Merge Android (AArch64) shared-library restoration, bump to 1.2.0

Adds the Android protection-scheme pipeline: hollowed ELF64/AArch64
libraries are restored statically (stage-1/stage-2 module extraction,
container decode, dynamic-linker table rebuild), with app-package
(.apk/.apks/.xapk) container handling, cross-source content dedup, and
il2cpp metadata support for the Android variants (seeded RID permutation;
embedded XOR-wrapped blob extraction).

The single senbei CLI now routes single .so files, packages, and folders
by content; outputs follow the existing .unpack-infix naming under
<root>/unpack or --out. PE behavior is unchanged (35/35 goldens).
This commit is contained in:
2026-09-02 03:09:21 +08:00
42 changed files with 7165 additions and 125 deletions
+43 -6
View File
@@ -30,13 +30,44 @@ expects; the output is `global-metadata.unpack.dat`, written only when tokens
actually changed. Only metadata format version 31 is rewritten; other versions
are reported and left untouched.
## Android targets
Senbei also restores Android (AArch64) protected shared libraries and app
packages:
- **`.so`** — a protected library is hollowed out on disk: its original
sections live in an encrypted payload appended to the file, and senbei
rebuilds the static image from it. Output: `libil2cpp.unpack.so`.
- **`.apk`** — entries are extracted to a temporary workspace and
content-probed like loose files; protected libraries and metadata blobs
inside are restored to `<out>/<apk name>/<entry path>`.
- **`.apks` / `.xapk`** — split-package bundles; each nested `.apk` is opened
and searched the same way, under `<out>/<bundle name>/<split name>/...`.
When a restored il2cpp library carries its metadata embedded in its data
section (no standalone `global-metadata.dat` in the app at all), senbei
unwraps the blob and writes it next to the library as
`global-metadata.unpack.dat`. One observed packaging variant wraps the blob in
a per-word XOR layer whose keys are generated at runtime and stored nowhere;
senbei ships the keystream recovered from the one build known to use it and
content-probes for it — builds with a different keystream are silently
skipped (the library itself is still fully restored).
The same content may appear loose in a folder, in its `.apk`, and in a bundle
side by side: identical content is restored once, at the loose file's
destination. A restored library is validated structurally by the restore
itself (the rebuild refuses inconsistent layouts); a protected library that
fails validation counts as an error, not a suspect.
## Folder mode
Senbei walks the directory recursively, skips any subdirectory literally named
`unpack`, and unpacks every file it recognises as Crackproof-protected (by
content, not extension — renamed files and `.bak` backups are still found).
Results land under `<root>/unpack/` (or `--out DIR`), mirroring the input
tree's relative paths. The run log is written **in that same out directory**:
`unpack`, and unpacks every file it recognises as protected (by content, not
extension — renamed files and `.bak` backups are still found; packages are the
one exception, recognised by extension plus the zip magic because they are
containers). Results land under `<root>/unpack/` (or `--out DIR`), mirroring
the input tree's relative paths. The run log is written **in that same out
directory**:
```cmd
senbei "C:\Games\MyGame"
@@ -58,8 +89,14 @@ line, then duration:
done in 1234 ms
```
The `packages` count appears (as `· N packages`) only when Android app
packages were processed.
## Integrity check
(PE outputs only — Android restores carry their own structural validation; see
[Android targets](#android-targets).)
A successful unpack is not always a runnable one: a layout heuristic can pick
the wrong offset and leave the entry-point stub or import strings encrypted, so
the pipeline reports success but the OS loader faults at runtime (typically
@@ -98,7 +135,7 @@ line, adds a `SUSPECT` entry to the run log, and counts it in the summary's
| Flag | Behavior |
| --- | --- |
| `--out DIR` | Write outputs (and the log, unless `--no-log`) under `DIR`. |
| `-v`, `--verbose` | Print detailed `[N/9]` per-stage unpack progress (and the destination path) for each file. In folder mode this replaces the progress bar. |
| `-v`, `--verbose` | Print detailed per-stage progress (and the destination path) for each file`[N/9]` stages for PE targets, container/segment lines for Android libraries. In folder mode this replaces the progress bar. |
| `-q`, `--quiet` | Once: hide progress bar and per-file lines; keep banner, summary, and duration. Twice (`-q -q`): suppress all stdio (exit code only). |
| `--no-log` | Do not write `senbei-*.log`. Console output is unchanged by this flag alone. |
| `--scan-all` | Probe every file in a folder, including ones the scan pre-filter skips (under 4128 bytes, or a bulk-asset extension like `.ab`/`.xml`/`.acb`). Much slower on large game trees; finds the same targets in practice. |
@@ -115,7 +152,7 @@ process.
| Code | Meaning |
| --- | --- |
| `0` | Success (single file unpacked, or folder run with no errors). |
| `0` | Success (single file restored, or folder run with no errors). |
| `1` | At least one file failed, a scan probe was unreadable, or a single-file unpack errored. |
| `2` | Usage error: no path given, unknown option, missing `--out` value, or multiple input paths (help printed). |