重构:Get* 命名统一 + 用户数据落盘 + use_ticket / reincarnate
1) 命名统一(服务端 API 名带 Get 的,脚本名与函数名一律带 get/Get)
- 26 个 api 脚本改名:userdata.py -> get_user_data.py 等
- 7 个 game_*.py -> get_game_*.py
- 38 个函数改名:UserData -> GetUserData 等
- upsert_snapshot.py -> get_need_user_data.py,
fetch_upsert_snapshot -> GetNeedUserData
- user_getter_common.fetch_all_pages -> get_all_pages
2) GetNeedUserData 抓到的数据自动落盘
- <工程根>/data/<userId>.json,新数据总是覆盖老数据
- 新增 save_user_data / load_user_data / user_data_path /
list_saved_user_ids / DATA_DIR / PROJECT_ROOT
- data/ 已加入 .gitignore
3) use_ticket.py(新)
- 读取账号当前持有的功能票,用 UpsertUserAll 消耗掉
- 依据:GetUserChargeApi 与 UpsertUserAllApi 的 userChargeList 格式相同;
真机实证 userChargeList.stock -1 + useTicketId + playCredit
- playCredit = 投币数 + 票的 creditNum(VOExtensions.cs:838-845)
4) reincarnate.py(新)
- 账号数据迁移(转生):A 的数据克隆到 B
- 每包最多 4 首(真机一局上限),包间用续关登录换新 loginId
续关依据:ContinueProcess.cs:403 -> PacketUserLogin(isContinue: true)
- playlog 从曲目记录反推合成(没有对应的 Get 接口)
自检 238 项全绿。
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# -*- coding: utf-8 -*-
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"""
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get_game_ranking.py —— 取游戏排行(GetGameRankingApi)
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================================================================================
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取服务器下发的排行榜数据。
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对应接口:GetGameRankingApi
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请求体 :{"type": <排行类型>}(GameRankingRequestVO.type 是 long)
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响应 :{type, gameRankingList:[{id,point,userName}], gameRankingInstantList}
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依据 :source/Assembly-CSharp/Net.VO.Mai2/GameRankingRequestVO.cs
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source/2026-10-05.log:3 真机请求 {"type":1}
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调用示例:
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from api import GetGameRanking
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import Any, Dict, Optional
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from config import CLIENT_ID, TIMEOUT_MS
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from .log_setup import log_info
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from .maimai_net import MaimaiNetClient, request_dict
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@dataclass
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class GameRankingRequestVO:
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"""请求 VO(对应 GameRankingRequestVO)。"""
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type: int = 1
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def GetGameRanking(
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ranking_type: int = 1,
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*,
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client_id: str = CLIENT_ID,
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timeout_ms: Optional[int] = None,
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client: Optional[MaimaiNetClient] = None,
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) -> Dict[str, Any]:
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"""
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取游戏排行(对应 GetGameRankingApi)。
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参数:
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ranking_type: 排行类型(真机用 1)
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返回:
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原始响应 dict,含 gameRankingList
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"""
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log_info("取游戏排行:type=" + str(ranking_type))
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return request_dict(
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"GetGameRankingApi", GameRankingRequestVO(type=ranking_type),
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user_id=0, client_id=client_id,
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timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
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)
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