Files
Cookiues 79fa0d7a20 feat: 移植 B50 成绩图,并把项目名从 purarine 改回 ichino
海报从 Empurple 的 Best50ImageRenderer/ImageBuilder 移植:按原始像素坐标
(1762x1850 画布、300x100 卡片、5 列、行距 120) 叠加在 base.png 上,底图里
已画好的面板/药丸标签/页脚不重复绘制;页面外壳走 Ichino 的 Material 3。

RatingCalculator 的达成率分档改成单张有序表,避免偏移与评级错位;
RA 与评级由 test/rating_calculator_test.dart 的边界用例锁定。

GetUserRatingApi 只需要 userId(Cookie 可选),所以 Preview API 模式、未登录
游戏服务器时也能出图,只是没有 FC/AP/FS 标记。导出用 RepaintBoundary 抓
全尺寸 PNG:原生走 share_plus(不支持文件分享的平台回退为落盘并提示路径),
web 走下载。

BEST35 与 BEST15 改为各自独立排版。原先沿用 Empurple 的跨列表全局序号,
BEST35 没打满时 BEST15 会整体上移混进上半区。

path_provider 会经 path_provider_android 2.3.x 拖入 jni 插件,而 jni 把
windows/linux 也声明成 ffiPlugin,桌面构建因此去链接 jvm.lib 并失败,
故用 dependency_overrides 钉住 path_provider_android <2.3.0。
2026-09-25 22:25:35 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Ichino</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>ichino</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>CFBundleIcons</key>
<dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>AppIcon60x60</string>
</array>
<key>CFBundleIconName</key>
<string>AppIcon</string>
</dict>
</dict>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>NSPhotoLibraryUsageDescription</key>
<string>QRコード画像を読み取るためにフォトライブラリへのアクセスが必要です</string>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>