v0 plus附加功能

- 新增 unlockmusic.py:解锁(解禁)歌曲 + 解禁 Master / Re:Master 难度,整个流程复用 upsert.py 的 run()
- 买票前置闸门 api/ChargeGuard.py:必须先跑过 GetUserCharge,且同进程只允许买一次
- buy_ticket.py 票源改为 GetUserCharge,不再调用 GetGameCharge
- UpsertUserAll 与买票的冷却统一为 15 秒
- api/ 文件名统一 PascalCase(文件名 = 函数名)
- 项目改名 Astral,README 加 Logo、鸣谢与开发者说明
- 自检 284 项
This commit is contained in:
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# -*- coding: utf-8 -*-
"""
GetGameCharge.py —— 取游戏计费配置(GetGameChargeApi)
================================================================================
取服务器下发的计费档位。
对应接口:GetGameChargeApi
请求体 :{"isAll": false}(GameChargeRequestVO)
响应 :{length, gameChargeList:[{orderId,chargeId,price,startDate,endDate}]}
依据 :source/Assembly-CSharp/Net.VO.Mai2/GameChargeRequestVO.cs
source/2026-10-05.log:9 真机请求 {"isAll":false}
调用示例:
from api import GetGameCharge
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Any, Dict, Optional
from config import CLIENT_ID, TIMEOUT_MS
from .LogSetup import log_info
from .MaimaiNet import MaimaiNetClient, request_dict
@dataclass
class GameChargeRequestVO:
"""请求 VO(对应 GameChargeRequestVO)。"""
isAll: bool = False
def GetGameCharge(
*,
is_all: bool = False,
client_id: str = CLIENT_ID,
timeout_ms: Optional[int] = None,
client: Optional[MaimaiNetClient] = None,
) -> Dict[str, Any]:
"""
取游戏计费配置(对应 GetGameChargeApi)。
返回:
原始响应 dict,含 gameChargeList
"""
log_info("取游戏计费配置:isAll=" + str(is_all))
return request_dict(
"GetGameChargeApi", GameChargeRequestVO(isAll=is_all),
user_id=0, client_id=client_id,
timeout_ms=timeout_ms or TIMEOUT_MS, client=client,
)