sync
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@@ -4,12 +4,12 @@ class AppStrings {
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// Tab
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static const tabHome = '主页';
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static const tabTickets = '票据';
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static const tabTransfer = '传分';
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static const tabRisk = '风险';
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static const tabSettings = '设置';
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static const tabAbout = '关于';
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// Login
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static const appTitle = 'Project Ichino';
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static const appTitle = 'Purarine';
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static const loginSubtitle = '扫描或输入二维码进行登录';
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static const qrCodeToken = 'QR Code 令牌';
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static const qrHint = '粘贴二维码解析内容...';
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@@ -110,6 +110,7 @@ class AppStrings {
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static const refreshTickets = '刷新数据';
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static const loading = '加载中...';
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static const ticketNotSelected = '请先在功能票列表中选中一张票。';
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static const ticketStockNotEmpty = '该功能票已有库存,出于安全考虑不会继续发票。';
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static const selectedTicket = '已选票';
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static const ticketUsed = '功能票使用完成';
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static const ticketCooldownSeconds = 60;
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@@ -117,11 +118,9 @@ class AppStrings {
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'冷却中,剩余 $remaining 秒';
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static String ticketCooldownNotice(int remaining) =>
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'登录后需冷却 $ticketCooldownSeconds 秒,剩余 $remaining 秒后可使用功能票。';
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static String packetCooldownNotice(int remaining) =>
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'登录后需冷却 $ticketCooldownSeconds 秒,剩余 $remaining 秒后可上传成绩。';
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// Settings
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static const titleServerSettings = 'Title Server 设置';
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static const titleServerSettings = '参数设置';
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static const titleServerSection = 'Title Server';
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static const authServerSettings = 'Auth Server';
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static const machineSettings = '机器信息';
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@@ -163,62 +162,77 @@ class AppStrings {
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static const importFailed = '导入失败:剪贴板内容无效';
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static const noConfigToExport = '没有可导出的配置';
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// Transfer Score (传分 / UpsertUserAll 上传成绩)
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static const transferTitle = '传送分数';
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static const transferDesc =
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'新版本机台容易崩溃导致成绩传不上去。在此填入一首歌的成绩,程序会作为一次有效游玩记录上传回服务器。';
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static const transferFetchData = '拉取数据';
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static const transferFetching = '拉取中...';
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static const transferRefetch = '重新拉取';
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static const transferNotLoggedIn = '尚未登录游戏服务器,无法上传成绩。';
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static const transferDataReady = '数据已就绪,填写下方成绩后点击上传。';
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// UnlockMusic (解锁歌曲 / UpsertUserAll 上传解锁道具)
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static const unlockFeatureTitle = '歌曲解锁';
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static const unlockFeatureDesc = '通过上传 itemKind 5/6/7 道具解锁歌曲与谱面。';
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static const unlockMusicIdLabel = '解锁歌曲 ID';
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static const unlockMusicIdHint = '例如 834';
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static const unlockMusicOption = '解锁歌曲 (itemKind 5)';
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static const unlockMasterOption = '解锁 Master (itemKind 6)';
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static const unlockRemasterOption = '解锁 Re:Master (itemKind 7)';
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static const unlockNeedMusicId = '请填写要解锁的歌曲 ID。';
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static const unlockNeedOption = '请至少勾选一项解锁内容。';
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static const unlockNotLoggedIn = '尚未登录游戏服务器,无法执行解锁操作。';
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static String unlockCooldownNotice(int remaining) =>
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'登录后需冷却 $ticketCooldownSeconds 秒,剩余 $remaining 秒后可执行解锁操作。';
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static const unlockFetchData = '拉取数据';
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static const unlockFetching = '拉取中...';
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static const unlockRefetch = '重新拉取';
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static const unlockNoData = '⚠️ 未拉取到用户数据,请先点「拉取数据」按钮获取。';
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static const unlockFetched = '数据已拉取';
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static const unlockAutoLogout = '完成后自动退出登录';
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static const unlockMusicRun = '执行解锁';
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static const unlockRunning = '执行中...';
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static const unlockStepFetch = '拉取用户数据';
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static const unlockStepUpload = '上传解锁数据';
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static const unlockMusicSuccess = '解锁数据上传完成';
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// Score form
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static const scoreFormTitle = '成绩信息';
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static const scoreMusicId = '歌曲 ID (musicId)';
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static const scoreLevel = '难度';
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static const scoreAchievement = '达成率 (achievement)';
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static const scoreAchievementHint = '例如 1010000 = 101.0000%';
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static const scoreComboStatus = 'Combo 状态';
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static const scoreSyncStatus = 'Sync 状态';
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static const scoreDeluxscore = 'DX 分 (deluxscoreMax)';
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static const scorePlayCount = '游玩次数 (playCount)';
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static const scoreRankLabel = '评级 (自动)';
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static const scoreInvalidInput = '请填写有效的歌曲 ID 与达成率。';
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// Collectibles (收藏品获取 / UpsertUserAll 上传收藏品道具)
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// itemKind: 1=姓名框 2=称号 3=头像 10=搭档 11=背景板 12=功能票
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static const collectiblesFeatureTitle = '收藏品获取';
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static const collectiblesFeatureDesc =
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'通过上传 itemKind 道具获取收藏品(姓名框/称号/头像/搭档/背景板/功能票)。';
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static const collectiblesItemKindLabel = '收藏品类型 (itemKind)';
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static const collectiblesItemIdLabel = '收藏品 ID';
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static const collectiblesItemIdHint = '例如 250103';
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static const collectiblesNeedItemId = '请填写要获取的收藏品 ID。';
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static const collectiblesNotLoggedIn = '尚未登录游戏服务器,无法执行获取操作。';
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static String collectiblesCooldownNotice(int remaining) =>
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'登录后需冷却 $ticketCooldownSeconds 秒,剩余 $remaining 秒后可执行获取操作。';
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static const collectiblesRun = '执行获取';
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static const collectiblesStepUpload = '上传获取数据';
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static const collectiblesSuccess = '收藏品获取数据上传完成';
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static const List<String> levelLabels = [
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'Basic (绿)',
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'Advanced (黄)',
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'Expert (红)',
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'Master (紫)',
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'Re:Master (白)',
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];
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static const List<int> collectiblesItemKinds = [1, 2, 3, 10, 11, 12];
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static const List<String> comboStatusLabels = [
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'无',
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'FC (Full Combo)',
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'FC+ (Full Combo+)',
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'AP (All Perfect)',
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'AP+ (All Perfect+)',
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];
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static String collectiblesItemKindName(int kind) {
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switch (kind) {
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case 1:
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return '姓名框';
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case 2:
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return '称号';
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case 3:
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return '头像';
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case 10:
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return '搭档';
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case 11:
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return '背景板';
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case 12:
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return '功能票';
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default:
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return '$kind';
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}
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}
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static const List<String> syncStatusLabels = [
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'无',
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'FS (Full Sync)',
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'FS+ (Full Sync+)',
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'FDX (Full Sync DX)',
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'FDX+ (Full Sync DX+)',
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];
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static const transferSend = '上传成绩';
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static const transferSending = '上传中...';
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static const transferSuccess = '成绩上传完成';
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static const transferFailed = '成绩上传失败';
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static const transferSlotLabel = '槽位';
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static const transferNoData = '⚠️ 未拉取到用户数据,请先点「拉取数据」按钮获取。';
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// HighRiskFeature hub (中转页)
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static const musicRiskHubTitle = '高危功能';
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static const musicRiskHubDesc = '以下功能会向服务器发送伪造数据,属于高风险操作,请谨慎使用。';
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static const musicRiskHubNotLoggedIn = '尚未登录游戏服务器,无法执行高危操作。';
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static String musicRiskHubCooldownNotice(int remaining) =>
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'登录后需冷却 $ticketCooldownSeconds 秒,剩余 $remaining 秒后可执行高危操作。';
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// About
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static const aboutTitle = 'Project Ichino';
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static const aboutTitle = 'Purarine';
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static const aboutDesc = '基于 QR Code 的 maimai DX 街机网络登录客户端。';
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static const credits = '致谢';
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static const creditBuiltWith = '构建框架';
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