Files
Astral/api/get_need_user_data.py
T
Txiaochen 8e3bd6fcaa 重构:Get* 命名统一 + 用户数据落盘 + use_ticket / reincarnate
1) 命名统一(服务端 API 名带 Get 的,脚本名与函数名一律带 get/Get)
   - 26 个 api 脚本改名:userdata.py -> get_user_data.py 等
   - 7 个 game_*.py -> get_game_*.py
   - 38 个函数改名:UserData -> GetUserData 等
   - upsert_snapshot.py -> get_need_user_data.py,
     fetch_upsert_snapshot -> GetNeedUserData
   - user_getter_common.fetch_all_pages -> get_all_pages

2) GetNeedUserData 抓到的数据自动落盘
   - <工程根>/data/<userId>.json,新数据总是覆盖老数据
   - 新增 save_user_data / load_user_data / user_data_path /
     list_saved_user_ids / DATA_DIR / PROJECT_ROOT
   - data/ 已加入 .gitignore

3) use_ticket.py(新)
   - 读取账号当前持有的功能票,用 UpsertUserAll 消耗掉
   - 依据:GetUserChargeApi 与 UpsertUserAllApi 的 userChargeList 格式相同;
     真机实证 userChargeList.stock -1 + useTicketId + playCredit
   - playCredit = 投币数 + 票的 creditNum(VOExtensions.cs:838-845)

4) reincarnate.py(新)
   - 账号数据迁移(转生):A 的数据克隆到 B
   - 每包最多 4 首(真机一局上限),包间用续关登录换新 loginId
     续关依据:ContinueProcess.cs:403 -> PacketUserLogin(isContinue: true)
   - playlog 从曲目记录反推合成(没有对应的 Get 接口)

自检 238 项全绿。
2026-10-06 23:32:09 +08:00

414 lines
15 KiB
Python
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# -*- coding: utf-8 -*-
"""
get_need_user_data.py —— 结算快照编排(统一调用各取数脚本)
================================================================================
功能:一键抓取 UpsertUserAll 需要的全部基线数据,整理成「节点字典」。
★ 本模块**只做编排**,取数逻辑都在各自的 api 脚本里(get_user_data.py / get_user_map.py …)。
--------------------------------------------------------------------------------
为什么需要快照
--------------------------------------------------------------------------------
服务器对 userData 是**整表覆盖**语义,对差分节点是**只回传变化项**语义。
要把本局的变化正确表达出来,必须先有一份「登录时的服务器状态」作基线,
再把本局的影响叠加到基线上 —— 这就是快照的作用。
真机对照(source/2026-10-05.log):
| 节点 | Get 侧(基线) | Upsert 侧(本局后) |
|---------------------|-------------------|----------------------|
| userData.playCount | 1257 | 1258 (+1) |
| userMapList | 104 条 | 仅 1 条(distance 变)|
| userMusicDetailList | 739 组 | 仅 1 条(playCount+1)|
| userItemList | 1070 条 | [](无变化) |
--------------------------------------------------------------------------------
调用示例
--------------------------------------------------------------------------------
from api import GetNeedUserData
snapshot = GetNeedUserData(user_id, token=token)
# 之后直接传给 UpsertUserAll(snapshot=snapshot, ...)
"""
from __future__ import annotations
import json
import os
from pathlib import Path
from typing import Any, Dict, List, Optional, Sequence
from config import CLIENT_ID, PLACE_ID, PLAY_SHOP_ITEM_IDS, REGION_ID, TIMEOUT_MS
from .log_setup import log_debug, log_info, log_warning
from .maimai_net import MaimaiNetClient
# 各取数脚本(一个接口一个脚本)
from .get_user_data import GetUserData
from .get_user_extend import GetUserExtend
from .get_user_option import GetUserOption
from .get_user_character import GetUserCharacter
from .get_user_ghost import GetUserGhost
from .get_user_map import GetUserMapAll
from .get_user_login_bonus import GetUserLoginBonusAll
from .get_user_rating import GetUserRating
from .get_user_item import GetUserItemAll
from .get_user_music import GetUserMusicDetailAll
from .get_user_course import GetUserCourseAll
from .get_user_charge import GetUserCharge
from .get_user_favorite import GetUserFavoriteAll
from .get_user_activity import GetUserActivity
from .get_user_mission import GetUserMissionData
from .get_user_intimate import GetUserIntimate
from .get_user_shop_stock import GetUserShopStock
from .get_user_favorite_item import GetUserFavoriteItemAll
from .get_user_kaleidx_scope import GetUserKaleidxScope
# =============================================================================
# 落盘目录:<工程根>/data/<userId>.json
# =============================================================================
#: 工程根目录(本文件在 <root>/api/ 下)
PROJECT_ROOT: Path = Path(__file__).resolve().parent.parent
#: 用户数据目录:<工程根>/data
DATA_DIR: Path = PROJECT_ROOT / "data"
def user_data_path(user_id: int) -> Path:
"""用户数据的落盘路径:<工程根>/data/<userId>.json"""
return DATA_DIR / (str(int(user_id)) + ".json")
def save_user_data(snapshot: Dict[str, Any], user_id: int,
path: Optional[str] = None) -> str:
"""
把 GetNeedUserData 抓到的数据写到 <工程根>/data/<userId>.json。
★ **新数据总是覆盖老数据**(不是追加、也不是合并)。
★ 目录不存在会自动创建。
参数:
snapshot: GetNeedUserData 的返回值
user_id: 用户 ID(决定文件名)
path: 自定义路径(可选,默认走 data/<userId>.json)
返回:实际写入的文件路径
"""
target = Path(path) if path else user_data_path(user_id)
try:
os.makedirs(str(target.parent), exist_ok=True)
with open(str(target), "w", encoding="utf-8") as fp:
json.dump(snapshot, fp, ensure_ascii=False, indent=2, default=str)
except Exception as exc:
log_warning("用户数据落盘失败(不影响本次运行):" + str(exc))
return str(target)
size = 0
try:
size = os.path.getsize(str(target))
except Exception:
pass
log_info("用户数据已保存(覆盖):" + str(target) + " " + str(size) + " 字节")
return str(target)
def load_user_data(user_id: int, path: Optional[str] = None) -> Dict[str, Any]:
"""
读回 <工程根>/data/<userId>.json。
找不到文件时抛 FileNotFoundError(调用方自行决定要不要回退到联网抓取)。
"""
target = Path(path) if path else user_data_path(user_id)
if not target.exists():
raise FileNotFoundError("用户数据文件不存在:" + str(target))
with open(str(target), "r", encoding="utf-8") as fp:
data = json.load(fp)
log_info("用户数据已加载:" + str(target))
return data
def list_saved_user_ids() -> List[int]:
"""列出 data/ 下已保存的全部 userId(按文件名解析,跳过解析失败的)。"""
if not DATA_DIR.exists():
return []
out: List[int] = []
for name in os.listdir(str(DATA_DIR)):
if not name.endswith(".json"):
continue
try:
out.append(int(name[:-5]))
except ValueError:
continue
return sorted(out)
#: 默认要抓的节点(顺序即抓取顺序)
#: ★ 只列 UpsertUserAll 真正需要的;纯展示类接口(排行/活动/大会…)不在此列。
DEFAULT_SNAPSHOT_NODES: tuple = (
"userData",
"userExtend",
"userOption",
"userCharacterList",
"userMapList",
"userLoginBonusList",
"userRatingList",
"userItemList",
"userMusicDetailList",
"userCourseList",
"userChargeList",
"userFavoriteList",
"userActivityList",
"userMissionDataList",
"userIntimateList",
"userShopItemStockList",
"userFavoritemusicList",
"userKaleidxScopeList",
"userGhost",
)
def GetNeedUserData(
user_id: int,
*,
token: str = "",
client_id: str = CLIENT_ID,
place_id: int = PLACE_ID,
region_id: int = REGION_ID,
shop_item_ids: Optional[Sequence[int]] = None,
nodes: Optional[Sequence[str]] = None,
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
strict: bool = False,
save: bool = True,
save_path: Optional[str] = None,
) -> Dict[str, Any]:
"""
抓取结算所需的全部基线数据。
参数:
user_id: 用户 ID(必填)
token: 会话令牌(可选,多数取数接口不需要)
client_id: 机台短值
place_id: 店铺 ID
region_id: 区域 ID
shop_item_ids: 商店商品清单(可选,默认 config.PLAY_SHOP_ITEM_IDS)
nodes: 要抓的节点(可选,默认 DEFAULT_SNAPSHOT_NODES)
timeout_ms: 超时毫秒
client: 可复用的 MaimaiNetClient
strict: True = 任一接口失败就抛异常;
False(默认)= 记录失败并跳过,保证链路不崩
save: True(默认)= 抓完自动落盘到 <工程根>/data/<userId>.json
(★ 新数据总是覆盖老数据)
save_path: 自定义落盘路径(可选,给了就忽略 save 的默认路径规则)
返回:
{
"userData": <GetUserDataApi 原始响应>,
"userExtend": <GetUserExtendApi 原始响应>,
"userMapList": {"userMapList": [...]}, # 已摊平/翻页
"userMusicDetailList": {"userMusicList": [...]},# 已摊平成单条
...
"_failed": [ {"node":.., "error":..}, ... ]
}
这个结构可以直接传给 UpsertUserAll(snapshot=...),也可 json 落盘。
"""
wanted = list(nodes) if nodes else list(DEFAULT_SNAPSHOT_NODES)
log_info("抓取结算快照:user_id=" + str(user_id) + " 节点数=" + str(len(wanted)))
raw: Dict[str, Any] = {}
failed: List[Dict[str, str]] = []
def _call(node: str, fn, *args, **kwargs):
"""逐节点容错:单个接口失败不影响整体。"""
try:
raw[node] = fn(*args, **kwargs)
return True
except Exception as exc:
failed.append({"node": node, "error": type(exc).__name__ + ": " + str(exc)})
log_warning("节点 " + node + " 抓取失败:" + type(exc).__name__ + ": " + str(exc))
if strict:
raise
return False
common = dict(client_id=client_id, timeout_ms=timeout_ms, client=client)
# ---- 逐个抓取(顺序与 DEFAULT_SNAPSHOT_NODES 一致)----
if "userData" in wanted:
_call("userData", GetUserData, user_id, **common)
if "userExtend" in wanted:
_call("userExtend", GetUserExtend, user_id, **common)
if "userOption" in wanted:
_call("userOption", GetUserOption, user_id, **common)
if "userCharacterList" in wanted:
_call("userCharacterList", GetUserCharacter, user_id, **common)
if "userMapList" in wanted:
_call("userMapList", GetUserMapAll, user_id, **common)
if "userLoginBonusList" in wanted:
_call("userLoginBonusList", GetUserLoginBonusAll, user_id, **common)
if "userRatingList" in wanted:
_call("userRatingList", GetUserRating, user_id, **common)
if "userItemList" in wanted:
_call("userItemList", GetUserItemAll, user_id, **common)
if "userMusicDetailList" in wanted:
_call("userMusicDetailList", GetUserMusicDetailAll, user_id, **common)
if "userCourseList" in wanted:
_call("userCourseList", GetUserCourseAll, user_id, **common)
if "userChargeList" in wanted:
_call("userChargeList", GetUserCharge, user_id, **common)
if "userFavoriteList" in wanted:
# ★ 该接口额外带一份**原始** itemKind 副本(_raw),
# 供 UpsertUserAll 生成 isNewFavoriteList 位串用
# —— 真机 itemKind=10 回的是 null,正是它产生了位串里的 "1"。
if _call("userFavoriteList", GetUserFavoriteAll, user_id, **common):
fav_raw = (raw.get("userFavoriteList") or {}).get("_raw")
if fav_raw:
raw["_raw_favorite"] = fav_raw
if "userActivityList" in wanted:
_call("userActivityList", GetUserActivity, user_id, **common)
if "userMissionDataList" in wanted:
# ★ 该接口的响应里同时带着 userWeeklyData(周界),
# 它是 Upsert 侧 userWeeklyData 节点的来源,会被自动提取。
_call("userMissionDataList", GetUserMissionData, user_id, **common)
if "userIntimateList" in wanted:
_call("userIntimateList", GetUserIntimate, user_id, **common)
if "userShopItemStockList" in wanted:
ids = list(shop_item_ids) if shop_item_ids is not None else list(PLAY_SHOP_ITEM_IDS)
if ids:
_call("userShopItemStockList", GetUserShopStock, user_id,
shop_item_id_list=ids, **common)
else:
log_debug("未配置 PLAY_SHOP_ITEM_IDS,跳过商店库存节点")
if "userFavoritemusicList" in wanted:
_call("userFavoritemusicList", GetUserFavoriteItemAll, user_id, 1, **common)
if "userKaleidxScopeList" in wanted:
_call("userKaleidxScopeList", GetUserKaleidxScope, user_id, **common)
if "userGhost" in wanted:
_call("userGhost", GetUserGhost, user_id, **common)
raw["_failed"] = failed
raw["_userId"] = int(user_id)
log_info("结算快照抓取完成:成功 " + str(len(raw) - 2) + " 个节点,失败 "
+ str(len(failed)) + " 个")
# ★ 落盘:<工程根>/data/<userId>.json(覆盖式)
if save or save_path:
try:
save_user_data(raw, user_id, path=save_path)
except Exception as exc:
log_warning("用户数据落盘失败(不影响本次运行):" + str(exc))
return raw
def save_snapshot(snapshot: Dict[str, Any], path: str) -> str:
"""把快照写到 JSON 文件(便于离线复用 / 人工核对)。"""
with open(path, "w", encoding="utf-8") as fp:
json.dump(snapshot, fp, ensure_ascii=False, indent=2, default=str)
log_info("快照已保存:" + path)
return path
def load_snapshot(path: str) -> Dict[str, Any]:
"""从 JSON 文件读回快照。"""
with open(path, "r", encoding="utf-8") as fp:
data = json.load(fp)
log_info("快照已加载:" + path)
return data
def summarize_snapshot(snapshot: Dict[str, Any]) -> Dict[str, int]:
"""
统计快照各节点的条数,便于快速核对(返回 {节点名: 条数})。
条数含义:
userData 这类单元素数组 -> 1
userMusicDetailList 这类列表 -> 摊平后的条数
"""
out: Dict[str, int] = {}
for node, value in (snapshot or {}).items():
if node.startswith("_"):
continue
if isinstance(value, list):
out[node] = len(value)
elif isinstance(value, dict):
# 从响应里挑出列表
found = False
for key, sub in value.items():
if isinstance(sub, list):
out[node] = len(sub)
found = True
break
if not found:
out[node] = 1
else:
out[node] = 0
return out
# =============================================================================
# 单独运行(调试)
# =============================================================================
if __name__ == "__main__":
import sys
from .log_setup import log_error, setup_logging, teardown_logging
def _main() -> int:
setup_logging("get_need_user_data_test")
try:
if len(sys.argv) < 2:
print("用法: python -m api.get_need_user_data <user_id> [--token TOKEN] [--save 路径]")
return 1
user_id = int(sys.argv[1])
token = ""
save_path = ""
args = sys.argv[2:]
i = 0
while i < len(args):
if args[i] == "--token" and i + 1 < len(args):
token = args[i + 1]
i += 2
elif args[i] == "--save" and i + 1 < len(args):
save_path = args[i + 1]
i += 2
else:
i += 1
snap = GetNeedUserData(user_id, token=token)
summary = summarize_snapshot(snap)
print("")
for node, count in summary.items():
print(" " + node.ljust(28) + "= " + str(count) + " 条")
if save_path:
save_snapshot(snap, save_path)
return 0
except Exception as exc:
log_error("抓取快照失败:" + str(exc))
return 1
finally:
teardown_logging()
raise SystemExit(_main())