- 新增 unlockmusic.py:解锁(解禁)歌曲 + 解禁 Master / Re:Master 难度,整个流程复用 upsert.py 的 run() - 买票前置闸门 api/ChargeGuard.py:必须先跑过 GetUserCharge,且同进程只允许买一次 - buy_ticket.py 票源改为 GetUserCharge,不再调用 GetGameCharge - UpsertUserAll 与买票的冷却统一为 15 秒 - api/ 文件名统一 PascalCase(文件名 = 函数名) - 项目改名 Astral,README 加 Logo、鸣谢与开发者说明 - 自检 284 项
96 lines
2.9 KiB
Python
96 lines
2.9 KiB
Python
# -*- coding: utf-8 -*-
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"""
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Ping.py —— 心跳探活(PingMaimaiChn)
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================================================================================
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功能:向游戏服务器发一次心跳,确认链路可达。
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对应接口:PingMaimaiChn
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请求体 :{}(source/Assembly-CSharp/Net.VO.Mai2/PingRequestVO.cs 是空类)
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响应 :{"result": "Pong"}
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★ 接口名(容易写错,注意):
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source/Assembly-CSharp/Net.Packet.Mai2/PacketPing.cs:22
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new NetQuery<PingRequestVO, PingResponseVO>("Ping", 0uL);
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客户端传的逻辑名是 **"Ping"**,NetQuery.cs:14 再补上 "MaimaiChn" 后缀,
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所以混淆用的全名是 "PingMaimaiChn":
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md5("PingMaimaiChn" + "8bF76dE9") = 3bae8c1162b3148abcfc38a89c03e3e7
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本模块传 "Ping" 即可,obfuscate_api_name 会自动补后缀。
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(Packet.cs:96 用 Query.Api.StartsWith("Ping") 判断是否心跳包,
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也是基于补完后缀的 "PingMaimaiChn"。)
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★ 为什么要跑它(不只是探活):
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Packet.cs:189 非 Ping 接口都会带 HTTP 头 number = GameManager.PingMsec
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PingChecker.cs:227 GameManager.PingMsec = Ping 包的往返毫秒
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所以 **Ping 是 number 头的唯一来源**。先 Ping 一次,后面的业务请求才会
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带上真实 number(真机实测 63ms);不 Ping 则 number = 0,
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与真机开机后第一屏(还没跑过心跳)的行为一致。
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MaimaiNetClient 在收到 Ping 响应后会自动把往返毫秒记进 client.ping_msec。
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调用示例:
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from api import Ping
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if Ping():
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print("服务器可达")
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"""
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from __future__ import annotations
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from typing import Optional
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from config import CLIENT_ID, TIMEOUT_MS
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from .LogSetup import log_info, log_warning
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from .MaimaiNet import MaimaiNetClient, request_dict
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def Ping(
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*,
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client_id: str = CLIENT_ID,
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timeout_ms: Optional[int] = None,
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client: Optional[MaimaiNetClient] = None,
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) -> bool:
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"""
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心跳探活。
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参数:
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client_id: 机台短值(可选)
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timeout_ms: 超时毫秒(可选)
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client: 可复用的 MaimaiNetClient(可选)
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返回:
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True = 服务器返回 "Pong"
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"""
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log_info("发送心跳探活")
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raw = request_dict(
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"Ping", {},
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user_id=0, client_id=client_id,
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timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
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)
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result = raw.get("result", "")
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ok = (result == "Pong")
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if ok:
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log_info("心跳正常:result=Pong")
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else:
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log_warning("心跳返回异常:result=" + str(result))
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return ok
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if __name__ == "__main__":
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from .LogSetup import setup_logging, teardown_logging
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def _main() -> int:
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setup_logging("ping_test")
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try:
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ok = Ping()
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print("")
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print("服务器可达:" + str(ok))
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return 0 if ok else 1
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finally:
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teardown_logging()
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raise SystemExit(_main())
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