chart_achievement: 正向支持按音符类别给判定数(绝赞单列),算出确切达成率

This commit is contained in:
2026-10-17 17:43:00 +08:00
parent 25ac522391
commit f6e84cf297
3 changed files with 353 additions and 25 deletions
+55 -10
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@@ -42,18 +42,60 @@ python chart_achievement.py # 不给参数 = 交互向导
## 正向:已知判定数 → 达成率 + DX 分 ## 正向:已知判定数 → 达成率 + DX 分
达成率是**按音符权重加权**的(Tap 500 / Hold 1000 / Slide 1500 / Break 2500),
所以有两种给判定数的方式:
### ① 精确:按音符类别给(推荐,得到确切数值)
```powershell ```powershell
python chart_achievement.py --chart "<...>\000008_03.ma2" --cp 290 --perfect 8 --great 3 --good 1 python chart_achievement.py --game "<...>\Sinmai_Data" --music-id 8 --level 3 --tap 260/0/3 --break 6 # 3 = MASTER
python chart_achievement.py --game "<...>\Sinmai_Data" --music-id 8 --level 3 --cp 290 --perfect 8 --great 3 --good 1 # 3 = MASTER
``` ```
- `--cp` / `--perfect` / `--great` / `--good` 都给个数,`--miss` 留空时自动补足 每个类别写 `CP/Perfect/Great/Good/Miss` 五个数(`/`、`,` 或空格分隔,后面可以省略),
**没给满的部分按 CP 算**:
| 参数 | 类别 | 权重 |
| --- | --- | --- |
| `--tap` | Tap / Star / Touch / EX | 500 |
| `--hold` | Hold 系 | 1000 |
| `--slide` | Slide 系 | 1500 |
| `--break` | 绝赞(Break 系) | 2500 |
绝赞的 Great / Perfect 本身还有档位,需要时可以再细分(不给就按 Great 失分 20%、Perfect 奖励 75 算):
| 参数 | 含义 |
| --- | --- |
| `--break-great40 N` | 绝赞里 N 个 Great 是「失分 40%」档(Great2nd) |
| `--break-great50 N` | 绝赞里 N 个 Great 是「失分 50%」档(Great3rd) |
| `--break-perfect50 N` | 绝赞里 N 个 Perfect 是「奖励分 50」档(Perfect2nd) |
输出就是一个**确切**的达成率,并附上失分 / 绝赞奖励分的明细:
```
判定输入(按音符类别;Break = 绝赞;没给的部分按 CP 算)
Tap/Star/Touch/EX (500) 263 个:CP 260 · Great 3
Hold (1000) 14 个:CP 14
Slide (1500) 19 个:CP 19
Break (2500) 6 个:CP 6
结果
达成率 100.8413% (确切值)
DX 分 900 / 906 (99.34%)
```
### ② 汇总:只给总判定数(得到估计值 + 区间)
```powershell
python chart_achievement.py --chart "<...>\000008_03.ma2" --cp 290 --perfect 8 --great 3 --good 1
```
`--cp` / `--perfect` / `--great` / `--good` 都给总数,`--miss` 留空时自动补足
(`miss = 总音符数 - CP - Perfect - Great - Good`)。 (`miss = 总音符数 - CP - Perfect - Great - Good`)。
- 输出达成率的**区间**(下界 ~ 上界)和「按比例分摊」的参考值:
只给聚合判定数时,达成率取决于这些 Great/Good/Miss **落在哪些音符上** 这时达成率取决于这些 Great/Good/Miss **落在哪类音符上**(落在绝赞上扣得多、落在 Tap 上扣得少),
(落在绝赞上扣得多、落在 Tap 上扣得少),所以是一个区间而不是一个数。 所以给出的是「按类别比例分摊的估计值」+ 一个区间(下界 = 扣分都落在高权重音符上,
下界 = 扣分尽量落在高权重音符上,上界 = 尽量落在低权重音符上。 上界 = 都落在低权重音符上)。想要一个确切数值就用上面的 ①。
- DX 分是确定的:`3×CP + 2×Perfect + 1×Great`。
DX 分在两种方式下都是确定的:`3×CP + 2×Perfect + 1×Great`。
## 反向:已知达成率 → 判定组合 + DX 分 ## 反向:已知达成率 → 判定组合 + DX 分
@@ -146,8 +188,11 @@ CP 的物理可能范围(Perfect 只能落在绝赞音符上,所以 CP 不
## 已知局限 ## 已知局限
- 只按谱面文本计算,不涉及游戏运行时的实际判定时机分布(例如绝赞 Perfect 是 75 还是 50 档, - 只按谱面文本计算,不涉及游戏运行时的实际判定时机分布。绝赞的 Great 档位(失分 20% / 40% / 50%)
正向计算里只能给区间)。 和 Perfect 档位(奖励 75 / 50)需要自己用 `--break-great40` / `--break-great50` /
`--break-perfect50` 指定,不给就按 20% / 75 算。
- 汇总模式(只给总判定数)只能给区间——这不是精度问题,是信息量不够:同样的判定总数,
落在绝赞上和落在 Tap 上扣的分不同。要确切值就按类别给(`--tap` / `--hold` / `--slide` / `--break`)。
- 精确反向只验证坏音符数 ≤ 12 的组合(见上文)。 - 精确反向只验证坏音符数 ≤ 12 的组合(见上文)。
- 若 `.ma2` 里的 `T_NUM_ALL` 与解析出的计分音符数不一致,会在输出里给警告 - 若 `.ma2` 里的 `T_NUM_ALL` 与解析出的计分音符数不一致,会在输出里给警告
(全部 5419 个游戏谱面实测一致)。 (全部 5419 个游戏谱面实测一致)。
+194 -14
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@@ -13,6 +13,7 @@ from __future__ import annotations
import argparse import argparse
import json import json
import os import os
import re
import sys import sys
from fractions import Fraction from fractions import Fraction
from typing import Dict, List, Optional from typing import Dict, List, Optional
@@ -22,9 +23,10 @@ sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from ma2 import (DIFFICULTY_NAMES, GROUP_LABEL, GROUP_ORDER, Chart, from ma2 import (DIFFICULTY_NAMES, GROUP_LABEL, GROUP_ORDER, Chart,
chart_path, find_music_dir, level_display, parse_difficulty, chart_path, find_music_dir, level_display, parse_difficulty,
parse_ma2, parse_music_xml) parse_ma2, parse_music_xml)
from score import (DX_PER, JUDGE_LABEL, JUDGMENTS, Theory, dx_score, from score import (CLASS_LABEL, CLASS_ORDER, CLASS_WEIGHT, DX_PER, JUDGE_LABEL,
reference_achievement, solve_forward, solve_reverse, JUDGMENTS, Theory, class_capacity, dx_score,
theory_from_chart) reference_achievement, solve_exact, solve_forward,
solve_reverse, theory_from_chart)
try: # 中文输出到管道时避免 UnicodeEncodeError try: # 中文输出到管道时避免 UnicodeEncodeError
sys.stdout.reconfigure(errors="replace") sys.stdout.reconfigure(errors="replace")
@@ -138,20 +140,70 @@ def print_chart(chart: Chart, th: Theory) -> None:
def print_forward(chart: Chart, result) -> None: def print_forward(chart: Chart, result) -> None:
th = result.theory th = result.theory
print(LINE) print(LINE)
print("判定输入") print("判定输入(汇总)")
for j in JUDGMENTS: for j in JUDGMENTS:
print(" %-18s %d" % (JUDGE_LABEL[j], result.judges.get(j, 0))) print(" %-18s %d" % (JUDGE_LABEL[j], result.judges.get(j, 0)))
print(" %-18s %d / %d" % ("合计", sum(result.judges.values()), th.total_notes)) print(" %-18s %d / %d" % ("合计", sum(result.judges.values()), th.total_notes))
print(LINE) print(LINE)
print("结果") print("结果")
print(" 达成率 %s ~ %s" % (pct(result.achievement_min), pct(result.achievement_max))) exact = result.achievement_min == result.achievement_max
print(" 按比例参考 %s" % pct(result.achievement_ref)) if exact:
print(" 达成率 %s (确切值)" % pct(result.achievement_min))
else:
print(" 达成率 %s (按音符类别比例分摊的估计值)" % pct(result.achievement_ref))
print(" 区间 %s ~ %s"
% (pct(result.achievement_min), pct(result.achievement_max)))
print(" DX 分 %d / %d (%.2f%%)" print(" DX 分 %d / %d (%.2f%%)"
% (result.dx, th.max_dx, 100.0 * result.dx / th.max_dx if th.max_dx else 0.0)) % (result.dx, th.max_dx, 100.0 * result.dx / th.max_dx if th.max_dx else 0.0))
if result.achievement_min != result.achievement_max: if not exact:
print() print()
print(" 说明:只给聚合判定数时,达成率取决于「哪些音符」被判成 Great/Good/Miss——") print(" 说明:只给汇总判定数时,达成率取决于 Great/Good/Miss 落在哪类音符上——")
print(" 区间下界 = 扣分都落在权重最高的音符上,上界 = 都落在权重最低的音符上。") print(" 区间下界 = 扣分都落在权重最高的音符上,上界 = 都落在权重最低的音符上。")
print(" 想要一个确切数值:用 --tap / --hold / --slide / --break 按类别给判定数。")
print(LINE)
_EXACT_KEYS = ("cp", "perfect", "perfect50", "great", "great40", "great50", "good", "miss")
_EXACT_KEY_LABEL = {
"cp": "CP", "perfect": "Perfect", "perfect50": "Perfect(50)",
"great": "Great", "great40": "Great(40%)", "great50": "Great(50%)",
"good": "Good", "miss": "Miss",
}
# 打印时用纯 ASCII,避免中文宽字符把表格撑歪
_EXACT_CLASS_TITLE = {
"tap": "Tap/Star/Touch/EX", "hold": "Hold", "slide": "Slide", "break": "Break",
}
def print_exact(chart: Chart, result) -> None:
th = result.theory
print(LINE)
print("判定输入(按音符类别;Break = 绝赞;没给的部分按 CP 算)")
for cls in CLASS_ORDER:
cap = class_capacity(th, cls)
if not cap:
continue
parts = []
for key in _EXACT_KEYS:
n = result.spec.get(cls, {}).get(key, 0)
if n:
parts.append("%s %d" % (_EXACT_KEY_LABEL[key], n))
print(" %-24s %4d 个:%s"
% ("%s (%d)" % (_EXACT_CLASS_TITLE[cls], CLASS_WEIGHT[cls]), cap,
" · ".join(parts) if parts else "-"))
print(LINE)
print("结果")
print(" 达成率 %s (确切值)" % pct(result.achievement))
print(" DX 分 %d / %d (%.2f%%)"
% (result.dx, th.max_dx, 100.0 * result.dx / th.max_dx if th.max_dx else 0.0))
if th.all_perfect_score:
print(" 失分 %d / %d (%.4f%%)"
% (result.loss_total, th.all_perfect_score,
100.0 * result.loss_total / th.all_perfect_score))
if th.break_bonus_score:
print(" 绝赞奖励 %d / %d (%.4f%%)"
% (result.bonus_total, th.break_bonus_score,
100.0 * result.bonus_total / th.break_bonus_score))
print(LINE) print(LINE)
@@ -283,8 +335,9 @@ def interactive(args) -> None:
th = theory_from_chart(chart) th = theory_from_chart(chart)
print_chart(chart, th) print_chart(chart, th)
mode = ask("计算模式:1) 已知判定数算达成率 2) 已知达成率倒算判定数 [1]: ", "1") mode = ask("计算模式:1) 汇总判定数(估计值 + 区间) 2) 按音符类别给判定数(确切值)"
if mode.startswith("2"): " 3) 由达成率倒算判定数 [1]: ", "1")
if mode.startswith("3"):
while True: while True:
raw = ask("目标达成率(如 99.5 或 100.5): ") raw = ask("目标达成率(如 99.5 或 100.5): ")
if not raw: if not raw:
@@ -297,6 +350,21 @@ def interactive(args) -> None:
mode = ask("反算方式:1) 精确(只列真能打出该达成率的组合) 2) 区间(判定数只是估算时用) [1]: ", "1") mode = ask("反算方式:1) 精确(只列真能打出该达成率的组合) 2) 区间(判定数只是估算时用) [1]: ", "1")
args.mode = "range" if mode.startswith("2") else "exact" args.mode = "range" if mode.startswith("2") else "exact"
run_reverse(chart, th, target, args) run_reverse(chart, th, target, args)
elif mode.startswith("2"):
spec = {}
for cls in CLASS_ORDER:
cap = class_capacity(th, cls)
if not cap:
continue
raw = ask(" %s(%d 个)CP/Perfect/Great/Good/Miss [%d/0/0/0/0]: "
% (CLASS_LABEL[cls], cap, cap))
if not raw:
continue
try:
spec[cls] = parse_class_counts(raw, cls)
except ValueError as exc:
print(" [错误] %s" % exc)
run_exact(chart, th, spec, args)
else: else:
values = {} values = {}
for j in JUDGMENTS: for j in JUDGMENTS:
@@ -321,6 +389,83 @@ def normalize_judges(th: Theory, raw: Dict[str, Optional[int]]) -> Dict[str, int
return given return given
_CLASS_KEYS = ("cp", "perfect", "great", "good", "miss")
def parse_class_counts(text: str, cls: str) -> Dict[str, int]:
"""把 "CP/Perfect/Great/Good/Miss"(斜杠、逗号或空格分隔)解析成判定数字典。"""
parts = [p for p in re.split(r"[\/,\s]+", str(text).strip()) if p]
if len(parts) > len(_CLASS_KEYS):
raise ValueError("%s 最多 %d 个数(CP/Perfect/Great/Good/Miss):%s"
% (CLASS_LABEL[cls], len(_CLASS_KEYS), text))
out: Dict[str, int] = {}
for key, raw in zip(_CLASS_KEYS, parts):
try:
n = int(raw)
except ValueError:
raise ValueError("%s 里的「%s」不是整数:%s" % (CLASS_LABEL[cls], raw, text))
if n < 0:
raise ValueError("%s 里不能有负数:%s" % (CLASS_LABEL[cls], text))
if n:
out[key] = n
return out
def build_spec(args) -> Dict[str, Dict[str, int]]:
"""把 --tap/--hold/--slide/--break 以及绝赞档位参数拼成 solve_exact 的输入。"""
spec: Dict[str, Dict[str, int]] = {}
for cls in CLASS_ORDER:
text = getattr(args, cls, None)
if text:
spec[cls] = parse_class_counts(text, cls)
brk = dict(spec.get("break") or {})
perfect_total = brk.get("perfect", 0)
great_total = brk.get("great", 0)
p50 = int(args.break_perfect50 or 0)
g40 = int(args.break_great40 or 0)
g50 = int(args.break_great50 or 0)
if p50 or g40 or g50:
if p50 > perfect_total:
raise ValueError("--break-perfect50 %d 超过绝赞 Perfect 总数 %d"
"(先在 --break 里写 CP/Perfect/Great/Good/Miss)" % (p50, perfect_total))
if g40 + g50 > great_total:
raise ValueError("--break-great40 + --break-great50 = %d 超过绝赞 Great 总数 %d"
% (g40 + g50, great_total))
if p50:
brk["perfect"] = perfect_total - p50
brk["perfect50"] = p50
if g40:
brk["great40"] = g40
if g50:
brk["great50"] = g50
if great_total - g40 - g50:
brk["great"] = great_total - g40 - g50
else:
brk.pop("great", None)
brk = {k: v for k, v in brk.items() if v}
spec["break"] = brk
return spec
def run_exact(chart: Chart, th: Theory, spec: Dict[str, Dict[str, int]], args) -> None:
try:
result = solve_exact(th, spec)
except ValueError as exc:
die(str(exc))
if args.json:
print(to_json(chart, th, {
"mode": "forward_exact",
"judges_by_class": result.spec,
"achievement": float(result.achievement),
"dx_score": result.dx,
"loss_total": result.loss_total,
"bonus_total": result.bonus_total,
}))
return
print_chart(chart, th)
print_exact(chart, result)
def run_forward(chart: Chart, th: Theory, def run_forward(chart: Chart, th: Theory,
raw: Dict[str, Optional[int]], args) -> None: raw: Dict[str, Optional[int]], args) -> None:
judges = normalize_judges(th, raw) judges = normalize_judges(th, raw)
@@ -372,9 +517,12 @@ def build_parser() -> argparse.ArgumentParser:
description="舞萌DX 谱面达成率 / DX 分计算器(正向计算 + 由达成率倒算判定数)", description="舞萌DX 谱面达成率 / DX 分计算器(正向计算 + 由达成率倒算判定数)",
formatter_class=argparse.RawDescriptionHelpFormatter, formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""示例: epilog="""示例:
# 直接给谱面文件,正向计算 # 直接给谱面文件,正向计算(汇总判定数 -> 估计值 + 区间)
python chart_achievement.py --chart "D:\\SDGB2026\\Package\\Sinmai_Data\\StreamingAssets\\A000\\music\\music000008\\000008_03.ma2" --cp 290 --perfect 10 --great 2 python chart_achievement.py --chart "D:\\SDGB2026\\Package\\Sinmai_Data\\StreamingAssets\\A000\\music\\music000008\\000008_03.ma2" --cp 290 --perfect 10 --great 2
# 按音符类别给判定数 -> 确切的达成率(CP/Perfect/Great/Good/Miss,可省略后面的)
python chart_achievement.py --chart "D:\\SDGB2026\\Package\\Sinmai_Data\\StreamingAssets\\A000\\music\\music000008\\000008_03.ma2" --tap 260/0/3 --break 6
# 给游戏路径 + musicid + 难度(难度用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER) # 给游戏路径 + musicid + 难度(难度用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER)
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --cp 300 --perfect 2 python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --cp 300 --perfect 2
@@ -392,13 +540,30 @@ def build_parser() -> argparse.ArgumentParser:
help="谱面难度,用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT " help="谱面难度,用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT "
"3=MASTER 4=RE:MASTER(也可直接写名字;默认 3=MASTER)") "3=MASTER 4=RE:MASTER(也可直接写名字;默认 3=MASTER)")
fw = p.add_argument_group("正向计算:已知判定数") fw = p.add_argument_group("正向计算(汇总):只给总判定数,得到估计值 + 区间")
fw.add_argument("--cp", type=int, metavar="N", help="Critical Perfect 个数") fw.add_argument("--cp", type=int, metavar="N", help="Critical Perfect 个数")
fw.add_argument("--perfect", type=int, metavar="N", help="Perfect 个数") fw.add_argument("--perfect", type=int, metavar="N", help="Perfect 个数")
fw.add_argument("--great", type=int, metavar="N", help="Great 个数") fw.add_argument("--great", type=int, metavar="N", help="Great 个数")
fw.add_argument("--good", type=int, metavar="N", help="Good 个数") fw.add_argument("--good", type=int, metavar="N", help="Good 个数")
fw.add_argument("--miss", type=int, metavar="N", help="Miss 个数(留空 = 总数减去其它判定)") fw.add_argument("--miss", type=int, metavar="N", help="Miss 个数(留空 = 总数减去其它判定)")
ex = p.add_argument_group(
"正向计算(精确):按音符类别给判定数,得到确切的达成率",
"每个类别写 CP/Perfect/Great/Good/Miss 五个数(斜杠或空格分隔,后面可以省略),"
"没给满的部分按 CP 算。")
ex.add_argument("--tap", metavar="CP/P/G/GD/M",
help="Tap/Star/Touch/EX 类(权重 500)")
ex.add_argument("--hold", metavar="CP/P/G/GD/M", help="Hold 系(权重 1000)")
ex.add_argument("--slide", metavar="CP/P/G/GD/M", help="Slide 系(权重 1500)")
ex.add_argument("--break", dest="break", metavar="CP/P/G/GD/M",
help="绝赞(权重 2500;Great/Perfect 档位见下面三个参数)")
ex.add_argument("--break-perfect50", type=int, metavar="N",
help="绝赞 Perfect 里奖励分只有 50 的个数(Perfect2nd)")
ex.add_argument("--break-great40", type=int, metavar="N",
help="绝赞 Great 里失分 40%% 的个数(Great2nd)")
ex.add_argument("--break-great50", type=int, metavar="N",
help="绝赞 Great 里失分 50%% 的个数(Great3rd)")
rv = p.add_argument_group("反向计算:已知达成率") rv = p.add_argument_group("反向计算:已知达成率")
rv.add_argument("--achievement", metavar="A", help="目标达成率(如 99.5 / 100.5)") rv.add_argument("--achievement", metavar="A", help="目标达成率(如 99.5 / 100.5)")
rv.add_argument("--mode", choices=("exact", "range"), default="exact", rv.add_argument("--mode", choices=("exact", "range"), default="exact",
@@ -458,11 +623,26 @@ def main(argv: Optional[List[str]] = None) -> int:
run_reverse(chart, th, target, args) run_reverse(chart, th, target, args)
return 0 return 0
class_flags = {"tap": args.tap, "hold": args.hold, "slide": args.slide,
"break": getattr(args, "break", None),
"perfect50": args.break_perfect50,
"great40": args.break_great40, "great50": args.break_great50}
if any(v for v in class_flags.values()):
if any(v is not None for v in (args.cp, args.perfect, args.great, args.good, args.miss)):
die("汇总判定数(--cp/--perfect/--great/--good/--miss)"
"和按类别判定数(--tap/--hold/--slide/--break)只能给一种")
try:
spec = build_spec(args)
except ValueError as exc:
die(str(exc))
run_exact(chart, th, spec, args)
return 0
raw = {"cp": args.cp, "perfect": args.perfect, "great": args.great, raw = {"cp": args.cp, "perfect": args.perfect, "great": args.great,
"good": args.good, "miss": args.miss} "good": args.good, "miss": args.miss}
if all(v is None for v in raw.values()): if all(v is None for v in raw.values()):
die("请给判定数(--cp/--perfect/--great/--good),或用 --achievement 做反向计算;" die("请给判定数:汇总用 --cp/--perfect/--great/--good,"
"两个都不给则进入交互模式(需去掉其它参数)") "精确用 --tap/--hold/--slide/--break;或用 --achievement 做反向计算")
run_forward(chart, th, raw, args) run_forward(chart, th, raw, args)
return 0 return 0
+103
View File
@@ -427,6 +427,109 @@ def solve_forward(th: Theory, judges: Dict[str, int]) -> ForwardResult:
) )
# ------------------------------------------------------------------ 正向:按音符类别精确计算
# 达成率是按「音符权重」加权的,只给汇总判定数时只能得到区间;
# 把判定数按权重类别分开给(绝赞单独一列),就能算出确切的数值。
CLASS_ORDER = ("tap", "hold", "slide", "break")
CLASS_LABEL = {
"tap": "Tap/Star/Touch/EX",
"hold": "Hold 系",
"slide": "Slide 系",
"break": "绝赞(Break 系)",
}
CLASS_WEIGHT = {"tap": 500, "hold": 1000, "slide": 1500, "break": 2500}
CLASS_GROUPS = {
"tap": (GROUP_TAP, GROUP_EX),
"hold": (GROUP_HOLD,),
"slide": (GROUP_SLIDE,),
"break": (GROUP_BREAK, GROUP_BREAK_FLAT, GROUP_BREAK_SLIDE, GROUP_EX_BREAK),
}
# 每类里每个判定键的 (失分, 奖励分);绝赞的 Great / Perfect 有多个档位
CLASS_OPTIONS = {
"tap": {"cp": (0, 0), "perfect": (0, 0), "great": (100, 0),
"good": (250, 0), "miss": (500, 0)},
"hold": {"cp": (0, 0), "perfect": (0, 0), "great": (200, 0),
"good": (500, 0), "miss": (1000, 0)},
"slide": {"cp": (0, 0), "perfect": (0, 0), "great": (300, 0),
"good": (750, 0), "miss": (1500, 0)},
"break": {"cp": (0, 100), "perfect": (0, 75), "perfect50": (0, 50),
"great": (500, 40), "great40": (1000, 40), "great50": (1250, 40),
"good": (1500, 30), "miss": (2500, 0)},
}
_JUDGE_OF_KEY = {
"cp": "cp", "perfect": "perfect", "perfect50": "perfect",
"great": "great", "great40": "great", "great50": "great",
"good": "good", "miss": "miss",
}
def class_capacity(th: Theory, cls: str) -> int:
"""这一类音符在谱面里有多少个。"""
return sum(th.counts.get(g, 0) for g in CLASS_GROUPS[cls])
@dataclass
class ExactResult:
theory: Theory
spec: Dict[str, Dict[str, int]] # 实际参与计算的判定数(已补足 CP)
achievement: Fraction
dx: int
loss_total: int
bonus_total: int
breakdown: Dict[str, Tuple[int, int, int]] # 类别 -> (音符数, 失分, 奖励分)
@property
def score(self) -> int:
return self.theory.all_perfect_score - self.loss_total
def solve_exact(th: Theory, spec: Dict[str, Dict[str, int]]) -> ExactResult:
"""按音符类别给判定数,算出**确切**的达成率与 DX 分。
spec: {"tap": {"cp": 250, "great": 2}, "break": {"cp": 4, "great": 1}, ...}
每类没给满的部分按 CP 补足(非绝赞 CP 与 Perfect 同分;绝赞按 CP 计奖励 100)。
"""
filled: Dict[str, Dict[str, int]] = {}
loss_total = 0
bonus_total = 0
dx = 0
breakdown: Dict[str, Tuple[int, int, int]] = {}
for cls in CLASS_ORDER:
cap = class_capacity(th, cls)
given = {k: int(v) for k, v in (spec.get(cls) or {}).items() if int(v)}
for key in given:
if key not in CLASS_OPTIONS[cls]:
raise ValueError("「%s」没有「%s」这个判定" % (CLASS_LABEL[cls], key))
used = sum(given.values())
if used > cap:
raise ValueError("%s 只有 %d 个音符,但给了 %d 个判定"
% (CLASS_LABEL[cls], cap, used))
if cap > used:
given["cp"] = given.get("cp", 0) + (cap - used)
filled[cls] = given
cls_loss = 0
cls_bonus = 0
for key, n in given.items():
dl, db = CLASS_OPTIONS[cls][key]
cls_loss += dl * n
cls_bonus += db * n
dx += DX_PER[_JUDGE_OF_KEY[key]] * n
loss_total += cls_loss
bonus_total += cls_bonus
breakdown[cls] = (cap, cls_loss, cls_bonus)
w = th.all_perfect_score
if w <= 0:
raise ValueError("谱面里没有计分音符")
achievement = Fraction(100) - Fraction(100 * loss_total, w)
if th.break_bonus_score:
achievement += Fraction(bonus_total, th.break_bonus_score)
return ExactResult(
theory=th, spec=filled, achievement=achievement, dx=dx,
loss_total=loss_total, bonus_total=bonus_total, breakdown=breakdown,
)
# ------------------------------------------------------------------ 反向:工具函数 # ------------------------------------------------------------------ 反向:工具函数
def _judges_for(th: Theory, miss: int, good: int, great: int, def _judges_for(th: Theory, miss: int, good: int, great: int,
cp: int, perfect: int) -> Dict[str, int]: cp: int, perfect: int) -> Dict[str, int]: