海报从 Empurple 的 Best50ImageRenderer/ImageBuilder 移植:按原始像素坐标 (1762x1850 画布、300x100 卡片、5 列、行距 120) 叠加在 base.png 上,底图里 已画好的面板/药丸标签/页脚不重复绘制;页面外壳走 Ichino 的 Material 3。 RatingCalculator 的达成率分档改成单张有序表,避免偏移与评级错位; RA 与评级由 test/rating_calculator_test.dart 的边界用例锁定。 GetUserRatingApi 只需要 userId(Cookie 可选),所以 Preview API 模式、未登录 游戏服务器时也能出图,只是没有 FC/AP/FS 标记。导出用 RepaintBoundary 抓 全尺寸 PNG:原生走 share_plus(不支持文件分享的平台回退为落盘并提示路径), web 走下载。 BEST35 与 BEST15 改为各自独立排版。原先沿用 Empurple 的跨列表全局序号, BEST35 没打满时 BEST15 会整体上移混进上半区。 path_provider 会经 path_provider_android 2.3.x 拖入 jni 插件,而 jni 把 windows/linux 也声明成 ffiPlugin,桌面构建因此去链接 jvm.lib 并失败, 故用 dependency_overrides 钉住 path_provider_android <2.3.0。
129 lines
4.6 KiB
CMake
129 lines
4.6 KiB
CMake
# Project-level configuration.
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cmake_minimum_required(VERSION 3.13)
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project(runner LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "ichino")
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# The unique GTK application identifier for this application. See:
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# https://wiki.gnome.org/HowDoI/ChooseApplicationID
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set(APPLICATION_ID "dev.naominet.ichino")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(SET CMP0063 NEW)
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# Load bundled libraries from the lib/ directory relative to the binary.
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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# Root filesystem for cross-building.
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if(FLUTTER_TARGET_PLATFORM_SYSROOT)
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set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
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set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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endif()
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# Define build configuration options.
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_14)
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target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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endfunction()
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# System-level dependencies.
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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# Only the install-generated bundle's copy of the executable will launch
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# correctly, since the resources must in the right relative locations. To avoid
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# people trying to run the unbundled copy, put it in a subdirectory instead of
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# the default top-level location.
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set_target_properties(${BINARY_NAME}
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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)
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# By default, "installing" just makes a relocatable bundle in the build
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# directory.
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set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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# Start with a clean build bundle directory every time.
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install(CODE "
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file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
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" COMPONENT Runtime)
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
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install(FILES "${bundled_library}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endforeach(bundled_library)
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# Copy the native assets provided by the build.dart from all packages.
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set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
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install(DIRECTORY "${NATIVE_ASSETS_DIR}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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