for loose server JSON instead of ad-hoc casts, and
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`core/date_time_format.dart` for UTC+8 timestamps.
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- **The login timestamp is the device's local wall-clock time** (`yymmddHHmmss`), matching the
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arcade cabinet; it is not pinned to any fixed UTC offset.
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### Notable Dependencies
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- `http` — API calls
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- `crypto` — MD5 URL hash + SHA-256 Aime key
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- `pointycastle` / `archive` — AES-CBC + ZLib for the title-server wire format
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- `image_picker` — picking QR images from the device gallery
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- `shared_preferences` — persisted `TitleServerConfig`
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- `share_plus` — exporting the B50 PNG
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