- 抽出 lib/core 的日期/JSON 工具,收敛各页重复解析 - 主页与音乐风险页拆成组件,风险功能共用一套运行框架 - 修复设置页作为主页页签保存时弹掉根路由导致的黑屏 - 登录对齐 Astral aimedb 协议:84 位二维码校验、签名与请求头修正, 补 GlobalSign 中间证书;Windows 改用 WinHTTP 绕过服务端对 BoringSSL 的 TLS 指纹拦截(证书校验保持开启) - 补开发预览数据与测试
455 lines
14 KiB
Dart
455 lines
14 KiB
Dart
import 'package:flutter/material.dart';
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import '../config/strings.dart';
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import '../config/title_server_config.dart';
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import '../models/session_model.dart';
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import '../services/title_api_service.dart';
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import '../services/user_all_payload_builder.dart';
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import '../widgets/app_card.dart';
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import '../widgets/app_notice.dart';
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import '../widgets/cooldown_mixin.dart';
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import '../widgets/risk/music_risk_editors.dart';
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import '../widgets/risk/risk_list_widgets.dart';
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import '../widgets/risk/risk_run_mixin.dart';
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import '../widgets/risk/risk_widgets.dart';
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import '../widgets/step_progress.dart';
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/// Dart port of `eaquira/action/UnlockMusic.py`:
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///
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/// - 拉取 GetUserData/Extend/Option/Rating/Charge/Activity/MissionData
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/// - 组装 UserAll payload (musicData 使用 eaquira settings 中的默认值)
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/// - 附加道具 (userItemList / isNewItemList)
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/// - UpsertUserAllApi 上传
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/// - 可选自动 UserLogout
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enum MusicRiskFeatureMode {
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/// 解锁歌曲与谱面 (itemKind 5/6/7)
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unlockMusic,
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/// 收藏品获取 (itemKind 1/2/3/10/11/12)
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collectibles,
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}
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class MusicRiskFeatureView extends StatefulWidget {
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final int userId;
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final String? cookies;
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/// `loginDateTime` 来自 HomePage 启动时执行的 UserLoginApi。
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/// 为 `null` 时表示当前未持有有效登录态(例如 isInherit 账号或登录失败)。
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final int? loginDateTime;
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/// UserLoginApi 返回的 loginId / lastLoginDate, 组装 UserAll 需要。
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final int? loginId;
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final String? lastLoginDate;
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/// 完成后自动退出登录并返回标题页时调用;由 HomePage 提供,
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/// 内部会等待结算、发 UserLogoutApi、重置会话并 pop 回主标题。
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final Future<void> Function()? onExitToTitle;
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final MusicRiskFeatureMode mode;
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final String featureTitle;
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final String featureDesc;
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const MusicRiskFeatureView({
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super.key,
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required this.userId,
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this.cookies,
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this.loginDateTime,
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this.loginId,
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this.lastLoginDate,
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this.onExitToTitle,
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this.mode = MusicRiskFeatureMode.unlockMusic,
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required this.featureTitle,
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required this.featureDesc,
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});
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@override
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State<MusicRiskFeatureView> createState() => _MusicRiskFeatureViewState();
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}
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class _MusicRiskFeatureViewState extends State<MusicRiskFeatureView>
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with CooldownMixin<MusicRiskFeatureView>, RiskRunMixin<MusicRiskFeatureView> {
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// ── 待提交列表:userItemList 可以一次带多行 ──
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// 真客户端的 ExportUserItems() 就是把 Plate/Title/Icon/Partner/Frame/Ticket 与
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// MusicUnlock/Master/Remaster 各列表拼成多行 UserItem,BuildListData 再只发增量、
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// isNewItemList 一行一个字符。所以多行同类/异类混发是客户端自己的做法。
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final List<PendingItem> _pendingItems = [];
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final List<PendingMusic> _pendingMusics = [];
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Map<String, Map<String, dynamic>>? _userAllData;
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String? _fetchError;
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bool get _isUnlock => widget.mode == MusicRiskFeatureMode.unlockMusic;
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@override
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int? get cooldownLoginDateTime => widget.loginDateTime;
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void _snack(String message) => context.showSnack(message);
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/// 加入待提交收藏品;重复时提示并保留输入。
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bool _addItem(PendingItem item) {
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if (_pendingItems.any((e) => e.kind == item.kind && e.id == item.id)) {
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_snack(AppStrings.listDuplicate);
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return false;
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}
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setState(() => _pendingItems.add(item));
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return true;
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}
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/// 加入待解锁歌曲;重复时提示并保留输入。
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bool _addMusic(PendingMusic music) {
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if (_pendingMusics.any((e) => e.musicId == music.musicId)) {
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_snack(AppStrings.listDuplicate);
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return false;
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}
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setState(() => _pendingMusics.add(music));
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return true;
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}
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/// eaquira UnlockMusic.py 使用 settings 中的默认 musicData。
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/// 解锁状态本身由 userItemList 的 itemKind 5/6/7 行表达,这里只保留一条
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/// 记录以维持 payload 形状,取列表首条歌曲 ID。
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Map<String, dynamic> _buildMusicData() {
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final musicId = _isUnlock && _pendingMusics.isNotEmpty
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? _pendingMusics.first.musicId
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: UserAllPayloadBuilder.placeholderMusicId;
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return UserAllPayloadBuilder.placeholderMusicData(musicId: musicId);
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}
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/// 汇总成 wire 上的 userItemList 行。
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List<Map<String, dynamic>> _buildUserItemList() {
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if (_isUnlock) {
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return [
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for (final music in _pendingMusics)
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for (final kind in music.itemKinds)
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{
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'itemKind': kind,
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'itemId': music.musicId,
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'stock': 1,
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'isValid': true,
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},
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];
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}
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return [
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for (final item in _pendingItems)
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{
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'itemKind': item.kind,
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'itemId': item.id,
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'stock': 1,
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'isValid': true,
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},
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];
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}
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String? _validateInputs() {
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if (_isUnlock) {
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if (_pendingMusics.isEmpty) return AppStrings.unlockNeedList;
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return null;
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}
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if (_pendingItems.isEmpty) return AppStrings.collectiblesNeedList;
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return null;
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}
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Future<void> _fetchData() async {
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final service = SessionModel.instance.createTitleService(
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cookies: widget.cookies,
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);
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if (service == null) return;
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setState(() {
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riskFetching = true;
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_fetchError = null;
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_userAllData = null;
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});
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try {
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final data = await service.fetchUserAllData(widget.userId);
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if (!mounted) return;
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setState(() {
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_userAllData = data;
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riskFetching = false;
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});
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} catch (e) {
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if (!mounted) return;
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setState(() {
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_fetchError = describeApiError(e);
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riskFetching = false;
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});
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}
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}
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Future<void> _run() async {
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final validationError = _validateInputs();
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if (validationError != null) {
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_snack(validationError);
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return;
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}
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final guard = riskPreconditionError(
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loginDateTime: widget.loginDateTime,
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loginId: widget.loginId,
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cooldownRemaining: cooldownRemaining,
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notLoggedInMessage: _notLoggedInMessage,
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cooldownNotice: _cooldownNotice,
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);
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if (guard != null) {
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_snack(guard);
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return;
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}
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final loginDateTime = widget.loginDateTime!;
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final loginId = widget.loginId!;
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final service = SessionModel.instance.createTitleService(
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cookies: widget.cookies,
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)!;
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setRiskRunning(true);
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clearRiskError();
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try {
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Map<String, Map<String, dynamic>> data = _userAllData ?? const {};
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if (data.isEmpty) {
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updateRiskStep(RiskStep.fetchData);
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data = await service.fetchUserAllData(widget.userId);
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if (mounted) setState(() => _userAllData = data);
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}
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updateRiskStep(RiskStep.upload);
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final musicData = _buildMusicData();
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final builder = UserAllPayloadBuilder(service.config);
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final packet = builder.build(
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userId: widget.userId,
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loginId: loginId,
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loginDateTime: loginDateTime,
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musicData: musicData,
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generalUserInfo: data,
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);
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final items = _buildUserItemList();
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// isNewItemList 得按 (itemKind, itemId) 主键比对服务器快照来给 0/1,
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// 不能一律发 '1':重复解锁一首已经存在的歌时,服务器会把插入冲突的
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// 行整行丢掉,表现就是「上传成功但没生效」。
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// 但这次回读不能让整件事失败——私服要是不实现 GetUserItemApi,
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// 退化成一律 '1'(就是加这段之前的行为)总比解锁整个不能用强。
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Set<String>? existingKeys;
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try {
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existingKeys = await service.getUserItemKeys(
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widget.userId,
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items.map((e) => e['itemKind'] as int),
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);
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} catch (_) {
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existingKeys = null;
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}
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builder.applyItemListPatch(
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packet,
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items: items,
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newFlags: existingKeys == null
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? null
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: [
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for (final item in items)
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existingKeys.contains(
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'${item['itemKind']}:${item['itemId']}',
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)
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? '0'
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: '1',
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].join(),
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);
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if (_isUnlock) {
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builder.applyMusicDetailPatch(packet, musicData: musicData);
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}
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await service.upsertUserAll(packet, widget.userId);
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updateRiskStep(
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RiskStep.complete,
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_isUnlock
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? await _verifyUnlock(service, items)
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: AppStrings.collectiblesSuccess,
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);
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// 让成功状态先显示一下,再交给 HomePage 结算、退登并 pop 回主标题。
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await autoLogoutAndExit(widget.onExitToTitle);
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} catch (e) {
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reportRiskError(e);
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} finally {
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setRiskRunning(false);
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}
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}
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/// 上传后回读 GetUserItemApi,把「服务器根本没存这行道具」和「存了但游戏里
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/// 还是没有这首歌」分开——后者是曲目池门禁(机台 Music.xml 没这个 ID、
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/// `eventName` 指向的活动不在开放窗口内、或落在 NG 名单里),
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/// 见 NotesListManager.cs:70,**任何用户数据包都改不动它**。
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Future<String> _verifyUnlock(
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TitleApiService service,
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List<Map<String, dynamic>> items,
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) async {
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final requested = [
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for (final item in items) '${item['itemKind']}:${item['itemId']}',
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];
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Set<String> saved;
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try {
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saved = await service.getUserItemKeys(
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widget.userId,
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items.map((e) => e['itemKind'] as int),
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);
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} catch (e) {
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return AppStrings.unlockVerifyFailed(describeApiError(e));
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}
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final missing = requested.where((k) => !saved.contains(k)).toList();
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if (missing.isNotEmpty) {
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return AppStrings.unlockNotSaved(missing.join(' '));
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}
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return AppStrings.unlockVerified(requested.length);
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}
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String get _notLoggedInMessage => _isUnlock
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? AppStrings.unlockNotLoggedIn
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: AppStrings.collectiblesNotLoggedIn;
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String _cooldownNotice(int remaining) => _isUnlock
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? AppStrings.unlockCooldownNotice(remaining)
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: AppStrings.collectiblesCooldownNotice(remaining);
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@override
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Widget build(BuildContext context) {
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if (!TitleServerConfigHolder().isConfigured) {
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return const RiskConfigMissingView(
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message: AppStrings.ticketNotConfigured,
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);
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}
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return RiskPageBody(
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children: [
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RiskStatusNotices(
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isLoggedIn: isLoggedIn,
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cooldownRemaining: cooldownRemaining,
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notLoggedInText: _notLoggedInMessage,
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cooldownText: _cooldownNotice,
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),
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RiskFeatureCard(
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icon: _isUnlock ? Icons.lock_open : Icons.card_giftcard,
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title: widget.featureTitle,
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description: widget.featureDesc,
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),
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const SizedBox(height: 12),
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if (_isUnlock)
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UnlockMusicEditorCard(
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enabled: !riskRunning,
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onAdd: _addMusic,
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onError: _snack,
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pendingList: _buildUnlockPendingList(),
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showDxNotice: _pendingMusics.any((m) => m.isDeluxeRange),
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)
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else
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CollectiblesEditorCard(
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enabled: !riskRunning,
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onAdd: _addItem,
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onError: _snack,
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pendingList: _buildCollectiblesPendingList(),
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),
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const SizedBox(height: 12),
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_buildFetchCard(),
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const SizedBox(height: 12),
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AutoLogoutToggle(
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value: riskAutoLogout,
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enabled: widget.onExitToTitle != null && !riskRunning,
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onChanged: setRiskAutoLogout,
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),
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const SizedBox(height: 12),
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_buildRunButton(),
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if (riskStep != RiskStep.idle) ...[
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const SizedBox(height: 16),
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StepProgressCard(
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step: riskStep,
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message: riskStepMessage,
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error: riskError,
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steps: [
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(RiskStep.fetchData, AppStrings.unlockStepFetch),
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(
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RiskStep.upload,
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_isUnlock
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? AppStrings.unlockStepUpload
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: AppStrings.collectiblesStepUpload,
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),
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if (riskAutoLogout) (RiskStep.logout, AppStrings.stepLogout),
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],
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),
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],
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],
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);
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}
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Widget _buildUnlockPendingList() {
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return RiskPendingList(
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title: AppStrings.unlockPendingTitle,
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emptyHint: AppStrings.unlockPendingEmpty,
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count: _pendingMusics.length,
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rows: [
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for (var i = 0; i < _pendingMusics.length; i++)
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RiskPendingRow(
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leading: '#${_pendingMusics[i].musicId}',
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trailing: _pendingMusics[i].optionLabel,
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enabled: !riskRunning,
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onRemove: () => setState(() => _pendingMusics.removeAt(i)),
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),
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],
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);
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}
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Widget _buildCollectiblesPendingList() {
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return RiskPendingList(
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title: AppStrings.collectiblesPendingTitle,
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emptyHint: AppStrings.collectiblesPendingEmpty,
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count: _pendingItems.length,
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rows: [
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for (var i = 0; i < _pendingItems.length; i++)
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RiskPendingRow(
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leading:
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'${AppStrings.collectiblesItemKindName(_pendingItems[i].kind)} (${_pendingItems[i].kind})',
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trailing: '#${_pendingItems[i].id}',
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enabled: !riskRunning,
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onRemove: () => setState(() => _pendingItems.removeAt(i)),
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),
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],
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);
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}
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Widget _buildFetchCard() {
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final hasData = _userAllData != null;
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return RiskFetchCard(
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hasData: hasData,
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statusText:
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hasData ? AppStrings.unlockFetched : AppStrings.unlockNoData,
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loadingLabel: AppStrings.unlockFetching,
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actionLabel:
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hasData ? AppStrings.unlockRefetch : AppStrings.unlockFetchData,
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error: _fetchError,
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loading: riskFetching,
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enabled: !riskRunning,
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onFetch: _fetchData,
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);
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}
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Widget _buildRunButton() {
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final onCooldown = cooldownRemaining > 0;
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final canRun = widget.loginDateTime != null &&
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widget.loginId != null &&
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!onCooldown;
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return RiskRunButton(
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running: riskRunning,
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enabled: canRun,
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icon: onCooldown
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? Icons.timer_outlined
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: (_isUnlock ? Icons.lock_open : Icons.card_giftcard),
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label: _isUnlock ? AppStrings.unlockMusicRun : AppStrings.collectiblesRun,
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runningLabel: AppStrings.unlockRunning,
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disabledLabel:
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onCooldown ? AppStrings.ticketCooldownCountdown(cooldownRemaining) : null,
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onPressed: _run,
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);
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}
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}
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