chart_achievement: --level 改为谱面难度(0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER),反向示例补上难度

This commit is contained in:
2026-10-07 23:37:39 +08:00
parent 3a0f3435f7
commit b1d7e33c7b
3 changed files with 69 additions and 35 deletions
+23 -5
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@@ -20,13 +20,31 @@ python chart_achievement.py # 不给参数 = 交互向导
| `--chart <路径>` | 直接给 `.ma2` 文件,如 `.../music/music000008/000008_03.ma2` |
| `--game <目录> --music-id <ID>` | 给游戏目录(`Sinmai_Data`、`StreamingAssets`、`A000`、`music` 都能认),按 `musicid` 自动找谱面 |
`--difficulty basic|advanced|expert|master|remaster`(也接受 0~4),默认 **master**。
`--level` 只用于显示(如 `12+`),不参与计算。
### 难度(--level)
难度用**游戏里规定的数字**表示,也就是谱面文件名后缀 `_00` ~ `_04` 的那个数字
(对应游戏主数据 `musicDifficulty/MusicDifficulty00000X` 的 `<id>`):
| 数字 | 难度 | 谱面文件名 |
| --- | --- | --- |
| 0 | BASIC | `<id>_00.ma2` |
| 1 | ADVANCED | `<id>_01.ma2` |
| 2 | EXPERT | `<id>_02.ma2` |
| 3 | MASTER | `<id>_03.ma2` |
| 4 | RE:MASTER | `<id>_04.ma2` |
`--level 0` ~ `--level 4` 或 `--level BASIC` / `ADVANCED` / `EXPERT` / `MASTER` / `RE:MASTER`
(大小写随意;`--difficulty` 是同一个参数的别名)都行,**默认 3(MASTER)**;
不给时会在 stderr 提示用了默认值。
注意:这里的「等级」指**谱面难度**。谱面的数值等级(如 `12+`)是另一回事,
由 `Music.xml` 自动读出,只用于显示。
## 正向:已知判定数 → 达成率 + DX 分
```powershell
python chart_achievement.py --chart "<...>\000008_03.ma2" --level 12+ --cp 290 --perfect 8 --great 3 --good 1
python chart_achievement.py --chart "<...>\000008_03.ma2" --cp 290 --perfect 8 --great 3 --good 1
python chart_achievement.py --game "<...>\Sinmai_Data" --music-id 8 --level 3 --cp 290 --perfect 8 --great 3 --good 1 # 3 = MASTER
```
- `--cp` / `--perfect` / `--great` / `--good` 都给个数,`--miss` 留空时自动补足
@@ -40,8 +58,8 @@ python chart_achievement.py --chart "<...>\000008_03.ma2" --level 12+ --cp 290 -
## 反向:已知达成率 → 判定组合 + DX 分
```powershell
python chart_achievement.py --game "D:\SDGB2026\Package\Sinmai_Data" --music-id 8 --achievement 100.75
python chart_achievement.py --game "D:\SDGB2026\Package\Sinmai_Data" --music-id 8 --achievement 99 --mode range
python chart_achievement.py --game "D:\SDGB2026\Package\Sinmai_Data" --music-id 8 --level 3 --achievement 100.75 # 3 = MASTER
python chart_achievement.py --game "D:\SDGB2026\Package\Sinmai_Data" --music-id 8 --level 2 --achievement 99 --mode range # 2 = EXPERT
```
两种模式(`--mode`):
+44 -29
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@@ -101,7 +101,7 @@ def load_from_game(game_path: str, music_id: int, difficulty: int) -> Chart:
# ------------------------------------------------------------------ 展示
def print_chart(chart: Chart, th: Theory, level: Optional[str]) -> None:
def print_chart(chart: Chart, th: Theory) -> None:
print(LINE)
print("谱面")
print(" 文件 %s" % chart.path)
@@ -110,10 +110,10 @@ def print_chart(chart: Chart, th: Theory, level: Optional[str]) -> None:
if chart.music_id is not None:
print(" 编号 %d" % chart.music_id)
if chart.difficulty_name:
print(" 难度 %s (%02d)" % (chart.difficulty_name, chart.difficulty_index or 0))
shown_level = level or chart.level_text
if shown_level:
print(" 等级 %s" % shown_level)
print(" 难度 %s (%d)" % (chart.difficulty_name.upper(),
chart.difficulty_index if chart.difficulty_index is not None else 0))
if chart.level_text:
print(" 等级 %s" % chart.level_text)
parts = []
for g in GROUP_ORDER:
n = th.counts.get(g, 0)
@@ -210,7 +210,7 @@ def print_reverse(chart: Chart, outcome) -> None:
# ------------------------------------------------------------------ JSON
def to_json(chart: Chart, th: Theory, level: Optional[str], payload: Dict) -> str:
def to_json(chart: Chart, th: Theory, payload: Dict) -> str:
data = {
"chart": {
"path": chart.path,
@@ -218,7 +218,7 @@ def to_json(chart: Chart, th: Theory, level: Optional[str], payload: Dict) -> st
"song_name": chart.song_name,
"difficulty": chart.difficulty_name,
"difficulty_index": chart.difficulty_index,
"level": level or chart.level_text,
"level_text": chart.level_text,
"notes": th.counts,
"total_notes": th.total_notes,
"connect_slide": chart.connect_count,
@@ -267,7 +267,7 @@ def interactive(args) -> None:
mid = ask_int("musicid: ")
if mid is None:
continue
diff = ask("难度 basic/advanced/expert/master/remaster [master]: ", "master")
diff = ask("难度 0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER [3]: ", "3")
try:
chart = load_from_game(game, mid, parse_difficulty(diff))
except SystemExit:
@@ -281,8 +281,7 @@ def interactive(args) -> None:
except SystemExit:
chart = None
th = theory_from_chart(chart)
level = ask("等级(仅用于显示,可留空): ") or None
print_chart(chart, th, level)
print_chart(chart, th)
mode = ask("计算模式:1) 已知判定数算达成率 2) 已知达成率倒算判定数 [1]: ", "1")
if mode.startswith("2"):
@@ -297,7 +296,7 @@ def interactive(args) -> None:
print(" 请输入数字")
mode = ask("反算方式:1) 精确(只列真能打出该达成率的组合) 2) 区间(判定数只是估算时用) [1]: ", "1")
args.mode = "range" if mode.startswith("2") else "exact"
run_reverse(chart, th, level, target, args)
run_reverse(chart, th, target, args)
else:
values = {}
for j in JUDGMENTS:
@@ -305,7 +304,7 @@ def interactive(args) -> None:
continue
values[j] = ask_int(" %s 数 [0]: " % JUDGE_LABEL[j], 0) or 0
values["miss"] = ask_int(" Miss 数(留空 = 总数减去以上判定): ")
run_forward(chart, th, level, values, args)
run_forward(chart, th, values, args)
# ------------------------------------------------------------------ 执行
@@ -322,12 +321,12 @@ def normalize_judges(th: Theory, raw: Dict[str, Optional[int]]) -> Dict[str, int
return given
def run_forward(chart: Chart, th: Theory, level: Optional[str],
def run_forward(chart: Chart, th: Theory,
raw: Dict[str, Optional[int]], args) -> None:
judges = normalize_judges(th, raw)
result = solve_forward(th, judges)
if args.json:
print(to_json(chart, th, level, {
print(to_json(chart, th, {
"mode": "forward",
"judges": judges,
"achievement_min": float(result.achievement_min),
@@ -336,15 +335,15 @@ def run_forward(chart: Chart, th: Theory, level: Optional[str],
"dx_score": result.dx,
}))
return
print_chart(chart, th, level)
print_chart(chart, th)
print_forward(chart, result)
def run_reverse(chart: Chart, th: Theory, level: Optional[str],
def run_reverse(chart: Chart, th: Theory,
target: Fraction, args) -> None:
outcome = solve_reverse(th, target, limit=args.limit, mode=args.mode)
if args.json:
print(to_json(chart, th, level, {
print(to_json(chart, th, {
"mode": "reverse",
"search_mode": outcome["mode"],
"target": float(target),
@@ -363,7 +362,7 @@ def run_reverse(chart: Chart, th: Theory, level: Optional[str],
} for r in outcome["rows"]],
}))
return
print_chart(chart, th, level)
print_chart(chart, th)
print_reverse(chart, outcome)
@@ -374,24 +373,24 @@ def build_parser() -> argparse.ArgumentParser:
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""示例:
# 直接给谱面文件,正向计算
python chart_achievement.py --chart "D:\\SDGB2026\\Package\\Sinmai_Data\\StreamingAssets\\A000\\music\\music000008\\000008_03.ma2" --level 12+ --cp 290 --perfect 10 --great 2
python chart_achievement.py --chart "D:\\SDGB2026\\Package\\Sinmai_Data\\StreamingAssets\\A000\\music\\music000008\\000008_03.ma2" --cp 290 --perfect 10 --great 2
# 给游戏路径 + musicid(默认 Master 难度)
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --difficulty master --cp 300 --perfect 2
# 给游戏路径 + musicid + 难度(难度用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER)
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --cp 300 --perfect 2
# 由达成率倒算判定组合(精确模式:只列真能打出该值的组合)
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --achievement 99.5
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --achievement 99.5
# 判定数只是估算时,用区间模式
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --achievement 99.5 --mode range
python chart_achievement.py --game "D:\\SDGB2026\\Package\\Sinmai_Data" --music-id 8 --level 3 --achievement 99.5 --mode range
""")
src = p.add_argument_group("谱面来源(二选一)")
src.add_argument("--chart", metavar="PATH", help=".ma2 谱面文件路径")
src.add_argument("--game", metavar="PATH", help="游戏目录(Sinmai_Data / StreamingAssets / A000 / music 均可)")
src.add_argument("--music-id", type=int, metavar="ID", help="曲目编号(配合 --game 使用)")
src.add_argument("--difficulty", default="master", metavar="D",
help="难度 basic/advanced/expert/master/remaster 或 0~4(默认 master)")
src.add_argument("--level", metavar="TEXT", help="等级,仅用于显示(如 12+ / 13.4)")
src.add_argument("--level", "--difficulty", dest="level", default=None, metavar="D",
help="谱面难度,用游戏里的数字:0=BASIC 1=ADVANCED 2=EXPERT "
"3=MASTER 4=RE:MASTER(也可直接写名字;默认 3=MASTER)")
fw = p.add_argument_group("正向计算:已知判定数")
fw.add_argument("--cp", type=int, metavar="N", help="Critical Perfect 个数")
@@ -422,10 +421,26 @@ def main(argv: Optional[List[str]] = None) -> int:
return 0
if args.chart:
chart = load_from_file(args.chart)
if args.level is not None:
try:
want = parse_difficulty(args.level)
except ValueError as exc:
die(str(exc))
if chart.difficulty_index is not None and want != chart.difficulty_index:
print("[注意] --level 给的是 %s,但谱面文件名里是 %s,按文件名算"
% (DIFFICULTY_NAMES[want], DIFFICULTY_NAMES[chart.difficulty_index]),
file=sys.stderr)
else:
if args.music_id is None:
die("使用 --game 时必须同时给 --music-id")
chart = load_from_game(args.game, args.music_id, parse_difficulty(args.difficulty))
if args.level is None:
print("[提示] 没有给 --level,按默认难度 3(MASTER)计算"
"(0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER)", file=sys.stderr)
try:
difficulty = parse_difficulty(args.level if args.level is not None else "master")
except ValueError as exc:
die(str(exc))
chart = load_from_game(args.game, args.music_id, difficulty)
th = theory_from_chart(chart)
if th.total_notes == 0:
@@ -440,7 +455,7 @@ def main(argv: Optional[List[str]] = None) -> int:
die("目标达成率 %s 超过该谱面上限 %s" % (pct(target), pct(th.max_achievement)))
if target < 0:
die("目标达成率不能为负")
run_reverse(chart, th, args.level, target, args)
run_reverse(chart, th, target, args)
return 0
raw = {"cp": args.cp, "perfect": args.perfect, "great": args.great,
@@ -448,7 +463,7 @@ def main(argv: Optional[List[str]] = None) -> int:
if all(v is None for v in raw.values()):
die("请给判定数(--cp/--perfect/--great/--good),或用 --achievement 做反向计算;"
"两个都不给则进入交互模式(需去掉其它参数)")
run_forward(chart, th, args.level, raw, args)
run_forward(chart, th, raw, args)
return 0
+2 -1
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@@ -274,7 +274,8 @@ def parse_difficulty(text) -> int:
key = str(text).strip().lower()
if key in _DIFFICULTY_ALIASES:
return _DIFFICULTY_ALIASES[key]
raise ValueError("无法识别的难度:%s(可用 basic/advanced/expert/master/remaster 或 0~4)" % text)
raise ValueError("无法识别的难度:%s(可用 0=BASIC 1=ADVANCED 2=EXPERT 3=MASTER 4=RE:MASTER,"
"或直接写名字)" % text)
def find_music_dir(game_path: str) -> str: