fix: correct ticket charge API body, logout type, and login/logout flow
- Fix upsertUserChargeLog: use separate userCharge + userChargelog objects matching Lionheart reference, validDate 90 days at 4AM - Fix userLogout: use LogoutType.Logout = 1 (was incorrectly changed to 0) - Fix loginDateTime tracking: userLoginFull now returns the exact timestamp sent to server, ensuring logout uses matching value - Fix home page logout: call UserLogoutApi before navigating back - Add force-logout for stale sessions before ticket flow login - Add comprehensive debug logging across entire ticket flow Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -76,7 +76,7 @@ class AppStrings {
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static const stepCheckPreview = '检查登录状态';
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static const stepUserLogin = '登录游戏';
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static const stepFetchData = '获取用户数据';
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static const stepSimulatePlay = '模拟游戏时间';
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static const stepChargeTicket = '使用功能票';
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static const stepUploadPlaylog = '上传游玩记录';
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static const stepUpsertAll = '上传用户数据';
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static const stepLogout = '退出游戏';
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@@ -92,6 +92,9 @@ class AppStrings {
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static const loading = '加载中...';
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static const ticketsNotLoaded = '点击刷新按钮加载功能票。';
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static const noTickets = '暂无功能票。';
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static const ticketNotSelected = '请先在功能票列表中选中一张票。';
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static const selectedTicket = '已选票';
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static const rewards = '获得奖励';
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// Settings
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static const titleServerSettings = 'Title Server 设置';
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