import 'package:flutter/foundation.dart'; import '../config/title_server_config.dart'; import '../services/api_service.dart'; import '../services/title_api_service.dart'; import 'session_share.dart'; import 'user_data.dart'; /// [SessionModel.restoreFromShare] 的结果。 class SessionRestoreResult { /// `true` 表示沿用了连接信息里的 JSESSIONID;`false` 表示用令牌重新登录, /// 拿到了一份新 Cookie。 final bool reusedCookie; /// 沿用旧会话时顺带拉到的用户数据(HomePage 直接展示,省一次请求)。 final UserDataBean? userData; const SessionRestoreResult({required this.reusedCookie, this.userData}); } class SessionModel extends ChangeNotifier { static final SessionModel instance = SessionModel._(); SessionModel._(); final ApiService _apiService = ApiService(); LoginResult? _loginResult; UserLoginResult? _gameLogin; String? _cookies; LoginResult? get loginResult => _loginResult; UserLoginResult? get gameLogin => _gameLogin; String? get cookies => _cookies; static String extractQRCode(String qrCodeToken) => ApiService.extractQRCode(qrCodeToken); Future loginWithQr(String qrCodeToken) async { final result = await _apiService.login(qrCodeToken); if (result.success) { _loginResult = result; notifyListeners(); } return result; } Future loginGame({ required int userId, required String token, }) async { final config = TitleServerConfigHolder().config; if (config == null) { throw const TitleApiException('Title Server 未配置'); } // Session cookie comes from the UserLoginApi response itself (empurple). final service = TitleApiService(config); final login = await service.userLoginFull(userId: userId, token: token); updateCookies(service.cookies); _gameLogin = login; notifyListeners(); return login; } Future logoutGame({required int userId, String? cookies}) async { final login = _gameLogin; if (login == null) return; final config = TitleServerConfigHolder().config; if (config == null) return; final service = TitleApiService(config, cookies: cookies ?? _cookies); try { await service.userLogout( userId: userId, loginDateTime: login.loginDateTime, ); } catch (_) { // best-effort } _gameLogin = null; notifyListeners(); } void setGameLogin(UserLoginResult? login) { _gameLogin = login; notifyListeners(); } /// 实验性:导出连接信息(用户 ID + JSESSIONID + 令牌)。 SessionShare exportConnectionInfo({ required int userId, required String token, }) => SessionShare(userId: userId, token: token, cookie: _cookies); /// 实验性:用连接信息恢复会话。 /// /// 带着可用的 JSESSIONID 时沿用这个会话继续交互,不重发 `UserLoginApi`; /// 没有 Cookie 或 Cookie 已失效,才退回去用令牌登录一次拿新 Cookie。 Future restoreFromShare(SessionShare share) async { final cookie = share.jsessionid; if (cookie != null) { final userData = await _probeCookieSession(share.userId, cookie); if (userData != null) { // _gameLogin 保持 null:这次没有 UserLoginApi,拿不到 loginId / // loginDateTime,写入类功能页照旧提示「尚未登录游戏服务器」。 notifyListeners(); return SessionRestoreResult(reusedCookie: true, userData: userData); } } if (!share.hasToken) { throw const TitleApiException('连接信息里的 Cookie 已失效,且没有可用于重新登录的令牌'); } await loginGame(userId: share.userId, token: share.token); return const SessionRestoreResult(reusedCookie: false); } /// 用导入的 Cookie 试拉一次 GetUserDataApi,会话不可用时返回 `null`。 Future _probeCookieSession(int userId, String cookie) async { final service = TitleApiService.fromHolder(cookies: cookie); if (service == null) return null; try { final json = await service.getUserData(userId); // 会话失效时服务器仍可能回一个不含 userData 的包,不能当成登录成功。 if (json['userData'] is! Map) return null; final userData = UserDataBean.fromJson(json); updateCookies(service.cookies); return userData; } on TitleApiException { return null; } } void updateCookies(String? cookies) { if (cookies != null && cookies.isNotEmpty) { _cookies = cookies; } } void reset() { _loginResult = null; _gameLogin = null; _cookies = null; notifyListeners(); } }