海报从 Empurple 的 Best50ImageRenderer/ImageBuilder 移植:按原始像素坐标 (1762x1850 画布、300x100 卡片、5 列、行距 120) 叠加在 base.png 上,底图里 已画好的面板/药丸标签/页脚不重复绘制;页面外壳走 Ichino 的 Material 3。 RatingCalculator 的达成率分档改成单张有序表,避免偏移与评级错位; RA 与评级由 test/rating_calculator_test.dart 的边界用例锁定。 GetUserRatingApi 只需要 userId(Cookie 可选),所以 Preview API 模式、未登录 游戏服务器时也能出图,只是没有 FC/AP/FS 标记。导出用 RepaintBoundary 抓 全尺寸 PNG:原生走 share_plus(不支持文件分享的平台回退为落盘并提示路径), web 走下载。 BEST35 与 BEST15 改为各自独立排版。原先沿用 Empurple 的跨列表全局序号, BEST35 没打满时 BEST15 会整体上移混进上半区。 path_provider 会经 path_provider_android 2.3.x 拖入 jni 插件,而 jni 把 windows/linux 也声明成 ffiPlugin,桌面构建因此去链接 jvm.lib 并失败, 故用 dependency_overrides 钉住 path_provider_android <2.3.0。
90 lines
2.6 KiB
Plaintext
90 lines
2.6 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleDisplayName</key>
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<string>Ichino</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>ichino</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$(FLUTTER_BUILD_NAME)</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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<key>CFBundleIcons</key>
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<dict>
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<key>CFBundlePrimaryIcon</key>
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<dict>
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<key>CFBundleIconFiles</key>
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<array>
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<string>AppIcon60x60</string>
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</array>
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<key>CFBundleIconName</key>
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<string>AppIcon</string>
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</dict>
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</dict>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>NSAppTransportSecurity</key>
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<dict>
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<key>NSAllowsArbitraryLoads</key>
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<true/>
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</dict>
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<key>NSPhotoLibraryUsageDescription</key>
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<string>QRコード画像を読み取るためにフォトライブラリへのアクセスが必要です</string>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneClassName</key>
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<string>UIWindowScene</string>
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<key>UISceneConfigurationName</key>
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<string>flutter</string>
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<key>UISceneDelegateClassName</key>
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<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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<string>Main</string>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</dict>
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</plist>
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